Created By: AlucardApril 27, 2014 Last Edited By: AlucardNovember 20, 2014

Wall Bounce

A thrown/tossed character violently ricochets off a wall

Name Space:
Main
Page Type:
Trope
A particular result of Knockback.

A character is thrown against a wall in the midst of battle. You'd expect them to come to a complete stop and maybe slump down to the ground in a dramatic work; maybe leave an Impact Silhouette or massive crater depending on the level of seriousness.

In this case, they somehow come bouncing back from the wall as if it were made of rubber, launching in nearly the opposite direction they were originally sent flying in.

Unlike Wall And Fall, where a character cartoonishly splatters flat upon said wall, this tends to get used for more brutal purposes, such as sending them into a series of nearby hazards, or bashing them into the wall over and over like pong pong ball (in a similar fashion as Metronomic Man Mashing). They may even go on to bounce off multiple walls much like a human Pinball Projectile. In Video Games, this usually also piles on extra damage, or extends combos in the case of fighting games.

Compare Hyper Destructive Bouncing Ball and Meteor Move for alternate takes on the idea. Contrast Wall Jump and Pinned To The Wall for the direct opposite trope, and Bouncing Battler when it's the assaulter that bounces. Not to be confused with Wall Bonking, Punch A Wall or Wallbanger.

I feel like this must occur fairly often in shows that use Toon Physics, but I can't think of any off-hand. Right now all I can think of are fighting game examples.

Examples

Video Games
  • Wall-bouncing has been a part of extending combos in King Of Fighters for years. Maxima's M4 Vapor Cannon is an extreme example, and is generally seen as one of his most important tools for combo-ing.
  • Wall-bounces are fairly common in many Capcom fighting games.
  • In Playstation All Stars Battle Royale, if a character is ejected with an Eject Spiral or Eject Tornado and hits a wall, they're sent back the other way and usually into the player you hit them. Many characters that aren't combo-oriented are only able to achieve burst-combos with this method.
  • In Super Smash Bros, depending on the victim's percentage, it's possible to send an opponent pin-balling across multiple surfaces, if there's a wall blocking them from getting knocked off the stage.
  • Skullgirls makes fairly frequent use of wall-bounces.
  • A key mechanic in Bloody Roar. Since the first game, the walls there had always bounced people back as if all walls are made of rubber and had been useful for juggling your opponent. The walls actually get damaged over time because of this, so if you get them Punched Across The Room when the wall is at their weakest, they break, giving the thrown opponent an instant Ring Out.
  • In Tekken, while the actual 'bounce' might be much smaller than other examples (slightly larger than a Wall Slump), it's possible to slam opponents against a wall where they stay "pinned" for a brief moment. This lets attackers pile on extra damage and lengthen combos, with some characters specializing in this.

Web Original

Western Animation
  • During the animals' impromptu performance in Cats Dont Dance, Darla tries to smash the stage lighting panel with a pipe wrench. She succeeds only in creating Xray Sparks, then goes ricocheting around the stage like a bottle rocket. Although, instead of actual walls, in a case of Medium Awareness, Darla bounces off the edges of the scene.
Community Feedback Replies: 22
  • April 27, 2014
    StrixObscuro
    Comics
    • In Slingers, this was one of Ricochet's powers, hence his codename.
  • April 27, 2014
    DAN004

    Compare Hyper Destructive Bouncing Ball, contrast Bouncing Battler when it's the assaulter that bounces. Contrast also Pinned To The Wall.
  • April 27, 2014
    partner555
    You know, only seeing the name, people are likely to not realise this is about characters bouncing of the wall.
  • April 27, 2014
    Alucard
    ^ Point taken. That's likely why Dashing had to be named Video Game Dashing.

    That said, I still think this has some enough overlap with Toon Physics, but only if I can find an example.

    Failing that, any name suggestions?
  • April 27, 2014
    ShanghaiSlave
    Not to be confused with Wall Bonking, which is about people continually trying to walk through walls.

    Wall Rebound Mechanic for the name?
  • April 27, 2014
    ShanghaiSlave
    Fighting Game
    • A key mechanic in Bloody Roar. Since the first game, the walls there had always bounced people back as if all walls are made of rubber and had been useful for juggling your opponent. The walls actually get damaged over time because of this, so if you get them Punched Across The Room when the wall is at their weakest, they break, giving the thrown opponent an instant Ring Out.
  • April 27, 2014
    Arivne
    • Added the word "Examples" to the Examples section.
    • Italicized a work name.
  • April 28, 2014
    Alucard
    ^^ I'm going to use that "as if it were made of rubber" in the OP. That's a perfect description.

    Regarding 3-D Fighting games, I'm going to need some way to convey that this isn't the same as "pinning" your opponent with hits against walls, like is done in Tekken.
  • April 28, 2014
    DAN004
    Is this videogame mechanic only?
  • April 28, 2014
    Alucard
    I'd prefer it was more inclusive, but so far that's the way it seems to be. Hence why I'm not keen on Wall Rebound Mechanic for a name (as it would limit this exclusively to game mechanics).

    The basic idea is "thrown against wall; bounces off of it." I'm sure that can be done in any number of mediums.
  • April 29, 2014
    dalek955
    Possible page quote:
    "Well, first I skidded across the playground, then I caromed off a rock..."
    Calvin, Calvin And Hobbes
  • April 29, 2014
    bitemytail
    A non-videogame example comes from Acts Of Gord where the titual Gord throws a would-be shoplifter out of the store. Except he intentionally misses the doorway, throwing the perp into the wall instead. The perp bounces back, where Gord then tosses him out the door.

    http://www.actsofgord.com/Vengeance/chapter05.php
  • April 30, 2014
    Alucard
    ^^ I'm not sure what to make of that.

    ^ I think I'll go with "Web Original" for that.
  • July 12, 2014
    DAN004
    Contrast Wall Jump
  • July 13, 2014
    oneuglybunny
    Western Animation
    • During the animals' impromptu performance in Cats Dont Dance, Darla tries to smash the stage lighting panel with a pipe wrench. She succeeds only in creating Xray Sparks, then goes ricocheting around the stage like a bottle rocket. Although, instead of actual walls, in a case of Medium Awareness, Darla bounces off the edges of the scene.
  • September 15, 2014
    DAN004
    Bump, I guess this isn't 2 months yet?
  • October 4, 2014
    DAN004
    Is Alucard there?
  • October 4, 2014
    Quantumawsome
    Inverted in the fighting game Guilty Gear XX Accent Core Plus, which features Wall Sticks as a unique mechanic, where a character launched towards a wall with great force remains stuck to the wall.
  • October 4, 2014
    Alucard
    I'm waiting for examples. And for Wall And Fall to get launched first, so that this trope has some legs to stand on (I mentioned in Glass Smack And Slide that we're lacking in tropes about hitting walls).

    That, or suggestions on how to improve the trope, because it seems like there's nothing particularly wrong with it.
  • October 4, 2014
    DAN004
    I think the Guilty Gear example fits more into Pinned To The Wall.
  • October 14, 2014
    DAN004
    Bump?
  • October 14, 2014
    Alucard
    ^^ Got rid of it.

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