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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8566e9d0_9c4a_42fe_b4c3_ae306976689d.jpeg]]
4[[caption-width-right:350:[[BlatantLies Yes. The adventure to break the mold.]]]]
5''The Neverhood'' is part of the creative issue of Creator/DougTenNapel, creator of such games as ''VideoGame/EarthwormJim''. It is a [[{{Claymation}} claymated]] puzzle adventure PointAndClickGame starring Klaymen, [[OntologicalMystery who wakes up in a locked room with no knowledge of what he's doing there or where he came from.]] There are very few other characters, and for most of the game Klaymen is alone, but fairly early on you begin discovering videotapes, apparently some kind of weird fairytale narrated by one Willie Trombone, the same person whose letters keep showing up in your mailbox...
6
7A Platform/PlayStation port of ''The Neverhood'' was released exclusively in Japan, under the title ''Klaymen Klaymen: Neverhood no Nazo,'' where the game [[GermansLoveDavidHasselhoff became unexpectedly popular]]. This eventually led to an unofficial GaidenGame, ''Klaymen Gun Hockey'', made by the the Japanese publishers, River Hill Soft, and not released outside Japan.
8
9The game's developers, also known as Creator/TheNeverhoodInc, produced two other clay-animated games for the [=PlayStation=] before disbanding: ''VideoGame/{{Skullmonkeys}}'', a sequel to ''The Neverhood'' but in a [[GenreShift different genre]], and the FightingGame ''VideoGame/BoomBots'', unconnected to their other games aside from the presence of Klaymen as a GuestFighter. Years later, the game's SpiritualSuccessor, ''VideoGame/{{Armikrog}}'', was released on September 30, 2015.
10
11Many years later, the original creators came back together to create a sort of reboot (maybe; it seems, in fact, to have very little to do with the original): ''Return to the Neverhood'', a comic and album, both of which can be bought (digitally) [[https://terryscotttaylor.bandcamp.com/album/return-to-the-neverhood here]]. There is also a short fangame by Denis Galanin aka "[=mif2000=]," [[OrphanedSeries which was originally intended to be the first episode of a series]]; it can be downloaded [[https://archive.org/details/klaymen_pilot_episode here]].
12
13Not to be confused with ''VideoGame/{{Everhood}}''.
14----
15!![[ThirdPersonPerson Willie]] ''know'' that once you know these tropes, then you know what to do! Listen, I tell you...
16* AffectionateParody: Of the Creation story in Literature/TheBible. Given that Doug [=TenNapel=] is himself a Christian, the "affectionate" part is easily understandable.
17** There's a tale in the Bible about a man named Joseph who saved his reputation by being able to interpret dreams; one character (Klee) mentioned in the Hall of Records does the same by reading portents in people's [[MessyHair bedhead]].
18** There’s also a reference to the tactic Joshua/Jesus Nave used to conquer [[http://en.wikipedia.org/wiki/Ai_%28Bible%29 Ai]].
19** Let's just say that a great deal of the Hall of Records is a ShoutOut to one Bible story or another.
20--> ''...they turned trembling to one another, saying "What's up with that?"''
21* AllThereInTheManual: More like "All There in the Hall of Records." Sift through the bizarre jokes and surreal stories, and you actually get a few important clues as to what the game's universe is like, where Hoborg came from, where Willie came from, and why Willie's even in the Neverhood in the first place [[spoiler:(since Hoborg didn't actually create him)]].
22* AmbidextrousSprite: Klaymen's hands (one has brown fingers, one doesn't) switch sides every time he turns around, as does the chest button he pushes to open his stomach compartment.
23* AwesomeMomentOfCrowning: [[spoiler:Good ending--reviving Hoborg. Bad ending--taking the crown for yourself]].
24* BeautifulVoid: It's a long time before you meet any people, and even when you do they're few and far between. It's also a fair amount of time before you're given much idea of what's going on. Also, the game's music consists mainly of eerie ambient stuff in the first-person areas (it's more tuneful in third-person areas and cutscenes) and the sky is a featureless black nothingness, for that extra touch. Hoborg thought so too.
25* BerserkButton: The Clockwork Beast ripping apart Bil's teddy bear makes him ''very'' mad.
26* BiggerOnTheInside: No exterior view of the Neverhood has anything resembling the continuous straight line that is the Hall of Records.
27* BiblicalMotifs: The "Making Of" commentary outright admits that most of the story's plot is based on that of the Biblical fall of mankind.
28* BigNo: Klogg gets out one of these right before [[spoiler:you revive Hoborg in the good ending]].
29* BodyHorror: In the credits, there's an illustration of Klaymen proudly opening up his malleable chest to display his guts.
30* BookEnds: The game begins in a big empty room with a door, and a one-way path to a room with ring switches and a flytrap. The final puzzle [[spoiler:also uses ring switches and a flytrap, and it's a one-way path to a big empty room with a door]].
31** The game begins with Klaymen waking up alone. The game ends with Klaymen waking up [[spoiler:surrounded by new friends]].
32* BottomlessPit: There is one. It is clearly marked. [[SchmuckBait Don't leap into it. You'll die.]] It's the ''only'' way to actually die in the game (other than that, you always just barely escape or, if eaten, get spit back out unharmed).
33* BrickJoke: There's a joke in the Hall of Records that doesn't pay off unless you read the whole thing -- it's the same story told from two wildly differing perspectives, placed about a dozen "pages" apart.
34* CainAndAbel: [[spoiler:Klogg being Klaymen's quintessential evil older brother. Although the evil did come before he even HAD a brother]].
35* CallASmeerpARabbit: Well, call a smeerp a "Weasel," more or less. There's also Willie's pet flytrap, which resembles a giant mouth with four tiny legs. They don't even eat flies, they only eat ring food.
36* ChekhovsGun:
37** When you first enter the building with the mouse/memory puzzle, the first thing you're likely to do is to step on the floor-pad, which causes the actual mouse on the floor to be sucked away. Nothing interesting happens after that. [[spoiler:Seeing the same mouse under a similar device inside Klogg's castle much later on might clue you into what the thing actually does and how it can be used to your benefit]].
38** Nearly EVERYTHING in the game counts as one--often, you'll see a seemingly innocuous button, pattern, or landmark that turns out to be vital to solving another puzzle later in the game. To wit:
39*** The triceratops-skeleton fountain near the ballbush turns on a similar fountain near the Pipe House.
40*** One of the rings in the Nursery is vital to [[spoiler:turning on the radio found later in the game]].
41*** The potions seen on the empty riverbed wall are needed to brew a drink a few puzzles later.
42*** A seemingly-random sequence of glowing symbols near the cannon turns out to be [[spoiler:the key to opening a hidden door]].
43*** The weird glowing symbols on the Hall of Records are [[spoiler:one of the cannon codes]]. Similarly, the extending spikes in the same area are needed to [[spoiler:create a ladder in the Pipe House]].
44* ChromosomeCasting: Every single important character is male. Female characters are mentioned in the Hall of Records, but they (along with most of the male characters mentioned in there) are pretty much irrelevant to the game's story.
45* CloudCuckooLand: ''The entire game,'' from start to finish, has one of the strangest game worlds this side of ''Franchise/SuperMarioBros''.
46%% * CloudCuckoolander: Willie Trombone, and to a lesser extent, Klaymen.
47%% * CardCarryingVillain: Klogg, again.
48* CosmicKeystone: The Seven Crowns forged by Quater, which give life to each of his seven sons.
49* CoverVersion: Regarding a large part of the soundtrack from the first game - There is a whole album of metal covers. Listen to it [[https://www.youtube.com/playlist?list=PL32580EB80F6ABC2C here]]
50* CreationMyth: The player slowly discovers that the Neverhood was in the process of its own creation myth before [[spoiler:getting interrupted by Klogg taking Hoborg's crown]]. As a result, the world they explore is finished, but it's almost devoid of life.
51* CrueltyIsTheOnlyOption: You need to [[spoiler:blow off Big Robot Bil's head with the cannon]] in order to progress with the story.
52* CurseCutShort: Klogg, moments before [[spoiler:his defeat. Although given how he is defeated, perhaps he was going to say "Son of a gun!"]]
53-->"SON OF A--''[[BigNo NOOOOOOOOOOOOoooooooo...]]''"
54* DancePartyEnding: The good ending. [[spoiler:"And now it is time... to GOOF OFF!"]]
55* DealWithTheDevil: Klaymen is offered to take Hoborg's crown at the very end of the game, [[spoiler:a choice given to him by the sickly-sweet-talking villain who also took that crown for himself... and became horribly disfigured in the process]].
56* DefeatByModesty: In the good ending, Klaymen distracts Klogg by pulling his pantaloons down.
57* DevelopersForesight:
58** Throughout the game, Willie will provide you with hints in the Nursery. When [[spoiler:he is thrown off the Neverhood by Klogg, you can go back to the Nursery to find Klogg sending you notes instead.]]
59** If you wait a long time during the screen offering you the LastSecondEndingChoice, Klogg comments on it.
60* DumbIsGood:
61** Willie isn't all that bright, but he's a pleasant fellow. He even aids the player by [[spoiler:giving them the key to Klogg's fortress]].
62** Klaymen could be seen as a downplayed example. He's got a demeanor not unlike that of a child's, but he's smart enough to solve the puzzles that lie in the Neverhood.
63** Subverted in the Hall of Records. At least one story describes a smart and honest guy fooling his dumb, lazy and greedy brothers multiple times in a row with the same trick.
64** Also subverted by Hoborg. He's TheGoodKing who seems like he's got more braincells to go around than Willie and Klaymen.
65* EarlyBirdCameo:
66** Skullmonkeys are mentioned in the hall of records, and one even appears in the game's animated intro, but it wouldn't be until [[VideoGame/{{Skullmonkeys}} the sequel]] where they would feature more heavily.
67** The Ynts, who appear in ''Skullmonkeys'' as well, are first mentioned in the Hall of Records.
68* EasterEgg: If you go all the way to the end of the Hall of Records with the lights turned off, Mark Lorenzen's name can be seen faintly near the floor.
69* EnterSolutionHere: Several puzzles are done by inputting codes into screens.
70* EveryoneIsRelated: [[spoiler:All four of the game's important characters are related. Hoborg is Klaymen and Klogg's creator-father and Willie is their cousin]].
71* EvilMakesYouMonstrous: As a direct result of Klogg's greed for the crown, [[spoiler:and Klaymen's greed if the player chooses so,]] he is cursed with a hideous appearance to match his personality.
72* EvilOverlord: Klogg, of course. He resides in Hoborg's castle, plotting against Klaymen.
73* ExactlyWhatItSaysOnTheTin:
74** Bil's "Jump Out of Hole" button. [[spoiler:[[ChekhovsGun That's not all it's used for though...]]]]
75** Big Robot Bil himself is... a big robot named Bil. Yep.
76** Klaymen is a clay man.
77** The Clockwork Beast is a beast made of Clockwork.
78* ExactWords: Klogg is told by Hoborg that everything he sees around him is his to enjoy. We are then treated to Klogg's point of view, looking at Hoborg's crown.
79* FakeKing: Subverted by Klogg. [[spoiler:He technically ''is'' the king of the Neverhood, but only because he stole the crown from ruler Hoborg; since the crown was the source of his life, he froze solid]].
80* FeedItABomb: Klaymen defeats the first Weasel by making a dummy shaped like himself out of dynamite and feeding it to the beast.
81* ForbiddenFruit: Hoborg's crown. [[spoiler:It's introduced as the sole thing Klogg cannot have in his new paradise, but it's all Klogg seems to want. When Klogg takes the crown for himself, it transforms him into an ugly-looking creature, symbolizing how his greed has corrupted him]].
82* {{Foreshadowing}}: Pulling a lever inside the Hall of Records shows [[spoiler:moving glyphs of a giant robot having its head blown off by a cannon, foreshadowing what you must do to Big Robot Bil]].
83* FunWithAcronyms: The solution to the shrinking puzzle. [[spoiler:The machine says BOBBY on it, and the correct sequence is blue, orange, blue, blue, yellow.]]
84* GagDub: One of the two existing Russian translations, which is basically a huge TakeThat to Microsoft Windows 95, love letter to the Tuborg beer[[labelnote:By the way]]you've got ten seconds to guess which character got named after it![[/labelnote]], all that mixed with random references to Russian/Soviet culture and the entire Hall of Records replaced with anecdotes. The general mood of the more emotional parts stays due to the game having very little dialogue, ''and'' the game itself is weird enough that most of the changes do not seem that much out of place...
85* GaidenGame: The Japanese publishers of the game made one, called ''Klaymen Gun-Hockey''. Klogg comes back (again) and challenges everyone to air hockey played with guns.
86* GiantRobot: Robot Bil is big enough that there is a whole room inside his chest cavity which Klaymen, Willie and his controls comfortably fit into. The Clockwork Beast matches him in size.
87* GoodMorningCrono: The game begins with Klaymen asleep, and the player has to click to wake him up. Later in the game, you learn that [[spoiler: Klaymen had only just sprang into existence shortly before the player wakes him to begin the story.]]
88* GoKartingWithBowser: Not present within ''The Neverhood'', but the GaidenGame ''Klaymen Gun-Hockey'' involves Klaymen playing air hockey with Klogg and the Weasel, who both tried to kill him.
89GreaterScopeParagon: [[spoiler: Hoborg]] is the gentle and benevolent ruler responsible for creating the Neverhood. In fact, he's so gentle and benevolent that [[spoiler: he can barely bring himself to chastise Klogg for trying to steal his crown, quickly stopping himself and softening his admonishment when Klogg moves to snatch it]].
90* GuideDangIt: You're pretty much guaranteed to run into one sooner or later. Hands up if you figured out the mouse maze by yourself. ...Yeah, didn't think so. You're much more likely to bruteforce the puzzle instead of solving it as (apparently) was intended (by letting the mouse follow its nose). Also, in the same area, you'll encounter an unsolvable "memory" game. [[spoiler:It's not a memory game at all. You're supposed to write down symbols and how many times you find them, and then use this on the crane holding Big Robot Bil's teddy bear]].
91** About midway through the game, you find a radio sitting in a small room with no door. You figure it must be important, but there are no buttons to press or puzzles in the room to activate it. [[spoiler:The trick is to pull on the fifth ring in the Nursery--which you left hours ago. This one seems deliberately planted by the developers: if you're totally stuck, you might go back to the Nursery to check the in-game hint system... and thus be right next to the ring you need to activate]].
92* HaveANiceDeath: There's only one way to die in the game by jumping into the hole at the bottom of a drained-out lake, which is clearly marked with signs warning "DANGER! DON'T JUMP IN THE DRAIN! YOU WILL DIE!" Doing it anyway results in Klaymen cheerfully diving into the drain hole with a goofy grin, followed by a distant shot of him falling out the bottom and into the endless void surrounding the Neverhood. A "The End" card then plays over his screaming.
93* HeroicMime: Over the course of the game, Klaymen never speaks outside of burps and a StockScream. [[spoiler:In both endings, he does say actual words.]]
94* HeroicSacrifice:
95** [[spoiler:Willie, who dies in the battle of Robot Bil]]. However, if you choose the good ending, [[spoiler:Hoborg brings him back to life]].
96** Also, in the [[UniverseCompendium Hall of Records]], it is written that [[spoiler:[[PhysicalGod Hoborg]] [[ItMakesSenseInContext ripped out a chunk of Klay from his chest]] just to save [[CloudCuckoolander Willie Trombone]] and [[GiantRobot Big Robot Bil]] from drifting endlessly through space.]]
97* HoistByHisOwnPetard: This is what happens to [[spoiler:Klogg]] in the good ending. [[spoiler:He attempts to stab Hoborg, but he accidentally steps on his remote, causing the cannon he used to shoot Bil and Willie with to fire on him, knocking him out of the castle and into the void below the Neverhood]].
98* HyperspaceArsenal: Averted, despite Klaymen's lack of any sort of luggage. He keeps items in a compartment in his chest.
99* ICanRuleAlone: [[spoiler:One of possible endings for the game. Klaymen knocks out Klogg after he puts on Hoborg's crown, declares himself the new ruler and the game ends from there]].
100* IdentityAmnesia: Subverted. [[spoiler:You have no memories prior to waking up in the room where you start because you were created there]].
101* InGameNovel: The Hall of Records. Its size, length and general structure is comparable to that of the Bible. [[https://web.archive.org/web/20230814124322/http://doo.nomoretangerines.com/nevhood/nevhall.htm Read it here]], if you still couldn't make yourself do it in-game.
102* InterchangeableAntimatterKeys: Played with. Each key has one and only one lock in which it can be used, but they vanish after use.
103* KickTheDog: The Clockwork Beast has an entire subsystem devoted to detecting and retrieving bears. It uses this for the sole purpose of tearing up Bil's teddy bear in front of him.
104%% * LaughablyEvil: Who didn't laugh at Klogg hamming it up?
105* LargeHam / EvilIsHammy: Klogg hams it up quite a bit, both during Willie's tapes and the two endings, likely to contrast with the more soft-spoken Hoborg.
106* LastSecondEndingChoice: As you approach Hoborg's throne, you can either make two decisions: [[spoiler:Bring Hoborg back or take the crown for yourself]]. These choices happen at the game's tail end.
107* ListSong: One of the radio songs, [[https://www.youtube.com/watch?v=hRG_u7w_wzw "Coffee And Just Other Desserts."]] [[ArsonMurderAndJaywalking ...which ends by throwing accordion into the list.]]
108* LoadsAndLoadsOfLoading: The Japan-only [=PlayStation=] version has a lot more annoying loading times. However, [[Administrivia/TropesAreTools the Hall of Records is way shorter in the [=PlayStation=] version.]]
109* ManEatingPlant: There are two of them. But they just spit you back out, they only eat ring-food.
110* MeaninglessVillainVictory: [[spoiler:The bad ending: Klogg successfully corrupts Klaymen and declares that he's won, but Klaymen [[ICanRuleAlone isn't exactly interested in sharing the Neverhood with his big brother...]]]]
111* MinimalistCast: Within the game itself, there are only about five characters who contribute to the plot in a worthwhile way. However, the game's lore discusses several other characters not present in the game, subverting this trope. Also, [[spoiler:this is subverted in the game's GoodEnding, where Hoborg creates several more creations to act as friends for Klaymen]].
112* MoonLogicPuzzle: The Neverhood's full of these here and there. For example, [[spoiler:do you remember the BOBBY machine? The title is [[FunWithAcronyms all]] you need to know to get shrinked]].
113* MoralityDial: Big Robot Bil has one inside his body. All it takes for him to switch from evil to good is for Klaymen to pull a lever inside his chest cavity. In the Hall of Records, Hoborg theorizes why the robot has a Morality Dial.
114-->''"Hoborg dared not find out what the "bad" setting did, but he thought it must be a poorly thought-out attempt at dealing with the same problems he had when he was planning the making of beings that were capable of doing right and wrong."''
115* MortonsFork: One that applies to the villain. [[spoiler:If Klaymen returns the crown to Hoborg, Klogg loses all the power he previously had and he falls off the Neverhood. If Klaymen puts on the crown himself, then he turns evil as well and immediately punches out Klogg to become the sole ruler of the Neverhood. Either way, Klogg loses]].
116* MultipleEndings: There are three ways ''The Neverhood Chronicles'' can end, although one of them is more of a NonStandardGameOver, or rather, it would be one if there were a standard GameOver.
117** '''GoodEnding:''' [[spoiler:Klaymen returns Hoborg's crown to him, restoring him from his slumber. Klogg tries to kill Hoborg and Klaymen, but accidentally [[HoistByHisOwnPetard shoots himself with a cannonball, catapulting him out of the castle]]. Hoborg makes Klaymen some new friends, and Bil and Willie come BackFromTheDead. All is well]].
118** '''Bad Ending:''' [[spoiler:Klaymen chooses to wear the crown. Klogg then gloats about how [[TheBadGuyWins he's won]]. Klaymen is transformed into a Klogg look-alike for his greed and and punches out Klogg. [[ICanRuleAlone He declares himself the new ruler of the Neverhood]] and laughs evilly.]]
119* NarrativeFiligree: The majority of the Hall of Records, which was removed from the [=PlayStation=] version. The only part with any real relevance to the story is Hoborg's section, and even then, Willie's videos tell you all you need to know. However, it ''does'' explain some of the things from the sequel--mainly, the Skullmonkeys and the Ynts. Everything else, though, is mostly just extraneous world-building.
120* NoFourthWall: Willie's discs. Not only does he talk directly to Klaymen, he also becomes a literal subject to this trope by [[spoiler:[[TheTelevisionTalksBack giving him the key to Klogg's lair right through the screen]]]].
121* NonStandardCharacterDesign: The Clockwork Beast and Bil are built in a completely different fashion from everything else in ''The Neverhood'', being made from metal and plastic instead of clay.
122* NotSoDifferentRemark: One of Klogg's own letters has undertones of this:
123-->''Klay,\
124We are from the same mold.''
125* NothingIsTheSameAnymore: The Battle of Robot Bil ends with [[spoiler:Willie and Bil, your only allies up to that point, falling off the Neverhood. Klaymen has to explore Klogg's castle and the game has little in the way of humor, and the in-game hints from Willie are discontinued and replaced with Klogg sending letters to taunt you]].
126* OhCrap:
127** Klaymen's reaction when [[spoiler:he accidentally summons a Weasel crashing through the wall behind him by playing with a musical toybox he found just seconds ago]].
128** During the chase sequence, Klaymen briefly stumbles backward and smiles as he finds a comfortable place to sit. Said comfortable place is actually the Weasel's lap. His eyes bug out as he realizes exactly where he is.
129** [[spoiler:In the Bad Ending, Klaymen realizes that he's messed up once he puts on Hoborg's crown and hears Klogg laughing]].
130* OntologicalMystery: The game begins with Klaymen waking up in a strange room with no backstory or plot explanations whatsoever. [[spoiler:Willie's tapes reveal that Klaymen had been created in the room just a little while ago and he has no backstory]].
131* OrphanedSetup: One of the houses has a TV monitor with a face sticking out of it. The face greets you with, "Hey, Klaymen! Say 'knock-knock!'" The joke goes no further.
132* OverlyLongGag:
133** The Hall of Records. Emphasis on [[WallsOfText "hall"]]. Although the records themselves can constitute an OverlyLongGag at points, especially in the bits that parody Literature/TheBible.
134** Eating the fruit on a certain tree will cause Klaymen to burp. Do it multiple times and the burp will last for practically a minute.
135* OverlyLongScream: Klaymen, if you choose to have him fall down the BottomlessPit drain.
136* PantsPullingPrank: Done in the good ending by Klaymen to distract Klogg, [[spoiler:so he can take the crown back and give it to Hoborg]].
137* PlotCoupons: The game can't be completed without recovering [[GottaCatchEmAll all]] of the videotapes.
138* PressXToDie: There is precisely one way to die in the game, and there is a sign clearly warning you not to do it.
139* QuestForIdentity: You won't be completely sure of who you are or what you're doing until very near the end of the game.
140* RedAndBlackAndEvilAllOver: This is Klogg's color scheme.
141* RegionalBonus: The Japanese version makes Klaymen's walk speed faster, adds a tutorial at the beginning of the game and it has an opening featuring a letter from Klogg. Interestingly enough, the Japanese version actually ''cuts out'' most of the Hall of Records, saving the player a long trip at the cost of losing most of the lore in the process.
142* RuleOfSymbolism: Just in case you missed the blatant Garden of Eden/Forbidden Fruit thing going on, the included Making Of states right near the beginning that the story is drawing from the Biblical fall of mankind.
143* RoboCam: [[AC:Is object a bear?]]
144* SchmuckBait:
145** The BottomlessPit is [[PressXToDie clearly labeled as such]] by no less than 3 signposts.
146** Close to the pit with Big Robot Bil, you can hear Willie calling you: "Klaaaaymen, up here!" [[spoiler:If you look up, he drops a flowerpot on Klaymen]].
147* ScreamsLikeALittleGirl: Klaymen at one point during the weasel chase, where a female StockScream is used.
148* ShatteredWorld: At the beginning of the game, the game world is split into two halves; to access the second half, you must first rejoin it with the first by releasing the chain that's keeping them pulled apart.
149* ShoutOut:
150** Many of the stories found within the Hall of Records are allusions to The Bible, such as the story's creation myth.
151** [[https://www.youtube.com/watch?v=zN5xWcJVZbs this track]], a reference to "Revolution #9" by Music/TheBeatles, if the title wasn't a hint.
152* ShrinkRay: The BOBBY machines shrink you, but mixing a chemical cocktail can make you grow again.
153* SolveTheSoupCans: Averted for the most part, with the majority of puzzles simply running on [[MoonLogicPuzzle moon logic]] but otherwise very clearly [[OnlySmartPeopleMayPass blocking your progress]], but there are a few. In the area with the lake and the cannon, there's a single room with a puzzle where you have to match symbols on blocks to the engravings on the previous block you picked. Only after you've finished the puzzle is it revealed to you that the finished contraption lets you lower the bridge outside into stairs.
154* SomethingSomethingLeonardBernstein: In theory, the theme to ''The Neverhood Chronicles'' has lyrics. In reality, it's a bunch of gibberish in the pattern of [[https://www.youtube.com/watch?v=DXQ2lvgpHiE Something Something (Character Name)]].
155--> ''...at the NEVEEEERHOOD! NEVEEEEERHOOD!''
156* SongsInTheKeyOfLock:
157** The door to the Pipe House can only be opened when the pipes on the bottom match the tones of the pipes on top. The trick is to spit water into them, which changes the notes.
158** One door's locking mechanism is a radio; you have to choose the same song that's playing on a larger receiver playing outside.
159* SpannerInTheWorks: Klogg would have gotten away with everything had it not been for [[spoiler:the single Life Seed Hoborg was holding when he froze in place. Willie stole that Seed and used it to create Klaymen, who in turn defeats Klogg]].
160* SpeakingSimlish: Pretty much, most of Terry Scott Taylor's tracks for this game consist of nothing much but muppet speak. And sometimes, it's so cleverly disguised that it will be hard to tell whether it contains a ShoutOut or really is gibberish.
161* StockSoundEffects: The game uses numerous familiar sound effects from the ''WesternAnimation/LooneyTunes'' and Creator/HannaBarbera cartoons. Even Klaymen's footsteps (which are heard very frequently throughout the game) are an old Hanna-Barbera effect.
162* StopMotion: The game is animated entirely in this style.
163* StoryBranchFavoritism: There are two endings, a good one and a bad one. The good ending is an involved five minute long cutscene, while the bad "ending" is less than half a minute long and has an extremely abrupt end.
164* SuddenlySpeaking: [[spoiler:Klaymen has exactly two lines in both endings of the game]].
165* TakeAThirdOption: This is actually the solution to one of the {{Moon Logic Puzzle}}s. Near the end of the game, you come across a room with five ceiling rings and a flytrap, nigh-identical to the room in the Nursery. There is a door to the right, but it's blocked by spikes and a drawbridge. One of the rings lowers the drawbridge, and one removes the spikes, but there is only one flytrap to hold a ring down and make the choice stick. The solution? [[spoiler:Hang from the rightmost ring and fall into the flytrap, which will spit you out to the other side of the door]].
166* TakeThatAudience: If you keep sifting through Willie's letters, you can find two letters telling Klaymen (and the audience by extension) that he reads too much.
167* TakenForGranite: [[spoiler:Without his crown, Hoborg can't move. Klogg remarks that he's now frozen solid]].
168* TeleportersAndTransporters: Transporters are found in the second half of the game.
169* ThemedCursor: The cursor is your standard arrow-- but, like everything else in the game, it's made of clay.
170 * ThemeMusicPowerUp: Robot Bil gets two back-to-back ones in the same cutscene. First, after the Clockwork Beast [[BerserkButton rips his teddy bear apart]], the music swells as Bil gets up and starts [[NoHoldsBarredBeatdown slapping the Clockwork Beast around]] in rage. Then, after throwing his opponent into the abyss, the same music plays again, but [[TriumphantReprise even more epic]], as he lifts up the metal gate of Hoborg's castle to let Klaymen inside.
171* ThirdPersonPerson: Willie Trombone, narrating his story.
172* TreasureChestCavity: Klaymen can press a button on his torso to open it up. He can store items inside through there.
173* TriumphantReprise: "The Battle Of Robot Bil" gets a slow and brief one in the Good Ending when [[spoiler:Hoborg brings Bil and Willie back]].
174* VillainousBreakdown: Klogg [[spoiler:killing Willie off]], then ''taunting you about it'' when you get close, alongside making desperate attempts to lead you away from good by promising you a 'present' if you rule with him. He doesn't get any better after you [[spoiler:save Hoborg, outright breaking down and attempting to stab Hoborg after his back is turned]].
175-->'''Klogg:''' DIE, YOU OLD FOOL!
176* VomitIndiscretionShot: One of the sheep-like creatures reacts to seeing one of his peers accidentally crushed by the spinning mushroom house by puking on-screen.
177* WallsOfText: Done literally (it's a wall, and there's a ''lot'' of text engraved on it) in the Hall of Records. Backstory, humor, worldbuilding and (in particular) enormous amounts of randomness. Reading the Hall is optional; unfortunately, traversing it [[PlotCoupons is not]]. However, [[spoiler:the cheat code *enter* fastforward *enter* allows players to move through the Hall more quickly]].
178* WeCanRuleTogether: At the end of the game, Klogg offers Klaymen Hoborg's crown with the promise that the two can rule together. [[spoiler:If you take Klogg up on his offer, Klaymen [[ICanRuleAlone betrays him the first chance he gets]]]].
179* YouNoTakeCandle: This is how Willie speaks.
180--> ''Um... hellooooo! Me Willie! Me Willie Trombone!''
181----

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