Created By: torru369 on December 11, 2012 Last Edited By: torru369 on December 21, 2012
Troped

Blocking stops all damage

No matter the attack blocking stops the pain

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Trope
In combat blocking an opponents attack is one of the most pivotal (and in some styles the)facets. Fiction, however, equates blocking attacks to being invincible to them. Disregarding the sheer fact that blocking means taking the force and momentum, just on something a little less (and in some examples more)vulnerable.

This is probably because of The Law of Conservation of Detail. If you have gone into the trouble of having the punch blocked, why show that it actually did some damage? In Videogames this is so that the engine can be simpler. Some tropes partially owe their existence to this like Punch Catch, Barehanded Blade Block, Not the Fall That Kills You and Punch Parry etc. Sometimes averted by Scratch Damage and guard specific Break Meter. Contrast Unblockable Attack.
Community Feedback Replies: 28
  • December 11, 2012
    StarSword
    • Averted in Soul Calibur IV, which raises just as much Fridge Logic as the regular version does when Yoda and Darth Vader take damage from somebody punching them in the lightsaber.
  • December 12, 2012
    Arivne
    Tabletop RPG
    • Dungeons And Dragons, 2nd Edition Player Option: Combat & Tactics supplement. If successful, the Block combat option would prevent a melee attack from hitting the character using it.
    • Champions. The Block combat maneuver would prevent any hand-to-hand attack from succeeding against the user.
  • December 12, 2012
    StarSword
    • Super Smash Bros: Blocking will not only prevent all damage (assuming you block a split-second before your opponent's attack), but your character will immediately counterattack.
  • December 12, 2012
    HawkofBattle
    • Dante from Devil May Cry has his Royal Guard skill that can block anything, including explosions, electrified floors and 100ft tall statues drop kicking him.
  • December 12, 2012
    Astaroth
    Non-gaming example: In Eight Bit Theater, Fighter decides he can block damage caused by falling in the same way he would block an attack... and proves it by surviving a fall at terminal velocity thanks to Achievements In Ignorance.
  • December 12, 2012
    StarSword
    ^Thanks to Rule Of Funny, too...
  • December 12, 2012
    IndirectActiveTransport
    Super Smash Bros is not an example, at least not the case Starsword listed. That is just a counter attack. Regular blocking does not damage the character but it does damage the shield.

    • In the WWE Day of Reckoning games you will take damage if you simply stand their and block for too long. If you counter strikes you will usually take no damage though.
    • Iceman in the Marvel vs Capcom games takes no blocking damage, which means he is an ideal choice to fight the otherwise unstoppable gamebreaker Cable.
  • December 12, 2012
    Folamh3
    • In Oni, blocking an attack will render Konoko completely unharmed. However, some special moves are so powerful that they cannot be blocked.
    • Both games in the Batman Arkham Series use this.
  • December 12, 2012
    torru369
    300 takes this to parodic levels. Anything behind the sheilds is basically invulnerable.
  • December 12, 2012
    StarSword
  • December 12, 2012
    Bisected8
    Non-game example;

  • December 13, 2012
    Earnest
  • December 13, 2012
    Nin3DS
    Paper Mario and Paper Mario The Thousand Year Door You can Super Guard against pretty much anything that causes damage in battle, regardless of whether that means physical attacks, projectiles, lightning strikes, falling walls, fire or explosions. All with no harm done to Mario.
  • December 13, 2012
    Cider
    Well, that is why it is a super guard. Regular guarding only reduces the amount of damage taken.(not that it is not an example, but context should be given).

    • Ultimate Ghosts N' Goblins introduces shields which will unfortunately break after a number of hits. It is possible to obtain an unbreakable shield from a witch though, after which anything block able can be stopped with impunity.
  • December 15, 2012
    torru369
    Subversion from Dragonball Z when Tien blocks a punch from Nappa he takes a part of his arm off.
  • December 15, 2012
    King9999
    • In Marvel Vs Capcom 2, Iceman takes no damage from any beam/energy-based attacks while blocking.
  • December 15, 2012
    aurora369
    Averted in Oblivion; blocking with weapons only diminishes damage, not thwarts it altogether.
  • December 16, 2012
    LKArtillery
    Most fighting games fulfill this trope... somewhat. In your average fighting games, blocking will prevent you from taking massive damage from the foe's super attack, but you still take a fraction of it in the form of "chip" damage. While most characters are about finding an opening in your opponent's blocking to lay thr smackdown on them, some characters rely on chip damage to slowly whittle their enemy's health down. This is particularly true of "zoner" type characters, who use barrages of projectiles or other long-range attacks to force their enemy to eat chip damage until they're nearly K Oed.
  • December 16, 2012
    Onitatsu
    Played realistically in Onimusha: Blocking will save you from harm and even break the attack of certain enemies. However, stronger attacks will break your defense leaving you open for the following attack and knocking you back. A handful of attacks can't be blocked at all.
  • December 16, 2012
    Cider
    a possible image proving it is older than television!

    Really, can we get more, examples? Straight ones?
    • Soul Calibur, prior to IV, played the trope straight, although two had special weapons that could cause block damage but even those would not matter if they were parried. The staggering guard impacts could be parried, even the supposedly unblockable grapples could be parried without consequence.
    • Tekken had no block damage, most noticeable when the smaller characters blocked attacks from a bear. Some heavy shots would even stagger a defender, suggesting they would hurt a little but the life gauge would not go down.
    • The Nebulox like to invoke this trope in Sin And Punishment 2. There is a way around it sometimes. Often you just have to wait them out.
    • The Emperor Ing from Metroid Prime 2 has two impenetrable defenses, though they are not without drawbacks that keep him from being beatable.
  • December 16, 2012
    torru369
    Redid the description and name. Also

    • One boss in Ninja Gaiden 2 explodes. The way to avoid damage is to block it. This leads to massive arena wide explosion stopped by a katana.
    • As Cider's picture image shows, many Knight vs Dragon art shows the dragons fire breath stopped by the knights shield. Combining this one with Convection Shmonvection.
  • December 17, 2012
    rodneyAnonymous
    I like the Beowolf image :) No "as picture shows" in the examples needed though.
  • December 17, 2012
    bwburke94
    In Final Fantasy I, equipping certain shields allows you to block damage more often. Including poison damage. The rest of the series simply reduces the damage taken from attacks.
  • December 17, 2012
    Cider
    This is how the Sentinel and General classes "dodge" in Fire Emblem: Radiant Dawn. Even though all Beorc weapons will eventually break unless blessed by magic it appears their shields are eternal.
  • December 18, 2012
    Stratadrake
    Focus on examples, not aversions. In Final Fantasy shields are basically just another armor, which adds to your defense/evasion scores (and like any other armor, may posess special qualities); Not An Example.

    In Fighting Games, typically only basic attacks can be blocked completely (regardless of the nature of attack); special attacks will still inflict Scratch Damage.

    In Paper Mario, guarding reduces damage by 1 point (upgradable via badges). Never personally witnessed Super Guarding, can't describe it.

    In Super Mario RPG, proper timing on your Action Commands during defense could completely eliminate damage from an enemy physical attack; otherwise, they take half the normal damage.
  • December 19, 2012
    torru369
    A plot point in God Of War. Kratos needs the power of the Golden Fleece to continue past some unavoidable obstacles. The armor can deflect anything, even the Blade of Olympus weilded by Zues himself.
  • December 19, 2012
    torru369
    Also a plot point with Captain America. His shield can stop just about anything.
  • December 21, 2012
    torru369
    Again a plot point with Wonder Woman. Her braces are divinly created to block just about anything.
http://tvtropes.org/pmwiki/discussion.php?id=cf6o0f8hj48vvq9kmfyidut1&trope=BlockingStopsAllDamage