Created By: Aminatep on July 20, 2011 Last Edited By: jormis29 on May 24, 2014

Settlers Economy

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A particular subtype of strategy games where things like production and logistics get a lot of attention.

Instead of usual Acceptable Breaks from Reality like resources magically teleporting into factories and factories building tanks from raw ore, the player must pave roads, find peons to haul stuff and to make different stuff out of that stuff, and so on.

Typical elements found:
  • Roads. Peasants can't get from point A to point B if you don't show them how. Alternatively roads are just faster.
  • Large and very convoluted resource / production system. There are basic resources gathered in different places, usually by specialized buildings, which are then processed in other specialzed buildings. Typical resources include: wood and stone needed for construction (logs may require being cut into planks), wheat which is then turned into flour, then bread; grape and wine; pigs turned into both leather and ham; iron ore smelted into instruments and war stuff (some war stuff requires wood instead though).
  • Resource hauling typically done by peons manually, one measure at a time.
    • Building something is achieved by peons hauling the needed resources while the construction is progressing.
  • Actual peons walking around, waiting to be taught different professions. That is instead of Arbitrary Headcount Limit.
  • No direct control over units. At least over non-military units.
  • Happiness meter.

Command & Conquer Economy is very jarring here since, come on, no war factories until the warlord says so is okay, but not a single farm? Although since most of those games are in Medieval, can be justified by feudalism.

See You Require More Vespene Gas. Contrast Easy Logistics.


Community Feedback Replies: 13
  • July 20, 2011
    I think the word "settlers" in this title fails the One Mario Limit because of Settlers Of Catan (which is what I instantly thought of, since I've never heard of the other). Settlers Of Catan has a strong association with the word "economy" since it's actually used in Economics classes, and it's widely considered either the ur-example or trope codifier of the Euro Game. It's sometimes credited with turning the European Tabletop Games industry into the monster it is today. (The Essen tradeshow in Germany regularly has over 100k attendees!) This is not going to be confused with some minor, obscure game, but with an industry-dominating, best-selling game.
  • July 26, 2011
    ^ Nope.avi

    Are you guys in Germany incapable of reading to the point of not noticing the second part of the title of your allegedly industry dominating game? :3

    I mean, when I see something about "war", I am not thinking it is about "War and Peace", God damn it.
  • July 26, 2011
    I think Economicy Simulator Game would be a more descriptive name. We've also got 4XGame, assuming that link works.
  • July 26, 2011
    • A Kingdom For Keflings: Your Keflings have to harvest raw materials and haul them to workshops where they're used to construct building components; but for more advanced building components, each raw material has to go through up to two stages of refinement in different workshops, and the refined materials also must be hauled between workshops one at a time.
  • July 26, 2011
    Colonization built off the Civ IV game engine is this mixed with Four X Game.
  • July 27, 2011
  • July 28, 2011
    Akimi Village, which is basically just A Kingdom For Keflings for the PS 3-crowd. The only real difference is that the tone has shifted from ''Medival European' to 'Zen-Budhist China'.
  • July 28, 2011
    Tropico definitely uses this. Getting workers to haul materials around--an entirely different job from the construction workers, mind--sometimes feels like forever. This is especially vital in islands where you make most of your money through exports.
  • July 28, 2011
    ^^^^^^ Settlers Of Catan is not the German name, silly. They speak German over there. "Settlers" is what it's called right here in the good ol' you ess of aye, where it was on the top 10 best-selling boardgames list for so long they had to add extra digits to the months-on-chart field. In any case, the name's going to be meaningless to the many people who have heard of neither game, which is probably more important.
  • July 28, 2011
    I thought it referrred to actual settlers, so ^ yeah.
  • July 29, 2011
    maybe, expand it to Indirect Management Games? In that everything is done by some or other Worker Unit, and the player controls them only via tasks and areas but not directly. Some games don't quite fit the current definition, but are obviously close -- such as Globulation.
  • July 29, 2011
    (Delete this; it's redundant)
  • July 30, 2011
    Generally averted in Elf Quest, probably due to it being written by a happily married couple. Oh, and it's Four X as the name.