Follow TV Tropes

Following

Context VideoGame / RobotOdyssey

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robot-odyssey_1_5338.gif]]
2
3->''"Robot Odyssey is the hardest damn 'educational' game ever made."''
4-->-- '''David Auerbach''', in a [[http://www.slate.com/articles/technology/bitwise/2014/01/robot_odyssey_the_hardest_computer_game_of_all_time.html 2014 review]]
5
6''Robot Odyssey'' is an adventure game published by Creator/TheLearningCompany in 1984. It was released for the Platform/AppleII, Platform/ColorComputer, and [[Platform/IBMPersonalComputer MS-DOS]]. It reused the engine from the well known Atari game ''Adventure'' and had an easier version named ''VideoGame/RockysBoots'' intended for children.
7
8The protagonist is a person who, in a series of screens is shown to wake up from a dream and steps out of bed, inexplicably falling into Robotropolis, a city of robots. The person can escape only by programming robots to solve puzzles.
9
10The game teaches basic concepts in electrical engineering; to solve the puzzles you must wire and rewire your robots. There is an extensive tutorial system to help you learn the concepts.
11
12The game consists of five levels: The sewers, the subway, the city, the master computer center and the skyway.
13
14You can watch the opening [[https://www.youtube.com/watch?v=lfc42nB_dLk here]]. It's very telling how hard this game is that nobody posted the ending until [[https://www.youtube.com/watch?v=NpnvptRNzpw 12 September 2017.]]
15----
16!!Tropes appearing in this game:
17* AbsurdlySpaciousSewer: Never mind the FridgeLogic on why a robot city needs a sewer, most of this "sewer" doesn't make a lot of sense. It's big, wide open, and has robots guarding things... in the sewer.
18* BackStory: Averted - we know absolutely nothing about the player's character's life before Robotropolis or his motivations in general.
19* CopyProtection: Utilized copy protection by checking the 5.25" disk for a "flaky bit". If the bit was not found, the player's ability to solder connections in the robots of the main game was disabled, rendering the game unwinnable. However, the copy protection was never disclosed in the manual and the flaky bit had a tendency to "settle" over time, meaning that many users found their legitimate games impossible to play past the third level.
20* DreamingOfThingsToCome: In the intro the player is awakened by dreaming of being carried off by a robot and upon awakening immediately falls into Robotropolis.
21* EasterEgg: The second level has a secret room that can be accessed by traveling a specific direction with a message from the programmers and a mysterious keyhole that does nothing. [[spoiler:Droidquest uses it to "unlock" the hidden sixth level.]]
22* EmptyRoomUntilTheTrap: Inverted with Jack-in-the-Bot station on the subway level, which has no doors to get out of the station until you actually get off the train. The pain in the butt it is to get a subway token in the first place deters players from trying it for a long time.
23* ExcusePlot: You fell out of your bed and ended up in Robotropolis. Have fun!
24* FissionMailed: The aforementioned Jack-in-the-Bot station on the subway level, which you have to take a leap of faith to find out there are exit doors.
25* KlaatuBaradaNikto: pops up after solving the penultimate puzzle on the city level.
26* LevelEditor: The Innovation Lab gives you the opportunity to make your own puzzles.
27* LockedDoor: The subway requires a token. Every time you ride it. And you have to ride it several times. And you need to send your robot to get the token each time. And sometimes the token ends up in a different place.
28* LoyalPhlebotinum: The toolbox. You can leave it behind anywhere - even on the previous level - and summon it any time. It's never established where you got it, either - so you may have summoned it from outside of Robotropolis in the first place.
29* NintendoHard: ''Big'' understatement. This game is ''hard''. The puzzles require leaps of logic, and despite an extensive and interesting tutorial the game is still confusing. There are NO HINTS. Even the walkthroughs people post online read like technical blueprints. See TutorialFailure.
30* OnlySmartPeopleMayPass: This game fits it well. The game teaches concepts in electrical engineering, and if you can't get the concepts down you're eventually going to get very frustrated.
31* PressurePlate: Several puzzles require either you or your robot to activate a door this way.
32* ProgrammingGame: Yep! You can't get much more "programming" than wiring robots.
33* RunDontWalk: Your character moves quickly at all times. You can move slowly, but it's only useful in trying to enter your robots, or get on the teleport pad at the end of each level.
34* ShoutOut:
35** The robot patrolling one level of the sewer that zaps you if you get too close is actually a [[Series/DoctorWho Dalek]].
36** And the aforementioned KlaatuBaradaNikto, referencing ''Film/TheDayTheEarthStoodStill1951.''
37* TutorialFailure: The game suggests using the innovation lab to recreate puzzles that are bothering you. Unfortunately all you can do in the innovation lab is draw and erase walls. You can't put in any of the things that will actually have you ripping your hair out, like colored lines only letting certain colored robots through, invisible minefields, and buttons that must be pressed in a certain order.
38* UnwinnableByDesign: If you missed some items in earlier levels.
39* VideoGameTutorial: Not only will you need to do them, but they are easier and in some ways more fun than the game.

Top