Created By: DragonQuestZAugust 15, 2012 Last Edited By: DragonQuestZAugust 20, 2012
Troped

Auto Recharging Magic

Magic that restores itself over time.

Name Space:
Main
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Trope
This is when Mana, or a similar special power, recharges itself over time, whether it's magic points (or tech points, or psychic points, etc.) being restored or spell and special attack uses being restored.

The exact form can vary wildly. Sometimes the recharge can happen anywhere, sometimes it requires walking around, sometimes it requires standing still, sometimes it requires an item equipped, and sometimes the recharge only happens in certain spots.

This does not preclude magic also being restored by a healing area or item, but those tend to heal a greater amount than this trope, to make up for them not being as readily accessible.

A Sister Trope to Magic Restoing Item, Regenerating Health, Gradual Regeneration.

Compare Trauma Inn, Healing Spring, Healing Checkpoint.

Examples

  • Special attacks in Xenoblade automatically recharge after using, although the more powerful ones take longer to recharge.
  • In Brave Story New Traveller for the PSP, attacking enemies normally restores BP for spells and special attacks.
  • In Final Fantasy XII, walking around restores magic points. So it encourages running in circles in fights, even when it doesn't give any dodging bonuses.
  • In at least the first Persona, in at least the PSP remake, walking around restored magic points.
  • In Kingdom Hearts Birth By Sleep and Kingdom Hearts Coded, each spell would recharge itself after being cast.
  • In some Castlevania games, magic would restore over time. Some games would have an equippable item that sped up the restoration.
  • In Crystalis, equipping Deo's Pendant gradually restores MP when the player stands still.
  • The Mana Meter in some of the Elder Scrolls games gradually restores itself.
  • The ink bottles in Okami refill themselves gradually.
  • In Vagrant Story, magic and health restore a point every few seconds.
Community Feedback Replies: 27
  • August 16, 2012
    ccoa
    This and the sister trope for HP are pretty common in MMORP Gs by using the sit command. It's a way of extending the playtime (and thus, the money earned by the developer) by making the player wait to heal. Grand Fantasia and La Tale use it, and I think Ragnarok Online does, as well.

    It might even be common enough to be a distinct trope on its own.
  • August 16, 2012
    TwoGunAngel
    The primary magic-using classes in Diablo III, the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.
  • August 16, 2012
    DragonQuestZ
    ^^ Well you can certainly go ahead and make a ykttw for that feature. I don't play those games, so I unfortunately can't help with that.
  • August 16, 2012
    Koveras
    Compare Cool Down.

    Many modern RPGs actually use a hybrid form: you have both the (slowly) regenerating mana that limits how many spells can be cast in succession and the spell Cool Downs, which limits how often a spell can be cast.
  • August 16, 2012
    Rognik
    The Golden Sun series has "psynergy points" restored by walking around the world.
  • August 16, 2012
    Earnest
    Goes in the Power Source index.
  • August 16, 2012
    randomsurfer
    In the Myth Adventures series Magic is done using Ley Line energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
  • August 16, 2012
    DragonQuestZ
    ^^ That's just listed as a trope Magic And Powers is an index though.
  • August 16, 2012
    KZN02
    I thought I did something like this with Gradual Regeneration?
  • August 16, 2012
    DragonQuestZ
    ^ Well a lot of the examples do overlap, some are just spell recharging. So it's a close Sister Trope.
  • August 16, 2012
    Antigone3
    Pretty much standard in every tabletop RPG I've played.
  • August 16, 2012
    DragonQuestZ
    ^ You have to elaborate. How does each game do it?
  • August 16, 2012
    CobraPrime
    Happens that way in The Dresden Files. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the Background Magic Field.
  • August 17, 2012
    morenohijazo
    • Diablo 2 also regenerated mana.
    • In Evil Islands, since for some reason the magic meter is shared with the stamina, you can recharge magic by resting (simply standing still without atacking).
  • August 18, 2012
    Arivne
    I suggest expanding this trope to any system of slowly regaining power points, not just magic, to avoid Missing Supertrope Syndrome.

    Tabletop RPG
    • Dungeons And Dragons. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.
    • Call Of Cthulhu. Characters have a number of magic points equal to their POW score. Casting Cthulhu Mythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
  • August 18, 2012
    DragonQuestZ
    ^ It actually does cover those. Note a lot of examples listed cover various special attacks.
  • August 18, 2012
    Antigone3
    DragonQuestZ Dungeons and Dragons (at least up to 3.5, which is when I quit playing) gives you a finite number of spells of each level per day. Once you get a good night's sleep, and some study time if the DM is being picky, you can cast again. In Hero System, if you've bought the spell with Charges whatever method you designated to recover the charges lets you cast more spells, and "wait till the next day" is a very common method; otherwise you just wait for your END (or your END Reserve) recovers enough to power another casting. Arivne already covered Call Of Cthulhu. It's been too long since I looked at the Mage (World of Darkness) rulebook to give you an exact description, but IIRC a lot of the spellcasting involved spending Willpower points (which you can speed-recover by roleplaying, but normally recovers with elapsed time).
  • August 18, 2012
    DragonQuestZ
    "Once you get a good night's sleep"

    That counts as Trauma Inn, not this trope.
  • August 19, 2012
    Mauri
    Well it may not be a auto recharging per se but:
    • Breath of Fire 3: Equipping an item that reduces AP cost and using transfer on yourself actually heals your mp. Also it includes Rest and another learned skill (snooze) that heals both hp and mp at the cost of a chance of falling asleep.
  • August 19, 2012
    DragonQuestZ
    ^ If you have to use it, put it on this ykttw.
  • August 19, 2012
    Stratadrake
    How does Regenerating Mana sound for titles?
  • August 19, 2012
    Mauri
    Well here is the issue on the first case it gives 10 mana (AP) to another or the same player but with the item set up it regenerates mp. The others just regenerate HP and MP. And given they are learned skills or spells... It fits more as recharging here than item.
  • August 19, 2012
    DragonQuestZ
    ^ Does it do it without any sort of activation? Then it fits. But if it also has an activation effect, then it fits the other one as well. Examples can fit multiple tropes. You don't need to choose just one based on what you think fits better.
  • August 19, 2012
    morenohijazo
    ^^^ Like it.
  • August 19, 2012
    FlintlockWolfman
    In Realm Of The Mad God MP slowly refills over time. The wisdom stat increases the rate of recovery.
  • August 19, 2012
    DragonQuestZ
    "How does Regenerating Mana sound for titles?"

    Could work. If enough agree, we can make it the name.
  • August 20, 2012
    Mauri
    Sometimes examples are found by chance:
    • Trickster Online: Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).

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