Created By: ChunkyDaddy on January 13, 2012 Last Edited By: ChunkyDaddy on April 3, 2015

Vertical platformer

Platformer/FPS game levels where the character has to move up not forward

Name Space:
Main
Page Type:
Trope
Rolling Updates Do We Have This One Already Needs More Examples

I can't remember any examples except one, although I am pretty sure there are many. I tried putting this in Lost And F Ound, but no responses there, so we probably don't have this one


This is a trope for platformer/FPS games where the character has to move vertically to advance through the game rather that horizontally.

Most 2D platformers make the hero move forward; ie; Within a screen you start to the one side and then make your way to the other side to go to the next screen. Similarly in most 3D platformers/shooters, most of the movement within a level is forward. The character might jump up and down platforms but the idea is to move ahead.

This trope is for game levels where the main movement is up and down. This could mean that the character has to jump from platform to plaform to get to some point above or below them. Or they might have to fight their way up some stairs.

Game levels that fit this trope introduce some special benefits :-. First of all, the character can take potshots at the NP Cs head while generally the NPC will try to shoot the character's body. Secondly, it's easier to drop a bomb on your enemies when they are below you, which makes it easy to fight down. Also, the platform/floor itself provides a nice shield. So, it's easy for the character to shoot off a round and then quickly move back to move out the enemy's sight. These game levels can provide some challenges too.

Sometimes the enemies are placed so that you cannot kill them without dropping into melee range, which can be troublesome if your primary weapon is a gun. Also, having to jump a lot limits your speed

When this trope is combined with Advancing Wall of Doom, the game becomes Rise to the Challenge. The player character in this genre usually takes no falling damage, and falling from a platform just means that you simply go down one level and have to start climbing again. However, many time, the bottom of the playing area is treated as a Bottomless Pit, and the player has to restart the level if s/he falls all the way down.

Not to be confused with Vertical Scrolling Shooter. In a Vertical Scrolling Shooter the character is moving forward. "Forward" is just oriented to be towards the top of the screen. The trope that I am looking for is from the POV of the character not the player.

Examples
  • Halo - In the level names The Silent Cartogropher, the Master Chief has to fight his way down to find the Silent Cartogropher. After finding the device, he has to fight on the way back up to get out. Luckily for the player, most of the tougher enemies are encountered on the way down
  • Catherine is a game in which during the day; you as Vincent answer text messages and discuss various things pertaining to relationships at The Stray Sheep, a quaint little bar. During the night as Vincent sleeps; you move up blocks or you fall to your doom; while avoiding sheep and bosses that represent Vincent's fears about relationships. And since Your Mind Makes It Real; if Vincent dies in a dream; he dies in the real world too.
  • Crazy Climber (1980). Your character had to climb up the wall of a skyscraper, dodging objects dropped from above and obstructions that blocked your path. When you reach the top, you're rescued by a helicopter.
  • Elevator Action (1983). Your character goes down through a building using elevators and escalators, picking up secret documents as you go. When you reach the bottom, you escape in a getaway car.
  • Ice Climber has the player attempting to ascend an icy mountain.
  • In Kid Icarus, areas 1 and 3 proceeded vertically, while area 2 proceeded horizontally.
Community Feedback Replies: 14
  • January 13, 2012
    darkclaw
    Catherine is a game in which during the day; you as Vincent answer text messages and discuss various things pertaining to relationships at The Stray Sheep, a quaint little bar. During the night as Vincent sleeps; you move up blocks or you fall to your doom; while avoiding sheep and bosses that represent Vincent's fears about relationships. And since Your Mind Makes It Real; if Vincent dies in a dream; he dies in the real world too.
  • January 13, 2012
    ChunkyDaddy
    Awesome.. thanks
  • January 14, 2012
    Arivne
    Could this include games where the character has to move down?

    Arcade Game
    • Crazy Climber (1980). Your character had to climb up the wall of a skyscraper, dodging objects dropped from above and obstructions that blocked your path. When you reach the top, you're rescued by a helicopter.
    • Elevator Action (1983). Your character goes down through a building using elevators and escalators, picking up secret documents as you go. When you reach the bottom, you escape in a getaway car.

    Examples of play: Crazy Climber, Elevator Action
  • January 14, 2012
    Cider
    I'm not sure, lots of platform games have levels where you need to go up and levels where you need to go sideways. New Super Mario Bros is the first that comes to mind but so does...well a lot of them. Kabuki Quantum Fight, Kirby...do we really need a page for platforming going up?
  • January 14, 2012
    ArsThaumaturgis
    • Ice Climber has the player attempting to ascend an icy mountain.
  • January 14, 2012
    Stratadrake
    Is this about games where the majority of platforming is in a vertical direction, as opposed to individual levels/segments where the platforming proceeds vertically?

    Compare Rise To The Challenge when you have an Advancing Wall Of Doom pursuing you from below.
  • January 14, 2012
    Cider
    We don't have a trope page for horizontal platform games as far as I know. Why would we have a page for either? They both fall under platform game right?
  • January 14, 2012
    ChunkyDaddy
    ^ Because the design of the game and the style of gameplay changes when the platforming is vertical.
  • January 14, 2012
    Stratadrake
    Namely, in that gravity pulls you back in the same direction you came from, not necessarily a Bottomless Pit.

    • In Kid Icarus, areas 1 and 3 proceeded vertically, while area 2 proceeded horizontally.
  • January 15, 2012
    ChunkyDaddy
    Examples added and description expanded :)
  • February 18, 2012
    troacctid
    • Bouncedown is a game where you play as a little blob who has to drop down an endless series of rapidly rising platforms without touching the top or bottom of the screen.
  • April 3, 2015
    DAN004
    Many IOS games are like this. As well, I think some platformer games will have levels where you go up and up.
  • April 3, 2015
    Chabal2
    One stage in Super Smash Bros Melee and Brawl keeps the camera moving upwards, so the characters need to keep jumping up (at one point jumping on a biplane's wings in Brawl's case).
  • April 3, 2015
    Rjinswand
    Could Donkey Kong be considered a vertical platformer? It happens on one screen, but Jump Man starts at the bottom and has to reach the top.

    Also, what about games like Vamp's Revenge - a vertical subtype of launcher flash games? The main mechanic is the launch, but there are some platformer elements like gravity, jumping, bouncing off enemies' heads etc.
http://tvtropes.org/pmwiki/discussion.php?id=83rrjsvknxmr8d3lf4fsfxoy