Created By: tryourbreastAugust 6, 2012 Last Edited By: tryourbreastOctober 8, 2012

Labyrinth Landscape

This natural place is well-known for getting lots of people lost in it.

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Trope
Generally, natural landscapes don't exist as a natural maze or labyrinth. Some unfortunate or Too Dumb To Live travellers may get stuck inside forever, but still, they don't have the nature to get you lost.

But people are unsatisfied to know that these people disappeared inside such a landscape just because of probability. Their mind only remembered those people who get lost, since the news only emphasis of each missing people incident. They need an explaination to justify it, no matter if that's a Hand Wave. So the solution? That landscape is a labyrinth itself, and has a tendency to suck the travellers inside forever.

Labyrinth Landscape are those natural places that has a tendency, and are usually known for getting a vast amount of people lost and stuck there forever, often very dangerous and/or magical on top of being confusing to navigate, no matter it's a forest, desert, ocean, mountain, or any sort of natural landscape. Magic may be involved. And it's more mystic and scary when such naturally occurring places have a Bermuda triangle type reputation.

But usually, there is a way to get out of these places - maybe by using some kind of magic or technology, exactly following a pattern, or getting some guidance from a sage. Even luck may help.

Of course, going inside is a form of Schmuck Bait.

Subtrope of The Maze. The Lost Woods is a Sub Trope of this.

Examples

Literature
  • Emyn Muil of Lord Of The Rings fame-as Gimli put, an impassable labyrinth of razor-sharp rocks.
    • In addition to Emyn Muil, it also has the Old Forest, which almost seems to deliberately prevent Frodo's party from going in the right direction.

Live Action TV
  • The Badlands, a region of space from Star Trek Deep Space Nine and Star Trek Voyager, partly because it is actually dangerous and confusing there, partly because the Caretaker tends to abduct ships into the Delta Quadrant from time to time...

Table Top RPG
  • Dungeons And Dragons "frostburn" says that "Natural ice or snow caverns" are basically cold confusing dungeons with high chance of getting lost and low chance of finding treasure.
    "Naturally occurring complexes most often form due to flowing water that sculpts tunnels, caves, and caverns out of packed snow or ice. As a result, these frozen labyrinths can prove confusing, since their construction was not based on any intelligent design. Characters entering such places find themselves easily lost, because most areas look alike: stalactites and stalagmites of ice, frost-covered exposed stone, frozen bodies of water, and everywhere, layers of white snow."

Theater and Opera
  • Into The Woods. Everyone gets lost, finds each other, gets lost again.
    "When going to hide, know how to get there. And how to get back. And eat first."

Video Games
  • Super Mario Bros has Forest of Illusion. In the game Super Mario World, Mario will get lost into a loop inside it, unless you discovered the secret route that allows you to get through it.
  • In Touhou, there is a Bamboo Forest of the Lost, which is known for getting lots of bamboo cutters inside lost. If somebody did manage to get out, he is considered to have very good luck.

Western Animation
  • In Up the bird Kevin has its nest within a maze of rock formations, making its capture difficult. Charles Muntz mentions that he has lost many of his dogs to the maze. An alternate ending had Muntz go into the maze and getting lost, never to be seen again.

Real Life
  • The Bermuda Triangle, which has rumours of getting all aircrafts and ships disappear within it. It's more than urban legend than documented truth though, as it's still not confirmed that it really has a tendency to get things lost in it.
Community Feedback Replies: 16
  • August 6, 2012
    PsiPaula4
    The Lost Woods mixed with The Maze. I'm not sure if this is tropeworthy.
  • August 6, 2012
    tryourbreast
    The Lost Woods is about generic forests settings. This is about a common trait associated with forest. I think they're different
  • August 6, 2012
    Duncan
    Into The Woods. Everyone gets lost, finds each other, gets lost again.
    "When going to hide, know how to get there. And how to get back. And eat first."
  • August 6, 2012
    PsiPaula4
    ^^But this trope is literally The Lost Woods mixed with The Maze. The Lost Woods' description literally says "Frequently goes hand in hand with The Maze." So this is not tropeworthy. We have this. I don't think you can just fuse two tropes together and call it a new trope.
  • August 6, 2012
    tryourbreast
    Then I'll stop convincing you, and let other tropers think. It's okay
  • August 7, 2012
    NoirGrimoir
    I think you should axe the forest-specific part of this trope and just make it "natural landscape that is known for a vast amount of people getting lost and stuck there forever, often very dangerous and/or magical on top of being confusing to navigate." This is tropable/notable, I think because the point of an actual maze or labyrinth is to get you lost, but usually regular wilderness isn't. And it's more mystic and scary when a naturally occurring place like a forest or bog or desert has a Bermuda triangle type reputation.
  • August 7, 2012
    tryourbreast
    So this would become a trope about natural landscapes that is known for getting people lost and stuck? Good idea. I'll rewrite this...

    EDIT: Done.
  • August 7, 2012
    randomsurfer
    The Bermuda Triangle should be moved from "Real Life" to "Myth and Legend" or "Urban Legends" or something. It's not real.
  • August 7, 2012
    TonyG
    In Up the bird Kevin has its nest within a maze of rock formations, making its capture difficult. Charles Muntz mentions that he has lost many of his dogs to the maze. An alternate ending had Muntz go into the maze and getting lost, never to be seen again.
  • August 7, 2012
    NoirGrimoir
    ^^The Bermuda triangle is a real place, though. And people do get lost there and such, it's just not exactly confirmed that more people get lost and disappear there than any other triangle over open ocean. I think it still counts under 'Real Life' so long as you mention that it's more of an urban myth than documented truth.
  • August 7, 2012
    JohnDiFool
    Emyn Muil of Lord Of The Rings fame-as Gimli put, an impassable labyrinth of razor-sharp rocks.
  • August 7, 2012
    captainsandwich
    Dungeons And Dragons "frostburn" says that "NATURAL ICE OR SNOW CAVERNS" are basically cold confusing dungeons with high chance of getting lost and low chance of finding treasure. "Naturally occurring complexes most often form due to flowing water that sculpts tunnels, caves, and caverns out of packed snow or ice. As a result, these frozen labyrinths can prove confusing, since their construction was not based on any intelligent design. Characters entering such places find themselves easily lost, because most areas look alike: stalactites and stalagmites of ice, frost-covered exposed stone, frozen bodies of water, and everywhere, layers of white snow." furthermore you still effectively have to deal with traps do to things like deadfalls. In other words going in them is probably a bad idea. Although it doesn't exactly say these places tend to be well known.
  • August 7, 2012
    LeeM
    ^^ In addition to Emyn Muil, LOTR (book only) also has the Old Forest, which almost seems to deliberately prevent Frodo's party from going in the right direction.
  • August 8, 2012
    Frank75
    This might also happen in a city. (Not an American one with a chessboard-like structure, though.)
  • August 8, 2012
    tryourbreast
    You mean city is natural place? No.
  • September 29, 2012
    LobsterMagnus
    • The Badlands, a region of space from Star Trek Deep Space Nine and Star Trek Voyager, partly because it is actually dangerous and confusing there, partly because the Caretaker tends to abduct ships into the Delta Quadrant from time to time...

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