Being dead doesn't necessarily bring you to a Fluffy White Cloud Heaven or a Fire And Brimstone Hell.
- Defending Your Life. The afterlife is basically a representation of where you lived. In Daniel Miller's case, it's an Expy of Los Angeles for all of the United States West Coast dead. There, you are on trial for being afraid, though they don't like to call it that.
- What Dreams May Come. Your afterlife is whatever you want it to be. If you committed suicide and can't cope with the fact you're dead, it's A Fate Worse Than Death.
[[folder: Video Games]]
- In MARDEK the dead go exactly where they expect to. Shared beliefs about the afterlife (like religions) create 'necropolises', which are basically shared dreams. It's also possible to reincarnate; when a reincarnated soul dies again, their soul in the afterlife retains all its knowledge from its past lives, plus anything it experienced in the afterlife. A skilled traveler can even go between different necropolises; this opens almost infinite wonders, since life even on other planets creates necropolises as well.
- It's possible for a soul to experience literally everything, at which point they can ascend to a yet higher plane, with even greater wonders.
- The exception is if a soul is guilt-laden (they don't have to be evil, in fact the most evil often feel the least guilty), in which case they go to a black void called the Antilife for as long as it takes to come to terms with themselves.
- The World Ends with You. When someone dies, they're brought into The Reaper's Game, basically becoming invisible to the people around them, having to fight to survive.