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1* AudienceAlienatingPremise: ''[[https://whitewolf.fandom.com/wiki/Charnel_Houses_of_Europe:_The_Shoah Charnel Houses of Europe: The Shoah]]'' is a tabletop game supplement (for Wraith) ''about the Holocaust''. Unlike the far more ill-conceived ''[[https://whitewolf.fandom.com/wiki/World_of_Darkness:_Gypsies World of Darkness: Gypsies]]'', ''Charnel Houses of Europe'' is by all accounts a well-written, well-researched book that treats its subject-matter with the seriousness and respect it deserves... but since that subject matter is ''the Holocaust'', it is nonetheless not a book very many people use in play, even if they own it.
2* BrokenBase:
3** The MetaPlot. Even now almost ten years after the fact the fanbase is STILL split as to whether or not it made the setting as a whole more interesting, or [[{{Railroading}} unnecessarily shoehorned players and storytellers to utilize rules updates that reflect the changes to the setting]] just to buy more books or worse, [[DroppedABridgeOnHim out right destroyed many interesting player options and NPCs]] [[StuffedInTheFridge just to create drama and angst.]] This has led to full on edition wars because of it.
4** Revised Era is generally agreed to be the worst offender, as while many enjoyed the mechanical changes, others thought they were needless complications (especially to the already bulky combat rules) such as the division of Bashing/Lethal/Aggravated damage rules and the dice splitting systems.
5** Crossovers between the games are this as well. White Wolf was notorious for providing ways that games could crossover while being extremely unhelpful when it came to to actually place their rules or cosmologies together in a single cross over game. This has led to a sizeable number of fans who outright refuse to use the splats as written in one game interact with another as written in its own corebook. Such as The Garou from ''TableTopGame/WerewolfTheApocalypse'' interacting with Awakened Magi from ''TableTopGame/MageTheAscension''. While others very much enjoy being able to play a Dreamspeaker mage fighting alongside (or against) a Silver Fang.
6* ContinuityLockOut: As time went on, the backstory became increasingly thick and convoluted. The {{Metaplot}} did not help matters. The TabletopGame/NewWorldOfDarkness was created because this issue began negatively affecting sales.
7* ContinuitySnarl: There were quite a few retcons and quite a few mistakes. It's difficult to tell which is which.
8* FanWank: Several actually got noticed by the authors and mentioned derisively in the canon, among them a male offshoot of a female only Vampire bloodline, and a "pact" or "understanding" between Gangrel and werewolves, undermining [[FurAgainstFang the usual state of affairs]].
9* FirstInstallmentWins: The first three gamelines, Vampire, Werewolf and Mage, definitely got more attention than the later ones. Notably when the gamelines were ended each of those three games got their own end-of-the-world books (''Gehenna'', ''Apocalypse'' and ''Ascension'') whereas the the other gamelines got a single book, ''Time of Judgement'', that wrapped up them all in a book about the same length.
10* NightmareFuel:
11** Specific examples in the Old WOD: the Baali and the Sabbat in ''Vampire'', the Black Spiral Dancers and the Wyrm in ''Werewolf'', the Nephandi and Marauders in ''Mage'', the Spectres and Oblivion in ''Wraith'', the Shadow Court in ''Changeling'', the Akuma and Yama Kings in ''Kindred Of The East''... It's pretty much easier mentioning which factions are NOT NightmareFuel.
12*** More specific examples from [=oWoD=]: the Nosferatu, the Nicktuku (NightmareFuel ''even to the Nosferatu''), Followers of Set, the Giovanni, the Tzimisce and (to some extent) the Malkavians in ''Vampire'', the Banes, Fomori and Blackspiral Dancers in ''Werewolf'' and the Earthbound (and pretty much ''any'' high-Torment fallen) in ''Demon''.
13* OldShame: The world's characterization of various ethnic groups. Examples include:
14** The Romani in both their portrayal as a people and the heavily sterotyped Ravnos clan. see below for details and AuthorsSavingThrow for details.
15** One of the developers of TabletopGame/MageTheAscension said in [[https://www.youtube.com/watch?v=2OA7yThs538 this interview]] that they regret the early heavily stereotyped portrayals of The Akashic Brotherhood and Dreamspeakers.
16* ValuesDissonance: Early depictions of [[RoguishRomani Romani as thieves and vagabonds]].
17** Most notably seen with ''World of Darkness: Gypsies''. The goal of the book was to give the players the feel of the mythical Gypsies from the old Hammer/Universal Studios horror movies set in the modern day. The kind that travel around in caravans, wear scarfs and bright colors, provide "exotic" romances, trick people and steal their stuff, and deliver terrible curses on those who wrong them... Never mind the fact that Romani are actual real life people and the supplement as a whole kind of read more like a primer on how to roleplay offensive stereotypes - something White Wolf somehow apparently never realized up until it was actually in print. It's been described as like releasing a supplement in which African-Americans get magic powers from eating fried chicken and listening exclusively to gangster rap.

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