Scrapped Princess blends fantasy and sci-fi elements, with a world seemingly in Medieval Stasis where magic and Tron Lines abound. Then adds Ruins of the Modern Age and the Skid into the mix. Not to mention the existences of Xeferis, and Natalie, who're dragoons that link with their masters. And the Peacemakers, who are a powerful race of alien overlords who can enslave the minds of all who gaze upon them. To say nothing of their true power!
\'\'El-Hazard\'\' is another series that blends science fiction with fantasy, featuring a story centered around a time paradox set in a land rife with magic and supernatural wonder. Yet, there are remnants of ancient technology as well, such as the Stairway to the Sky, the Eye of God, and the demon dolls.
\'\'Outlaw Star\'\' has spaceships and aliens, but the Space Pirates use Chi Magic and the most popular resort world in the galaxy was originally a Mana mine. The main character\'s signature weapon is a fireball-flinging Magitek pistol.
In the \'\'Artemis Fowl\'\' series, the faeries have both real magic and higher tech than humans.
Heinlein\'s \'\'Glory Road\'\' is a reconstruction of pulp adventure novels with an ordinary modern day man swashbuckling his way across several savage planets inhabited by \"dragons\" and other such beasties in search of a device that recorded the memories of all the Empresses of the Fifty Universes.
Piers Anthony\'s \'\'Apprentice Adept\'\' series fits perfectly. The setting is one world split across two realities. One of them is called Proton, which is high tech, while the other is known as Phaze, where magic prevails.
\'\'GURPS Technomancer\'\'. The first above-ground atomic explosion in the U.S. releases magic into the world. As a result, people can cast spells and weird hybrid creatures are born, but only in the area covered by magical fallout.
\'\'Dungeons & Dragons\'\'. Several supplements and campaign settings over the years have been based on this premise:
Module S3 \'\'Expedition to the Barrier Peaks\'\', set in a spaceship that crashed in the Greyhawk setting.
The \'\'Odyssey - Tale of the Comet\'\' boxed set, which also involved a crashed spaceship.
Modules DA2 \'\'Temple of the Frog\'\' and DA3 \'\'City of the Gods\'\', both of which occurred in the Blackmoor setting.
\'\'Final Fantasy VI\'\' had steampunk-esque technology and Edward\'s tools, which included a chainsaw and drill. The sand-diving Castle Figaro was treated as using science rather than magic, although it\'s really not physically possible.
\'\'Final Fantasy VII\'\' had near-modern cities, guns, genetic engineering (sort of), electricity, and power plants. However, those power plants ran on the literal lifeblood of the planet, which also produced magic crystals that could teach you magic.
\'\'Final Fantasy X\'\' has machina, a slightly steampunk-esque technology that can make guns, grenades, mecha, and blitzball stadiums. On the other hand, there\'s an Eldritch Abomination running around killing everyone and the pyreflies that make up a person can reform into monsters after their death.
\'\'Final Fantasy XII\'\' has guns and more science fiction like airships than previous titles, but the airships are powered by magical phlebotinum. Not to mention all the other magical elements.
\'\'Star Ocean: Till the End of Time\'\' does this as well, by having Fayt and Cliff, who\'re members of the Pangalactic Federation, crash land on Elicoor II, a planet who\'s inhabitants are a type-3 civilization. Fayt and Cliff go to great lengths to conceal the true nature of their identities to avoid unnecessary trouble, leading to predictable results. Except for the part where they learn that their universe, and everything in it, is one big virtual game!
\'\'Albion\'\', a game where a spaceship in the future lands on a world with magic instead of technology. A lot of the time is spent in primarily fantastic or scifistic settings, but they eventually mix, and both elements are present at least a little most of the time.
\'\'Girl Genius\'\' is steampunk combined with fantasy. Most of the weird stuff can be explained by technology, but not everything. The magic includes stuff like the river Dyne (which is an apparently natural spring the waters of which make the drinker a mad genius, though in most cases it\'s instantly lethal), Geisterdamen (ghost-like beings), Frankenstein-esque reanimated corpses, Jaegermonsters (non-human beings with superhuman strength and lifespans who are former humans who drank the \"Jaegerdraught\"), multiple cases of Brain Uploading, the castle Heterodyne\'s seemingly telekinetic ability to move chunks of itself...
\'\'Gunnerkrigg Court\'\'. There are robots and other advanced tech in the Court, while the Gillitie Wood is full of magic-users (including Physical God Coyote). Transformation to/from forest creatures is an accepted part of the universe, and the Court has students and teachers skilled in \"etheric sciences\".
\'\'Thundercats\'\' has space travel, futuristic vehicles and the like, but also features a magic sword used by the hero and an undead Sorcerous Overlord as the main villain.
Five hats means that five tropers think it is ready to publish.
You are saying that you think this draft is ready to be published. That means the description is not ambiguous,
it doesn't duplicate an existing trope, there are at least three examples, and the title makes sense.
Is that what you meant to do?
You are saying this draft has a ready-to-publish hat it does not deserve and you are taking it back.