History YMMV / UnrealTournament2004

3rd Dec '16 6:14:03 AM AM_NK
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** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal Tournament]].

to:

** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke AprilFools joke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal Tournament]].



* TheScrappy: Mr. Crow, an outlandish, washed-up MosterClown who became the face of everything which was wrong with these games.

to:

* TheScrappy: Mr. Crow, an outlandish, washed-up MosterClown MonsterClown who became the face of everything which was wrong with these games.
3rd Dec '16 6:12:55 AM AM_NK
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* GameplayDerailment:
** Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.
** Also, in the first UT, the Translocator had no limits. This changed here with the charges.
* GoodBadBugs:
** A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].

to:

* GameplayDerailment:
**
GameplayDerailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of ''2004''.
** Also, in the first UT, the Translocator had no limits. This changed here with the charges.
* GoodBadBugs:
**
GoodBadBugs: A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.
* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two real-life years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].



** One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced a free reboot of Unreal Tournament.

to:

** One of the post-game announcements is "[[FlawlessVictory "[[ShoutOut Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", [[Franchise/MortalKombat Victory]]", heard if [[FlawlessVictory a team wins without allowing the opposing team to score any points. Gets funny when you know that points]] or if the later games winner of a Deathmatch manages to stay unfragged throughout the entire match. Later installments of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced [[VideoGame/UnrealTournament4 a free reboot of Unreal Tournament.Tournament]].



* TheScrappy: Mr. Crow.

to:

* TheScrappy: Mr. Crow.Crow, an outlandish, washed-up MosterClown who became the face of everything which was wrong with these games.



** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is very intrincate, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.

to:

** The fourth level of the single player, [=DM-1on1-Desolation=] is played with 5 bots. The level is very tight and intrincate, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the [=BioRifle=]) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an [[QuadDamage UDamage]], which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.


Added DiffLines:

** In the first UT, the Translocator had no limits. The charges introduced in ''2003'' brought a lot of heat.


Added DiffLines:

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7th Feb '16 2:09:02 PM AM_NK
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Added DiffLines:

* FanficFuel: Continues ''VideoGame/UnrealTournament''[='=]s tradition of having descriptions everywhere, yet leaving enough room for imagining how several stories took place.
2nd Apr '15 12:43:54 PM AM_NK
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* HilariousInHindsight: One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.

to:

* HilariousInHindsight: HilariousInHindsight:
**
One of the post-game announcements is "[[FlawlessVictory Flawless]] [[ShoutOut Vict]][[Franchise/MortalKombat ory]]", heard if a team wins without allowing the opposing team to score any points. Gets funny when you know that the later games of the franchise, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and ''VideoGame/UnrealTournamentIII'' were published by MidwayGames, the house (until Netherrealm Studios took over) behind the ''Mortal Kombat'' franchise.franchise.
** A meta example: the Unreal fansite [=BeyondUnreal=] did an AprilFoolsJoke in 2004 announcing a lite version of [=UT2004=] titled [=UT2004 LE=] for free. Ten years later, Creator/EpicGames announced a free reboot of Unreal Tournament.
29th Nov '14 4:00:35 PM MauiWowie
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* NotTheIntendedUse: Mappers used the features of the Assault gametype in order to create [[InNameOnly "race"/"trial" maps]]. Needless to say, as these maps were grouped under the Assault tab, players wanting to play regular Assault first had to dive among the many race/trial maps, defeating also the purpose of the server browser.
28th Nov '14 12:03:07 PM AM_NK
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%% Don't add Narm here. It's DarthWiki.

to:

%% Don't add Narm here. It's DarthWiki.* NotTheIntendedUse: Mappers used the features of the Assault gametype in order to create [[InNameOnly "race"/"trial" maps]]. Needless to say, as these maps were grouped under the Assault tab, players wanting to play regular Assault first had to dive among the many race/trial maps, defeating also the purpose of the server browser.
1st Nov '14 8:10:04 AM AM_NK
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* GameBreaker: The Manta in Vehicle CTF mode. Since it allows carrying of players/bots in it's wings, it's possible to do many faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.

to:

* GameBreaker: The Manta Running glitch in Vehicle CTF mode. Since it allows carrying It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in it's wings, its wings. Thanks to this, it's possible to do many faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.



** Manta Running in Vehicle CTF and Onslaught, which borders on GameBreaker levels. Basically, you let people to get into the Manta's wings.
22nd Oct '14 6:09:47 PM AM_NK
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* GoodBadBugs: A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.

to:

* GoodBadBugs: GoodBadBugs:
**
A bug while playing with the "Weapon Stay" option disabled allows to keep a ChargedAttack ([=BioRifle=]'s and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the ChargedAttack.ChargedAttack.
** Manta Running in Vehicle CTF and Onslaught, which borders on GameBreaker levels. Basically, you let people to get into the Manta's wings.
14th Dec '12 3:49:24 AM AM_NK
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* HarsherInHindsight: In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].



** In the [[AscendedFanon canonized]] map AS-[=BP2=]-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward [[VideoGame/UnrealTournamentIII two years later]], and [[spoiler:an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory]].
14th Dec '12 3:48:30 AM AM_NK
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Added DiffLines:

* GameBreaker: The Manta in Vehicle CTF mode. Since it allows carrying of players/bots in it's wings, it's possible to do many faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
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