A particular result of Knockback
A character is thrown
against a wall in the midst of battle. You'd expect them to come to a complete stop and maybe slump down to the ground
in a dramatic work; maybe leave an Impact Silhouette
or massive crater
depending on the level of seriousness.
In this case, they somehow come bouncing back from the wall as if it were made of rubber, launching in nearly the opposite direction they were originally sent flying in.
Unlike Wall And Fall
, where a character cartoonishly splatters flat upon said wall, this tends to get used for more brutal purposes, such as sending them into a series of nearby hazards
, or bashing them into the wall over and over like pong pong ball (in a similar fashion as Metronomic Man Mashing
). They may even go on to bounce off multiple walls much like a human Pinball Projectile
. In Video Games, this usually also piles on extra damage, or extends combos in the case of fighting games
Compare Hyper-Destructive Bouncing Ball
and Meteor Move
for alternate takes on the idea. Contrast Wall Jump
and Pinned to the Wall
for the direct opposite trope, and Bouncing Battler
when it's the assaulter
that bounces. Not to be confused with Wall Bonking
, Punch a Wall
I feel like this must occur fairly often in shows that use Toon Physics
, but I can't think of any off-hand. Right now all I can think of are fighting game examples.
- Wall-bouncing has been a part of extending combos in King of Fighters for years. Maxima's M4 Vapor Cannon is an extreme example, and is generally seen as one of his most important tools for combo-ing.
- Wall-bounces are fairly common in many Capcom fighting games.
- In Playstation All Stars Battle Royale, if a character is ejected with an Eject Spiral or Eject Tornado and hits a wall, they're sent back the other way and usually into the player you hit them. Many characters that aren't combo-oriented are only able to achieve burst-combos with this method.
- In Super Smash Bros., depending on the victim's percentage, it's possible to send an opponent pin-balling across multiple surfaces, if there's a wall blocking them from getting knocked off the stage.
- Skullgirls makes fairly frequent use of wall-bounces.
- A key mechanic in Bloody Roar. Since the first game, the walls there had always bounced people back as if all walls are made of rubber and had been useful for juggling your opponent. The walls actually get damaged over time because of this, so if you get them Punched Across the Room when the wall is at their weakest, they break, giving the thrown opponent an instant Ring Out.
- In Tekken, while the actual 'bounce' might be much smaller than other examples (slightly larger than a Wall Slump), it's possible to slam opponents against a wall where they stay "pinned" for a brief moment. This lets attackers pile on extra damage and lengthen combos, with some characters specializing in this.
- During the animals' impromptu performance in Cats Don't Dance, Darla tries to smash the stage lighting panel with a pipe wrench. She succeeds only in creating Xray Sparks, then goes ricocheting around the stage like a bottle rocket. Although, instead of actual walls, in a case of Medium Awareness, Darla bounces off the edges of the scene.