Insane Japanese Gameshow
Its a game show from Japan where anything can happen.
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(permanent link) added: 2012-01-27 00:55:46 sponsor: Hisaishi edited by: Arivne (last reply: 2014-10-13 02:39:09)

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Tracey Jordan: The future is like a Japanese Game Show; you have no idea what's going on.

Japan. Wonderful little country that it is, it has given us anime, karaoke, and katanas to name just a fraction of the goodies of the Land of the Rising Sun. None, however, can really compare to an Insane Japanese Gameshow.

The trope has elements stemming back to the Heian period of history which began the Manzai tradition. The Manzai was comedy surrounding the tsukkomi and boke. This practice continued throughout the Edo and Meiji Periods. The practices of comedic routines ended during the periods of WWI and WWII, in which militarism was key. The end of the Showa Period and beginning of the Heisei Period ushered in the new wave of technologies that soon took advantage of a society starved for entertainment.

One of the best examples of this new entertainment is an Insane Japanese Gameshow (known as Variety Show in the native country), a Slapstick program that tests the mettle of contestants in a series of physical challenges that ultimately have no goal and almost no prize. In all, the show must have three properties to qualify for this trope:

  1. It must be made in Japan or be an import from Japan. Naturally, you would expect a Japanese game show to be made in Japan.
  2. It must be ridiculous. This is one of the main reasons that the Japanese have come to be seen as lovers of all things insane.
  3. It must carry some form of embarrassment for contestants. Be it being whacked in the balls, getting drenched in tar, having a banana shoved up their ass (after other people did the same thing to the same banana), or being pushed into a pool of water by a giant wall; the game provides a great deal of people laughing at your misfortune (note: all of the examples are Real Life).

The Insane Japanese Gameshow trope is often used in comedic media as a way to increase the humor of the situation. It allows the audience a chance to laugh at the misfortune of the participants or generally increase the absurdity of the current scene.

Subtrope of Game Show. Compare with Calvinball, Gag Series, and Widget Series. Contrast with Serious Business. However popular they become, Insane Japanese Gameshows should never be taken seriously.


Examples

Live-Action TV

Video Games
  • Saints Row: The Third
    • The game contained the side mission "Professor Genki's Super Ethical Reality Climax!" (or "S.E.R.C.") Players make their way through an obstacle course of lightning and fire while killing mascots and shooting targets. Make it to the end and you keep all the money that you earned during the run. Don't shoot the pandas as killing them is UNETHICAL!
    • The Genkibowl VII DLC has the entire city is under Genki's control and the stunts are turned Up to Eleven.

Western Animation

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