YMMV / Unreal Tournament 2004

See also:
  • Anticlimax Boss: The final battle in DM-HyperBlast2 becomes really easy, unlike in the first installment, since the player can get frags by pushing his/her enemies to the void. Plus, the match has a time limit of 20 minutes to win, and it's possible to win via timeout.
  • Ensemble Darkhorse:
  • Fanfic Fuel: Continues Unreal Tournament's tradition of having descriptions everywhere, yet leaving enough room for imagining how several stories took place.
  • Game-Breaker: Manta Running glitch in Vehicle CTF mode. It makes use of a non-intended "feature" in the namesake one-person vehicle to carry several players/bots in its wings. Thanks to this, it's possible to do faster flag captures. Made even worse when coupling this with the wing raiders being able to use the Link Gun to heal the vehicle.
  • Gameplay Derailment: Despite appearing only in a few stock modes, (Onslaught, Vehicle CTF and Assault) vehicles are highly disliked for derailing the fast gameplay of 2004.
  • Good Bad Bugs: A bug while playing with the "Weapon Stay" option disabled allows to keep a Charged Attack (BioRifle's and Rocket Launcher's alt. fires, Shield Gun's primary fire) while picking up another weapon instantly. Your actual weapon changes to the picked one, and when you switch back, you fire the Charged Attack.
  • Harsher in Hindsight: In the canonized map AS-BP2-Jumpship, you'll lead an Izanagi team who hijacks a Liandri jumpship in order to enter any space they want without a jumpgate. The Bonus Pack 2 was released in 2005. Fast-forward two real-life years later, and an Izanagi team, the Ronin, hijacks a spaceship and uses a jump portal to enter Necris territory.
  • Hilarious in Hindsight:
  • Memetic Mutation: Two weeks. Later lampshaded by Epic.
  • Porting Disaster: Championship is a cut-down version of 2003, lacking many of it's maps. It didn't work out very well.
  • The Scrappy: Mr. Crow, an outlandish, washed-up Monster Clown who became the face of everything which was wrong with these games.
  • That One Level:
    • Due to your teammates being incredibly stupid and the fact you can't be everywhere at once, any CTF level in single player quickly becomes an irritating hassle.
    • The fourth level of the single player, DM-1on1-Desolation is played with 5 bots. The level is very tight and intrincate, with lots of things in your way such as pillars, narrow passages (which makes them as frag bait when someone shoots with splash damage weapons like the Flak Cannon, the Rocket Launcher or the BioRifle) extremely few options to trickjump, as the name implies it's really small, and the only way to get some armor is by using the Booster adrenaline combo with enough health. There's also an UDamage, which the bots will steal if you don't know how to time it well. Oh, and if that wasn't enough, the bots have a tendency of annoying you unless you react quickly.
  • They Changed It, Now It Sucks: The general reaction towards 2003. 2004 fixed it. This was mocked on their old website for UT2004, noting that "many fans of the Tournament complain at these changes".
    • In the first UT, the Translocator had no limits. The charges introduced in 2003 brought a lot of heat.
  • Vindicated by History: Unreal Tournament 2003. In it's release moment, it was heavily bashed for having plastic graphics and for "not being Unreal Tournament enough". But nowadays, a lot of people are looking at 2003 with better eyes. Sadly, there're no master servers for the game. (All of these went to 2004)