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1* AccidentalInnuendo: Nintendo sent a mail advertising this game, but most of its recipients were looking at the placement of Kirby's yarn whip instead...
2* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Kirby}} Where to start?]]
3* BestBossEver:
4** Squashini, with his showiness and creative attacks and ''awesome'' music plus being a well-done slot-machine boss. Also a BreatherBoss, since it's easier to get the required beads in his boss fight to activate the additional levels in Treat Land.
5** Yin Yarn, for being a FinalExamBoss done right. [[spoiler: Especially his second form.]]
6* FanNickname:
7** The Maxim Tomatos in other ''Kirby'' games are being called "Metamatos" by fans, named after Yin-Yarn's fake one in this game.
8** The Yin-Yarn-possessed Meta Knight and King Dedede in this game are often called "Meta Knit" and "String Dedede".
9* GameBreaker:
10** As if the game wasn't already broken, not being able to die and all, having a second player means having effectively infinite ammo, the ability to DoubleJump via standing on your partner's head, and having someone watch your back while you're doing something else.
11** Ravel Abilities in ''Extra Epic Yarn'' trivialize nearly every puzzle since you no longer have to turn an enemy into a ball of yarn to break through blocks as every ability lets you do so in some fashion. They also allow Kirby to make nearly every boss battle a curb-stomp in his favor. To elaborate:
12*** '''Knitting Needles''' let you summon a yarn ball at any time, i.e you get infinite ammo. It also gives you a bit of a floaty jump due to the way rolling up enemies works. If you have a Kirby or the Waddle Dee amiibo, you effectively have easy access to this power.
13*** '''Nylon''' is a CaptainErsatz of Tornado, except of lasting for really long and letting you move freely, it blocks anything that hits it, projectiles and enemies included, and acts as a DoubleJump, which makes it very useful for escaping pitfalls and losing precious, precious Beads. In addition, if you manage to get hit, the vortex absorbs most of the Beads on the screen, which makes both collecting and keeping beads trivial.
14*** '''Marking Pins''' let Kirby throw rapid fire, extra long range needles, which both give your Yarn Whip that extra oomph and let you destroy enemies from a safe distance.
15*** '''Wire''' lets you use rapid fire cutting moves that end in a circular slash. When used in the air, it lets you float for ages, as it lifts you up a bit with each attack. If you have a Meta Knight amiibo, you effectively have easy access to this power.
16*** '''Bobbin''' acts a bit like Yo-Yo, except it reaches EVEN FARTHER! On top of that, it can be held in place, making destroying enemies a matter of when they'll walk into it. Due to its long range, it's also very useful for warding off [[SuperPersistentPredator Devils.]]
17*** '''Button''' lets you throw bombs. However, these give you a bit of height when summoned, and since they can be thrown and summoned rather fast, you have a floaty jump on your hands. The bombs also have a good blast radius, much like the Bombers. If you have a King Dedede amiibo, you effectively have easy access to this power.
18* GeniusBonus: The kissing angler fish are pretty funny if you know the [[BodyHorror mating habits of real angler fish]]. It's however marred by the fact that the ''females'' are the bigger ones of the two.
19* HarsherInHindsight: Dedede's hilarious quote "You can't be mean to my Waddle Dees! Only I can be mean to my Waddle Dees!" gets a ''much'' darker take in ''VideoGame/KirbyAndTheForgottenLand'' when he's shown outright caging and capturing Waddle Dees for the Beast Pack [[spoiler:because of Fecto's mind-control.]] But it also becomes HeartwarmingInHindsight [[spoiler:when he gets freed. When one Waddle Dee trips and can't get up, Dedede runs back and throws the little guy into the closing elevator while holding off the encroaching Beast Pack]].
20* HilariousInHindsight:
21** Many comments and news reports compared this game to ''VideoGame/YoshisStory''. Developer Creator/GoodFeel would end up making their own ''Yoshi'' game a few years later in the form of ''VideoGame/YoshisWoollyWorld''.
22** Kirby's dash turning him into a car falls into this after Car Mouth was introduced in ''VideoGame/KirbyAndTheForgottenLand'' over a decade later.
23* MemeticMutation:
24** This upset Kirby immensely. [[labelnote:Explanation]]The British narration's description of Kirby's reaction to learning he can't get back home became popular as a reaction image.[[/labelnote]]
25** It feels like...pants! [[labelnote:Explanation]]Kirby's reaction when he first feels the ground of the new yarn world he's in. The sheer randomness and hilarity of the line has led to it becoming a very popular thing to quote.[[/labelnote]]
26** Mind if I ''sock'' it to ya? [[labelnote:Explanation]]Yin-Yarn's one-liner to Meta Knight when he sucks him into Patch Land, often lauded as a ridiculous but legendary burn.[[/labelnote]]
27* OlderThanTheyThink: This is not the first time Kirby's been made of yarn. Back in 1993, there was a Japanese [[https://www.youtube.com/watch?v=t-0nHaksVcc ad]] for ''VideoGame/KirbysAdventure'' that had the same yarn art style.
28* PolishedPort: While it suffers from an lower framerrate and inferior image quality due to the 3DS' weaker hardware and lacks the co-op multiplayer from the Wii original, ''Extra Epic Yarn'' is otherwise a solid port of the game that is not only portable, but adds new content such as the Devilish Mode, the Ravel Abilities and additional minigames featuring Dedede and Meta Knight on top of the main game.
29* PeripheryDemographic: Its unique presentation attracted many gamers of all ages to play this game.
30* SequelDifficultySpike: The remake turns off invincibility for "Devilish Mode," also having Kirby pursued by devils throughout the level, as well as giving Kirby 5 "hit points" called Life Pieces. Prince Fluff can appear roughly halfway through the level once and hands out a Life Bead to top off Kirby's Life Piece count. If Kirby's Life Piece count hits zero, he's forced to restart the level.
31* SurpriseDifficulty:
32** Any review of the game will mention that Kirby is invincible – getting hit only loses beads. In the (timed) minigames, getting hit loses beads and takes five seconds off of the clock. In some of the later stages, the time margin is so strict you have to complete the entire level flawlessly to succeed.
33** Getting a gold medal on many of the later story levels is much more challenging when there is a serious paucity of beads, and the bead requirements become much more strict. Several levels will essentially require you to restart if you make even a single mistake.
34* SuspiciouslySimilarSong:
35** The Fountain Gardens theme sounds awfully similar to [[WesternAnimation/{{Animaniacs}} "Yakko's Universe"]]. The oboe bridge, meanwhile, sounds uncannily like the bridge of Felix Bernard & Richard Bernhard Smith's "Winter Wonderland" (i.e. the "in the meadow, we can build a snowman" part).
36** Capamari's boss theme sounds like the theme to ''Film/{{Jaws}}''. Since it's an UnderwaterBossBattle, it makes perfect sense.
37** The start of the Butter Building theme sound awfully similar to the start of [[VideoGame/SonicTheHedgehog1 Green Hill Zone's]] theme.
38** The Outer Rings theme is reminiscent of [[Theatre/{{Wicked}} "Defying Gravity"]].
39** The Mole Hole/Digger theme sounds suspiciously similar to the iconic "Fever" from ''VideoGame/DrMario'' and also somewhat like [[Theatre/{{Pippin}} "Magic to Do"]].
40** The Splash Beach and Secret Island music sounds like a tropical version of "Mexican Hat Dance" (aka the stereotypical mariachi music).
41* SugarWiki/SweetDreamsFuel: Watch a trailer for this game. Try to feel bad. You will fail.
42* ThatOneLevel: The worst levels in the game involve taking a hit and being unable to recover enough beads to maintain a gold medal. They're usually in the form of auto-scrollers and/or have plenty of pits.
43** Weird Woods in the remake's Devilish Mode is this due to the fact it's a NoDamageRun and the UFO form doesn't have any weaponry that isn't directly underneath to ward off the We-Devil that's hunting you down. Not to mention, you bounce whenever you run into anything, which can potentially toss you right into spikes or the We-Devil's line of fire, even if you're trying to correct yourself.
44** Cocoa Station in Devilish Mode. Train's "reliable" attack is only available when you pick up the speed power up. It's basically up to luck to hit the Me-Devil even ''once''.
45** Boom Boatyard due to being an auto-scroller where bombs are constantly raining down to destroy the boats you're hopping on and it's very easy to miss any of the collectibles. In ''Extra'', you immediately lose your Ravel Ability hats if they fall into the drink.
46** Not only is Mount Slide a rather frustrating one to collect everything in one go, but Frigid Fjords is a ''nightmare'' for 100% runs, and Devilish Mode makes it only worse, since the Off-Roader can only attack the Me-Devil if it's directly underneath or right in front of it after getting the speed power up, but that can potentially just make the Me-Devil drop its spiked ball.
47** Also Cloud Palace, especially if you're trying to get everything in the game. [[spoiler: It doesn't help that [[ThatOneBoss Kracko]] is waiting for you at the end of the level.]]
48** Battleship Halberd is intense, but not too difficult as it's very easy to recover dropped beads after taking a hit. That same level on Devilish Mode in ''Extra'', however, turns it into ThatOneLevel for ''the entire series'' as it now requires a NoDamageRun.
49* TheyChangedItNowItSucks: The addition of Ravel Abilities (this game's take on the Copy Abilities) in the 3DS port has received this reception from some, who felt the addition of traditional ''Kirby'' mechanics into a non-traditional ''Kirby'' game take away much of what made the original game unique and ruins the slower pace. It doesn’t help that the levels were not modified to take them into account, leading to an already easy game to become [[GameBreaker even easier]] as a result and for the abilities to feel superfluous rather than useful. It shouldn’t come as a surprise that some players prefer to avoid using them altogether.
50* UnfortunateCharacterDesign: Yin-Yarn is supposed to have SinisterShades and a GagNose, but because his nose is made from a button (which are typically used to represent eyes in this game's artstyle) and his sunglasses can be overlooked as part of his hat, he's commonly mistaken for a {{Cyclops}}.
51* SugarWiki/VisualEffectsOfAwesome:
52** The whole game has a very surreal photorealistic quality to it, and it's seriously hard to look away. Imagine the first time you saw ''VideoGame/DonkeyKongCountry1'' back in 1994.
53** The yarn graphics and textures certainly feel realistic.

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