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Our brave hero
has outsmarted the guards
, sneaked into the ancient and mysterious crypt and now is about to lie his hands on the object of his long quest
and/or about to open the grim-looking gate
leading to said object.
But Wait! As he approaches, a sudden roar chills the blood in his veins
and a towering, nameless creature
suddenly appears to stop him. Is the Guardian!
This happens really often, with any kind of possible keeper. Monsters, Living Statues, Dragons or Demons summoned by portals and runes. It can be tracked back in old myths
where a monstrous guardian keeps a treasure or a person, usually for his master. Of course, it doesn't need to be revealed in that exact way to qualify, but has just to be a monster keeping a treasure. A variation is a monster who guards not an artifact but rather the path/gate which our heroes must take.
Usually the monstrous/inhuman nature of the keeper is justified by its skills: monsters tend to be stronger and more resilient, with hard skin or maybe Combat Tentacles
or enhaced senses or Breath Weapon
Sometimes overlap with Teleporting Keycard Squad
, especially if the room appeared totally bare just a moment ago
. See also Forgot to Feed the Monster
when the spooky guardian is here... and already dead or incapacitated.
Don't confuse with Threshold Guardians
which usually is there to test the hero, while the Mac Guffin Guardian is here to eat
the hero. It may though be the test
of said Threshold Guardians
[[folder: Literature ]]
- Stormbringer supplement Demon Magic, adventure "The Velvet Circle''. The box the adventurers are seeking is guarded by a demon named Tyik Tyva. Inside the box is a Melnibonean Wheel worth 500,000 large bronze pieces.
[[folder: Video Games
- Spoofed to no end in Battle for Wesnoth where the presence of a Giant Squid in a pool just outside the entrance of the Dwarven Kingdom is lampshaded. In a particular campaign said gag was brought Up to Eleven.
- Used more seriously in The Hammer of Thursagan where the tome needed to open the secrets gates in the final level is guarded by several vicious huge spiders.
- The Guardians of Temen-Ni Gru in Devil May Cry 3 may count. Most of them at least.
- In Final Fantasy II each MacGuffin necessary for the plot advancement was guarded by a fearsome monster, including the Sergeant, Adamantoise and Shrieker.
- Grand Jewel, Polter Armor and The Last Kraken from The Legend of Dragoon.
- Onimusha has the huge hound Gertrude in the third game. The sequel features the gigantic, bug-looking keeper of Sawayama.
- Tobi from Ōkami. Unlike other examples, however, he must be defeated in a race.
- The second Rayman game has its share, including the Guardian of the Cavern of Bad Dreams.
- The huge Kraken in Tomb Raider: Underworld was probably left behind as a guardian.
- Mardek: Chapter 3 features guardians in each of the elemental temples you visit. Fire had a wise, flaming dragonlike guardian named Girru who tests you by combat and finds you worthy, Water had a giant lobster-seahorse thing with a human rider, and Earth had the Rock Mole. Darkness was guarded by a wolflike alien mage called Solaar, but she had already been taken out by a villain when you get there and in fact joins your party in hopes of catching the thief.
- In God of War Kratos must fight several Guardians during the course of the three games, including Pandora's Guardian, the Mole Cerberus and Skorpio.
[[folder: Web Comics
- In The Order of the Stick there's a monster on the way to the Oracle, and it must be killed in order to pass the trial. Also the Black Dragon guarding the Star Metal fragment and the many monsters guarding one of the five Gates.
[[folder: Western Animation
- The SpongeBob SquarePants episode, "The Lost Mattress" had Mr. Krabs' prized money-filled mattress guarded by a ferocious worm at the junkyard, after it got thrown away.
- Played for laughs in one Simpsons episode where the secret exit from the Nuclear Power Plant is guarded by a Giant Spider with a taste for human flesh.
- The Cave of Wonders itself in Aladdin.