Color Coded Item Tiers YKTTW Discussion
|Color Coded Item Tiers|
That thing where magic items in a video game have color-coded tiers of power and rarity.Already have? Better Name
Seen It a Million Times: whether you're playing a single-player RPG, or a MMORPG, you're bound to encounter items (weapons, armor, jewelry, etc.) that are divided into at least three tiers of power and rarity that just happen to be Color-Coded for Your Convenience. As opposed to tropes like Power Glows and Bling of War, Color Coded Item Tiers are strictly diegetic, used only to help the player distinguish the item's power through inventory background or item name color. Usually, the colors are, as codified by World of Warcraft, mundane white items, followed by green "uncommon" ones, blue "rare" ones and purple "epic" ones. Sometimes, orange or golden tier of Infinity Plus One Weapons is used as well. A subtrope of Color-Coded for Your Convenience. Compare with Law of Chromatic Superiority.
- Its division between standard (white) items, enchanted (blue) ones and uniques (yellow), may be considered an Ur Example.
- The sequels add the green "set" category, where items from the same set are more powerful when used together, and gold or orange tier for uniques, while yellow items become a more powerful tier of "randomly enhanced" blue items.
- World of Warcraft is the Trope Codifier that introduced "standard" color coding of white-green-blue-purple-orange (with light gold "Heirloom" items that can be transferred between characters on the same account added later).
- The first Borderlands game features EIGHT colors (White, Green, Blue, Purple, Yellow, Orange, Dark Orange, Pearlescent). Up to Dark Orange, those follow the usual pattern of rarity, Pearlescent ones are exclusively easter egg items.
- In Borderlands 2, the number of tiers is reduced to six: White and Green being the most common, Blue are unique, named items, Purple are special Eridium-enhanced weapons, Pink are introduced in the first DLC as Awesome but Impractical powerful guns with significant drawbacks, and Orange ones are ultra-rare items akin to the Pearlescent ones from the first game.
- Counter-Strike: Global Operations divides weapon skins into seven tiers: Consumer grade (white), Industrial grade (light blue), Mil-spec (blue), Restricted (purple), Classified (magenta), Covert (red) and melee weapon-only tier marked with a star symbol (gold).
- Dead Island follows the usual White-Green-Blue-Purple-Orange formula.
- Dragon Age II subverts this: despite having material and color tiers for the items, the real power/quality of an item is determined by a hidden statistic.
- Might And Magic Duel Of Champions divides the cards into five tiers: white are common, green are uncommon, blue are rare, orange are epic (often unique, meaning you can have only one copy in your deck) and purple are exclusively Hero cards.
- Star Wars: The Old Republic features five colors: green, blue, orange (Socketed Equipment that allows you to freely swap the stat-boosting components to match your level while keeping the same look), purple (coming from Rare Random Drops and stores selling gear for endgame dungeon tokens; usually Socketed Equipment filled with purple stat-boosting components by default, the endgame shop armors also give additional bonuses for wearing at least two parts of a given set) and light gold "Inheritance" items that are limited to characters on the same player account.
- The Secret World plays it straight: Green items are the most common and easily available, Blue ones are usually dropped by Dungeon bosses and Purple ones are rare endgame gear with special Signet slots (Signets being equally rare components giving the weapons powers similar to some passive skills).
- Titan Quest has six tiers: Grey (junk), White (normal), Yellow (magical), Green (rare), Blue (mythical) and Purple (legendary). Unlike other games, purple-tier items are available only on Epic and Legendary difficulty settings.
- Torchlight 2 has white (common) > green(uncommon) > blue (rare) > orange (unique), with purple being reserved for quest-related items.