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1* AudienceAlienatingPremise: A big reason for the failure of ''Crackdown 2'' - you're fighting ''for'' a totalitarian regime, [[spoiler:and you know it this time]]. And no, there's no HeelFaceTurn, the PlayerCharacter remains loyal to the Agency until the end.
2* SugarWiki/AwesomeMusic: Lots. [[https://www.youtube.com/watch?v=ay9q298vbUc Just listen to the main theme!]]
3* EnsembleDarkhorse: Terry Crews, on the basis of the E3 2017 trailer alone. One Website/YouTube commenter asked, "Why isn't Terry Crews in every video game trailer?"
4* FirstInstallmentWins: The first ''Crackdown'' was a surprise hit, and still well liked to this day. ''2'' and ''[[VideoGame/Crackdown3 3]]'' are both considered subpar at ''best''. They were essentially stripped down versions of the original without what made it fun, with ''3'' in particular lambasted for its poor technical performance.
5* HilariousInHindsight: The game was directed by one of the original creators of ''VideoGame/GrandTheftAuto'', David Jones. The developer of the second and some of the third installments ended up actually getting acquired by Jones' former company, Creator/RockstarGames, now doing business as "Rockstar Dundee" (formerly Ruffian Games Limited).
6* ItWasHisSled: Most people who know about the series are aware of the fact that [[spoiler: The Agency and [[MissionControl The Director]] are EvilAllAlong, and that TheBadGuyWins because of you.]]
7* MemeticMutation. "Skills for kills, agent. Skills for kills." It's the most popular of the lines in the first game, and it gets a CallBack in ''3''.
8* MoralEventHorizon: While many characters end up crossing the line, none go further than Catalina Thorne - at least, according to the Agency's propaganda, [[spoiler:which is actually completely false. Collecting all the audio logs reveals that Catalina is actually one of the most outright heroic characters in the series thus far.]]
9* SugarWiki/MostWonderfulSound: The sweet sound of touching an orb.
10* OnceOriginalNowCommon: With the first two games being free-to-play on Xbox nowadays, it's easy to come up to ''Crackdown'' to see what all the hype is about and realize that virtually every open-world sandbox action shooter since then has either copied its formula to a tee, or improved and iterated upon it, most notably ''VideoGame/SaintsRowIV'' all but making homage to its mobility and orb collecting. The game was a great showcase of the Xbox 360's hardware for the time, and the leap in the scale and chaos that such games could make in the then-new generation, but now it's been done so many times that [[VideoGame/Crackdown3 its own third sequel]] was met with mediocre reviews when it ended up taking absolutely no innovations over the nine years since the second.
11* PreviewPiggybacking: It was nice of Microsoft to package a free game with the ''VideoGame/{{Halo 3}}'' multiplayer beta.
12* {{Sequelitis}}: ''Crackdown 2'' was nearly identical to its predecessor, but it left out a few tiny details that are missed. The city is less-pretty now due to damage and a different rendering engine. There are no briefing videos on local targets in the area. Agency vehicles also no longer transform when you get into them. Changes like these are felt to have made the whole experience a lesser game.
13* SidetrackedByTheGoldSaucer: You're out to clean up the city, but you're first going to spend a ''long'' time leaping around looking for green orbs.
14** Hop into the back of a pickup truck as it begins to cross a bridge. Shoot the tires out of passing vehicles with a sniper rifle, trying to get them to swerve off the side of the bridge. When the pickup reaches the end of the bridge, hop out and catch a truck heading in the opposite direction. Repeat until out of ammo.
15** Many players enjoyed seeing how many cars they could stack before making them ''all'' explode in one glorious nuclear-level blast.
16* ThatOneSidequest: Races are incredibly difficult if one attempts to do them before leveling up driving skill. Poor handling can result in players crashing a lot and hitting pedestrians, which will lower the skills points obtained so far.

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