Created By: tryourbreast on July 12, 2012 Last Edited By: Arivne on March 27, 2015

Official Grinding Support

Measures implemented by developers to help grinding easier.

Name Space:
Main
Page Type:
Trope
General RPGs often require strategies to beat enemies as well as Puzzle Bosses, but some players doesn't like it, and decide to go Level Grinding instead. Unfortunately, most developers considered this an incorrect way to play the game, which leads to Anti-Grinding. Some developers, however, do the exact opposite, and put in ways to help you grind levels if you want to.

Subtropes include:
  1. Peninsula of Power Leveling, where some great grinding spots are, for various reasons.
  2. Metal Slimes that give tons of experience, providing you have a reliable way to kill it. Piņata Enemy may also fall into this.
  3. Monsters that aren't affected by the Anti-Grinding diminishing returns, if such thing exists in the game. Its grind-ish nature may be lampshaded in the Monster Compendium too.
  4. Mook Maker enemies, especially if the Mooks created hold significant rewards for killing them.
  5. Leaked Experience for your low-level character to obtain high experiences in a safe manner.
  6. Rare Candy that boost your levels directly, which are helpful especially when your levels are high.
  7. Experience Booster that increase leveling speed.
  8. Encounter Bait, which help you encounter monsters faster, thus increasing the grinding efficiency.

Compare Anti-Frustration Features. Contrast Anti-Grinding, although they can coexist. Also contrast Not the Way It Is Meant to Be Played, which consists of unofficial way to assist grinding process. See also Level Grinding.

Please put examples on each separate sub-tropes, unless it can't be categorized, or you don't know which one it belongs to.


Examples

Role-Playing Games
  • The hunting skills in Digital Devil Saga. In addition to inflicting higher damage if the player exploits Elemental Rock-Paper-Scissors correctly, they increase the amount of Atma points earned from killed enemies, allowing your party to learn new skills quicker.
  • Super Mario RPG sometimes lets you play a 'Double or Nothing' gambling minigame at the end of combat, doubling either the XP or money earned from the fight if you win.
  • Persona3 does something similar; after a fight you can play a 'pick a card' minigame to decide what reward you'll get, and picking a wand card makes the fight offer more XP than usual.
  • Final Fantasy X gives you two big pieces of help: first, if you score an overkill on your opponents, (finish them off with a strong attack and/or take advantage of their elemental weaknesses) you can get up to double the XP. Second, the game has save spheres at numerous places along your journey. Going up to a save sphere and interacting with it at all, even if you don't actually save the game, fully replenishes the party's health and mana. So you can easily hang out in an area by a sphere, fight Random Encounters, then use the save sphere to heal yourself without using spells or potions, with no disadvantage.

Rogue Like
  • In Dungeons of Dredmor there is a "No Time To Grind" mode which, when selected, makes the dungeon floors half the size and doubles the XP.

Community Feedback Replies: 17
  • July 13, 2012
    MusikMaestro
    All the Dragon Quest games have the Metal Slimes, monsters which give extra exp.
  • July 13, 2012
    Diask
    See also Encounter Bait, which may make it easier to grind.
  • July 13, 2012
    DragonQuestZ
    Would this be a Super Trope to Peninsula Of Power Leveling?

    • In Final Fantasy I, the west side of the first floor of the Earth Cave has an encounter with every step, and the monsters give a fair amount of experience.
  • July 13, 2012
    Bisected8
  • July 14, 2012
    chicagomel
    Pokemon-Rare Candies and in Gen V, Audino, which have massive XP yield.
  • July 21, 2012
    Astaroth
    Hunting skills in Digital Devil Saga. In addition to inflicting higher damage if the player exploits Elemental Rock Paper Scissors correctly, they increase the amount of Atma points earned from killed enemies, allowing your party to learn new skills quicker. There's also a 'Shared Karma' skill which allows your entire party to earn XP, even if some members aren't participating in battles.
  • July 21, 2012
    tryourbreast
    The 'Shared Karma' is Leaked Experience, so I'll leave the upper part here only.
  • July 21, 2012
    Astaroth
    Another one for the list of subtropes would be Mook Maker enemies, assuming that the mooks they create give significant rewards for killing them.
  • July 22, 2012
    Astaroth
    • Super Mario RPG sometimes lets you play a 'Double or Nothing' gambling minigame at the end of combat, doubling either the XP or money earnt from the fight if you win.
    • Persona3 does something similar; after a fight you can play a 'pick a card' minigame to decide what reward you'll get, and picking a wand card makes the fight offer more XP than usual.
  • August 7, 2012
    Bushranger
    Would Dungeons Of Dredmor's "No Time To Grind" mode (which, when selected, makes the dungeon floors half the size and doubles the XP) fit this?
  • August 7, 2012
    TheWanderer
    • Final Fantasy X gives you two big helps: first, is you score an overkill on your opponents, (finish them off with a strong attack and/or take advantage of thei elemental weaknesses) you can get up to double the XP. Second, the game has save spheres at numerous places along your journey. Going up to save sphere and interacting with it at all, even if you don't save, fully replenishes the party's health and mana. So you can easily hang out in an area, fight Random Encounters, then heal yourself with using spells or potions, with no disadvantage.
  • March 13, 2014
    TheWanderer
    • The final game in the Onimusha series, Dawn of Dreams, takes on much more RPG like elements than the other games in the series, including having you fighting with one of four allies at your side for much of the game. Since we all know what AI controlled allies can be like, a common way of leveling your allies up so that they're as powerful as you need to be when you have to control them is to simply give them a command that makes them go into a defensive mode where they're all but impossible to damage, then going after all the demons. Any XP you get for killing demons they will also get, and when you swap out for a different ally, that new ally also gets the benefit of any XP you reaped while they weren't even around.
  • March 14, 2014
    StarSword
    MMORPGs:
    • The season 8 update for Star Trek Online introduced account-bound tokens that mean you only have to grind the reputation system once per account. Simply fill a project on a character that has hit Tier V in a given rep, and you get a token you can transfer to another character with the account bank, then redeem it to send the character straight to T5.
  • March 14, 2014
    ShanghaiSlave
    Beat Em Up

    • Koei Warriors Series
      • Dynasty Warriors 7 has the Tactics Scroll selling guy. where you can buy Skill Points, upgrade your Attack,Defense, and Hit Points, and Weapon Proficiency. with the only limit being the Max Cap and the fact that they cost money.
      • Due to the huge number of characters In Warriors Orochi, not only can you level each of the 90 characters by playing as them. you can also use a separate Experience Points pool accumulated from battles to further level them up (hence, grinding) or level up other characters. The game won't stop you from maxing anyone with your accumulated XP.

    the WO is not Leaked Experience. it's explicitly separate. i.e. the character gets experience but anyone else in his party doesn't, but he can collect a separate XP pickup which goes to the said separate XP pool.
  • March 14, 2014
    Bisected8
    • Bravely Default allows you to freely increase or reduce the amount of Random Encounters (as high as 200% and as low as switching them off), so you can increase the amount of enemies while you grind, then switch encounters off as you head back to stay in the Trauma Inn.
  • March 27, 2015
    DAN004
    • El Sword: The game will give you EXP bonus if you play in a party rather than playing solo. In addition, getting an MVP in a party and playing in the right server for your level will also let you gain more EXP at the end of a dungeon. There's also Experience Booster item available.
      • Some events held by the devs come with increased EXP gain for that specific day.
  • March 27, 2015
    Arivne
    • Changed "decided that this as" to "considered this".
    • Corrected spelling (does -> do, gives tons of experiences, It's, safely -> safe, seperate, catagorized).
    • Deleted "So we come across this trope." and " in a very well manner."
    • Blue Linked (Subtropes, mooks).
    • Changed * to # to number a list.
    • Examples section
      • Added a line separating the Description and Examples sections.
      • Namespaced work names.
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