So, you meet this character who's quite big and bulky. He's certainly strong, either in pure muscle or in firepower. He's also likely to be able to resist damage due to layers of armor or muscle, so attacking him head-on is definitely suicide. But, you do know that those types of bulky fighters are practically immobile. As long as you keep a short distance away, just enough to attack him effectively, and you're on your toes, you're going to beat him, right?.
...except that said bulky, strong character suddenly chases you down, surprising you with his speed. Now, it's not a good idea to be as close to him as you thought, since he's fast enough to chase you down and strong enough to beat you down.
Contrast Glacier Waif, who is small to suggest the appearance of speed, but is actually quite slow.
Examples below are copied from the "Fast-moving Big Bruisers" section from Lightning Bruiser.
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The eponymous Tiger & Bunny are a fitting example. Kotetsu and Barnaby have it all (power, speed, defense, regeneration and super senses), but only for five minutes per hour. Kotetsu's time limit starts to decline in the latter half of the series, though the powers themselves remain largely intact.
Bleach: When Omaeda was underestimated on the grounds of his huge, overweight form, he quickly proved that his massive physical strength and his massive body frame shouldn't be used to conclude he's in any way slow. He is, in fact, exceptionally fast. The only person in the second division faster and stronger than him is Soifon herself.
Sword of the Stranger:Lou-Lang is a great example. As a Westerner he's almost a foot taller than most of Japanese and Chinese characters. Despite his size and strength (allowing him to cut man's arm clean off while holding sword in one hand) he is able to jump about eight feet high and block swords with his bare hands.
Dragon Ball Z frequently shows that planet-crushingly powerful characters can be no stranger to being lightning fast. There are exceptions; Android 17 was much faster than he was strong, and when Trunks sacrificed speed for power it proved his undoing. However, the straight example is Goku himself, thanks to his Instant Transmission technique, essentially teleportation at will.
Broly may be the purest example, being a towering giant made out of pure muscle (and every bit as strong as that would suggest in a world of ordinary-looking people capable of blowing up planets)... while still being every bit as super-fast as the other DBZ fighters.
Goku: He's getting HUGE! That means he'll be stronger. That means he won't be as fas— (Vegeta throws a ridiculously quick punch) Goku: OH GOD, HE'S STILL FAST!
The Supreme Kai learns this the hard way during the first fight with Buu. Given his appearance and strength, he assumes he won't be very fast. He makes a hasty retreat and puts some distance between them... only to look up and see Buu already waiting for him.
Basicaly every strong character in the series qualifies as power seems to go into brute force and speed at roughly the same rate from Z onward. The main exceptions being when someone becomes so bulked up with muscle that they have difficulty moving and even then they are only slow compared to other characters of similar power.
Also happened at the end of the Dragon Ball series in a filler arc featuring a mummy as an enemy. The mummy was not only fast, but verbally lampshaded the idea that mummies are slow.
Oars from One Piece is a zombie, incapable of feeling pain and fatigue and about four times the height of a "normal" giant in the series. Yet he is lightning fast and able to dodge cannon fire at point-blank range.
Bartholomew Kuma is a better example. The man may not be as big as Oars, but he moves with lightning speed and is one of the strongest characters in the series.
Jinbe especially counts as one underwater but this also applies while on land. Moria lampshades it: "You're fast for a big fellow!" And post-timeskip, he was able to keep up with Luffy during their brief skirmish, although to be fair, neither of them wanted to seriously injure the other.
Kenshin's master, Hiko Seijuro, would be an example. Capable of "teleporting speed" and slicing a guy into 10 pieces in a second. Despite the fact that their sword style focuses on super speed and reflexes, Seijuro's slightly bigger than medium build is the most ideal for the style.
It is said muscle is needed to maintain the intense speed of the style — Kenshin's a pretty thin guy, and so, his body has deteriorated by the end of the manga and he is unable to perform the style.
The big guy here is a bit of an odd example. It wasn't the speed itself that was the problem, but the turns—Kenshin kept leading him literally in circles until the strain of turning caused him to twist his ankle.
To clarify further, Kenshin was slowly increasing speed while moving the fight in right-angle turns. Eventually, the stress of suddenly moving that much mass in a different direction resulted in his ankle giving out.
Guts from Berserk carries a BFS among BFSes around and can actually swing it with only one hand. When he swings his BFS, it's with enough speed so that most people can't even see it, and he's able to move at blindingly fast speeds in plate armour. Zodd is an even more extreme example, being superhumanly fast despite being eight feet tall and being even stronger than Guts.
Claymore has Riful of the West, a mountain-sized villainess strong enough to fight two of the SingleDigits at the same time but also fast enough to vanish in an eyeblink.
In fact this is the defining characteristic of almost all Awakened Beings.
In Fullmetal Alchemist, Sloth is not only one of the strongest Homunculi, he's also the fastest, able to move quicker than the eye can see. However, when he is moving that fast, he has trouble seeing his surroundings and therefore where he'll end up in a given burst of speed.
For a big guy capable of great power, Major Armstrong is also terrifyingly fast. It helps him be the first State Alchemist to emerge from a fight with Scar without being killed or maimed, and later lets him keep up with Sloth.
Not to mention Alphonse Elric, who's been described as fast and agile and is a giant animate suit of armor.
Also Scar. He's a close-range fighter who has a lot of battles with long range fighters, so often the fight comes down to him simply being faster than everyone else.
From what we see of his fighting style in the flashbacks, Colonel Badass Basque Grand was also one of these.
Star Platinum from JoJo's Bizarre Adventure is not only one of the strongest and fastest Stands in existence, but also one of the most precise.
The trade-off is reach, though. Star Platinum can't work more than an arms' length away from its user. This is an established rule for all Stands; The Lovers is microscopic and has nearly no strength at all, but can reach across entire cities.
Thorkell the Tall and Bjorn of Vinland Saga are both big guys, especially Thorkell, both are also pretty damn fast and enduring.
Appledelhi (Ed's dad) in Cowboy Bebop. He can throw blows as quick and graceful as quicker and with more grace than Spike's blows, despite having significantly more girth.
Mamoru Takamura from Hajime No Ippo might look like a Mighty Glacier, but is in fact an unstoppable Lightning Bruiser. His punches are so strong that he knocks out normal opponents in the first round, yet he is fast enough that even Fragile Speedster's like Miyata have a hard time landing a hit at all. In his fight against Brian Hawk, he moved so fast it was compared to Featherweight-class speed. If that wouldn't be enough, his stamina is also nearly unlimited. He has absolutely no problems with running distances where even Ippo (who has incredible stamina as well) would break down and that's when he isn't even being serious. In short, if one were to make a stat chart of his physical abilities, he'd rank full points in every category.
In fact, his main weakness is being a Lightning Bruiser. He should be a bona fide Heavyweight... but he can't rank up to world level on that weight-class in Japan, 'cause there aren't enough Heavyweights for him to fight. So he has to endure a very painful weight regime before almost any fight. His stamina can't go to his full under these conditions, so his fight against Brian Hawk became even harder after some rounds.
Ippo is another great example. He combines superb strength and stamina with fairly good (dashing) speed, which earned him the nickname "God of Wind" for his strong and fast barrage of attacks (such as the Dempsey Roll). Then there's Brian Hawk, who is more like Takamura, good at everything.
Ginji Amano from Get Backers in his "lighting lord" form is a literal example. Ban Mido and Akabane are this as well.
YuYu Hakusho: Younger Toguro, and how. Though at 80% power, he's only as fast as a restrained Yusuke, once he hits 100%, he's so fast, his speed even surpasses and surprises Hiei, a Lightning Bruiser in his own right, and completely crushes an unrestrained Yusuke in battle.
Many Digimon fit this trope when they evolve. Often a far larger Digimon can be faster then its much smaller pre-evolution form in spite of an often MASSIVE size difference.
A, the Fourth Raikage from Naruto is a literal example of this trope. Normally, he's an enormousScary Black Man who is capable of breaking down walls by punching them. Once in battle, he can use lightning chakra to boost his speed and reflexes to ludicrously high levels as well as shield himself. He's able to keep up with the extremely fast Sasuke, dodge Jugo's Beam Spam at point-blank range, and even dodge Sasuke's Amaterasu, a devastating fire attack that ignites whatever the user is looking at. Defensively, it can also totally block a sword that can easily cut through steel weapons and severely weaken an attack that could blow straight through stone. He was the fastest character in the manga since Minato Namikaze, who used deliberate Teleport Spam. The Tsuchikage, Onoki, can make him even faster by casting a jutsu on him that lightens him, and then increases his weight at the exact moment of impact for stopping power.
The Third Raikage's speed was compared to his son's.
Naruto and Sasuke, via a [[Super Mode]] and an [[Evil Eye]].
Arguably, most of the bulkier vampires of Trinity Blood qualify; in addition to brute strength, one of their stock abilities is enhanced speed, referred to in the English manga as the "Haste." Brother Petros, a bruiser for the Vatican, has the same power.
In Mai-HiME, the Orphan of the sixth episode is a multistorey stone creature with both alarmingly quick telescopic arm attacks and the ability to take quite a bit. At least until Midori appears...
Most vampires in Rosario + Vampire are this; though they tend to have slight builds, they are better known for their enormous physical strength. That doesn't mean they can't outpace all but the quickest opponents. Tsukune became one as well after he Took a Level in Badass.
For manga about football, this is unsurprising in Eyeshield 21. Shin Seijuro is one of the fastest runners and the hardest hitters in the series. Yamato Takeru isn't as strong, but takes hits and gives them back like a pro. Makoto Ootawara is a gigantic lineman who is insanely quick for someone his size.
Atsushi Murasakibara, at 208 cm (roughly 6'10"), is the tallest character in Kuroko No Basket and is also quite muscular. Because of this, he doesn't usually need to put in much of an effort when playing basketball. However, when he gets angry during a game and starts playing seriously, he is extremely fast and skilled.
The Kingpin in the Marvel Universe is this, and damn smart to boot, even though he looks like a big fat man-slug.
Also from Marvel, we have Warpath. He has a top running speed of over a hundred MPH, and reflexes on par with the likes of Spider-Man, but this is usually overshadowed by the fact that his punch is about one stage down from Colossus in terms of power. In the comics, he's been referred to as "an oncoming freight train" when he charges fist-first into someone.
Sabretooth is strong enough to lift multiple tons with minimal effort, has claws capable of rending steel, and is an incredibly skilled martial artist with at least a century's worth of combat experience (probably more. A lot more.). He's also known for being incredibly fast, able to pounce upon an opponent in the blink of an eye and tear them to pieces before they even get a chance to react.
Fat Cobra in Marvel's Immortal Iron Fist is a seven-foot martial artist who amply lives up to both of his names, being enough of a Game Breaker to singlehandedly stall the forces of Hell.
Incredible Hulk, much faster than most Marvel characters that rely on brute strength.
The exact nature of his speed is VERY open to interpretation. Some have him just use the raw strength of those muscles to push him to insane speeds, but his reflexes are barely slightly above average. Others have had him be able to catch Quicksilver by the head with just his thumb and forefinger when he was running at top speed in a circle around him.
The Thing from the Fantastic Four is another example. He's just as fast and agile as he was when he was still human and is trained in several martial arts. This is best shown in his battles with the Hulk who is fast, but relies more on strength. The Hulk can pound the tar out of him if he can get a hold of him first.
The Sentry, being the Flying Brick variant. Since he's basically an insane Superman, and even more powerful, this is far from surprising.
Spiderman. Lifts several tons easily, punches like an oncoming freight truck and is fast and agile enough to beat the crap out of all the X-Men in Secret Wars. At once.
Apollo of The Authority is an Expy of Superman, so he's the Flying Brick variant; so is Swift to a lesser degree. Midnighter's more of the "no-one built like that should be able to move that fast" kind — reflexes fast enough to drop a speedster and the ability to see all moves before they happen (as well as being hideously strong and tough) make him a big, burly death machine.
Doomsday, the beast that almost killed Superman in his debut. While he's decayed somewhat, he is still a nightmarish strong and durable behemoth who is much faster than he looks. Fast enough to keep up with Superman anyway.
Bane, the man who broke the Bat is not only faster than he looks, but smarter, too. Batman himself too, no special powers or equipment, but has trained since the age of 11 to be as strong and fast as humanly possible, and is a master of most martial arts.
The Juggernaut, bitch. He can run a top speed of 111 miles per hour, can run through anything, and does not tire. So yeah, you're pretty much fucked.
In the Mass Effect/Command & ConquerFusion FicRenegade, GDI soldiers - particular Zone Troopers - are tremendously heavy-hitters and mobile thanks to strength-enhancers and jetpacks. There's also the Scrin Intruders, and on top of that, Locke, a massive slab of humanity who is described as moving as smoothly and swiftly as if he were naked, not clad in a half-ton of massive power-armor.
Characters played by Michael Woods, often opposite Donnie Yen. Woods is a large, imposing, extremely muscular former Navy SEAL. Since Woods looks like a classic Mighty Glacier, it's always a little jaw-dropping to discover he could trade blows just as rapidly as the smaller, lither Yen.
A trademark of Bolo Yeung, when he isn't scripted to be otherwise.
The Butcher of Wanted is a very, very large man who could dance circles around the protagonist while slicing him apart with a large knife.
Jet Li goes up against a pair of these in Kiss of the Dragon. Subverted as their size makes it hard to battle in the cramped quarters of the office level, where they are both killed eventually. He himself usually plays characters with this trait, and some behind-the-scenes material show his fellow actors' and stunt people's surprise at his strength, which is way beyond what they expected of a guy as small as him.
Ip Man 2 has the Twister, a stereotypically hulking Western boxer who not only takes a lot of punches easily and puts a lot of power behind his own, but is also fast enough to keep up with Master Hung and Ip Man, at one point even engaging in a Rapid-Fire Fisticuffs pummel duel with Master Hung.
The second Iron Man film has Ivan Vanko, able to hit professional racecars with his whips and faster than both Tony and Rhodey in his suit at the end. And Tony's new Arc Reactor means he doesn't have the excuse of being low on power! His bruiser qualities are self-evident.
Thor is a literal version of this trope because he is the God of Thunder and Lightning. He's strong enough to throw his hammer through multiple Frost giants at a time, one hit almost all of them with a lighting strike created earthquake and smash throw the back of an enormous monster's head. And he flies. Very, very fast.
Kamen Rider Kabuto appears to be the single least agile Rider at the first glance. His pose has him simply pointing skywards and he doesn't move much in battle either. But when he moves, he's to fast for the eye to see!
The other ZECT Riders are equally strong and fast, too. But they don't pretend to be slow to begin with.
Danny Bateman in The Replacements. He plays on the defensive line, so you expect him to be strong. What you don't expect, is him crashing through the other team's blockers after the snap, and tackling the quarter-back before he's had the chance to take two steps back.
The Incredible Hulk in The Avengers is remarkably fast for a huge green rage monster, and it's quite evident during the final battle, when he's just plowing through the alien forces with amazing agility.
In the 2011 film Warrior: Tommy knocks out all his opponents early in the first round - until he fights Brendan. Koba also qualifies.
Fatman from is a huge guy, but can move lightning fast and still dish out the hard damage because he has gravity powers.
Carnifex is a berserk killing machine, and he likes it that way.
At one point The Sleeper wakes up with greatly enhanced strength and reflexes and finds himself doing unplanned backflips before getting used to his body's new responses.
Durg At'Morahk, the Takisian Super Soldier, and Moonchild, who fought him to a standstill.
Starshine is extremely strong and can move at the speed of light.
In A Song of Ice and Fire, a Mighty Glacier gloats about his chances of bringing down the infamous Sandor Clegane. Jaime Lannister notes to himself that Sandor is not only one of the strongest men in Westeros, but also faster and more savage than anything the glacier could handle.
Conan the Barbarian. In the original tales by Robert E Howard, Conan is not only incredibly strong and tough, he's so fast and agile that his movements are described as "panther-like."
The Ents in The Lord of the Rings, and their semi-sentient allies. Sure they start out slow, but they're big creatures with long legs, and they seem to be able to move as fast as a bullet train when angry enough!
Bael, and to a lesser extent, Rand al'Thor from The Wheel of Time series. Rand is mentioned as being taller than the majority of his countrymen, and Bael is often described as "The tallest man I've seen, even among the Aiel", but both are usually some of first to crack a can of high-speed whoopass.
A key plot element in The Far Arena is the fact that the main character averts this. The idea that a small man might become a major "sports" star in any era is a bigger obstacle to anyone in the 20th century believing that he's a frozen-and-reanimated Roman gladiator than the bizarre mechanics of his journey.
Obould Many-Arrows of R.A. Salvatore's Forgotten Realms is an orc blessed by a god to be as strong as a bull and as fast as a mountain cat. Combine that besides being just damn tough, he wears nearly impenetrable armor.
Derek of the Darkest Powers series, who is also a Genius Bruiser. He's over six feet tall, weighs 220lbs of pure muscle, has shoulders as broad as the average doorway, and essentially has the reflexes of a cat on speed.
Yama from Lord of Light is big enough to lift and carry half again his own weight in armored flesh several miles at a run, and fast enough to kill half a dozen people who get in his way before they can draw their weapons.
The largest Culture ships (GSV's - General Systems Vehicles) represent the majority of the Culture's population centres. Their controlling AI's are nurturing, paternal, and extremely caring. However, if you happen to declare war, pray that you never face one in battle. Once that it's certain that its population is safe, you will be facing a 200 kilometre long badass who will convert its multi billion tonne mass into engines and weapons. You will not be able to outrun it and it is more than capable of engaging entire fleets on its own.
Chinese Celestials (including the titular dragon) from the Temeraire series. There are dragons in the West that can overtake them in level flight. There are those who can outmaneuver them in close quarters. There are very few that could do both; and good luck finding one that can do either, match their (20 tons displacement or so, but only slightly smaller than the largest dragon species that displaces 50) size, and unleash a fearsome breath weapon.
Jack Reacher is built like a football player. He follows a rule of thumb in fights that goes "get your retaliation in first". He often hits first and even more often hits last.
Pewterarms, aka Thugs, from Mistborn are Mistings with the power to increase their bodies' physical abilities. While Super Strength is the obvious application of this power, a Thug who knows what he or she is doing is superhumanly quick and dextrous as well. Full Mistborn and Inqusitors are this trope even moreso; their combination of abilities makes them incredibly mobile and capable of both taking and dishing out a tremendous amount of punishment.
Achilles from The Iliad is the greatest fighter of the Trojan War, and he's described as "swift-footed" more often than anything else.
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Uther from Fate Nuovo Guerra has top-level endurance, a Dragon Affinity that boosts that endurance even further as well as protects against status-lowering effects, a Rank-A holy sword that specializes in armor piercing, and AGI to throw it down with the rest of them. His main problem is his limited range, and the off-chance that somebody might come equipped with an Anti-Dragon Noble Phantasm.
Sean O'Haire, similar to Samoa Joe. Who showed up the other depended on who was the technico that night.
Ultimo Guererro. Maybe not so big by American standards, but compared to his fellow Luchadors, he's massive. His finishing move is a moonsault off the top rope while holding onto the opponent.
The late Umaga usually moved slow, but when something motivated him to speed up he bolted.
The late Bam Bam Bigelow. Just watch his matches on Youtube.
The late Mike Awesome. 6ft 7in, nearly 300 pounds, and could fly around the ring like a Luchadore.
Vader. For much of his career, he moved quicker and more gracefully than a guy of 460 has any business doing.
Rob Van Dam, able to do stuff usually reserved for the smaller high flyers, like back somersaults from a standing still position, while weighing close to 250 pounds of muscle.
Not as pronounced as some people on this list, but The Undertaker is pretty spry, compared to other similarly sized (or bigger) wrestlers in the WWE. He's slowed down a bit with age, but can still do some impressive stunts (such as during the epic Wrestlemania XXV match against Shawn Michaels). In his earlier days he was known to walk on the ring ropes!
Perhaps the most memorable of his ring stunts besides walking the ropes was when he pulled off a plancha suicida dive over the top rope and onto nearly a dozen wrestlers during a 1997 In Your House match with Shawn Michaels.
The main reason he slowed down a bit was that shortly after his unmasking, he preformed a number of Tombstone Piledrivers to people on the steel stage and concrete floors backstage, injuring his knees in the process. He's still one of the faster big men in the business, having a very athletic arsenal.
Bobby Lashley. They called him "Black Lesnar" for a reason; not only is he a physical match for Brock, but he could also match Brock's speed and agility. He also matched Brock's career path, but let's not go there.
Hulk Hogan, back when his hips were still made of bone and his knees were still in good shape (i.e. back before his second WWE run), was fairly light on his feet, capable of pulling off a hurricanrana in his younger days. Not bad for a guy listed anywhere between 6' 6" and 6'8" and 280 to 310 lbs.
Scott Steiner before his singles push. He's why the hurricanrana is alternately called the Frankensteiner.
Sheamus is strong enough to knock around Mark Henry, and his berserker fury can give even John Cena trouble. He also uses an awesome slingshot shoulder block, and can do the "skin the cat" trick.
Perry Saturn was by far the largest member of The Radicalz (the others being Chris Benoit, Eddie Guerrero, and Dean Malenko) and was never part of the cruiserweight division in WCW. However, he could fly as well as his smaller comrades.
Albert, now wrestling in the WWE as 'Tensai', could actually move pretty fast for a big guy, particularly when charging across the ring. This made his 'A-Train' ring name particularly apt, as he often came at his opponents like one.
Pro Football Hall of fame Running Back Jim Brown is a great example of this trope. Brown was stronger than many linemen, faster than a lot of defensive backs and he never missed a game. The result was leading the league in rushing yards 8 times in 9 years.
In the NBA the center is usually the biggest guy on the team, with an average height of 7 feet. While the NBA has known fast centers in the past, Mr. David Robinson puts them all to shame.
Most people remember Muhammad Ali for his lightning fast speed, but he was also 6'4, 220 pounds, had an iron chin, an incredibly durable body and heartfor days.
Modern Defensive Ends in American Football. Players like Julius Peppers and Justin Tuck strike fear into the hearts of many a Quarterback.
Special mention, however, must go to the late, great Reggie White. 6' 8", 300 pounds, could run a 4.6-second 40 yard dash, and in his prime was stronger than any offensive lineman he was matched up with. In fact, one of his favorite methods of sacking a quarterback was simply pushing the guard backwards until he reached the QB.
Junior Dos Santos, Andrei Arlovski, Mirko Cro Cop and Alistair Overeem. All of them are heavyweights who strike faster than a lot of lighter guys.
Fedor Emelianenko. Looks like an average chubby dude, pulls knockout punches and armbars so quickly, most of his opponents can barely react.
Brock Lesnar has surprising speed for a man who needs to cut weight to make 265 lbs.
Cain Velasquez, he outpowered and outspeeded Brock Lesnar on his way to UFC Heavyweight title and can push insane pace for the entire duration of a fight.
Mario Williams, the defensive end for the Houston Texans. He's 6 foot 7, close to 300 pounds, and he runs the 40 yard dash in under 5 seconds. (4.65, to be exact). Or Albert Haynesworth. 6'6", 350 pounds, runs the 40 in 4.93.
A lot of the good heavy-weights in "Amateur" Wrestling (e.g. College, High School, and Olympic) tend to be like this. They're big, beefy, but they can go about as quickly as a 105 pounder if they've trained right.
A lot of sumo wrestlers fall into this category. Not all of that body mass is fat.
Mike Tyson was not a large heavyweight, but he punched extremely fast and extremely hard, dispatching many of his opponents with almost insulting ease.
Many power forwards in the sport of hockey are this. I don't think anyone ever accused Cam Neely or Jarome Iginla of being slow. Most players 6'3 and over are somewhat slower than others but there have been (and are) multiple exceptions to this.
Even a slow hockey player is a fast athlete overall. Training regimens for track athletes and hockey players overlap quite a bit.
Jonah Lomu of the New Zealand All Blacks rugby team. Faster than a wide receiver, built like a linebacker. At full speed, he simply powered through defenders like a truck knocks over traffic cones.
The most well known example in Australian Football is Barry Hall. Built like a brick shit house and incredibly strong but faster than any tall defender.
Lebron James. 6'8", about 270 pounds, also one of the quickest, most agile players in the NBA. It was said of him that while Magic Johnson was the first "point forward", James was the first "point linebacker". Apparently he was an absolute monster as a high school wide receiver.
Two of the best handballers in the world, Nikola Karabatic (France) and Mikkel Hansen (Denmark), both fall well under this category. Both stand at 1.96m and weigh over 100kg. While not having the pace of a winger, they're both fast and technically strong. They also have great view of the game and extremely powerful shots. Both started out as left backs, and they're both becoming playmakers (Karabatic primarily is, while Hansen is sometimes used on the position).
Very common trope in RPG games as your characters near towards endgame. Their very high levels usually negate the flaws and when the cannon becomes anything but glass you're in for some serious ass kicking.
Bretonnian Knights in the Warhammer Fantasy. Fastest of all heavy cavalry - and also the hardest hitting. They can take almost anything head on, and especially the Grail Knights are amongst the best troops in the game. The Bretonnian army is balanced by the fact that their infantry is mostly crap
Also Ogres, who can move 12 inches per turn and can get up to 12 attacks on the first turn of combat. Ouch.
Bear in mind that ogres are considered one of the worst armies, mainly due to the small size of their armies.
Lizardmen Saurus Warriors and Temple Guard start out as a Mighty Glacier with high durability and terrible initiative, but judicious application of Light magic by a friendly Slann can make things a lot more vicious. A unit of Temple Guard powered up with Birona's Timewarp can move as fast as cavalry and dish out three strength 5 attacks which always strike first each. This is generally somewhere in the vicinity of a horrible nightmare for any close combat army, since a Temple Guard unit in these circumstances can be charged in the rear by a full-scale horde and win.
Pretty much everyone in Warhammer 40,000 who isn't a squishy little space elf or Puny Earthling. The Space Marines aren't lightning, but they are repeatedly and consistently noted to be faster and more agile than nine-feet transhumans in bulky Powered Armor seem to have any right to be. Fear the Orks who discover red Celtic woad.
Addabon is sort of a mixed bag since he has high initiative, but he moves slowly since he's in terminator armor.
The Barbarian in Dungeons & Dragons 3.5. They have the highest hit points, can wear up to medium level armor, rage out, giving them bonuses on taking and giving damage, and use any weapon they please, which is usually a double handed sword, bludgeoning tool, or axe. To top it off, they're also the fastest unmodified class, and at higher levels, react so fast to multiple enemies that they don't get a bonus when flanking him. Including making sure that the rogue doesn't get his handy dandy backstab feature in said mob.
In 4e they still have high hit points (really only beaten out by the Warden, now), move fast, and strike VERY hard with their rages. However, their defense is middling to poor, so you're gonna need all those extra hit points.
The Fighter in Pathfinder qualifys as a Lightning Bruiser. The ability "Armor Training" allows them to increase the Max Dexterity Bonus of their armor (they get better at dodging stuff, even when they're covered in plates of steel), decrease the Armor Penalty (they get better at getting around weight issues armor has when preforming physical actions like swimming, jumping, climbing etc.) and most importantly, they can move at full tactical speed in armor. Relatively early, too (3rd level for Medium armor, 7th for Heavy armor). Essentially, a Fighter can sprint while wearing full plate armor before he's even halfway done with his class progression.
Werewolves were the eminent personification of this trope. All Werewolves (even the weaker Tribes and Auspices) became at least as strong as the strongest normal human ever when in their war-form. On top of this, the Werewolf super-stat "Rage" had the default effect of giving you more actions per round on a 1-action-per-point-of-Rage-spent basis.
Vampires also had the Brujah, whose Clan Disciplines included Celerity (going fast) and Potence (being super-strong).
Bruiser class champions in League of Legends are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample unskilled and moderately skilled players.
Jarvan and Lee Sin are the prime examples. The former has a gap closer that spawns a circular wall to trap enemies, a shield that also slows all nearby enemies, a defense and damage buff that affects his entire team, an armor pierce ability that hits multiple targets and doubles as another gap closer (which goes through walls and stuns enemies in its path), and a passive that deals percentage based damage on auto attacks. The latter has a ranged nuke that can also be used as a gap closer and deals bonus damage against weak enemies, a shield that is also a teleport in the direction of an ally and shields him as well and can be reactivated to grant lifesteal and armor, an area effect nuke and stealth reveal that also slows enemies and reduces their attack speed, a knockback that potentially disables multiple enemies and deals major damage, and free auto attack damage after each of his abilities. Considering each champion nominally has only 4 abilities and a passive, the amount of overloading is impressive.
Donkey Kong in Super Smash Bros.. Melee and Brawl is surprisingly fast for a big gorilla. Wario is heavy, but small and agile for his weight. Neither have projectiles (Except Wario's bike) and Wario's range with plenty of attacks is notably low even by close range combat standards.
Notably in Brawl Minus (a side competitive field for SSBB), Wario's moves have been upgraded to have much further distance, increasing his tackle distance to nearly half the field without sacrificing power. Donkey Kong, however, is changed into a Mighty Glacier.
Donkey Kong Jungle Beat, is Donkey fast, agile, and an adept swimmer; he can also defeat almost anything he comes across with strength.
On a related note, K.Rool is an obese crocodile man so people generally forget that he's as fast or faster than Donkey Kong while at the same time being twice his size.
In several Super Mario Bros. games, Bowser has been seen getting around quite fast when he wants to. In Super Mario Galaxy, not only can he outrun Mario, but he actually backflips around the arena.
In the original Super Mario Kart, he and his functional equal Donkey Kong Jr. are the top speed record holders.
His kin share his agility, most especially Roy and Morton who can leap WHILE entirely within their shells.
Mario, as well. He's quite agile, he can pound through bricks, and even swing Bowser by the tail! He's considered the Jack-of-All-Stats because other characters in his series generally outclass and fall short of him in other areas like strength and speed.
In the Wario Land series, Wario is able to break huge blocks of stone, yet he is still able to dash quickly and jump high.
In The Legend of Zelda: Ocarina of Time, the Iron Knuckles become this once their armor has been removed, retaining their old strength but gaining more speed albeit still slower than Link. In Majora's Mask, the Iron Knuckles can become faster than Link sans armor.
Ganondorf in Twilight Princess in his boar form, in which he's the size of an elephant, smashes through the stone pillars in area you fight when running, and runs much faster than you do.
Ganondorf pulls this again in Wind Waker In his human form, he's easily between 10-15 feet tall and several hundred pounds. You'd think all that bulk would make him slow, right? WRONG. He punches and kicks hard enough to send a person flying across a room, yet he has the agility and grace of a ballerina. At one point he crosses a 30 foot distance in the blink of an eye, in battle deals out insanely fast sword combos, and to top it off has enough speed and reaction time to dodge arrows fired at point blank range, AFTER they've been fired!
Best realization of this fight? Ganondorf is not even holding the Triforce of Power at this point, so his sword fighting skills are all natural.
Metal Gear Solid's Vulcan Raven is a seven foot tall Inuit/Alaskan Native American who is capable of not only lifting a twenty millimeter Vulcan cannon, a gun normally mounted on fighter jets, and carrying the refrigerator-sized ammunition barrel on his back while in the middle of the permafrost layer without a shirt, he is able to run while doing so. Not only that, but he's smart. Needless to say, he's quite a challenge to defeat.
Berserkers from Gears of War are capable of outrunning you in a mad sprint, and turning you into paste if they actually catch up.
The small colossi from Shadow of the Colossus are some of the most frightening and difficult bosses as they are much, much faster than the player and not any less dangerous than the big ones.
The Mighty Glacier characters from some of Capcom's 90's beat-em-ups (notably Perceval from Knights of the Round and Mess from Cadillacs & Dinosaurs) would have the ability to dash, enabling them to easily keep up with the Jacks Of All Stats and Fragile Speedsters of the group without sacrificing any power.
Potemkin, also, especially when you use his dash. Sol also becomes a frighteningly fast and durable opponent in Gold, and can easily spam his specials, as well as regenerates health constantly.
Many raid bosses from World of Warcraft. The most extreme example is Patchwerk, whose Hateful Strike ability will One-Hit Kill all but the most well geared and buffed tanks (and even then you're cutting it close). He uses Hateful Strike approximately once a second.
Warriors are also this, especially Fury warriors. They have skills that allow them to dash insanely fast to an opponent and then cut them down. Druids, as a result, also have similar skills that mimic Warriors.
Way back in the original Warcraft RTS, the two Elite Mook units, the human Knight and the orcish Raider, both filled this role. They had 5 Armor, the best anyone of their species could have, 90 HP, and moved about the battlefield swiftly on their mount.
Bob from Tekken 6. In his own words: Speed and weight!
Ogre (pre-One-Winged Angel) and Jinpachi, and the boss versions of Heihachi, Kazuya and Jin.
Elvis in God Hand gets ridiculously fast in demon form, and his human form has several fast dash attacks as well.
Berserker in Fate/stay night. Insane strength, surprisingly fast, and has natural armor that can't be penetrated by anything but the most powerful attacks.
Rider from Fate/Zero is the most massive Servant and a Boisterous Bruiser. Off his chariot he's fast for his size, not necessarily a match for other Servants, but he can move and fight quite dexterously from his car.
The Assassin in Guild Wars. Properly built for PvE, it deals attacks more quickly than any other class, deals more damage than any other class, and is extremely hard to kill. It is capable of doing all of PvE with minimum effort and best time and uses most weapons better than the classes designed to use those weapons — though it is also one of the harder classes to play for non-powergamers. In PvP it loses the resilience aspect to a degree but remains potent.
Addendum: the spirit changes have turned the Ritualist into something like this. It has the second highest damage in the game, can gain a frontline quality armour level, and can shift the spirits constantly to the best position on the battlefield.
Big Daddies from BioShock. Really big, but also fast and able to dish it out.
Brute splicers (in the sequel) are just as big, fast and able to dish it out like the Big Daddies.
Duster in Mother 3 has the highest physical attack in the game and also very high HP, and is one of the fastest characters. He even has a special ability that occasionally allows him to get a hit in before anyone else, even if you don't manage a first strike. Balanced by not having any PSI, though depending on your viewpoint that just makes him even cooler.
Not just that, he has another ability where if the enemy catches you from behind, there's a chance he'll flip over them before they can act and attack them from behind instead.
What's really strange is that he walks with a limp. Imagine how fast he'd be with two good legs.
Given the fact that he's a thief (albeit an ineffectual one) and therefore almost expected to be speedy, he might even go in the other category as well.
Garchomp (especially in Gen IV): Better defenses than Swampert, faster than most of its supposed "counters", sky-high Attack, great typing (Yache Berry in conjunction with Garchomp's bulk prevents one-hit kills with Ice moves, sorry Mamoswine), crazy movepool which allows a lot of attacks For Massive Damage...
Scizor (in Gen IV/V): Steel/Bug typing means that it has plenty of resists (which artificially increase its bulk), it is rather strong, and it can use Bullet Punch to get over its lackluster speed.
Mewtwo: Absurd Special Attack and Speed, but also some sizable bulk. Despite getting the mother of all nerfs starting in Gold and Silver, it's still a threat in Ubers to this very day. There's a reason it's usually banned from competitive play.
Due to the nature of Pokemon's in-battle stat change system, it's possible for a Pokemon who fits another build trope to become this with the right moveset and/or field condition. Example: item-Metagross, a Mighty Glacier, can use Agility to become absurdly fast and fit this trope. More absurd examples include Baton Passing speed and attack boosts to Bibarel, whose ability lets it double stat boosts it gets (up to +3, which makes Bibarel technically +6, after that stat boosts don't count anymore.)
Let's show you how to make a Lightning Bruiser out of any Pokémon! Here's how:
For Glass Cannons, Fragile Speedsters, and hybrids of both, moves increasing defense (Including Reflect and Light Screen!) will help.
Fragile Speedsters and (Speedy) Stone Walls will have to improve on Attack. Just give them Swords Dance, Contrary Leaf Storm, etc.
Stone Walls, Mighty Glaciers, and Glass Cannons need to improve on speed. Trick room could help, and same for agility (Mentioned above). Plus, Automatize can also speed up your mighty glaciers. Same for Rock Polish. Tailwind any mention? Well, tons of Speed increasing moves for you!
"Several" doesn't even begin to describe it, as there is a large number of Pokémon that could qualify. For starters, every "uber" legendary aside from Deoxys has outstanding scores in every stat. Other notable Lightning Bruisers, relative to their respective tiers, include Leafeon, Miltank, Raikou, Zapdos, Celebi, Jirachi, Starmie, and Latios/Latias. On top of that, there's still a myriad of other Pokémon that can become faster/stronger/sturdier through certain moves, traits, and items: Tyranitar, Scizor, Metagross, Gyarados, Gliscor, Kingdra, Feraligatr, Hitmontop, Ludicolo, Sigilyph, etc. Considering the sheer amount of other strong Pokémon that can be made faster via Choice Scarf, Trick Room, or Baton Pass, the examples become far too numerous to all be listed here.
While Mewtwo's not as overpowered as he used to be, he's always very strong and fast.
And then there's Arceus. Having 120 in EVERY stat (which makes it either faster, stronger or more resistant than every other Pokemon), an insane movepool (only bested by Mew, who can learn every TM/HM, and Smeargle, who can learn every move period), and, most importantly, can take on any of the 17 types. In short, you can tweak your Arceus to counter, duplicate or best any of the other 648 Pokemon.
Necrid in Soul Calibur 2 had high attack speed, and power. When he isn't attacking however, he is slow combo fodder. Nightmare also becomes one when he is split from Sigfried in the 3rd game.
Halo's Spartan-IIs, at least in the fluff. Your average Spartan is proficient with all weapons, ridiculously strong, can shrug off terrible wounds, and has reflexes so fast they enter a Bullet Time-like state when in combat — and that's without wearing their trademark Mjolnir Armor, which increases their strength and speed even more. In-game, however, Game Play And Story Segregation results in Spartan characters being Glass Cannons who move only slightly faster than regular humans and can only take a handful of shots before dying messily.
Play the game on Legendary difficulty. Pretty much everything that ever appears on screen is going to end up dead, with the exception of the Chief. Those bits where you get human allies? Generally, they'll be dead in under 60 seconds. The Chief is Bad Ass.
Ingame Brutes would probably count. They can move really fast and jump really high when they berserk despite being over 8 feet tall.
The new multiplayer Elite in Halo Reach. Not only are they bigger and have more health and shields than the Spartans, but they also are faster which is supplemented by their new evasion moves.
Technically, Spartans can take more damage, but Elites have better methods of avoiding damage and full regenerative powers.
Elites in general throughout the series, especially the more 1337 ranks such as Zealots and Ultras.
Hunters started as Mighty Glaciers (or Glass Cannons if you attack their weak point), but got faster and more evasive as the series progressed, taking this trope to its logical conclusion in Halo: Reach.
Although in theory the right mix of items from the (in)famous Warcraft III map Defense Of The Ancients allows any of its player characters to become one of these, only a few really fit conceptually. Amongst these are the Chaos Knight, who has the highest base movespeed and can summon unusually powerful illusions via his ultimate spell as tanking and DPS; the Lycanthrope, whose Super Mode maxes his movespeed and lets him make better use of attackspeed bonuses as well as giving a damage multiplier; finally the Slithereen Guard, whose Sprint move nearly maxes movespeed and whose armor-reducing ultimate spell lets him gain a large edge over his targets. These three happen to have Strength as their dominant attribute, giving higher un-enhanced health maximum and regeneration compared to most.
Any agility based hero in a map where you can buy infinite stat-up items. Agility gives attack speed, armor, and if they're agi-based, attack power. So one of these heroes will, when buffed up, high attack power, an absurd attack speed, and high armor. Eventually it reaches the point where the only thing stopping them from instantly killing things is their attack animation, which apparently reaches some sort of attack speed limit.
Syllabear, while being an agility hero, can almost double his HP with his ultimate and attack extremely fast using rabid. The only trade off is he trades off his range attack for melee. Medusa also qualifies as an agility hero with mana shield boosting her effective HP.
Bloodlust. Orcs. Just make sure your army has a mass buff dispel ability.
Warcraft 2, Knights and Ogres filled this role. Good damage, good armor, good hit points, fastest ground units. Then consider Orcs had the Haste and Bloodlust spells. With a good click speed, you could turn your ogres group into a mass of death.
The Tank from Left 4 Dead. At 6000 hp it has the most health of anything and can give a good pummeling, while also being much faster than it looks. The Witch is also an example, in that despite looking as fragile as a standard zombie, it can withstand multiple autoshotgun blasts, is frightfully fast and will one-hit-down any of the survivors.
See also X-com and Jagged Alliance, both of which use a similar AP system. Focusing on training speed alone whenever mercs have some downtime will make even revolver-packing mercs as deadly as machine gunners, with better accuracy when "spraying and praying".
Not so much for X-COM, as shooting a firearm takes a fixed percentage of your time units. Even if you have godlike speed, you're still only going to take single aimed shots with a big gun. Close combat attacks (eg, with stun rods) take a fixed number of TUs, and so will fit the Lightning Bruiser role nicely.
Grandma Lily Bowen in Fallout: New Vegas, like the rest of the Nightkin, is made and trained for speed and stealth. She towers over other characters, wields a BFS made out of the vertibird rotor blade, and is the only character with maximum agility, giving her all the AP.
Veronica goes from Glass Cannon to this if you give her Power Armor (which due to being from the Brotherhood of Steel, she's more likely to wear) and the BallisticFist. She becomes powerful enough to even take on LegateLanius (who himself is this trope) by herself and win.
Saren (in his final form at the end) in Mass Effect certainly fits this trope.
Krogan are also like this. Especially Wrex.
A recent addition to the Mass Effect 3 Multiplayer is the Krogan Vanguard. Start with their crazy durability and their melee-boosting rage powers inherent to all Krogan classes, then give him the Barrier power and the trademark Vanguard Charge, and you have the Murder Train.
Also, Harbinger. He moves faster than ordinary Collectors, has high barriers/shields, and spams a blast of yellow-black energy that deals significant damage.
Commander Shepard him/herself in ME2, depending on your class. Soldiers have Adrenaline Rush, which slows down time around you, and Vanguards have Biotic Charge, which uses mass effect fields (the same things that starships use to travel faster than light) to hurl you across the battlefield through anything in between you and your unlucky target. Both of them can use a shotgun that can shatter a regular human's arms if he/she tried to fire it, and the Soldier can use an anti-tank rifle or a light machine gun. Infiltrators can also use an anti-tank sniper rifle, while receiving significant damage bonuses for stealth and being able to slow time when aiming through the scope, allowing you to empty your magazine into some poor guy's head within seconds. They aren't all that squishy, either.
Prototype has the Supreme Hunter who is as large as a tank and has most of Alex's powers as an Evil Counterpart to the protagonist Alex Mercer who is a hard-hitting speedster. For that matter, standard Hunters are pretty damn speedy for their power, and on Blackwatch's side their Super Soldiers both have the physical brutishness to fight Alex in melee and the agility to Le Parkour while in pursuit of him.
The bosses in Punch-Out!! and its sequels. Particularly the Sandman from the Wii game, who stands at 285 lbs, ~6 feet 5 inches, and can punch in the blink of an eye, especially in the second playthrough.
In Team Fortress 2, the Demoman's Eyelander. It takes off a chunk of your health at the outset, but you get more health and better speed after you behead someone. After two, you're up to above-normal HP and a goodly running speed, and at the maximum of 4, you've got more health than a Soldier and a little less speed than a Scout. Normally, the Eyelander is paired with a shield that reduces certain damage and allows guaranteed crits (which is handy because the Eyelander never gets random crits), but if you take the default Sticky-Bomb launcher and still manage to get 4 heads, you're basically unstoppable.
The Tomislav originally let a Heavy slow down his firing rate by just 1/5 to cut 70% of its startup time (and making no noise), making him rather excessively good at ambushing, before the spin-up time was nerf to a somewhat more reasonable amount.
With most people a Soldier is a Jack-of-All-Stats erring on the side of Mighty Glacier, with the Rocket Jump letting him become temporarily become a Fragile Speedster. For the people who can Rocket Jump with extreme efficiency—mastering both attacking while in midflight and using a mobility increasing technique called "airstrafing"—one Rocket Jump lets him successfully cut off or flee from any other class in almost any direction while attacking at the same time and still maintaining above average health. To add to this, the mobility also makes him very good at reaching medical packs and the team's Medic. And even if he is too low on health to Rocket Jump, the Equalizer's speed and power boost give him a good chance of escaping or landing a Desperation Attack.
In the first Dungeon Keeper game, the Horned Reaper is almost universally assumed to be the strongest monster available, and it only takes a few levels of training before it gains the Speed Monster ability as well. Their drawback is that they're extremely hard to get your hands on, and they require a lot of monitoring to stop them flipping out and attacking your own creatures.
The Brute archetype in City of Heroes has high Hit Points, self-sufficient defenses, and very strong attack sets. The archetype's special attribute is doing more damage the more it attacks or is attacked, making both quick frequent attacks and slow powerful ones beneficial (the former to power up the character so the latter hit extra-hard). It's essentially an entire class of playable Incredible Hulks.
This is boosted even more by taking powers that boost recharge (Hasten, Lightning Reflexes...) or using powersets that recharge quickly like Claws or Dual Blades. The Brute Playstyle basically amounts to Attack! Attack! Attack! while popping the occasional insp or clicky power. Oh, and sometimes holding aggro is involved.
In Disciples 2: Dark Prophecy, the Defender of Faith, one of the Empire's most powerful fighter units, is a Dual Wielding heavily armoured knight mounted on a heavily armoured horse (poor horse...). Despite this, thanks to its high Initiative stat, it usually strikes first in each round of battle. He also hits hard. High HP, decent armor, strikes hard, strikes fast, and only takes up one space in the party? The only reason he's not a Game Breaker is that it takes a ridiculous amount of exp and gold to get them in most scenarios.
Another example would be Overlord, from Legions Of The Damned's support tree after his buff in Rise of the Elves. Despite taking two places in a party(Legions pretty much run on big units though) and an absurd amount of exp and gold, he's durable, hits like a truck, deals additional fire damage and moves at speed of a warrior(50 Initiative).
There's also Son of Ymir, even more broken than Defender of Faith and Overlord combined. First of all, he's level four as opposed to previous two level five which means he will level up faster. While he takes two places, he has an excellent hp, absurd damage with additional frostbite(sort of poison, but with ice) and, worst of all, the highest initiative in Clans, 50. Only summons and supportive mages tree have higher IN.
Summons from higher levels for all races also lean toward this.
Though they're vastly inferior comparing to afromentioned examples, both Bears deserve a mention. They have quite an hp(260 for normal and 300 for Polar variety respectively), attack hard enough to make you take notice and act fast enough to seriously weaken your front line. On the other hand, Hordes and their paralyzing Ghosts just love them.
Though all of the superdragons could count, Crystal Dragon is probably the best example, mostly because it's unable to fly. Don't worry though, it's still fast enough to out-speed almost everything in the game, is insanely difficult to kill and packs an obscene amount of damage. The only saving grace is that - unlike most dragons - those aren't immune to magic, which allows you to cripple them down and make fight noticeably easier.
From Tier 6, we have Cavaliers(who are like this from III onwards) and Black Knights belonging to Castle and Necropolis respectively. The former gains bonus damage for each hex crossed, up to 50% extra, which allows him to simply blow enemy unit's socks off before the real fight even starts. The latter, on the other hand, is much more durable, can Curse his opponent(which minimalizes damage done) and is able to randomly Death Strike an enemy For Massive Damage(namely, the double). V incarnations of these two are even worse(Cavalier gains bonus from each square crossed for the whole fight, while Death Knight is capable of wiping down half of unit's stack in one slash).
Venom from the Ultimate Spider-Man game is at least twice as bulky as Spider-Man, attacks with brutal claw and tentacle strikes and throws and can pick up and toss cars with ease. He's also nearly as agile as Spider-Man and possesses a "locomotion jump" that lets him leap HUGE distances in a single bound.
Jecht in Dissidia: Final Fantasy is a heavy-hitting brawler with some of the longest, strongest combo attacks in the game. In contrast to Mighty Glaciers like Cloud and Garland though, Jecht moves pretty quickly and his attacks come out very fast as well.
Gabranth's gimmick is to charge his EX Gauge so he can enter EX Mode quickly. "Lightning Bruiser" doesn't describe Gabranth's EX Mode accurately enough though, a better term would be primal force of destruction. He moves and attacks quickly and his combos are incredibly powerful, and in addition to brute strength a lot of his attacks can crush guards, combo without hitting, or deflect projectiles. This is all on top of the normal EX Mode bonuses of regenerating HP, increased chance to land critical hits, and the ability to use an EX Burst.
Golbez is not to be forgotten, while his movement speed is amongst the slower in the game, he's the only one who gets a teleport for his dodge, and his attacks come out rather fast, are hard to block due to coming from multiple directions, and leave him with frighteningly little lag. Once he does hit you, usually with a critical hit, he'll hit just as hard as Jecht and will chain it into a HP attack instantly. Really, the only thing that separates him from Jecht, is a more varied moveset, the lack of Jeckt Block, the increased range on attacks, and the fact that you don't have to rely on careful button inputs. Though he does lack Jecht's guard crushing and charged attack capabilities.
This is Akira Yuki's niche in Virtua Fighter. Most of his attacks come out incredibly fast with high power. However, many have a very short optimum range, and many of his attacks and combos have strict timings. One of the most extreme examples would be his knee attack, which is pulled off by pressing Guard+ Kick, then letting go of Guard exactly one frame (1/60th of a second) later. The faster ones also have a long lag at the end of them, leaving an opening if they miss or are blocked. Since most of his attacks do their best damage at close range, the opponent will likely be close enough to return with a damaging throw. However, his movement and basic attacks don't match the speed of Pai, Kagemaru, Sarah, or Lion.
Iron Tager from BlazBlue: Calamity Trigger was a Mighty Glacier, but speed buffs in Continuum Shift are shifting him in this direction. Similarly for Hakumen. Then the trailer for the PSP version came out, showing Unlimited Tager crossing the screen at least as fast as Kokonoe wanted...
The Rex Wheelie from Kirby Air Ride Star is a Bulk Star with more speed and acceleration, doesn't have the need to refuel, has a lot of HP, Defense and attack and is HUGE. Also, being a wheel based Machine and therefore always on the ground, it jumps high off ramps and automatically activates the special buttons and panels (i.e. Boost Panels) on the floor.
From the Metroid series, Ridley is a super-intelligent killing machine that breaths fire and eats corpses. He's also about fifteen feet tall, utterly towering over the protagonist Samus Aran. You'd think he'd be slow and easy to avoid so you can pick him off with your Arm Cannon, right? Wrong. There is a reason he usually is That One Boss.
Samus herself counts. She's a power armored badass that can soak up damage like a sponge, is death at both melee and range, and is capable of reaching mach 1.
Hunters from Half-Life 2 Episode 2. Large tripod-ish killing things with impressive speed (they can outrun you, period), an array of deadly weapons, and a lot of hit points - it can take multiple rockets to kill one, depending on difficultly, although the Pulse Rifle altfire is a nice one-hit-kill solution.
Antlion Guards from HL2 and its Episodes, though unable to jump like lesser Antlions, are the size of APCs - and just as fast.
The Tyrants from the Resident Evil series; with the Nemesis as their undisputed king. Generally, they start off slow, hard hitting, and resilient. Then, when you piss them off enough, they get a speed boost. And they are faster than you.
In StarCraft, the Zerg Ultralisk is one of the most powerful melee units in the game, and by far the toughest, even without the armor upgrade. It's balanced out mostly by being insanely expensive to build. StarCraft II Ultralisks, however, are more like Mighty Glaciers.
Many end game creatures in Heroes of Might and Magic. Perhaps the best example is the dragon units, which are always the strongest units and among the fastest.
The Dragon Golem deserves a special mention. It's the fastest walking unit in the game, and the strongest Academy unit, slightly stronger than the Titan. To top this, it has both the First Strike and Negate First Strike special abilities, making it able to strike any opponent before it has an opportunity to react. Also, if you attack the Dragon Golem, the chances are fairly high that you'll be killed by the retaliation from the attack you never were able to make.
Doom has many units that fit different parts on the scale of Competitive Balance but also has Hell Knights, Barons of Hell and Cyberdemons. Hard hitting on ranged and melee, good health and also surprisingly fast.
Hell Knights in Doom 3, according to at least one expedition team member into Hell. You can hear his terrified ramblings on them in an audio log.
Guardians in Uncharted 2: Among Thieves are one of the most unfair examples of this trope. Not only are they big, strong, fast, and capable of leaping absurd distances, they're also Immune to Bullets when you first meet them. Even when you do get the opportunity to actually kill them, they still absorb enough rounds to turn a small army into salsa and ask for seconds. Oh, and they also fire some of the most accurate and damaging weapons in the game. Good thing you never have to face more than three of them at a time.
Kain from Legacy of Kain. A vampire with superhuman strength sufficient to move boulders weighing several tons, superior speed, agility, and reflexes to mortals, and skin tougher than a suit of armor.
Rise Of The Kasai features Rau and Baumusu; two huge guys who fight with a variety of weapons at a blur of speeds, but can also move with amazing silence and stealth.
Bacchus from Star Ocean The Last Hope, His strafing attack moves him quickly along the ground and hits twice. If you add More Dakka through Item creation, it actually becomes more powerful than his special attacks (which are already some of the best). Of course, He also has high Defense and HP. As well a skill that lets him heal 50% of his hp instantly.
The Retribution Paladin in World of Warcraft is shaping up to be like this (sort of) in the next expansion, seeing as though a talent allows them to decrease the cooldown of their main instant-attack the more haste they stack and they pretty much do their damage as light-infused berserkers.
The Advance Wars series past the second installment has the dreaded Neotank, an arachnidian monstrosity that hits harder than a Md. Tank, yet has the mobility of a regular tank. Makes you wonder why they even bothered with the Megatank in Dual Strike.
Dynasty Warriors gives us the most obvious example in Lu Bu. Where to start with Lu Bu? He's large, powerful, a lot faster than someone who can dwarf 80% of the cast has any right to be. His attack power is through the roof (quite often he's one of a very small number of characters who can flatly max out that stat at the maximum levels), his moveset is usually full of powerful, long-ranged sweeping blows, and just to make things worse you can bet good money that he's got an unblockable attack somewhere in his move pool. There's a reason a lot of Dynasty Warriors games make him the boss battle from hell, but also offer sweet rewards to those who can beat him when he's in his 'rage mode.'
Fortunately, this mainly applies in each game's Hu Lao Gate ("Coalition vs. Dong Zhuo") stage, as Lu Bu may be bypassed, where a somewhat weaker version is the end boss of the Xia Pi stage in some of the game... that is, somewhat weaker if you don't take out his love interest Diao Chan first.
Samurai Warriors gives us more than a few contenders, ranging from merely stupidly powerful to outright Game Breaker. These include Keiji Maeda, Tadakatsu Honda, and Kenshin Uesugi. Between them you can count on extremely varied movesets, frightening hitting power, some way to break blocks or cause stuns, Musou attacks that come out quickly and painfully, and a good chance of being given in-game status buffs. Keiji and Tadakatsu are clearly designed to be big, burly guys with weapons taller than they are, but they can swing with considerable speed and reach, and very often end up launching foes quite a few yards distant with a good power hit.
Finally, Warriors Orochi gives us Orochi himself, who is a Game Breaker on so many levels that they deliberately deny unlocking him (and his upgrade, Orochi X) until the very end of the game. He's large, powerful, moves fast, hits hard, and unlike almost every other character in the game, has automatic immunity frames in some of his moves where he can pummel the opposition without worry or cost.
Every Armored Core in existence after the first generation is one, fifth and sixth generations being the most prominent. A fight between an Armored Core and anything but another Armored Core is a Curb-Stomp Battle turned Up to Eleven. Some Arms Forts, giant mobile fortresses that can be several kilometres in length, are exceptions, but many like Stigro get massacred, as do huge numbers of mooks. Oh, and mooks in this game range from tanks to Mechwarrior style mechs, to battleships, to modern and futuristic aerial vehicles of any type you can imagine, and all are mercilessly and effortlessly slaughtered by Armored Cores in the later games.
All the ghouls in Ghouls Vs Humans, as well as the preceding The Ghouls' Forest series of DoomWADs. Huge floating undead heads which not only glide around at ludicrous speeds (one of them takes it a step further and moves via permanent Flash Step!), but can kill you within seconds if they hit you. That's part of the reason why they're so damn scary.
Black Breeze and his two Werewolf allies from the bonus mission of Vindictus' first boat, which doesn't unlock until after you've beaten the third. And to make things even worse for the player, they fight together in one of the most evil Wolfpack Boss fights ever.
Laharl for Disgaea: Hour of Darkness, Adell for Disgaea 2, and Champloo for Disgaea 3; all 3 of these characters sport exceptional close combat strength, a good set of specials, and exceptional power, defense, movement range, and, for the really exotic on their specials, decent intelligence and resistance to magic. If played right, all one would ever need to complete Disgaea 1 is Laharl, a sword, and a few decent playthroughs of the item world, and he could take on the entire game himself save for a few team oriented stages. Adell can match Laharl (mainly due to his ability that gives him added attack power for units stronger than him) and while Champloo falls a tad short of both, he is almost still guaranteed kills when just within a few levels of his opponent let alone even or higher.
The Boss Tank (who has literal tank treads for a lower body) in Quake II, despite its bulk, is the fastest of all the boss and Giant Mook-type enemies.
The Armored Knights in the lower levels of Dragon Quest/Warrior's Final Dungeon were the second toughest and most damaging (after the Red Dragon) Mook in the game, as well as being equipped with both Healmore and Hurtmore.
In Dragon Quest VI, Carver very much fits the fast+hard hitting+can take damage description.
Honda Tadakatsu is also this in Sengoku Basara, especially as an NPC. His offense is the highest in the game. He has more HP than most other bosses put together, and is near immune to stunning and knockback. His running and attack speed is a little above average, with his only weakness being a tendency to telegraph attacks (which, given his fearsome range and stun-immunity, is not as much a handicap as you'd hope) and the fact that his attacks continually move him forward, making it difficult to focus on a single target. Defeating him is usually an optional objective.
Oda Nobunaga is another example; he has the second-highest HP, attack and defence in the game (after Tadakatsu), almost as good movement speed, and attacks much faster than Tadakatsu with non-telegraphed attacks that don't move him. He also uses the powerful Shadow element, and his special arts are much more powerful than Tadakatsu's, including a super art that renders him invulnerable. Nobunaga is only unlocked as a Bragging Rights Reward and is Purposefully Overpowered.
The final chapter of the DLC takes this even further. How far? Asura activates a Mantra Reactor and becomes larger than Earth, and then proceeds to fly at faster-than-light speeds to deliver a single, epic punch to the face of a being larger than an entire galaxy.
Doc Robot's impersonation of Quick Man in Mega Man 3 is just as fast as his predecessor, but bigger and tougher.
Golden Sun: Dark Dawn gives us Sveta, a young beastwoman. Ordinarily, she's one of the faster party members, and also quite hard hitting. If you transform her, however, she takes this trope up to eleven, getting an immense power and speed boost. And if you get Himi to cast Weapons Graces on her, well!
Sasquatch from Capcom's Darkstalkers series. Though he possesses the second-highest health in the game, deals heavy damage, and has a large hurtbox, the Canadian yeti also boasts some excellent mobility in the form of "shorthops," canceling his dash (a hop) short of finishing. This grants him some frightening mixup games that lead to devastating, yet simple, combos, and is a large reason why he is arguably the best character in Vampire Savior (the most commonly played title in the series) and Night Warriors.
Doku from Ninja Gaiden. A towering Animated Armor with a fair bit of health, his slashes come out fast and hurt a lot, and while his Deadly Lunge is telegraphed, if you don't immediately evade he'll eat the distance like a glutton at a buffet and make you pay. His spirit form is even worse.
Hercules in God of War III starts off as a Mighty Glacier, and grows more agile as Kratos strips away the various pieces of armor he wears. In the last phase of the fight, when he's been stripped of his Nemean Cestus and is forced into pummeling Kratos with his bare fists, he gains the ability to Flash Step.
Many late-game bosses in Fire Emblem fit either this or Mighty Glacier. Case in point, Ike below's recurring enemy the Black Knight is repeatingly described as abnormally fast for a guy in heavy armor and the strength to match. He is more of a Mighty Glacier in the sequel but that is only relative.
In the 10th game Haar (And Jill, if leveled) has stats that range from "good" to "more defense then most specialist" leading him to clear endless legions of enemies by himself with no support. Incidentally, he dies quickly when facing lightning. Haar starts off as a Lightning Bruiser, but towards Part IV his speed dwindles a bit and becomes a Mighty Glacier. His strength and defense are still pretty high however, essentially making him a flying tank. Meanwhile, if one levels Jill up enough, she starts off as a Fragile Speedster and then grows into this. Her caps are THE best Beorc caps. Case in point, she can reach up to 35 Str, Speed, and Luck. Then, she could reach 38 in Skill and 36 in Defense. She has the growths to reach them, as well.
Dragonriders in general have this kind of quality, being highly mobile, defensively impressive forces of destruction who, in any game except Radiant Dawn, fear only enemy archers.
Letho, the Kingslayer, from The Witcher 2. He's a bulky mountain of muscle but has the speed and superhuman reflexes to rival any other witcher.
The Brute in Ninja Spirit is revealed to be like this when he dodges a lightning bolt.
Red vs. Blue has Agent Maine/The Meta, which despite being exceptionally large and wearing some heavy power-armour, can move at lightning speeds.
In Tribe Twelve "Mary Asher's Phone Call", Slendy reveals that the reason he can be anywhere, everywhere, no matter what isn't because he somehow teleports. He's just really fast. Especially unnerving since he's usually motionless.
The Batman's version of Penguin could arguably count, being a pudgy little man who's "picked up a little something from the Orient". He's a good enough fighter to go toe-to-toe with Batman, and for defense he has the Kabuki Twins, themselves quite formidable.
In the 2003 Teenage Mutant Ninja Turtles series, Hun is a humongous mountain of a man, and one of the largest human characters in the series—the official stats put him at 7'2 and 500 pounds. His speed and agility, however, is consistently shown to be on par with all the other martial artists.
Megabyte of ReBoot can outrun vehicles and throw them around like rag dolls when he catches them.
The Scotsman from Samurai Jack is about three times Jack's size but is easily capable of matching Jack's speed, fighting him to a standstill for three days and nights.
The Leviathan from Storm Hawks is fast enough to outfly the title heroes' flying motorcycles, AND big enough to swallow their mothership.
In Wakfu, the Mmmmmmmmmporpg is introduced as a beefy, overweight fellow. It turns out his legs move faster than the eye can follow and he can easily suplex other boufball players who are much larger than he is. That's even before you hit his Berserk Button.
The Transformers Prime incarnation of Bulkhead is this, and verges on One-Man Army at times. He's big, but he can move really damn fast when he wants to. To the point he can go toe-to-toe with a Dark Energon empowered Megatron
Knights. Medieval knights in full plate armor were actually fairly fast and mobile, having been trained from a very young age and usually having a suit of armor made specifically for them to facilitate easy movement and comfort. Earlier knights who wore mail (chainmail for D&D fans) were even more so. When a modern day nurse can do cart-wheels in an authentic armor one realises that "literary tropes of the 19th through 20th century" that exemplified the clunkiness and slowness of the armored knight were just that: pure fiction. Watch this video
The fiction claiming the knight was as movable as a brick forgets a true 14th century full armor was lighter than full equipment (body armor, helmet, water bottle, rifle, backpack et al.) of a modern trooper.
Samurai wore the heaviest armor in their culture, but were still quite maneuverable. The fact that they were mounted archers and spearmen as well as swordsmen gave them a lot of opportunities for lightning strikes from a variety of distances.
Amur tigers. Saltwater crocodiles. Leopard seals. Grizzly bears. Great White Sharks. Elephants. Rhinos. Hippos. American Bison. All are several hundred kilograms each, longer than a man is tall, and each one will rip you to shreds with an unholy quickness.
The Tyrannosaurus rex. Scientists believe that its top speed was surprisingly fast for its size given its gracile legs.
Cetaceans in general are heavy and very strong animals that can very easily reach high speeds, but the larger baleen and sperm whales can sink boats and move faster than them.
Homo Heidelbergensis. Some were six feet tall, the African ones very well adapted for running, and all were extremely strong.
The Irish wolfhound is one of the fastest dogs yest still (was) powerful enough to bring down a wolf single handendly. They are also the tallest breed of dog,and is told that in war would knock a person of their horse.
Five hats means that five tropers think it is ready to publish.
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it doesn't duplicate an existing trope, there are at least three examples, and the title makes sense.
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