Created By: StevenT on January 8, 2013

Belated Hint

When the hint system tells you something you should already know.

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Trope
The player comes across a tough enemy that has to be defeated in a certain way. The game doesn't tell him how, so the player is left to figure it out on their own or look it up. It isn't until after the player defeats the enemy than an NPC tells him how to defeat it.

Can cross with Captain Obvious.


Examples:

  • In Robin Hood: Prince of Thieves on NES, Azeem tells you he dropped a key in the cell you were in, but in order to talk to him you would have had to found the key and escaped already.
Community Feedback Replies: 3
  • January 9, 2013
    arromdee
    Smith the Horse in the Ultima game series, was an extreme case of this--he gave you hints for the previous <i>game</i>.
  • January 9, 2013
    lakingsif
    Really annoyingly, on Legend Of Zelda Skyward Sword when you ask Fi for a hint she will often tell you exactly where you are and how to ask her for a hint. Even though you have a map and the underlying logic that she tells you how to ask for a hint because you asked for a hint.
  • January 9, 2013
    Astaroth
    • Dormin in Shadow Of The Colossus will provide you with a hint about how to defeat a colossus if he thinks you're taking too long. Sometimes they're useful... and sometimes he'll tell you to Attack Its Weak Point, which is only useful if you're fighting the first colossus for the first time. If you've reached the 15th and haven't figured out that each of them has an exploitable weakness, you're playing the game wrong.
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