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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kr_scramble_zio.png]]
2 [[caption-width-right:350:The current game in the series.]]
3
4''Kamen Rider Climax Heroes'' is a series of 3D {{Fighting Game}}s developed by Creator/{{Eighting|Raizing}} based on Heisei era of the ''Franchise/KamenRider'' franchise, where characters from [[Series/KamenRiderKuuga Kuuga]] to, currently, [[Series/KamenRiderZiO Zi-O]] duke it out in one-on-one fights.
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6The series currently features seven games in Japan, which are actually more like [[UpdatedRerelease updates of the previous one]] than sequels:
7[[folder:Games in the series]]
8* ''Kamen Rider: Climax Heroes'' (Platform/Playstation2), includes main Riders from Kuuga to [[Series/KamenRiderDecade Decade]] as well as a few hidden secondary riders that don't necessarily have complete movesets. Many Riders have the ability to [[SwissArmyHero change into various]] forms...but only for a limited amount of time.
9* ''Kamen Rider: Climax Heroes W'' (Platform/{{Wii}}), pretty much the same deal but with [[Series/KamenRiderDouble Double]] added to the cast. A number of systematic changes were also implemented such as usage of "incomplete" characters outside of story mode. It's more of UpdatedRerelease, with Double being only one with complete movesets from the handful of new characters.
10* ''Kamen Rider: Climax Heroes OOO'' (Wii and [[Platform/PlayStationPortable PSP]]), [[Series/KamenRiderOOO guess who got added in this update]]. The main Riders' [[SuperMode final forms]] are finally fully playable instead of being seen only for {{Finishing Move}}s. Surprisingly, the "hidden" secondary Riders are not hidden under the main, finished characters; unlike the first two games. Also every Rider from ''[[Series/KamenRiderRyuki Ryuki]]'' is there, copypasted from the ''Kamen Rider Dragon Knight'' game (see below). The Ryuki Riders have an important role in this game's story mode, known as Ragnarok Mode, based on the Mirror World from the ''Kamen Rider Dragon Knight'' game.
11* ''Kamen Rider: Climax Heroes Fourze'' (Wii and PSP again). [[Series/KamenRiderFourze Guess who]] [[RunningGag got added in this update]]. Showa Riders also got added, OOO got all his forms except for [=TaMaShii=], you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the unfinished characters finally got a FinishingMove as well as a pseudo SuperMode where their power increases and a few of their combos change.
12* ''Super Kamen Rider Climax Heroes'' (Wii and PSP ''[[RuleOfThree again]]''). This time, Series/KamenRiderWizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as [[Series/KamenRiderKabuto Zabee]], [[Series/KamenRiderBlade Chalice]], [[Series/KamenRiderAgito Gills]] and many more. Series/KamenRiderFourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow characters to move in three dimensions on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques [[SpecialAttack Rider Arts]]. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.
13* ''Kamen Rider Climax Fighters'' (Platform/PlayStation4). After a break of several years, the series returns! This time as an arena fighter like ''VideoGame/DissidiaFinalFantasy'' or the VideoGame/GundamVsSeries. Thanks to the time gap this game features a lot of newcomers from the post-''Wizard'' series up to ''Series/KamenRiderBuild''. The game also features a lot of reused assets from the ''VideoGame/KamenRiderBattrideWar'' series of HackAndSlash games. This game is notably the first Japanese Kamen Rider game to have Chinese, Korean, and English subtitles for the Asian release.
14* ''Kamen Rider Climax Scramble Zi-O'' (Platform/NintendoSwitch). The sequel to ''Climax Fighters''. The game carries over gameplay mechanics and characters from ''Fighters'' and includes the new Riders Series/KamenRiderZiO, Geiz, and Cross-Z into the roster. Build gets a new update to his character, giving him his [=RabbitRabbit=] and [=TankTank=] forms for his Rider skill and Genius Form for his SuperMode. The game also has a new story mode, which has items that increase stats in battle, mooks from various Rider series, and characters can be upgraded by earning points from completing missions, similar to how mission mode was in ''Super Climax Heroes''. Kamen Rider Core also returns after his appearance in ''Kamen Rider Movie War Core'' 8 years prior to again serve as the BigBad. The game has removed the anime-esque character art for the more realistic character art in the versus screen. The game includes motion controls for those who prefer to use the controllers in joy-con mode.
15[[/folder]]
16
17There has also been one ''Climax Heroes'' game released in the U.S., though not released under that title: ''Kamen Rider Dragon Knight'' for the Wii, developed by the same company and based on the same engine, but with the characters modded into the cast of ''Series/KamenRiderDragonKnight'', some altered mechanics, and an original story mode called Mirror World.
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19''VideoGame/AllKamenRiderGenerations'', on the other hand, is another series of games that takes Riders from all over the years, but are [[BeatEmUp beat'em ups]] instead of versus [[FightingGame fighting games]].
20
21!!Tropes presented by ''Kamen Rider: Climax Heroes'' Series:
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23* AIIsACrapshoot: Ragnarok (Originally "R-1000") in ''Climax Heroes OOO'' was designed as a DeusEstMachina, but went haywire. [[spoiler:It's revealed that he went insane with loneliness after his "papa" (creator) disappeared on him during a test of the [[TeleportersAndTransporters Dimensional Tunnel]]. Somewhat subverted in that he ''knows'' he's not right in the head and has called the Riders into his world hoping they'll be able to stop him.]]
24* BeatEmUp: Most missions in ''OOO'''s Ragnarok Mode play out like this (Something carried over from ''Dragon Knight Wii'').
25* CallingYourAttacks: Not everyone does this, but there are a few instances. Mostly for characters from ''Series/KamenRiderKabuto'', where this trope was commonplace. [[Series/KamenRiderDouble Double]] and [[Series/KamenRiderDenO Den-O Liner Form]] also do this for their [[FinishingMove Finishing Moves]].
26** Some Riders, such as [[Series/KamenRiderBlade Blade and Garren]], have their attacks called ''for'' them by their weapons.
27** With the adding of Showa characters and Fourze to the cast, there are even more attack calling.
28* CounterAttack: [[Series/KamenRiderKabuto Kabuto]]'s normal Rider Kick functions as one. In addition, [[Series/KamenRiderDecade Decade]] gains one if he has Final Form Ride: Kabuto Zecter selected as his summon in Form Change style.
29* DolledUpInstallment: The ''Series/KamenRiderDragonKnight'' game for the Platform/{{Wii}} is ''Climax Heroes W'' with the serial numbers filed off and all of the Riders' standard movesets copied and pasted onto the characters from that series. For the curious, they are:
30** Dragon Knight and Onyx/Ryuga = Ryuki
31** Wing Knight/Knight and Siren/Femme = [[Series/KamenRiderKiva IXA Burst Mode]]
32*** Activating Knight's Sword Vent makes him play like [[Series/KamenRiderDenO Zeronos]], activating Femme's turns her into [[Series/KamenRiderKuuga Dragon Form Kuuga]]
33** Incisor/Scissors, Axe/Tiger and Wrath/Odin = [[Series/KamenRiderAgito Agito]]
34** Torque/Zolda = [[Series/KamenRiderDecade Diend]]
35*** DivergentCharacterEvolution: Diend was given a brand new moveset in ''OOO'', so it's very difficult to tell that he and Zolda were ever the same character.
36** Sting/Raia and Camo/Verde = [[Series/KamenRiderKuuga Mighty Form Kuuga]]
37** Thrust/Gai = [[Series/KamenRiderDecade Decade]]
38** Strike/Ouja = [[Series/KamenRider555 Faiz]]
39** Spear/Imperer = [[Series/KamenRiderKiva Kiva]]
40** [[SuperMode Wing Knight Survive/Knight Survive]] = [[Series/KamenRiderBlade Blade]]
41* DreamMatchGame: You can pit any Rider for an awesome fight!
42* EarlyInstallmentWeirdness: In the first two games, Ryuki and Diend use new [[FinishingMove finishing moves]]. They regain the ones they used in their respective series in ''Climax Heroes OOO''.
43* EvilTwin: Dark Decade, the FinalBoss in first two games. He's an alternate version of Decade, much like alternate riders in the series. He fights just like Decade, except being far stronger and doesn't have [[PowerOfFriendship Final Form Ride cards]].
44* FaceHeelTurn: A number of Riders in Ragnarok Mode have been brainwashed by the eponymous computer into fighting for its amusement. Naturally, you'll have to [[DefeatMeansFriendship "befriend"]] them.
45* FinalBoss: [[EvilTwin Dark Decade]], a PaletteSwap of [[Series/KamenRiderDecade Decade]] with increased offense and defense, served this purpose in the original ''Climax Heroes'' and ''W''. ''OOO'' cut the character entirely and replaced him with [[Series/KamenRiderRyuki Odin and Ryuga]]. In ''Fourze'', the Heroes Mode doesn't seem to have a specific story since you can do missions with any Rider in any order. Odin is still there, but the [[Series/KamenRiderKabuto Twin Hoppers]] tend to appear very often as the final match in arcade mode, and when it's not them, it's Fourze and OOO, unless you've fulfilled certain conditions, then its Purple Eyed [=TaToBa=] OOO.
46* FlunkyBoss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a BeatEmUp stage, where they will fight alongside {{Mooks}}. Notable among these is [[Series/KamenRiderDecade Diend]], who always fights alongside [[Series/KamenRider555 Riotroopers]] (This particular Mook is never encountered unless you're up against Diend).
47* HeelFaceTurn: Several antagonistic Riders such as [[Series/KamenRider555 Kaixa]], [[Series/KamenRiderKabuto the Hoppers]], and most of ''Series/KamenRiderRyuki'''s cast will join up with the player in Ragnarok Mode. Of course, you'll usually have to [[DefeatMeansFriendship beat them first]].
48** Of course, [[Series/KamenRiderRyuki Imperer]] pulls a FaceHeelTurn later on, and Kaixa walks into a HeelFaceRevolvingDoor, though unlike Imperer he ends up on the player's side.
49* JokeCharacter: [[Series/KamenRider555 AutoVajin]], Faiz's TransformingMecha[=/=]Coolbike. He's slow, doesn't have a finisher, and has almost no combos. Probably an in-joke as he was [[ButtMonkey quite useless and stupid]] in the series itself.
50* LimitBreak: Based on each Riders' FinishingMove in respective titles. [[https://www.youtube.com/watch?v=sZy6d98c8yU&feature=related Here are all that are included in Fourze]]. [[https://www.youtube.com/watch?v=o2NsuEFU8Tk And this is new ones from Super, including older ones with redubbed.]]
51* {{Mooks}}: In the form of of [[Series/KamenRiderRyuki Gelnewts, Raydragoons]], [[Series/KamenRiderKabuto Salisworms]] and [[Series/KamenRiderDouble Masquerade Dopants]] in ''OOO'''s Ragnarok Mode. [[Series/KamenRider Shocker mooks]] also appear in ''Fourze''. So far in Climax Scramble, there is also Bugsters, Masquerade Dopants, Riotroopers, Kurokage Troopers, Kamen Rider Mages, and possibly many more to battle in story mode.
52* MovesetClone: The entire series has this on a large scale, since it's a 3D fighter with a giant cast. Just going through ''Super Climax Heroes''' character roster, you're bound to see animations shared between multiple characters, especially between certain broad categories of characters like martial artists, swordsmen, gunslingers, etc. Wizard is the only character with a wholly unique moveset, presumably because he's an ExtremityExtremist who doesn't throw punches at all.
53* {{Retreaux}}: Showa Riders have a unique power-up effect that adds a film grain effect to the screen; if one uses a special attack while in this mode, everything pauses and a narrator pops in to describe the attack. Yes, including ''BLACK'' and ''BLACK RX''!
54* SuperMode: Different versions, depending on what gauge color is chosen, in ''Climax Heroes OOO'' and ''Fourze'' (in the original and ''Double'', all Riders act as Red Gauge Riders, sans for the ''Series/KamenRiderKabuto'' Riders and Faiz, and those who act as gray gauge characters):
55** [[MultiformBalance Form Change]]: Green gauge characters, who can change between different forms at will (Kuuga, Den-O, Decade, Double and OOO can all use this gauge in ''Climax Heroes OOO'', as can ''Fourze'' as of his installment. ''Super'' has Wizard use this gauge.)
56** [[SuperMode Power Up]]: Red gauge characters, who can change into a more powerful form when their Rider Gauge is full, and use this to cancel their actions (All main Riders except for OOO + Zeronos and Accel can use this gauge in ''Climax Heroes OOO''. In ''Climax Heroes Fourze'', OOO and Black RX can use this gauge, as well. In ''Super Climax Heroes'', Wizard, Fourze and Meteor can also use this gauge.)
57** [[SuperSpeed Speed Up]]: Blue gauge characters, who can enter a state in which everything but them is slowed down for a limited time when their Rider Gauge is full (All ''Series/KamenRiderKabuto'' Riders, as well as Faiz, can use this gauge)
58** [[SummonMagic Support Attack]]: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all ''Series/KamenRiderRyuki'' Riders, Faiz and Kiva can use this gauge, as well as V3 as of ''Climax Heroes Fourze'', as can Magnet States Fourze, Zanki and Saga from ''Super Climax Heroes'')
59** Assault: Riders with a gray gauge get no SuperMode whatsoever (Everyone not mentioned in the previous list and Double can use this gauge, and many more in ''Fourze''). In ''Fourze'', characters with a Grey gauge can now power up and get a few new moves for a limited time.
60** Three characters have "special" versions of the gauges: Series/KamenRiderKabuto [[SuperMode Hyper Mode]] is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. Series/KamenRiderDecade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge. As of ''Super'', the first [[Series/KamenRiderKabuto Kamen Rider TheBee]] is an Orange Gauge, but can also activate his Clock Up, much like Hyper Kabuto.
61** In Climax Fighters, there are two versions of Skill: the form change for Riders to access their MidSeasonUpgrade (for example, Ex-Aid changes into his Maximum Gamer), or an ability for Riders that don't have MidSeasonUpgrade (such as Build and Kabuto). Another is the Evolution Gauge, filling this enables your Rider to access their final form.
62* SwissArmyHero:
63** In the first game, none of riders can switch form freely. This trope is used only by [[Series/KamenRiderRyuki Ryuki]], who can switch between three movesets: Unarmed, Drag Saber and Drag Claw.
64** Since ''OOO'', few main Riders have this as their gimmick when you choose to use them in form change mode.
65*** [[Series/KamenRiderKuuga Kuuga]]: [[JackOfAllStats Mighty Form]], [[FragileSpeedster Dragon]] Form, [[GlassCannon Pegasus]] [[TheGunslinger Form]], [[MightyGlacier Titan Form]].
66*** [[Series/KamenRiderDenO Den-O]]: [[JackOfAllStats Sword Form]], [[FragileSpeedster Rod Form]], [[MightyGlacier Axe Form]], [[GlassCannon Gun Form]].
67*** [[Series/KamenRiderDouble Double]] can mix and match his Gaia Memories like in the show.
68*** [[Series/KamenRiderOOO OOO]] works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.
69*** [[Series/KamenRiderFourze Fourze]] can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into [[ShockAndAwe Elek States]] or [[PlayingWithFire Fire States]].
70*** [[Series/KamenRiderWizard Wizard]]: [[PlayingWithFire Flame Style]], [[BlowYouAway Hurricane Style]], [[MakingASplash Water Style]], [[DishingOutDirt Land Style]].
71* ThemeSongPowerup: A gameplay element in ''OOO''. Each series has a theme song that will play whenever a Rider from said series executes his FinishingMove or enters into "Climax Time" (occurs if the Rider can wear his opponent down to 1/3 health first and gives the winning Rider a full super gauge). The best part? You can choose your ''own'' theme songs in the PSP version thanks to the Custom Soundtrack option.
72* WhatIf: Although it's just text, some of Hero Mode storyline in ''Fourze'' is this. For examples - [[Series/KamenRiderRyuki Scissor]] survives his canon death, but becomes a fugitive as his crimes went uncovered, and [[Series/KamenRiderBlack Shadow Moon]] retains Nobuhiko's personality.
73* WreathedInFlames: As in his original appearance, Kamen Rider Core is pretty much made of flames in his whole body, with some armor parts and a helmet floating within.

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