Created By: KZN02 on August 22, 2013 Last Edited By: KZN02 on November 6, 2013
Nuked

Hazard Removal

Neutralizing hazardous obstacles

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A move, ability, or item used to neutralize certain hazards characters cannot normally deal with. These often show up in Metroidvania games alongside (or overlapping with) Utility Weapon.

Contrast Broken Bridge (where the hazard goes away on its own). See also Bomb Disposal, Hazmat Suit, and Ability Required to Proceed.

Examples:

Literature
  • In the sf novel Phule's Company, a crack unit challenges a Ragtag Bunch of Misfits to an obstacle course contest. The elite unit does it the boot camp way by climbing barriers, crawling through culverts, swinging over trenches, etc. The misfits do it how an infantry company would actually do it in battle- using demolition charges to blast obstacles out of the way.

Video Games
  • Castlevania: Symphony of the Night has the Spike Breaker armor, which allows Alucard to destroy spikes (normally impassable obstacles or instant death, depending on where you land on them) just by walking over them.
  • Pokémon:
    • The move Rapid Spin removes entry hazards Spikes, Toxic Spikes, and Stealth Rock on the user's side.
    • The move Defog removes entry hazards on the opponent's side.
  • In several entries in the Metroid series you can get the Varia Suit, which protects you from damage in superheated and/or supercooled areas (as well as providing Samus's iconic look and red/orange colour scheme).
    • Metroid Prime 2 eschewed the normal suit sequence and instead gave Samus the Dark suit, which only slightly reduced the damage she took while in the dark world, and eventually the Light Suit, which made her entirely immune to the dark world as well as its water.
  • In The Legend of Zelda: Ocarina of Time the alternate tunics you can equip protect you from environmental hazards (fire and drowning).
  • Engineers in Valkyria Chronicles and Armored Techs in Valkyria Chronicles II are the only classes able to clear away mines.
  • In some of the Mega Man and Mega Man X games, some hazards will be blocking your way and, if you have the right weapon, you can break through them. This is usually essential in finding secret upgrades (i.e Light Capsules and Heart Tanks).
  • In Mega Man Battle Network 5, in many scenarios, the new area you're going to visit are often blocked by something that requires the Ally of the Day to break through (e.g Knightman/Magnetman in Oran scenario, where they blocked heavy turret gunshots that blocked the team's way to Oran Area 3). Later on near the end of the game, this occurs again in Regal's factory computers which have the similar things.
    • Ubiquitous in the sixth game, where the hazard you can found can be: a giant tornado, a nonstop burning flame, a giant tree etc. You need to jack in as one of your ally Navis to break through a specific barrier (e.g Tomahawkman can cut the giant tree). Often, they block things to either secret areas or rare pickups.
  • In the intro sequence of Half-Life, the player can observe a big four-legged forklift robot hauling barrels of toxic waste through a pool of sludge.
  • The Safe Passage spell in the Dragon Quest series, used to walk safely through poison swamps, electrified floors and the like. Not that it helps much, as they only deal 1 damage per step taken and by the time they're common enough to be a nuisance you're high enough to shrug it off.

Rolling Updates

Community Feedback Replies: 13
  • August 22, 2013
    Larkmarn
    • Castlevania Symphony Of The Night has the Spike Breaker armor, which allows Alucard to destroy spikes (normally impassable obstacles or instant death, depending on where you land on them) just by walking over them.
  • August 24, 2013
    Koveras
    • Several of these are used to gently railroad the player into a certain path in Zan Zarah The Hidden Portal: at the start of the game, most paths in the sandbox are blocked by giant bushes and boulders. Additionally, some areas are cut off by giant chasms and the underground lava caves are so hot, Amy burns to death soon after entering. As the game progresses, Amy finds the four elemental cards (Nature, Stone, Air, and Fire) that, combined with a fairy of the respective element, allow you to remove bushes and boulders, cross chasms by air, and traverse lava caves, respectively.
  • August 24, 2013
    Bisected8
    These often show up in Metroidvania games alongside (or overlapping with) Utility Weapon. Contrast Broken Bridge (where the hazard goes away on its own).

    • In several entries in the Metroid series you can get the Varia Suit, which protects you from damage in superheated and/or supercooled areas (as well as providing Samus's iconic look and red/orange colour scheme).
    • In The Legend Of Zelda Ocarina Of Time the alternate tunics you can equip protect you from environmental hazards (fire and drowning).
  • August 24, 2013
    MrRuano
    Metroid Prime 2 eschewed the normal suit sequence and instead gave Samus the Dark suit, which only slightly reduced the damage she took while in the dark world, and eventually the Light Suit, which made her entirely immune to the dark world as well as it's water.
  • August 24, 2013
    Alucard
    Engineers in Valkyria Chronicles and Armored Techs in Valkyria Chronicles II are the only classes able to clear away mines.
  • August 24, 2013
    KZN02
    I didn't account for examples that allow users to freely move through hazards rather than neutralize them, so should I change the title to reflect that?
  • August 25, 2013
    DAN004
    ^ That's more like "Hazard-Proof Suit" than this trope. :/

    BTW isn't this covered by Ability Required To Proceed? Or at least a subtrope.
  • August 25, 2013
    DAN004
    ^ That's more like "Hazard-Proof Suit" than this trope. :/

    BTW we already have Ability Required To Proceed. At least this one can be its subtrope.

    Examples, btw
    • In some of the Mega Man and Mega Man X games, some hazards will be blocking your way and, if you have the right weapon, you can break through them. This is usually essential in finding secret upgrades (i.e Light Capsules and Heart Tanks).
    • In Mega Man Battle Network 5, in many scenarios, the new area you're going to visit are often blocked by something that requires the Ally of the Day to break through (e.g Knightman/Magnetman in Oran scenario, where they blocked heavy turret gunshots that blocked the team's way to Oran Area 3). Later on near the end of the game, this occurs again in Regal's factory computers which have the similar things.
      • Ubiquitous in the sixth game, where the hazard you can found can be: a giant tornado, a nonstop burning flame, a giant tree etc. You need to jack in as one of your ally Navis to break through a specific barrier (e.g Tomahawkman can cut the giant tree). Often, they block things to either secret areas or rare pickups.
  • September 3, 2013
    Chernoskill
    • In the intro sequence of Half Life, the player can observe a big four-legged forklift robot hauling barrels of toxic waste through a pool of sludge.
  • September 7, 2013
    SpocktorWho
    You might want to include a laconic.
  • September 7, 2013
    Lumpenprole
    Not a game mechanic, if that's what this is about, but featured amusingly in the sf novel Phule's Company. A crack unit challenges a Ragtag Bunch Of Misfits to an obstacle course contest. The elite unit does it the boot camp way by climbing barriers, crawling through culverts, swinging over trenches, etc. The misfits do it how an infantry company would actually do it in battle- using demolition charges to blast obstacles out of the way.
  • September 14, 2013
    Chabal2
    • The Safe Passage spell in the Dragon Quest series, used to walk safely through poison swamps, electrified floors and the like. Not that it helps much, as they only deal 1 damage per step taken and by the time they're common enough to be a nuisance you're high enough to shrug it off.
    • Averted in Warhammer 40 K by the Imperial Guard general Kubrick Chenkov. Where most commanders would clear minefields by using specialized equipment, he simply orders his men to march in parade formation into the minefields so the tanks can safely pass.
  • November 5, 2013
    FGHIK
    I'm somewhat confused by this, I think it needs a more specific description.

Three days must pass before this YKTTW is Launchworthy or Discardable

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