Created By: Owen547 on November 17, 2013 Last Edited By: Owen547 on January 13, 2014
Troped

Combat Parkour

Where a character in combat uses acrobatics, gymnastics, or parkour to dodge or get close to attack.

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Trope
This is where someone in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back handsprings, push off of walls, do twists in mid-air and find safety without getting a single scratch. This does not make them invincible, just very hard to hit.

Usually seen with characters that are smaller in size, more flexible, and, more often then not, they will also have either a martial arts or some type of military background.

In fight scenes, this can be used to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall) or closer to their opponent for an attack. In addition, this style of movement is visually appealing and is used to add a bit of flair to combat scenes.

Sometimes this is used when a new character is introduced and they need to stand apart from the rest by having a unique skill set. If this happens, they may make an appearance as the Sixth Ranger, using this trope to show that they have considerable skill and coordination in comparison to other characters. Similarly, if this is a common tactic of a younger character (especially one that is hotheaded), the purpose is to demonstrate their physical capabilities and establish that this is someone with potential.

As this trope thrives on Rule of Cool, it may also involve use of Wire Fu and Bullet Time effects in live action shows and movies, to showcase every angle, and so the audience can keep up with all of the action.

Acrofatic characters and practitioners of She-Fu and Gun Fu are naturals at this trope. However, the character needn't be a martial artist to exemplify the trope, as the Gentleman Thief and Classy Catburglar are also prime candidates, when action oriented.

Examples:

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    Anime and Manga 
  • Maki of Air Master; in her past she was a world-class gymnast. Unlike most instances of this trope, however, at least once it definitely loses a fight for her — after an astonishing spinning, flipping thing which basically whips her martial artist father, she sticks the landing by reflex. He takes advantage of that moment to get her in a lock and take the victory.
  • In Attack on Titan, the soldiers use 3-D Maneuver Gear to Building Swing and try to zip around and over the larger, deadlier, Titans. This trope with grappling hooks.
  • Casca from Berserk centers most of her offensive and defensive maneuvers around flipping about the enemy.
  • Rushuna Tendo of Grenadier uses this to dodge attacks with cartwheels and back flips.
  • Canaan in Canaan does this in addition to her gun fighting skills alongside her synesthesia powers, making her a formidable mercenary.
  • Gunslinger Girl. Cyborg girl Rico backflips toward terrorist leader Dante while he shoots at her with an assault rifle during the Turin Nuclear Plant siege.
  • Valmet and Karen Low of Jormungand, they both use this style of striking and dodging with fancy spins and flips.
  • In Naruto, being ninjas, all the main characters relish in this trope when dodging or attacking. Every fight scene, is laced with stylistic flips and twists in addition to the consistent use of the environment and the people around them to fight.
  • In the anime Noir, Kirika is one of the two most lethal human beings on Earth. Her sheer ability to dodge bullets, and general use of acrobatics enter her into this category.
  • Kodachi Kunō of Ranma . Ranma Saotome uses this sort of fighting stylein that he's prone to using a lot of flips, jumps, handstands, rolls and tumbles, all to either evade attack or beat on his opponent.
  • Death The Kid of Soul Eater is an expert at an Improbable Age, though being the Grim Reaper's son probably didn't hurt. He uses backflips to dodge attacks and create distance between him and his opponant.
  • In the manga and film Tekkonkinkreet. The two boys, White and Black, have some incredible jumping skills when combat oriented.

    Comics 
  • Batman makes use of this. Especially in a confined space surrounded by thugs, at which time he is forced to twist, pounce, and preform somersaults and back handsprings to narrowly dodge attacks coming from multiple directions. Then once out of danger he makes a few attacks of his own to defeat them.
  • MAG ISAEman vs Kyle Round 1... FIGHT! This trope is used to dodge bullets with blurred backflips and summersalts
  • Nightwing is quite flexible and agile because of his circus background
  • Sin City gunfighters tend to have very standard action movie/crime noir moves except for Wallace. He tends to do a lot more hopping around and is probably the most skilled protagonist of the series.
  • This is Spider-man's specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. His only real weapons are his hands and feet.
    • It should be noted, however, that this doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful.
  • Unlike her genetic father, Wolverine, X-23's fighting style is much more acrobatic and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play.

    Film 
  • From Balls of Fury, Maggie (played by Maggie Q) uses combat parkour when she takes on a group of martial artists.
  • In Batman Beyond: The Return Of The Joker, the Dee-Dee twins often tag teamed Batman and used flips and high jumps to get away from his attacks or find a better position behind him from which they would attack.
  • In Batman Returns, some of the circus acrobats use this ineffectively to come in close to Batman for an attack.
  • In Blade Runner, the android Pris ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.
  • Chocolate (2008). Zen, a small Thai autistic girl whose Disability Superpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with muay Thai. The actress supposedly spent 2 years learning enough muay Thai to make it look realistic. The film handled her smaller size well ** often, she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.
  • Jen Yu from Crouching Tiger, Hidden Dragon, most memorably in the restaurant scene. She uses backflips and rebounds off pillars and walls to evade and strike her opponents.
  • Though not technically combat, Agent 99 uses nimble backflips and other gymnastics moves to thread her way through a laser web in the 2008 Get Smart movie.
  • Kick-Ass has Hit Girl uses this to cover ground between her and her opponantns with complex flips and spins.
  • Hanna uses Le Parkour to confuse and separate her enemies, her agility to dodge their stronger blows and her Tyke Bomb Training from Hell to exploit any opening instinctively.
  • Live Free or Die Hard / Die Hard 4.0 features an enemy agent girl whose super-agile backflips and kicks almost manage to defeat John McClane.
  • In The Lost World: Jurassic Park (1997), Kelly uses her gymnastic skills to kill one of the Velociraptors
  • The Matrix, which used both this and Bullet Time.
  • In Star Wars this technique is used mainly by Jedi when they duel, each dueler trying to gain the upper hand by attacking from a different angle or trying to throw off their opponent by leading or chasing them into a new battleground.
  • Alice (Milla Jovovich) in the Resident Evil movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of The Matrix. She enjoys making use of C Ombat Parkour mainly to dodge and evade attacks (and even lasers in Resident Evil 3.
  • Sucker Punch The main character, nicknamed Babydoll, uses this technique mainly to dodge knives and swords of her imaginary opponents.
  • 3 Ninjas. The three main character used this in their fights and being ninjas they were master at using their environment to their andvantage in a parkour style.
  • Wendy Wu, Homecoming Warrior, this is used mainly to have cool fight scenes and has very little realistic value, but it is used a bit to dodge.

    Literature 
  • In the Discworld, the Guild of Assassins and the Guild of Thieves both teach edificeering to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.
  • In Ender's Game all the students playing in the games must bounce off walls and use the environment to beat the opposing team
  • Matty Roh of The Heritage of Shannara has a strategy that relies on dancing around her opponents before going in for the kill. Makes things rather interesting when she teams up with the much more physically powerful Morgan Leah.
  • Lisbeth Salander in The Millennium Trilogy happens to be very good at avoiding getting hit, sneaking up on people, and incapacitating her opponents, whether it's with stones, golf clubs or nail guns.
  • Nina from Reserved For The Cat; she's a trained ballerina, and knows that jumps, spins, and kicks can be useful both in dancing and fighting.

    Live Action TV 
  • Roy Harper in Arrow uses this in addition to his street-based hand-to-hand combat to give him an advantage over his adversaries.
  • One of Chuck's adversaries was a former gymnast who used this trope to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.
  • Birds of Prey used this to dodge and create space between fighters.
  • Xena: Warrior Princess uses this occassionally, and yet she still takes plenty of punches. It is an established part of Xena canon, based on Word of God, that cartwheeling/backflipping across an area is faster than running the same distance, so this is largely justified in series.
  • Doctor Who. In "The Doctor's Daughter", Jenny can backflip her way though a corridor of deadly laser beams.

    Tabletop Games 
  • Dungeons & Dragons. In 2nd Edition, use of the Tumbling non weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat.
  • Champions. Using Acrobatics skill gave the user a +1 to +3 on their Offensive Combat Value by surprising an opponent and making it easier to hit them.
  • DC Heroes. The Acrobatics skill allows the user to add his APs in the subskill Dodging to his OV when attempting to Dodge enemy attacks.
  • GURPS 3rd Edition. The Acrobatics skill allows the user to make an Acrobatic Dodge, a jump or roll that avoids an attack in a flashy way.

    Videogames 
  • Bayonetta. Acrobatic backflips are her standard dodge, so expect to be doing this a lot since it triggers Witch Time. She can even do this in mid-air!
  • Jade from Beyond Good & Evil has a fairly impressive talent for backflips (and front-flips) in battle.
  • Alora, a Dark Jedi and The Dragon in Jedi Academy, moves very acrobatically the second time she's fought, even compared to the other Force users in the game, who can all or almost all do flips easily.
  • Deadly Alliance, Frost prefers to perform backflips. Several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.
  • Devil May Cry III takes it to the next level. On a double jump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet.
  • Tidus from Final Fantasy X most notably with his 'Spiral Cut' Overdrive. So is Noel Kriess from Final Fantasy XIII-2, who does a lot of backflips with his attacks.
  • Lightning from Final Fantasy XIII in her fourth ATB attack is backflipping and firing a gun simultaneously.
  • The Half-Life mod "The Specialists" featured this type of evasion in which you can use to dodge; complete with Bullet Time.
  • Kingdom Hearts:
    • Aqua in Kingdom Hearts: Birth by Sleep. Her male friend Terra gets a long-distance forward dash, and her 'little brother' Ven gets the series-standard "Dodge Roll" somersault. Not Aqua. She cartwheels away from enemies.
    • Larxene as well. Her game play and battle style are full of this, especially in Kingdom Hearts: 358/2 Days. Flips, cartwheels, mid-air spins and mid-air drilling, somersaults, etc.
    • Kingdom Hearts II Big Bad Xemnas fights this way flipping and spinning like crazy in his boss battles.
  • Princess Zelda of the cartoon The Legend of Zelda usually fights like this. Sometimes so does Link.
  • Ms. Marvel's fighting style in Marvel Ultimate Alliance involves lots of flips.
  • This was one of the original concepts for Mirror's Edge, as seen in this concept art. Even though, in the final game, it was replaced with more realistic free running it is still possible to do with a lot of practice.
  • In a very bizarre example from Monster Hunter, Rathian's special attack is a draconic air-backflip.
  • Mortal Kombat: Sonya Blade does this, despite having Kenpo and Tae Kwon Do as her fighting styles in previous games. Her signature move is doing a backflip, grabbing the opponent between her legs, and throwing them. She also uses this move to break Kano's neck in one of the movie versions, and in Mortal Kombat 4 she has a fatality where she does a handstand and tears the opponent in half with her legs.
    • There's also Li Mei.
    • Nitara's Unicorn Kick special is the deadliest cartwheel you'll ever see.
    • Unlike Sub-Zero, who slides around Iceman-style to escape from sticky situations
  • In Prototype2 James Heller, a former Marine, is infected with a special strand of virus that gives him superhuman abilities. In the game he can run up walls and preforms backflips which is meant for evasion or just really cool combat scenes.
  • Also in Resident Evil 4. Player Character Leon S. Kennedy performs multiple evasive backflips and wall-jumps. Then again, Ada and Krauser manage to top it off with even more backflips. Then, Leon learns Le Parkour...
    • Sheva and later Jill perform lots of acrobatic somersaults and cartwheels for their physical attack follow-ups in Resident Evil 5.
  • All three characters in Resonance of Fate practice this by running/jumping often in Bullet Time presentation while shooting their opponents
  • Sakura Kasugano from Street Fighter. uses a front flip to dodge or get behind oppenents.
  • Lili from Tekken has stylish balletic moves, with liberal use of flips. And a move where she does an aerial somersault; if she lands on the opponent's head, she does a double snap kick in the air.
  • Tomb Raider in which you can draw an M-16 while flipping backward in the air and successfully target some mook on the balcony below you.
  • Rubi's primary dodging style in Wet is this trope, she uses flips and spins and cartwheels to dodge bullets and get from open positions to behind objects for protection.
  • Total Overdose, a Robert Rodriguez homage, becomes progressively more Gun Fu oriented as maximum adrenaline increases. The whole acrobat range of stunts are unlocked from the beginning, and the majority of sidequests are intended to introduce and exercise the skills.

    Web Animation 
  • Red vs. Blue in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with Bullet Time Effects. Added mainly to create awsome fight scenes involving guns and hand to hand combat.
  • In RWBY this is Team RWBY's (and most other females) main shtick. they use their weapon's gun form's recoil to speed up their attacks and use their blade form's edge to hold on to obstacles or terrain to maneuver mid flight to allow for high speed attacks and movement. this is best shown during Players and Pieces. where they have to survive a fall to a forest using only their weapons.
  • Chaka of the Whateley Universe specializes in this style of fighting. Justified in that her ki powers make it extraordinarily easy for her to do so. In her first superhero fight with a bunch of ninjas, she drives her opponent up the wall by dodging his attacks with a series of flips.

    Western Animation 
  • In Avatar: The Last Airbender, Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches the warden of Boiling Rock. Also, the main character, Aang, uses parkour to evade attacks. See the first and second episodes.
    • Ty Lee has no Bending ability, she carries no weapons, she's a skinny perky cutie ... and she can totally incapacitate you by hitting you in the pressure points while remaining impossible to hit because of her acrobatic and gymnastic skills.
  • "Batman: The Animated Series: Robin" actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.
  • Yumi from Code Lyoko frequently uses such moves when fighting in the virtual world, thanks to her increased agility and the low gravity of Lyoko. This allows her to use backflips frequently in combat.
  • The heroine of Cyber Six uses flips and wall pushes to evade and come in for attacks. It also makes for very cool movement in the scenes.
  • Kim Possible lives by it. Got her on the cheerleading team, too. She uses this trope mainly to dodge when in combat, using a series of flips and twists to get out of the way.
  • Dragons: Fire & Ice has Kyra using loads of flips and kicks during her duel with Dev, who just uses archaic and brutish forms of "swing the sword in that general direction until something dies".
  • Ace Bunny of the Loonatics Unleashed rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade Mecha-Mooks armed with Frickin' Laser Beams, and survived unscathed. Ace's partner Lexi Bunny has the She-Fu variant developed from cheerleading routines.
  • In Samurai Jack Jack uses this to dodge, evade, and attack his opponents. He utilizes the surrounding environment to change his direction or slow down his opponents.
  • All the hero's in Super Robot Monkey Team Hyperforce Go! use this technique in dodging and attacking in order to add visual appeal to the fight scenes.
  • Robin in Teen Titans uses this combat style to attack and dodge. His archenemy, Slade, is also quite deft at this, utilizing the technique mainly in dodging. Another enemy, Jinx, uses this to dodge and get more space between her and her opponent. Most commonly, she uses the back handspring to do this.
  • All four turtles in Teenage Mutant Ninja Turtles use this to attack and dodge, utilizing their weapons and parts of their environment to block attacks and change their direction.
  • In Transformers Animated This is used by quite a few characters:
    • Hotshot (For the 50 seconds he is seen) does a back handspring to avoid getting hit by incoming laser fire
    • Prowl and Jazz both use this in dodging attacks and they both have similar martial arts backgrounds
    • Jetfire and Jetstorm are younger characters that use this mainly to dodge attacks, and in the first episode they are seen they continually bounce off of walls and sofas to avoid getting hit.
  • In Transformers Prime a large variety of characters use this:
    • RC and Smokescreen use this to dodge and attack, even in coordination with using their guns. The best example for Smokescreen is when we first see him and he does plenty of gymnastic moves to avoid getting hit by the Decepticon lasers.
    • Blackarachnia, being part spider, is consistently using the walls and ceiling around her to gain an advantage over her opponents, especially when they are larger than her.
    • Wheeljack uses this mainly in attacking
  • TRON Uprising: Beck fights a lot like Rinzler in TRON: Legacy (he seems to be chary of using his disc in tight quarters because of this).
Community Feedback Replies: 74
  • November 17, 2013
    Koveras
    Isn't there already a page called Combat Parkour?

  • November 17, 2013
    TheHandle
  • November 17, 2013
    Owen547
    Yes, there is already a page Combat Parkour. I made that prematurely and it was suggested that I bring it to YKTTW to make it better.
  • November 17, 2013
    Koveras
    ^ I see. Well, the first thing you need are examples—the more, the better. I would recommend that you perform Rolling Updates on your write-up so it always shows the progress you've made. :)
  • November 17, 2013
    KingZeal
    Comic Books:

    • This is Spider-man's specialty. Speed and agility are his primary methods of defense, and his only real weapon are his hands and feet.
    • Batman makes use of this, especially in a room full of armed thugs.

    Manga:

  • November 17, 2013
    MiinU
    We already have this under: She Fu, Deadly Dodging, and Artistic License Martial Arts.
  • November 17, 2013
    CrypticMirror
    I think there are also examples under Martial Arts And Crafts too.
  • November 17, 2013
    Owen547
    ^ She Fu is different only because it is reserved for females, otherwise I would agree with you in that they are the same. What I am suggesting involves both males and females. As for the Artistic License Martial Arts, I can see how it would be similar for characters with a martial arts background, but for the other character types who don't have that kind of training, and are still bouncing off walls and doing cartwheels to get places, don't seem to be included in that trope. Many of the examples listed on that page come from works that clearly have martial arts as a theme, where Combat Parkour would include those plus other action, beat-em up, genres. As for the Deadly Dodging, I think this could be something included in this trope, but does not encompass everything about it. I see where you are going, and I will add this description to the draft, unless I have any objections about what was said.
  • November 17, 2013
    MiinU
    ^You mean this to be a gender neutral version of She Fu?

    The last time someone proposed a trope like that (The Kickmeister, which was intended to be the male equivalent of Kick Chick), it basically went nowhere. The reason being, that it had no narrative purpose the way Kick Chick does (i.e. fanservice meant to show off the female's legs, and allow for panty shots).

    They also argued that since Extremity Extremist already exists and covers both genders (and kicking) there was no need for The Kickmeister, which wound up being discarded.
  • November 17, 2013
    Owen547
    ^I see your point. And I will definitely have to think about why this trope would be use (i.e. it's purpose). I guess it could be a neutral version of She Fu, yes, but used less for the purpose of showing off the characters body and more, possibly, for displaying a characters skill set, or other reasons which I will, again, have to think about. You have given me serious things to consider.
  • November 17, 2013
    paycheckgurl
    To add a little to the above, while She Fu is supposed to be Always Female I know there are a few "Rare Male Examples" listed there(Spider-Man is definitely one of them).
  • November 17, 2013
    Owen547
    ^I did not see the "rare male examples". In that case I see no difference between the two. You're absolutely right.
  • November 17, 2013
    ShanghaiSlave
    2013-11-17 12:38:53

    Examples Are Not Arguable

    2013-11-17 13:01:12

    Attack On Titan characters never do parkour. Roof Hopping yes, Le Parkour no.

    EDIT:reading Le Parkour, they do seem to be quite natural on where they shoot their grapples. so le parkour with grappling hooks.... close enough.
  • November 17, 2013
    Koveras
    @Owen547: It is generally better to copy the complete example write-ups from the comments and paste them into your example section. To copy an example with all the formatting, click on the pen button next to that comment—that will open the edit form for it. Copy the example and then click on the pen button again to close the edit form without saving any changes to the comment.
  • November 18, 2013
    WeAreAllKosh
    Film

    • In Blade Runner, the android Pris ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.
  • November 18, 2013
    AgProv
    In the Discworld, the Guild of Assassins and the Guild of Thieves both teach edificeering to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.
  • November 18, 2013
    Owen547
    Do you guys think this is different enough from She Fu for it to be an actual trope?
  • November 18, 2013
    SeptimusHeap
    The latter kind of hammers in "gender specific".
  • November 18, 2013
    Koveras
    She Fu is gender-specific, and focuses mainly on fanservice provided by a character's fighting style. This one is gender-neutral and focuses on using the environment to the character's advantage in combat.
  • November 18, 2013
    MiinU
    ^Koveras - No it doesn't, fanservice is only one of the justifications for She Fu. For the most part, it's meant to show that the female in question is extraordinarily athletic and acrobatic (think: Kim Possible). Most examples, including Kim, make use of whatever environment they're fighting in to their advantage.

    This is basically the same except gender neutral.
  • November 18, 2013
    SeptimusHeap
    "This is basically the same except gender neutral."

    Which means that this is not redundant to that one - She Fu can't replace this one.
  • November 18, 2013
    paycheckgurl
    ^ There are still male examples on She-Fu page though (Spider-Man, Nightwing, etc.). The one thing that makes this distinct is it isn't about Fanservice.
  • November 18, 2013
    Owen547
    Could we consider She Fu to be The Samebut More Specific than Combat Parkour? Making it a Sub Trope?
  • November 18, 2013
    MiinU
    The Legend Of Korra goes under Western Animation, not television.
  • November 18, 2013
    DracMonster
    Acro Battler? For great punniness?
  • November 18, 2013
    Owen547
    @ Drac Monster, I am not really sure what Acro Battler is. When I look it up I get pictures of a motor cycle been driven by a man, in what seems to be a bug costume. Could you please elaborate?
  • November 18, 2013
    DAN004
    You know, "Acrobat"?
  • November 18, 2013
    oneuglybunny
    Western Animation
    • Ace Bunny of the Loonatics Unleashed rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade Mecha Mooks armed with Frickin Laser Beams, and survived unscathed. Ace's partner Lexi Bunny has the She Fu variant developed from cheerleading routines.
  • November 18, 2013
    DracMonster
    ^^^What Dan004 said.
  • November 18, 2013
    paycheckgurl
    Welp if we're going to go ahead with this then let's add the gender neutral examples from She Fu (and maybe remove them from She Fu if this gets launched?) Also I know Spider-Man's already on here, but just for arching purposes I figured I'd copy over all the male examples from She-Fu as is so we have record of them, and from there we can alter them as needed to fit the draft.
    • One of the most prominent comic book examples would have to be, ironic as it might seem, Comic Book/Spider-Man. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. As a result, everyone gets a good look at Peter Parker's toned gymnast body from all angles.
      • It should be noted, however, that this doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful.

    • Another Gender Inverted Trope of this trope is Nightwing. He is also quite flexible and agile because of his circus background, and he is often subject to Female Gaze.

    • One of Chuck's adversaries was a former gymnast who used He Fu to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.

    • Batman The Animated Series: Robin actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.

    • TRON Uprising: Beck is one of the rare male examples and the most frequent offender, fighting a lot like Rinzler in TRON: Legacy (he seems to be chary of using his disc in tight quarters because of this).

    • Princess Zelda of the cartoon The Legend Of Zelda usually fights like this. Sometimes so does Link.
  • November 18, 2013
    Owen547
    ^I'm not so sure about that. It would seem that even though the examples in that trope are gender neutral, they still are examples of Fanservice which, as you said, is part of that trope.

    I am thinking Assassins Creed considering there is a TON of climbing in that game, but would climbing be considered Combat Parkour? There are not a ton of twists or flips or gymnastics in that game. Just a ton of climbing.
  • November 18, 2013
    DAN004
    "I am thinking Assassin's Creed considering there is a TON of climbing in that game, but would climbing be considered Combat Parkour? There are not a ton of twists or flips or gymnastics in that game. Just a ton of climbing."

    It obviously doesn't count.
  • November 19, 2013
    Ominae
    Only thing that comes to mind is Arrow on TV where Oliver (both in and out of his Arrow costume) and Roy Harper use parkour, but the latter uses it in a combat perspective to either get in close to fight the enemy or use it to help set a distance between him and his enemies.
  • November 19, 2013
    Owen547
    I find this happens all the time in cartoons.
  • November 19, 2013
    Owen547
    What about Tarzan? I only ask because I have not actually seen the movie, but it seems to be a good candidate for Combat Parkour.
  • November 19, 2013
    Unknown Troper
    The description still needs work, some parts of it (like this type of character being a loner) have nothing to do acrobatics, or fighting ability. I'd suggest the following revision:

    The scene: a lumberyard, or perhaps a steel mill. Whatever. Point is, there's lots set pieces ideal for using for cover, as handholds, or improvised weapons. The perfect battleground for someone who's acrobatic, skilled in martial arts, and knows how to make use his surroundings, which is where this trope comes into play.

    Combat Parkour combines martial arts with impractical gymnastics and Deadly Dodging, often resulting in cool looking choreographed fight sequences. Expect to see them narrowly avoiding blows from multiple attackers with precise timing, all while maneuvering around the scene across catwalks, stairways, rooftops, and more, in ways that'd make Jackie Chan proud!

    Acrofatic characters and practicioners of She Fu are naturals at Combat Parkour. However, the character needn't be a martial artist to exemplify the trope, as the Gentleman Thief, Classy Catburglar, and Adventurer Archaeologists are also prime candidates, when action oriented.

    As this trope thrives on Rule Of Cool, it may also involve use of Wire Fu and Bullet Time effects in live action shows and movies, to showcase every angle, and so the audience can keep up with all of the action.

    When adding examples, be sure to explain how and when the the trope is invoked, and remember while links are certainly welcome additions, weblinks by themselves are not examples. So be sure to add context.

  • November 19, 2013
    Owen547
    ^ I had a feeling that I should cut that paragraph (loner) and I agree with you.

    For the scene, are you saying I should start out with some sort of a scene to bring the reader into the article like the writer did in Taking You With Me?
  • November 19, 2013
    Owen547
    ^^ Do you think I should also cut out the Sixth Ranger part as well? Or just in general, that entire paragraph needs to be rewritten?
  • November 19, 2013
    MiinU
    ^@Owen547 - I'd suggest trimming it down to just the revised text, since that covers it and thoroughly explains the trope, but that's just me.
  • November 19, 2013
    Arivne
    Changed four uses of Combat Parkour in the description and examples to "this trope" as per Linking To An Article Within The Article.
  • November 20, 2013
    ShanghaiSlave
    The comics batman and Korra example needs context. marking em.
  • November 20, 2013
    Owen547
    Removed Avatar Wan from The Legendof Korra because he may use Parkour, but not necessarily in fight scenes. (Unless someone wants to correct me. I don't actually watch this show, but from videos I found on the internet, it wasn't combat parkour as defined here).

    Edited in Miin U's paragraphs. I am most bothered by the first paragraph, I am afraid it is repetitive, but I have read this description so many times I can't really tell anymore. Comments?
  • November 21, 2013
    Owen547
    Cut out part of the first paragraph, so I think it is less repetitive now.
  • November 21, 2013
    SafariMonkey
    There'a a 40 second segment here (linked to time) in The Last Airbender which I'm pretty sure fits your description. If it does, I can write up an example summary if you like.
  • November 21, 2013
    Owen547
    Yes, it does. And yes, please write an example summary. Thank you. :)
  • November 21, 2013
    SafariMonkey
    Western Animation
    • In Avatar The Last Airbender, Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches the warden of Boiling Rock.

    Also, I'm pretty sure there's parkour combat in the Legend of Korra, but I'll just let you know if I find any.

  • November 21, 2013
    AP
    In addition to all the other agile fighter tropes already mentioned, we also have Waif Fu. I think this should be discarded.
  • November 21, 2013
    Owen547
    ^ Waif-Fu deals with a smaller, weaker characters ability to take on and beat opponents multiple times their size.

    This trope is about the specific fighting/dodging style used against opponents of all sizes, whether it be smaller or larger. It's use does not denote a weaker character that can be taken out with a single punch, but rather one that is well coordinated and able. Moreover, this one deals with both attacking and getting to safety, while Waif Fu deals mainly with attacking.
  • November 22, 2013
    DAN004
    ^ You get it incomplete.

    Laconic of Waif Fu: "Tiny girl delivers titanic ass-kicking through the use of an improbably gymnastic style of martial arts."
  • December 1, 2013
    Owen547
    ^ I was focused more on the details- "Typically the practitioner of Waif-Fu will be slapping around the attacker, doing all sorts of damage to him while he struggles to land a good hit on her ... Then he finally lands a blow, and she goes flying." and "if she does get captured or pinned she won't be able to break free since she depends on her cool moves to win rather than simple strength."

    ^^^In addition, Waif Fu is mainly about female fighters and, as was said earlier, this trope is not gender specific.
  • December 1, 2013
    MorningStar1337
    I think RWBY has this. But I'm not sure.
  • December 2, 2013
    DAN004
    ^ I think it has been mentioned before.

    ^^ You know what? Now I'm confused. I think it's TRS time.
  • December 15, 2013
    Owen547
    ^I think we are just having a communication break down. I believed (when I responded to your comment "you get it incomplete ...") that you brought in the laconic because my summary of the trope did not match up with the original authors summary. In my response, I was merely saying that while my description was different from the laconic, I was just summarizing the main description of the trope which contained more specific information than the laconic did (such as the quotes I mentioned).

    ^^ RWBY has not been mentioned, I skimmed over the first ten minutes of the first episode and found that the two heroines I saw did indeed make use of this trope. So I added it to the examples list. (And I encourage anyone who does watch this show to edit that bullet point as they see fit).
  • December 16, 2013
    DAN004
    Well the description of Waif Fu sounds more like a David Vs Goliath situation WITH LITTLE GIRLS!
  • December 16, 2013
    Owen547
    I can see that. Interpretations aside, we can both agree that Waif Fu is not the same as Combat Parkour, yeah?
  • December 16, 2013
    DAN004
    Yeah, since I realized that I mistook Waif Fu for She Fu all this time.
  • December 17, 2013
    ShanghaiSlave
    expanded on the RWBY example.
  • December 21, 2013
    oztrickster
    Should Gun Fu be linked as that seems related.
  • December 21, 2013
    DAN004
    ^ It's gunplay with acrobatics, so yeah, it's related.
  • January 3, 2014
    Owen547
    I added a truck-load of examples... comments? If not I am going to update the wikipage with what we have (in other words, I'm going to "launch" this trope).
  • January 3, 2014
    Ominae
    • Canaan in Canaan does this in addition to her gun fighting skills in part due to her synesthesia powers.
  • January 4, 2014
    Owen547
    I looked through all the examples for Waif Fu, She Fu, and Gun Fu. Does anyone think there is another trope that may contain a lot of examples of this trope that I should look through?

    Hats? I don't want to publish this without five hats. If you guys don't put one because you don't think it is ready to publish, can you please say why.
  • January 5, 2014
    DAN004
    You might try to find Dance Battler.
  • January 5, 2014
    Arivne
    Tabletop Games
    • 2nd Edition Dungeons And Dragons. Use of the Tumbling non weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat.
    • Champions. Using Acrobatics skill gave the user a 1 to 3 on their Offensive Combat Value by surprising an opponent and making it easier to hit them.
    • DC Heroes. The Acrobatics skill allows the user to add his APs in the subskill Dodging to his OV when attempting to Dodge enemy attacks.
    • GURPS 3rd Edition. The Acrobatics skill allows the user to make an Acrobatic Dodge, a jump or roll that avoids an attack in a flashy way.
  • January 6, 2014
    ShanghaiSlave
    add a "hats please" somewhere in your laconic or trope name. or ask in YKTTW worsktation. you have more than enough examples and the decription is fine.

    i also added a hat.
  • January 6, 2014
    surgoshan
    For the Mirrors Edge example, it's still possible to do that, but you have to practice. A lot.
  • January 8, 2014
    Owen547
    Alright. I have updated the official page with our final draft and begun indexing. Are there any last minute comments before I discard this YKTTW?

  • January 9, 2014
    Koveras
    "Discard" it? And here I was about to tell you to Just Launch It Already. :D
  • January 9, 2014
    DAN004
  • January 9, 2014
    wanderlustwarrior
    A lot of these examples are Deadly Dodging or Unnecessary Combat Roll, especially when so many are just doing a flip that isn't necessarily parkour.
  • January 9, 2014
    randomsurfer
    Looks like Owen started the page on 11/13, the same day he(?) started the ykttw and is just using this to mine examples for that. That's not how it's supposed to work.
  • January 12, 2014
    Owen547
    It is already a page. I had created Combat Parkour prematurely and I brought it here to fix all the issues. I didn't think I was supposed to launch it considering the page already exists.
  • January 12, 2014
    aurora369
    Legolas in Lord Of The Rings and The Hobbit movies uses this a lot.
  • January 13, 2014
    randomsurfer
    ^^You can still launch. All launching really does is permanantly save the ykttw and create a link in the article's discussion page.

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=5us45uclu46xc6t3sepg6s5u&trope=CombatParkour