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1* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Unreal}} Shares a page with the rest of the franchise]].
2* AnticlimaxBoss: The final battle in [=DM-HyperBlast2=] becomes really easy, unlike in [[VideoGame/UnrealTournament the first installment]], since the player can get frags by pushing his/her enemies to the void. Plus, the match has a [[TimedMission time limit]] of 20 minutes to win, and it's possible to win via timeout.
3* BrokenBase: The new movement system, which allowed for {{double jump}}s, {{wall jump}}s, dodge-jumps and combinations. Some felt these changes were welcomed additions, as they helped players travel maps faster. Others felt they added an unnecessary complexity to the game. Content creators especially complained because this obligated them to scale-up their maps. Epic eventually took the hint and removed dodge-jump for ''VideoGame/UnrealTournamentIII'' and the DoubleJump for ''VideoGame/UnrealTournament4''.
4* BreatherLevel:
5** In the ladders you get to pick which level you may want to play, at the cost of some in-game currency (and you can grind even more money by playing Head-to-head matches). Having enough money gives the player the benefit of bypassing difficult matches by picking easier ones.
6** The first rung of the Team Deathmatch qualification ladder (a 2-on-2 match) is this after [[EarlyGameHell the ridiculously hard Desolation and Irondust levels]].
7* ComplacentGamingSyndrome: A quick look at the [[http://web.archive.org/web/20180724054912/http://ut2004stats.epicgames.com/index.php?stats=maps last known snapshot of the UT2004 Stats page before its closure -dating nearly the end of 2018-]] and the [[https://www.youtube.com/user/UT2004Community/videos UT2004Community Youtube channel]] (dedicated to footage from high-level tournament matches) during its last days reveal that you'll have a huge probability of finding a Deathmatch, Duel, Clan Arena or Team Deathmatch match taking place in DM-Rankin, DM-DE-Ironic, DM-1on1-Roughinery, DM-[=Deck17=], DM-DE-[=GrendelKeep=] and some third-party remakes (including the "Fixed Editions" and "FPS editions" of these already mentioned maps). Outside of those modes the most popular modes are CaptureTheFlag and Onslaught, with [=CTF-FaceClassic=] and ONS-Torlan at the helm.
8* DemonicSpiders:
9** The different Skaarj Warrior variations in Invasion mode. Their blasts have a huge knockdown and can send you flying at considerable distances, which becomes a problem in open maps with cliffs (such as [=DM-HyperBlast2=], [=DM-IceTomb=], DM-Inferno, [=DM-Morpheus3=], [=DM-Phobos2=], DM-Plunge and DM-Sulphur) or maps with death pit hazards (such as [=DM-Deck17=], DM-Gael, [=DM-Junkyard=] and DM-Insidious). And should they get in close distance to you, they retain their leaping strike and claw spin attacks from ''VideoGame/UnrealI''.
10** The Warlords and their homing missiles, also from Invasion mode. These missiles can track you anywhere (think [[VideoGame/QuakeI the Vores]] and their homing sphere, thankfully the Warlords' missile have an awful turning speed) and you'll be busy fighting many other monsters from Wave 11 onwards to notice them.
11* EnsembleDarkhorse:
12** The Gen Mo'Kai. The race is just next to the Skaarj in terms of non-human characters' popularity.
13** The [[OrgasmicCombat sexy female announcer]] is pretty popular for Youtube videos. Outside of it, on the other hand...
14* FanficFuel: Continues ''VideoGame/UnrealTournament''[='=]s tradition of having descriptions everywhere, yet leaving enough room for imagining how several stories took place.
15* GameBreaker:
16** Manta Running glitch in Vehicle CTF mode. It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in its wings. Thanks to this, it's possible to do faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
17** In Single-player mode, you can use the ''[[DownloadableContent ECE]]'' characters as initial members for your team. They have quite high stats compared to the rest of the initial choices, with only the low amount of available money to you acting as a barrier from getting them all. If you made sure to grind enough money to get them all, however, the Team Qualification Round and the early levels of the rest of the ladders become a breeze... provided [[DefeatMeansFriendship you best all of them in a six-way battle priorhand]]. In fact, it's not uncommon for them to survive all the way to the final team battle.
18* GameplayDerailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay.
19* GoodBadBugs: A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
20* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two real-life years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
21* HilariousInHindsight:
22** One of the post-game announcements is "[[ShoutOut Flawless]] [[Franchise/MortalKombat Victory]]", heard if [[FlawlessVictory a team wins without allowing the opposing team to score any points]] or if the winner of a Deathmatch manages to stay unfragged throughout the entire match. Later installments of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by Creator/MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
23** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFools joke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal Tournament]].
24** Another hindsight entry involving an Assault map: AS-Glacier, which involves an Axon strike team raiding an Izanagi base which is also guarded by Malcolm's team "Thunder Crash". [[VideoGame/UnrealTournamentIII Several real-life years later]], [[spoiler:Izanagi forces led by Malcolm got the chance of giving Axon a lesson]].
25* OvershadowedByAwesome: In a case of HistoryRepeats, the game was released in, well, 2004. The same year of that year's biggest "Game of the Year" and regular contender for #1 PC Game of all time and #1 PC Game of the TurnOfTheMillennium: ''VideoGame/HalfLife2''.
26* TakeThatScrappy: Mr. Crow, TheScrappy of ''2003'', loses the leadership of the Nightmare Black Legion to newcomer Abaddon. Then, when you finish the Single-Player as him, you unlock the TC-1200 for the Vehicle Arena mutator. For the record, the TC-1200 is [[JokeItem a motorized toilet with low speed and no defenses]].
27* ThatOneLevel: [[ThatOneLevel/{{Unreal}} Shares a page with the rest of the franchise]].

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