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1* AdaptationDisplacement: The games have essentially eclipsed the comic books; many would express surprise when told which came first.
2* AntiClimaxBoss:
3** The mighty Tobias Bruckner in "Evolution", who could actually be killed from outside his reaction range, resulting in a final boss that consisted of shooting at a stationary man sitting on a dinosaur. Heck, if you wanted to be really anti-climatic, just get a tree to fall on Bruckner for a one-hit kill. Yeah, a final boss being killed in one hit. Averted if you chose to avoid exploiting either trick, in which case you are going to be in for a hard fight.
4** The Campaigner in the first game can also count. He ''is'' actually pretty challenging, especially if you weren't able to assemble the Chronoscepter, but does come across as a little mundane for a final boss, especially considering you fight him right after you face the much more memorable Thunder. Strangely enough the trope applies much more in the UpdatedRerelease, where the Chronoscepter does far more damage to him, meaning you can defeat him in ''less than a minute'' if all three shots connect (in the original versions you'd still have about a third to a half of his health to go, still quite a challenge considering most of the other high-level weapons don't work on him).
5** Kane, the BigBad of the 2008 game, is fought entirely through a series of [[PressXToNotDie Quick-Time Events]].
6** The Sisters Of Despair from the second game. They appear in the second level and have to be killed as one of the mission objectives, implying they are at least akin to minibosses in terms of difficulty. Instead, they are barely any harder than the average {{Mook}} in the level, as one direct hit with an explosive shell will usually kill one.
7* [[AwesomeBosses/VideoGames Awesome Bosses]]:
8** [[NinjaPirateZombieRobot Thunder]]. He's a massive [[UsfulNotes/TyrannosaurusRex T-rex]] that takes so much damage before going down that players are recommended to conserve ammo for the fusion cannon, but his attacks are tough enough to avoid that he really tests your skills with strafing and dodging. And there's the sheer concept of the fight that makes it cool.
9** The Longhunter in the first game. Despite being a normal human, he's one of the most fast-paced and exciting bosses in the series. First, he sends a pair of Hummers after you and you must take them out without being shot or run over, before facing the Longhunter himself. Once you kill him, your reward is his gun, the Pulse Rifle, which is one of the best weapons in the game (and this is the ''only'' way to attain it until the FinalBoss in the original versions; the 2015 version adds several more Pulse Rifles to the game after that fight). It [[BoringButPractical isn't the flashiest]], but it has strong ammo, a fast and steady fire rate, and plasma charges are easy to find.
10* SugarWiki/AwesomeMusic: All the games have good music, [[AwesomeMusic/VideoGames but]] ''[[AwesomeMusic/VideoGames Seeds of Evil]]'' [[AwesomeMusic/VideoGames takes the cake]].
11** [[https://youtu.be/63gtLiteODQ Hive of the Mantids]] from ''Turok 2'', has some of the best atmospheric and intense build up in a song.
12** [[https://youtu.be/VdjnLVlBy2w Port of Adia]] and [[https://youtu.be/7rgdxJhWz0U River of Souls]] are great as well.
13** The soundtrack to first game, done ''entirely on synthesizers'' manages to stay Uber-Badass and still be classic-video game style at the same time. The best is probably the track for the [[https://www.youtube.com/watch?v=g9W6ejREoWY Campaigner's fortress]], which is suitably mechanical and intimidating.
14** And while everybody and their sixth cousin five times removed seemed to think ''Turok: Evolution'' one of the worst pieces of crap ever conceived, The Music was absolutely E-P-I-C (especially the Track, ''Lost Temple'').
15** Listen to [[https://www.youtube.com/watch?v=fNe24yzNyGg Mountain Forest]] for the Game Boy port of ''Turok 1''. The Game Boy port really combined exploration and 8-bit melody goodness.
16** The 2008 reboot had its share of extremely moody music, with the [[https://www.youtube.com/watch?v=jMP6EUqtb9s&list=PL411E9CDF17F39867 main theme]], and then the music played during the [[https://www.youtube.com/watch?v=Qm8EKHPFU4U&list=PL411E9CDF17F39867 battles with Mama Scarface]].
17** [[https://www.youtube.com/watch?v=KRfAy8ArQcc&t=34s Field 2]] from the Game Boy Color port of ''Turok 3'' is very catchy and atmospheric, especially for 8-bit standards.
18* [[Awesome/VideoGameLevels Awesome Video Game Level]]: The Campaigner's Fortress from the first game. Not only does it have great music and a suitable epic atmosphere, it's the only level in the game where you don't have to find keys, and the chronoscepter piece is right before the final boss, meaning you don't have to search for it either. It is also considered to be the most challenging in a good way, as well as the longest level in the game.
19* BreatherLevel: The Death Marshes in Turok 2. Despite their scary name, they are considerably easier than the first two levels, and vastly easier than the [[ThatOneLevel Lair Of The Blind Ones]]. The level is fairly short and the objectives are a lot easier to find than in most levels. It's also the only level talisman which allows you to find the Primagen key is located in the same level, meaning you don't have to make a second trip to retrieve it like with most of them. This is also the first level to retrieve the Shredder, meaning that headshots are common and will defeat the enemies quickly.
20* CompleteMonster:
21** ''Evolution'':
22*** [[EvilOverlord Lord Tyrannus]], tyrannical ''[[TerrifyingTyrannosaur Tyrannosaurus]]'' and tyrant of the Lost Land, seeks to initiate a full purge to all who would resist his bloody rule. Tyrannus has the Slegs wreak wide swaths of slaughter throughout the Lost Land, appointing the bloodthirsty Tobias Bruckner to his cause to cause even further destruction. Tyrannus's ultimate goal is to topple the city of Galyanna, even unveiling a super weapon called TheJuggernaut to utterly destroy it and its populace, seeking nothing less than to cull millions afterwards to assure his grip on the Lost Land.
23*** The "Red Snake", [[SociopathicSoldier Captain Tobias Bruckner]], ArchEnemy of [[PlayerCharacter Tal'set]], is a murderous, [[PoliticallyIncorrectVillain racist]] Confederate military officer who massacres Tal'set's entire tribe at the beginning of the game, plunged into the Lost Lands after with his arm cut off. Tyrannus refashions Bruckner into a cyborg to give Bruckner the chance to slake his thirst for revenge against Tal'set, leading to the village that takes Tal'set in kidnapped by his forces and set for execution. Bruckner continues to spearhead further bloodshed and tries in earnest to destroy Galyanna, trying to slay Tal'set one last time astride a ''Tyrannosaurus''.
24** ''Turok'' (2008 ContinuityReboot): [[BigBad Roland Kane]] is the leader of Wolf Pack, as well as the EvilMentor of [[PlayerCharacter Joseph Turok]] in the backstory. Kane's brutal training fashioned his recruits into hardened killers with no hesitations about murdering innocents, proven when Kane accidentally massacres numerous innocents in Columbia--to his complete apathy, vowing to find his target if he has to kill every peasant in the country and blowing out the brains of a [[WouldHurtAChild young girl]] Turok accidentally injures. In the present, Kane has sold out his services to the Mendel-Gruman Corporation, turning the toxins produced by the terraformed planet's wildlife into a lethal airborne bioweapon he tests on a facility full of his own men. {{Greed}} manifest, Kane intends to sell the toxin as a weapon, all for a quick buck.
25* ContestedSequel:
26** ''Turok 3: Shadow of Oblivion'' will forever go down as a divisive game. On one hand, the story was bigger than ever, and two playable characters gave you more options as well as a variety of locales spicing it up between a TwentyMinutesIntoTheFuture "present day" and the Lost Lands. On the other hand, [[SuddenSequelDeathSyndrome Joshua dies in the first cutscene,]] the voice acting was passable at best, the level design quality was all over the place, and the game tried a bit too hard to FollowTheLeader (especially given that ''VideoGame/HalfLife'' just released the year prior and ''Videogame/PerfectDark'' just released mere three months prior), which for some fans caused it to lose the Turok flavor. The release of the Nightdive remaster in 2023 only further emphasized the game's divisiveness.
27** ''Turok: Rage Wars'' also was met with this criticism prior to the third game. Many fans expected more Turok but weren't expecting a multiplayer arena shooter more in the vein of ''VideoGame/QuakeIIIArena'' or ''VideoGame/UnrealTournament''. The result is that those who loved the series for its multiplayer were satisfied by having a content-packed game focused entirely around it, but those looking for a more dedicated single-player outing were left craving something bigger. Considering how contested ''Turok 3'' was above, suffice to say that didn't end well for the latter group.
28* CrazyIsCool:
29** Germany's censorship resulted in all the humans being replaced with robots, including the player character. This is the result.
30** The Cerebral Bore is a weapon so excessively over the top and edgy that it loops back around to being awesome. The gist of it is that it fires a homing missile that bores into an enemies head and ''detonates'', which is just as ridiculous as it sounds.
31* DemonicSpiders:
32** The first game's Sergeants. They have high health and can deal serious damage in the early part of the game. The Final Confrontation upgrades them as the Cyber Sergeants, which not only do they have slightly more health, but their firepower damage is more and shoots them more rapidly than the previous. What makes it even worse is that they show up in large numbers in the final level and rarely drop ammo unlike the original Sergeants
33** The first game's High Priests. They have higher health than the Sergeants above, but can dish out a lot of damage if you haven't learned how to dodge and strafe. The Lost Lands upgraded the Priests with Demon Lords, who has more health.
34** Played straight however with the bulk of The Primagen's army: the "Endtrail" Dinosoids. Fast, can take cover, have high health for early game, do devastating melee damage, can throw grenades, and can really suppress you with their energy weapon attacks, which can very from a burst of 3 shots, to a hail of almost a dozen. And they have the tendency to ambush you when you enter a room, or from rooftops. And they're the very first enemy you meet, and easily one of the most prolific in the game. They are practically the game's way of teaching you to value headshots, as while they'll take a real beating everywhere else, the humble pistol can kill them in a single shot if you aim for the head, someone lessening their DemonicSpider status. But, with their erratic movements, and even outright dodging, this can be tough to pull off. This meant they were true Demonic Spiders in the original N64 games, as this was effectively impossible to do thanks to it's controls being unable to keep up with their erratic movements and dodging. And while mitigated in the Remastered PC port with more accurate controls, god help you if you're not quick and accurate enough to consistently headshot them, or they'll be a thorn in your side for the rest of the game.
35** The Leapers from the first game are much more annoying and dangerous when they return in the second.
36** ''Literally'' in ''Seeds of Evil''[='=]s Lair of the Blind Ones.
37** The Primagen's elite troopers avert this: They can take a ton of abuse and their rockets and blasters can cut you down in seconds; unarguably, they're the strongest enemies in the game. Be thankful you don't encounter them until the final level.
38** Any enemy that attacks close up with melee can be this, as they can be hard to hit with guns and your melee weapons in 2 are fairly slow, and besides the compies most of these enemies will take multiple hits. The small cricket and tick like enemies in the Hive of the Mantids take the cake, as they are fast, come in large swarms throughout the level, and can still tank a lot of bullets.
39* EnsembleDarkhorse: Weapon example, the Cerebral Bore. While not considered the most useful weapon in the game (while it's OneHitKO, it only works on living enemies with heads and doesn't affect bosses), it's easily the most famous weapon from either game due to the sheer gore factor from it drilling into an enemy's head and then exploding.
40** Thunder, being a [[NinjaPirateZombieRobot cyborg Tyrannosaurus Rex]] and providing a fun but challenging boss fight.
41* EvenBetterSequel: ''Seeds of Evil'' was near-universally rated as being one of these when it first came out. Nowadays there tends to be a 50-50 split as to whether the first or second game is the best.
42* GameBreakingBug: Notoriously, ''Rage Wars'' released with a bug that crashed the game after a certain point in co-op play. Acclaim offered the option to call them, directly ship your original black cartridge to them and get a more standard grey cartridge back that had the glitch fixed - but given the far more limited distribution of these fixed carts since obviously not everyone sent theirs back in, [[{{Irony}} they're far more rarer than the distinguished black carts themselves.]]
43* GiantSpaceFleaFromNowhere: The boss in the "Lair of the Blind Ones". Seriously, what the hell is that thing? Adon never mentioned it in the briefing, and it's never brought up after the level.
44* GoddamnedBats:
45** The designers apparently felt that ''nearly every cave'' in the first game needed to have ''Leapers'': Demonic monkeys that do virtually no damage but just kept making a horrible screeching sound. And if there aren't Leapers in a cave, there will be beetles, which are so small that killing them with anything other than the knife is just wasting ammo.
46** Meanwhile, certain outdoor areas have the dragonflies, more tiny and agile targets that are damn near impossible to hit or shake off if they latch on to you. For an added treat, they almost ''always'' respawn shortly after death.
47** The Leapers return in the River of Souls and Lair of the Blind Ones in ''2'', but now they are crossed with DemonicSpiders. You should already have the War Blade by the time you meet them.
48* GoodBadBugs:
49** For some reason, in the first game you move a lot faster when strafing than running straight. This makes [[ViolationOfCommonSense running diagonally a good idea]], particularly when trying to make a difficult jump.
50** More a quirk of the game than a bug, but while the first game has no crosshair, if you activate the automap the top of the "you are here" marker is exactly where the weapon your wielding shoots, meaning you can use it as a makeshift crosshair.
51** In Turok 2 the zombie's only ranged attack is throwing blood at you. Since you [[AdjustableCensorship could turn off the gore,]] doing so would make it so the zombies don't throw anything but just stand there making their throwing animation unless you get into melee range. The Steam remaster fixed this by having them throw BallisticBone instead (which shows up even with the gore off.)
52* ItsShortSoItSucks: The significantly improved technical performance of the ''Turok 3: Shadow of Oblivion ''remaster caused a lot of new players to realize just how short the original game's campaign was when not hindered by things like terrible technical performance and a lives system, with it clocking in at around 5 to 6 hours for first-time playthroughs and as low as 3 to 4 for those experienced enough, even with the cut areas added back into the remaster, which makes ''3'' the shortest game in the original trilogy. It doesn't help that the remaster also lacks the original's multiplayer mode that was supposed to make up for the campaign's short length.
53* MoralEventHorizon:
54** Tyrannus crossed it when he attempted to destroy Galyanna and kill millions simply to purge all who would object to his rule in the Lost Land.
55** Bruckner crossed it when he murders Tal'Set's tribe at the beginning of the game for no reason other then racism.
56** Kane crossed it when he declares he will kill every peasant in Colombia if he has to in order to find his targets and murdering an innocent woman that Turok accidentally injured and refused to kill to show how little he cares about innocent life.
57* SugarWiki/MostWonderfulSound: Say it with us, everyone: '''[[https://www.youtube.com/watch?v=Drc7gQPwows "I!!! AM TUROK!!!"]]'''
58** Also, the rocket launcher loading/reloading sound in ''Evolution'' is goddamn beautiful.
59** The "slosh" sound from ''Seeds of Evil'', usually signifying that you've either shot off a limb or, better yet, [[YourHeadASplode blown an enemy's head into smithereens]]. The sound of [[HighPressureBlood its blood gushing out]] only makes the sound more sadistically pleasant.
60** Taking off limbs in ''Evolution'' with sound effects that make you feel like your weapons are powerful never cease to be music to the ears.
61* {{Narm}}:
62** The Flesh mother of all creatures. There's just something about the derpy way it flails its malformed limbs, and how it swings around on its tentacles... or how it eventually facepalms. [[BloodyHilarious With the bloody nubs that were its arms.]]
63** So you've beaten ''Turok 3: Shadow of Oblivion'', and [[spoiler:had to MercyKill Joshua's possessed body to free him from the grasp of Oblivion.]] What follows is [[spoiler: the pair of new Turoks pulling out big magic stone totems to blow up the football-sized Oblivion worm who just ''sits there'' and watches them do this, and the dying Joshua's words are to explain that "the child of light" he foresaw was Danielle's - he casually states that she's pregnant not with drama, but with the tone of a bored doctor who just got the results. Then he passes away and cut to [[SoundtrackDissonance elevator music]] as the credits start up. Averted in the remaster, where the elevator music glitches up and makes way for a more fitting and epic music for the credits.]]
64* NightmareFuel: ''Seeds of Evil'' and ''Shadow of Oblivion'' have their moments.
65** Specifically, Oblivion's speech when you first enter one of the Fake Portals:
66 -->'''Oblivion:''' SEE THIS, HUMAN! Powers beyond the comprehension of flesh... have been set in motion. The Primagen must not be stopped. The Totems must fall. The balance must falter. Chaos must commence. We are the darkness. We are the unseen. WE ARE OBLIVION! That which has been set in motion... cannot be stopped. Your deeds... your life... YOUR VERY EXISTENCE falls under the great [[{{Foreshadowing}} shadow of Oblivion]]! Your failure is inevitable...
67*** The hoarse-throated English version of this speech may be frightening in and of itself, but [[https://youtu.be/qluMmb8XeS4?t=4m13s the electronically-distorted Japanese dub]] is also as scary as hell.
68* NightmareRetardant: Oblivion sounds genuinely creepy in both English and Japanese. However, [[https://youtu.be/f9SMW1ayXW8?t=16m43s the German dubbing]] manages to make Oblivion sound more like WesternAnimation/DaffyDuck than a nightmarish abomination.
69* ObviousBeta: ''Modern Vintage Gamer'' [[https://www.youtube.com/watch?v=T2Mk-d6QLio made a video]] about his efforts to dump and preserve an "80% complete" development cart of ''Turok 3''. Aside from the 4-letter header code issued by Nintendo, it turned out to be identical to the finished game.
70* OnceOriginalNowCommon: The Endtrails in ''Seeds Of Evil'' had an extremely advanced AI for an FPS enemy when the game came out, but stuff like that is fairly common place in most FPS games.
71* PolishedPort:
72** The UpdatedRerelease of ''Dinosaur Hunter'' by Night Dive Studios has been praised for its enhanced graphics (particularly the draw distance) and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]]$20 USD. Roughly ''twice'' that of typical rereleases.[[/note]]
73** And now the UpdatedRerelease of ''Seeds of Evil'' has followed in its wake, with even more customization options for graphics and performance, trimming done to the game's more obnoxious maze areas, a choice between the N64 or PC soundtracks, and the original game's multiplayer with both online functionality and the good old splitscreen local play. Most generally agree that this game is more worthy of the asking price than the first. [[note]]It helps that the game is almost twice as long due to the sheer size of the levels.[[/note]]
74* PortingDisaster:
75** Part of why ''Evolution'' has such a bad reputation is the awful Platform/PlayStation2 port, which has significantly degraded graphics and framerate issues. The Platform/{{Xbox}} and [[Platform/NintendoGameCube GameCube]] versions have pretty respectable graphics for those systems, but with the [=PS2=] being a far more popular system than those two, that ended up being the version that most people were familiar with.
76** The original PC ports of ''Turok 1'' and ''Turok 2'' are mild examples. While both featured CD-quality music and the first game had optional high-quality sound effects, both forced players to rebind controls through a clumsy launcher interface that was considered archaic even at the time, lacked most any graphical options, locked the frame rate to 30 frames-per-second, and used the same extremely low field-of-view settings as the console versions. While fan-made fixes for some of these issues exist, these ports were a big reason why the UpdatedRerelease of both games by Night Dive were warmly received.
77* RatedMForMoney: No arguing, this is definitely a series that attracted people with the silly amounts of gore, hell the 2nd game's melee weapons allowed you to cut some of the enemies' heads off.
78* ScrappyMechanic:
79** To some, the limited ammo supplies in the earlier games, particularly ''Turok 2''. Whereas the first game had bonus areas for health and ammo supplies along with a backpack that extended your ammo capacity, Turok 2 caps almost all your weapon ammunition at fairly low amounts and enemies don't drop pickups. While this promotes using more than just the strongest weapons ceaselessly combined with avoiding wastes of ammo, even some of the weaker weapons can run out fast, such as the Mag 60's burst fire eating up the Pistol ammunition like crazy. Mix this with enemies durable against non-explosive weapons and, unless you score a [[BoomHeadshot headshot]], you're in a recipe for trouble.
80** In ''Turok: Evolution'' the game repeatedly switches around which weapons you have available for use in each level. The first time this happens is in a StealthBasedMission, where it at least makes sense to limit the player to silent weapons. After that, the game shows little rhyme or reason for which weapons it makes available.
81* ScrappyWeapon: The tranquilizer gun in ''Seeds of Evil''. Not only are half the enemies in the game [[NoSell immune to it]], even when it works it does no damage and just knocks them out briefly (any damage will wake them up, meaning you'll have to kill them in one hit to be worth it). However, the cherry on top for this pathetic excuse for a weapon is that, in the original version of the game, ''ammo pickups for it wouldn't spawn'', which means that your only ways to get more are by visiting Adon or finding another tranquilizer gun. Thankfully, this was fixed in later releases. The Charge Dart Rifle, a futuristic taser, fares better in comparison (fewer enemies are immune to it, stunned enemies stay stunned longer, and hurting them while stunned won't end their temporary paralysis).
82* {{Sequelitis}}: The first two ''Turok'' games are [[FirstInstallmentWins considered the best]], with maybe ''Rage Wars'' worming its way into the fans' hearts. Every other game after them was treated with mediocre to failing review scores, and after ''Turok 3'', the downhill slope turned into a complete landslide with ''Evolution''. Even the attempt at a reboot with ''Turok (2008)'' fell flat on its face and was basically a modern military FPS with dinosaurs and some guy named Turok. As a result, the series essentially died off for almost a decade until Nightdive Studios brought back the much-celebrated [[PolishedPort HD remasters]] of the first three games.
83* SoLastSeason: Turok 1 has this in spades:
84** The Pistol is only useful for the first few minutes of the game. Once you find a hidden vine that leads you to the Auto-Shotgun, there is no need to use the weapon. During that same level, you will eventually find a hidden Assault Rifle, which replaces the Pistol entirely.
85** The Shotgun. Taken even further if you get the Auto-Shotgun first before the regular Shotgun. However, if you want to defeat the Sergeant easier than using the Pistol, collecting the Shotgun just for that would be recommended. After that, the Shotgun no longer has a use.
86* SoOkayItsAverage: The ''Turok (2008)'' reboot ditched the fantasy elements and made Turok into a SpaceMarine whose platoon crash-lands onto a planet full of dinosaurs. The more outlandish weapons were replaced with more standard sci-fi guns, and the camp was removed for a more mature story. The end result was a perfectly fine first-person shooter that in ''no way'' stood out in a market flooded with gritty sci-fi shooters.
87* TearJerker: The children imprisoned by the Dinosoids in ''Turok 2''[='=]s Port of Adia. While you can rescue all of them, hearing them crying and begging for help is still pretty disturbing. This only becomes worse when you stop and consider the [[ImAHumanitarian likely reason the Dinosoids took them prisoner.]]
88* ThatOneAchievement: ''Turok (2008)'' has an achievement called "Grab Bag" which calls for the player to kill at least one creature, enemy, teammate, and themselves in a multiplayer match. It originated as an inside joke by the developers, but after outcry by gamers who thought that it promotes team-killing, it was modified to remove the killing teammates requirement.
89* ThatOneBoss:
90** The Longhunter from the original game is a much smaller target than every other boss and leaves almost no openings to hit with most weapons unless you're willing to facetank his attacks. To make matters worse, you're probably already going to be winded by that point, since he doesn't appear on the battlefield until you go through ''two'' Humvees. Hope you've got plenty of extra lives.
91** Thunder, the penultimate boss of the original game. He's a big target, but he's also [[LightningBruiser very fast and takes significantly more damage than anything faced before him]], it takes unloading multiple weapons into him to kill him. There is ammo in the arena but unlike other fights it's dangerous to try and get because it's all place in areas where the player can turn into a sitting duck if they move to. On top of this Thunder's attacks are tricky to dodge, forcing the player to stay on their toes to because simply running in or strafing in one direction is a death sentence.
92** The Campaigner can also turn into this if the player doesn't have the Chronoscepter. He is very mobile with only brief opportunities to hit him, does a lot of damage, and apart from the Chronoscepter, can't be damaged by anything stronger than the minigun, and if you try he will use an attack that knocks off half your health.
93** The giant sea-serpent/octopus monster in the 2008 game, with its cheap attacks, rock-throwing abilities and [[PuzzleBoss cryptic battle strategy]][[note]]You lure the monster over an air vent, then hit the vent with a flamethrower to send flames at it.[[/note]], is loathed by just about everyone who's played the game.
94** The Mother from ''Seeds of Evil'' is considered by some to be an even harder boss than the Primagen. The first two phases of the battle are more annoying than outright hard, due to her serving as a MookMaker; it's the third phase where things get ''really'' difficult, as her weak point is incredibly small, and for some reason she doesn't have a health bar, leaving no hint as to whether or not your attacks are actually doing anything. The remaster makes things easier by giving her a health bar and making her weak point a little larger.
95* ThatOneLevel:
96** ''Turok 2'''s [[UndergroundLevel Lair of The Blind Ones]]. The Blind Ones that make most of the enemies in it aren't too much of a problem as you'll have quite an arsenal by that point, the problem is that level's layout. Huge, repetitive, full of cramped tunnels and pitfalls, extremely easy to get lost in and [[GiantSpider God help you if you're arachnophobic]]. Tellingly, it's the only level in the Steam remaster that has it's own achievement simply for completing it at all.
97** As a matter of fact, the final three levels of ''Turok 2'' are pretty difficult. The first part of the Hive of the Mantids isn't too bad, but after destroying the Force Field Generator and obtaining the level's last key, the design shifts to a more organic/cave-like terrain in the next map on, with multiple Mite nests and a generally more confusing layout. The Primagen's Lightship contains the strongest enemies in the game, plus guns can come down in the corners of the hallways and from behind a warp without warning and rapid-fire shoot you.
98** The last Oblivion Portal in the Lightship is more difficult than the others. It's the largest and there are a lot of Flesh Lords.
99** Mantid Soldier's roll through Dire Straight in Rage Wars is a pain in the ass. On top of having to capture the flag eight times, what sets it apart from everyone else's go through the stage is that it's a three-on-one gankfest. This means that getting the flag in the first place will be a struggle since it'll often be in someone else's hands and you don't have an ally to serve as a distraction, so it can be a bother to get it captured, especially considering the build of the area with an elevator ride up to both the flag and the capture point, so if someone gets an the elevator for you, then too bad. About the only equalizer is that you have the [[GameBreaker Inflator]], one charged shot from which will almost always one-shot an enemy after about a second's delay. Of course, while you'll always have the Inflator itself due to Fireborn both getting it in the first place and unlocking Mantid Soldier, if you haven't at least gotten through Warehouse as Juggernaut, then you won't ''have'' the charged shot, in which case, well, good luck with that. Pretty much every early stage also counts for Campaigner, Lord of the Dead, Juggernaut, Mantid Soldier, and Oblivion Spawn (Oblivion Spawn especially due to his lousy weapon loadout, three-fifths of which absolutely won't have their alternate fire since he needs to get their alternate fires himself) due to Campaigner, Lord of the Dead, and Juggernaut being where the game starts cutting one-ups in half (in a literal fashion, so that you need to get two pieces for an extra life) and expecting you to get a lot of frags for the amount of lives you have to fall back on, with Mantid Soldier and Oblivion Spawn just being that concept taken further.
100* WhatDoYouMeanItsNotForKids: Oh dear god, where to begin with this franchise? There is a chance whenever you go into [=YouTube=] that has Turok videos: you will find the occasional comment that has them explain that when their parents or grandparents bought them this game (despite the cover featuring the protagonist fighting a dinosaur with BLOOD), they thought it was appropriate for them. To put it very mildly, it was never intended to get into the hands of kids. Want some examples? Exhibit A, the [[YourHeadAsplode Cerebral Bore]], and exhibit B, [[FamilyUnfriendlyDeath the many death animations that involve the heroes slicing off necks, making holes in chests]] and flat out making them DeaderThanDead! The first game alone brought many frights and unsettling imagery, and sequels gave more bloodshed and violent deaths.
101** Didn't help that around the time of the second game, a toyline was released by Playmates, the very same toy company behind the Ninja Turtles.
102----
103!!The Comics
104* CompleteMonster:
105** Creator/ValiantComics: See [[Monster/ValiantComics here]].
106** Creator/DynamiteComics:
107*** 2014 run: [[AristocratsAreEvil Lord Fitzwalter]] is a crusader in the new world, attacking the Manhattan village and slaughtering or [[SlaveryIsASpecialKindOfEvil enslaving]] those he finds. Resorting to torture to find non-existent gold, Fitzwalter executes the chief to [[MakeAnExampleOfThem make a point]] by throwing him off the top of the fort, and unleashed a ''[[TerrifyingTyrannosaur T. rex]]'' on the woods to kill the others, without care if it eats his captive daughter. Later, to ward off the beast, he intends to throw a native [[WouldHurtAChild child]] to it.
108*** 2017 run: [[EvilOverlord Imperator Licendor Vex]] is the cruel ruler of the Varanid Empire that rules the Lost Valley, having set himself up as {{a god|Am I}} by having every single believer of the Seventy-Seven gods massacred. With torture and murder rampant in his regime, Vex intends to produce an heir through the use of thirteen {{breeding slave}}s, intending to regain his libido by [[ImAHumanitarian butchering and eating]] several young [[WouldHurtAChild children]] to use their flesh to replenish himself.

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