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1* AccidentalInnuendo:
2** Cortex's "Give it to me!", especially if you've watched the [[Creator/NPCarlsson Mashed Bandicoot]] YouTubePoop.
3** Before the two sliding levels, Crash is quite pointedly looking at Cortex’s backside, almost like he’s checking him out. Not helped by him having a tongue out and smirking after a bit before sliding right up behind Cortex with hands forward. Then he punts him off the railing.
4* AlternativeCharacterInterpretation: After Uka Uka accepts his brother's offer to team up against the Evil Twins, Aku Aku says: "The Aku Uka brothers, together again." This implies that both brothers were originally on one side, but which: the side of good before [[FaceHeelTurn Uka Uka turned bad]], or the side of evil before [[HeelFaceTurn Aku Aku turned good]]?
5* [[AwesomeBosses/VideoGames Awesome Bosses]]:
6** The FinalBoss is considered one of the greatest bosses in the entire series.
7** Dingodile's boss fight is also very positively viewed for being a fun challenge as well as for the terrifyingly epic set piece.
8* SugarWiki/AwesomeMusic: The entire soundtrack is performed acapella, and much of it can be described as this. Notable examples include [[https://www.youtube.com/watch?v=_jvefUmVSQw Ant Agony]], [[https://www.youtube.com/watch?v=UZ3jT0PJ7Hg Tikimon]], and [[https://www.youtube.com/watch?v=qgz9Y-YPZXc Rockslide Rumble]]. Yeah, ''all'' of the music is people's voices.
9* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:
10** Jungle Bungle is often beloved by fans due to the enormous nostalgia, multiple minigames, and just being the first taste of free roaming Crash. [[SugarWiki/FunnyMoments Crossdressing Cortex helps too]].
11** Slip Slide Icecapades is rather well liked as well for being one of the funniest moments in the game.
12* BadassDecay:
13** Uka Uka has one brief boss fight before being soundly thrashed (offscreen) by the Evil Twins.
14** This game is where Cortex was really cemented as comic relief and a ButtMonkey. That said, as a playable character, he gets more wins in this game than all of the previous ones combined.
15** Coco is reduced to a minor RunningGag and TheMillstone. This is more justified as most of her role had to be cut from the game due to time restraints.
16* BaseBreakingCharacter: While some regard Nina Cortex as an EnsembleDarkhorse for her unique design and playing style, others thinks she lacked any real character or purpose in the story, lacking the bratty attitude she would later possess.
17* BigLippedAlligatorMoment:
18** [[spoiler:Spyro]]'s cameo. First off, it's completely unexplained. He appears right out of nowhere, at the end of a long path with zero foreshadowing. In fact, he almost comes off as an AssPull just as a way to easily [[spoiler:dispose of the other antagonists of the game]]. Once the scene passes by, it's never brought up again and the plot moves onward as if nothing ever happened.
19** Madame Amberly's boss fight can count as this. It shows up towards the end of the Academy of Evil with almost no foreshadowing, has nothing at all to do with the plot nor does it further the story in any meaningful way, and once it's finished, nobody speaks of it again.
20** The walrus chase that happens near the end of High Sea Hi-Jinks. It comes out of nowhere and has very little to do with the overall plot.
21* BrokenBase:
22** The acapella soundtrack, some really like it, others despise it as they find it annoying and/or feel it sounds extremely out of place in a ''Crash'' game in comparison to the more serious soundtracks in previous entries in the series.
23** While the game stays thoroughly loyal to the series in terms of aesthetics, a lot of the characters have been retooled both in design and characterization, which was polarizing. The fact that they ended up being the contemporary renditions for a while didn't help.
24* ContestedSequel: A lot of fans adore the game for being loyal to the mythos of the series while still making fresh changes with the gameplay after a pair of rehashed titles. Others loathe it for feeling unfinished and making alterations to the standard mechanics, often for the sake of FakeDifficulty.
25* CriticalDissonance: The game received mediocre reviews from critics. However, this game is very well-received by die-hard ''Crash'' fans who consider it to be both the best post-Naughty Dog ''Crash'' game and the last good ''Crash'' game to ever come out until the [[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]] in 2017.
26* CryForTheDevil: It's pretty easy to feel sorry for the Evil Twins; they used to be innocent parrots before Cortex's experiment irrevocably changed them. When they get eaten by Evil Crash in the end, it's not hard to feel pity toward them.
27* CultClassic: With the critical dissonance and rushed production, ''Twinsanity'' failed to make enough for a proper sequel. Many fans, however, see it as their favorite ''Crash'' game regardless of its flaws due to its solid writing, memorable soundtrack, experimental additions to the formula and its sense of humor.
28* DemographicallyInappropriateHumour: For being rated E, this game has a ''lot'' of rather raunchy humor, including Cortex getting hit in the "[[GroinAttack crystals]]" by Coco, Cortex spanking Crash in Cavern Catastrophe, Cortex getting his groin ground on rails in the [[BodySled Humiliskate levels]], an image of Crash biting Cortex's arm getting {{censored|for comedy}} by the ESRB logo on the back of the box, and Moulin Cortex, complete with Cortex's statement of, "Are those ''[[BuxomBeautyStandard real]]''?"
29* EnsembleDarkhorse:
30** Evil Crash only appears in the last part of the game, but he gets a lot of love from fans of the franchise. However, except for a skin in ''VideoGame/CrashTagTeamRacing'' that vaguely resembles him as well as passing references in ''VideoGame/CrashTeamRacingNitroFueled'', he disappeared after this game.
31** Evil Coco is an even bigger case: she doesn't even appear at all in the finished project, but a lot of fans see this as a missed opportunity, she has been the subject of a lot of fan art, and she even became the Dark Coco skin in ''Nitro-Fueled''.
32* EnjoyTheStorySkipTheGame: The overall game, while rarely considered bad, has received a mixed reception over the years thanks to its glitches and unfinished nature. However, the writing and humor are considered to be some of the best in the series, particularly for how the script fleshes out the dynamic between Crash and Cortex.
33* FranchiseOriginalSin: A common complaint about the Creator/RadicalEntertainment games was the series getting increasingly DenserAndWackier, and many characterization changes. However, at least some of it can be attributed to this game starting it, since the game itself is more humor-based than the previous titles. The difference is that many argue that this game wasn't as immature about its humor, and this game managed to play with the character personalities in ways many felt added to them.
34* FridgeBrilliance: Why is it that Dr. Cortex [[SpotlightStealingSquad steals the show]] as the game's funniest character? His profile [[AllThereInTheManual in the official guidebook]] for ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]'' mentions that he was born to a family of ''circus clowns''. Of ''course'' he'd have been taught to be a comedic gold mine while he was growing up before being transferred to the Academy of Evil.
35* HarsherInHindsight: The game was infamously cut up and released unfinished, leading to a rather short if fun experience. What was the development name for the game internationally? ''Crash'' '''''Unlimited'''''.
36* SugarWiki/HeartwarmingMoments:
37** A very brief moment in the ending cutscene when Cortex seems to have changed his mind about Crash. Despite the many, many times Cortex has tried to kill him and conquer the world, Crash just gives him a big ol' smile, apparently delighted that Cortex has had a change of heart. Of course, that isn't really what Cortex had in mind...
38** Another brief one, after defeating Uka Uka, Aku Aku tells him about the Evil Twins' plans and offers an EnemyMine to deal with them. Uka Uka accepts Aku Aku's offer and teams up. It ends with Aku Aku saying that the brothers are together again. Given how they are both on the sides of good and evil, it's nice to see them work as a team for a change.
39---> '''Aku Aku:''' "The Aku Uka brothers, together again."
40* HilariousInHindsight:
41** Doubles as HeartwarmingInHindsight. When Cortex is trying to convince Crash to ream up with him against the Evil Twins, he claims that he had been like a father figure to Crash. Come ''VideoGame/CrashBandicoot4ItsAboutTime'', the Flashback Tapes reveal that Cortex did have fatherly affection towards Crash when training him to be his general.
42** "[[https://www.youtube.com/watch?v=wuCFZ0cbSH4 Rooftop Rampage]]" was a heavy metal song made by synthesizing an unorthodox sound for this genre, '''acapella singing'''. As many comments pointed out, Spiralmouth did twelve years in advance what Music/MickGordon [[AwesomeMusic/Doom2016 will do with a chainsaw]].
43* JerkassWoobie: While Cortex is most definitely a jerk who brings most of his abuse onto himself (particularly regarding his treatment of the Evil Twins and Crash), it is this game that truly cements him as the perennial ButtMonkey of the series, with half the mechanics revolved around abusing him in some way, and meeting a rather bleak end by his arch enemy... (Albeit one he brought entirely on himself.)
44* MemeticMutation:
45** There's a video of a [[Franchise/StarWars Stormtrooper]] pelvic thrusting on loop to the tune of the song that played in the native village.
46** The theme song. If someone has a ''Crash'' video, there's a good chance they'll use this games theme over any other song in the franchise.
47** A [[https://i.kym-cdn.com/photos/images/facebook/001/477/078/daa.jpeg certain face Cortex makes]] in Totem Hokum became the basis of a meme involving Cortex threatening to [[NWordPrivileges say a racial slur]].
48* SugarWiki/MostWonderfulSound: The "ding ding ding!" when you collect a gem.
49* ObviousBeta: Not the worst case (certainly playable), but the previously mentioned [[AbortedArc Vice-Versa Reversa Device]], the fact that going through an already cleared area makes the game pretend it's your first time through, N. Tropy striking a T-pose when he appears during his boss battle or if you neglect to hit him in time when he's vulnerable, and Coco (who is frozen) damaging you if you touch her in a scene shortly after that, among many other things. And certain cutscenes lack sound effects, such as when the Evil Twins' robot takes form. It's a little bit of a mess.
50* OneSceneWonder:
51** That skunk in the beginning who rants about his role as a perpetually-moving video game enemy, only to be pushed towards a wall of nitro crates by Crash right after. It is considered the game's own EstablishingCharacterMoment, at least in terms of humor.
52** [[spoiler:Spyro's appearance near the end.]]
53** Rusty Walrus, the walrus chef who chases Crash after the boss fight with N. Gin, between telling Crash, for whatever reason, owes him fresh meat for his pot (Concept Art showing Crash had fallen into his pot, thus the chase) and being the hardest sequence in the last part of [[ThatOneLevel Hi-Sea Hijinks]].
54* PortingDisaster: Not technically a "port" in the traditional sense, but when the Platform/{{Xbox}} version of ''Twinsanity'' is played on an Platform/Xbox360, you'll be subjected to an absurd amount of framerate drops and slowdown (''Twinsanity'' targets 60 FPS, but whenever it drops below that, the game speed slows down with it). This makes certain areas of the game nigh-unplayable when too much is happening on-screen at once ("Rooftop Rampage," a large outdoor level with Nina, is hit particularly hard by this, almost never running at full speed). It's rather telling that, while ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'' was made available as a downloadable title on the Xbox 360 Marketplace, ''Twinsanity'' was not.
55* ScrappyMechanic:
56** A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]:
57*** Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. While it's understandable since a lot of the game's puzzles would be fairly easy to solve within Crash's refresh time otherwise, surely they would have been better making them out of an obstacle that isn't clustered in almost every single platform area.
58*** Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
59** The free roaming world is mostly praised, though its accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse, there are points you cannot backtrack, meaning you cannot leave without playing a level or ''even two or three'' all the way through.
60** In-engine cutscenes are unskippable. Due to them replaying if you die and go back to the last checkpoint, as well as when you revisit areas you've already beaten, cutscenes that are initially funny and charming are going to wear out their welcome very quickly.
61* SignatureScene: The entire Slip Slide Icecapades sequence. It's the cover of the game for a reason.
62* ThatOneBoss: This game actually has some of the hardest bosses in the franchise once you approach the halfway point.
63** N. Tropy and N. Brio alternate with each other; N. Brio's not that bad, but N. Tropy requires precise jumping over sinking platforms that get harder each hit.
64** Dingodile is generally agreed to be the hardest: he has a wide variety of attacks and is good at following your movement, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier all while having 4 HP, meaning it’s going to be a long fight. A beta version of the game shows the fight was actually meant to have 5 HP with the last part having him doing up and down attack while following you, rather than spinning around for his first move, meaning it was going to be ''harder.''
65** Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end.
66** Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
67* ThatOneLevel:
68** Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N. Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence, made all the more harder by having barely over a second or two to react to any obstacles with the walrus never far behind. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before escaping the Rusty Walrus or beating N. Tropy and N. Brio, you start right outside the beginning of N. Gin's ship.
69** Slip Slipe Icecapades has a 'unique' claim to aggravation, and that's making you hate checkpoints. There are several points in the stage where there's a gem, followed by a checkpoint with no way to kill yourself if you miss the gem, forcing you to restart from the beginning if you miss one and hit one of them. You might also have trouble mounting the rail that has the crystal on it, and again the rail that has the Yellow Gem. The yellow gem is one of the ones where if you miss it you can't kill yourself before the next checkpoint, by the way. Finally, there's a rather unfair trap directly after the 'Moulin Cortex' building. You'll see a short wall of TNT crates you can barely jump over that looks like a gem would be behind it. Nope! The gem is actually to the left. It very well might be one that you can't die if you miss, too.
70** Ant Agony is the final level of the game, and it is brutal, mostly for the same reasons as Hi-Seas Hijinks. It's a long trek with new gimmicks from beginning to end (most notably the colored vanishing platforms), and the only World Box is right before the FinalBoss.
71* TheyWastedAPerfectlyGoodCharacter:
72** N. Gin could have been one of the very few villains that actually helped Crash and Cortex, due to his UndyingLoyalty to the latter and the fact that he was on Cortex's side in Mecha Bandicoot at the fake birthday party. Instead, he vanishes after Mecha Bandicoot crashes, isn't seen until High Seas Hi-Jinks with a rather easy fight up on his crow's nest, lands on some TNT crates which end up sinking his ship, then isn't seen yet again until right at the end, where he's now on N. Tropy and N. Brio's side with no explanation whatsoever to why he's sided with them instead of Cortex, and, after being burnt by Spyro, isn't seen again for the remainder of the game.
73** You'd expect some kind of boss rush after Cortex reveals he's gathered almost all of Crash's old enemies together, but most of them completely disappear after their cameo when Crash and Cortex fall into the hole made by Mecha Bandicoot.
74** Despite making her big entrance into the series, Nina only gets two playable segments in the game, one right after she is introduced, and one during the final boss. Cortex himself fares slightly better, but ultimately their playability comes off as more a distraction from the Crash segments. Nina also is a SilentProtagonist, lacking any sort of characterisation or agency outside being playable ([[CharacterizationMarchesOn though the later titles would rectify this]]).
75** After being a major character in ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]'' and seemingly appearing as part of the main cast in ''[[VideoGame/CrashBandicoot2NTranced N-Tranced]]'' and ''[[VideoGame/CrashNitroKart Nitro Kart]]'', Crunch Bandicoot is significantly DemotedToExtra in this game, only making one non-speaking cameo in a cutscene that was used for comedy.
76* TheyWastedAPerfectlyGoodPlot: Not even counting the plots removed from the game, the plot involving the other doctors and Dingodile trying to get the treasure had wasted potential. N. Brio had no voice, N. Gin being among them after being with Cortex at the beginning went unexplained, it was never made clear if Dingodile was with N. Tropy's group or on his own, and apparently, N. Trance was supposed to be with them. The final confrontations were lacking, too; Dingodile vanished after his boss fight, and the doctors were taken out with [[spoiler:one flame from Spyro]].

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