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1[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gurumin_game_6214.jpg]]
2'''Gurumin''' is a 3D Action Role-Playing Game made by Creator/{{Falcom}} for the [[Platform/MicrosoftWindows PC]], that was later ported to the [[Platform/PlaystationPortable PSP]] and [[Platform/Nintendo3DS 3DS]].
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4Parin is a [[GirlishPigtails pigtailed]] [[FieryRedhead red-headed]] 12 year old girl who moves to the mining town of Tiese where her grandfather lives, while her parents are abroad. Her stay promises to be a boring one, as there are no other children her age in such town. Or are they? Shortly after unpacking she has to save a mysterious little kid from a dog with her [[CallingYourAttacks 'Pretty Missile Kick']] and discovers she's a monster! Fortunately, Pino and every other monster who lives in a nearby village is friendly. She takes Parin through a hole and arrives at Monster Village, which soon ends up in disarray because of the Phantoms, a race who lost its home at some time in the past and decided to invade them. It's up to Parin to wield the fabled Legendary Drill, once used against a forgotten menace, to rid Monster Village of its enemies!
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6The game is available in English, published by Mastiff, on [[PlatformPlaystationPortable PSP]], as well as on Windows PC via [[Website/GOGDotCom GOG]] and {{Platform/Steam}}. In 2016, the game was also remade for the [[Platform/Nintendo3DS 3DS]] under the title ''Gurumin [[SuperTitle64Advance 3D]]: A Monstrous Adventure''.
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9!!This video-game provides examples of:
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11* AndYourRewardIsClothes: Whenever you get a perfect score in ALL the stages or just plain end a playthrough with the GoldenEnding (or complete the Boss Rush) your reward is a special costume for Parin to wear.
12* AntiVillain: Though they destroy Monster Village on arrival, the Phantoms really just want to rebuild their homeland. [[spoiler: The "Prince" on the other hand, is more a WoobieDestroyerOfWorlds]].
13* BreakingTheFourthWall: Right before you gain the ability to play as [[spoiler:Popon, Parin hands her the game's script so that she'll know her lines.]]
14* ButNowIMustGo: [[spoiler:Parin when the portal between the Monster and Human Worlds is about to close in the GoldenEnding, choosing to live out her life in the Human World despite Pino's protests.]]
15* ClothesMakeTheSuperman: The ability hats serve as the game's equipment system, each one granting you different buffs. They can be upgraded in town.
16* ComedicSociopath: Chucky, the reptile monster, becomes this if you give him Fake Glasses. He even makes snow fall with his hurtful puns.
17* CreativeClosingCredits: The GoldenEnding's credits show a WhereAreTheyNowEpilogue.
18* CutAndPasteEnvironments: The optional stages are mirrored versions of the mandatory story-driven ones.
19* DeadpanSnarker: Parin's defining characteristic. More on the deadpan, as she takes all the strangeness around her with a mildly curious tone of voice.
20* DeathDealer: One of the Prince's many weapons. Though less used in the actual battle.
21* DefeatEqualsFriendship: [[spoiler: ''Everyone''.]]
22* DieChairDie: You can (and will need) to destroy parts of the stage by drilling them. Even in town Parin's eager to smash things, such as noting that she feels like breaking a random jar.
23* DirtyOldMan: Cylinder, the drill part salesman, frequently hits on the significantly younger Fan and Parin, the later of whom is a child. Neither of them reciprocate.
24* ElementalPowers: Over the course of the game, you find parts than can imbue the drill with fire, ice, and lightning effects. These are often used in puzzle-solving.
25* EnemyChatter: In a fun variant of this, Phantom mooks speak in emotion bubbles if not engaging in combat with Parin.
26* FisherKing: The Monster world is dependent on the emotions of its occupants. When their village is destroyed, it causes an impassable black fog to appear around the town, which serves as the game's [[BrokenBridge broken bridges]], and the residents must be cheered up to dispel it. [[spoiler: When everyone is happy in the GoldenEnding, it also allows the dimension to repair damage to itself. Which includes portals to the human world]].
27* FlatJoy: Parin, in both dub tracks. While she's capable of shouting and showing more audible excitement (especially in combat), she normally speaks calmly, even when smiling.
28* GenkiGirl: Pino's very enthusiastic and friendly. Parin also qualifies, albeit a touch reserved.
29* GiantFlyer: Mosby's "combat mode" has him turn gigantic.
30* GirlsLoveStuffedAnimals: Parin has some in her room. Ducky is her favorite.
31* GratuitousFrench: Pierre, the purple blob monster. If you give him the item called 'Sombrero', it becomes GratuitousSpanish.
32* GuideDangIt: The two biggest contenders are probably the platinum medals and the Whack-a-Mole minigame:
33** Every optional level has a Platinum Medal hidden in it somewhere, and all 11 are needed for the InfinityPlusOneSword. Some of them are hidden in places a savvy gamer would easily think to check, such as down an obvious branch in a path of disappearing platforms, or in a room that (since all the optional levels are mirrored versions of previous stages) in the level's previous incarnation held a treasure chest. Most of them, however, are revealed for stepping in completely arbitrary places, like standing on top of treasure chests or hopping into hollow cubes. You'll probably stumble into one or two, but finding them all without a guide is an exercise in wandering and hopping over every square inch of every optional level.
34** The Whack-a-Mole minigame requires you to hit 100 moles in 60 seconds. You can get multiple hits on one mole, but without excellent luck, you'll probably max out at 70-80 moles a round. There's a trick to doing it reliably, but said trick is unintuitive: You have to repeatedly jump attack the moles. This actually keeps them from going into their holes and lets you combo them repeatedly for the necessary score.
35* HalloweenTown: Monster Village. [[spoiler:The Phantom Kingdom was one as well, before being destroyed.]]
36* HealingSpring: There are stations in many of the levels that heal you back to full health upon standing on them.
37* HeartContainer: Each boss drops a crystal that, upon consumption, increases your maximum health by ten points.
38* HelloInsertNameHere: With Parin as the default.
39* HumansAreBastards: [[spoiler:This is Puku's driving force for much of the story: fat, bumbling miner Cylinder dropped a lit cigarette on a dynamite pack 3 years ago... Puku and Pino's forest home was burned to a crisp, and the former still has not gotten over it]].
40* HyperspaceArsenal: The Prince's includes a sword, gun, fan, cards, and more.
41* ImpersonationExclusiveCharacter: [[spoiler:The Phantom Prince seen throughout the game is actually Puku wearing a disguise. The real Prince's whereabouts are still unknown even in the GoldenEnding.]]
42* ImprobableAccessoryEffect: The game says this about the equippable Ribbon: 'protects from traps... for some reason'. Yet you will need it in Eggplant Caves, filled with hazardous surfaces you'll be stepping and/or falling on a lot.
43* InfinityPlusOneSword: If you give [[spoiler:all 11 Platinum medals to Motoro, he turns the drill into this: it gains an additional charge level and can now fire [[EnergyWeapon laser beams]]!]]
44* InvisibleToNormals: Monsters are invisible to adults. This gives Motoro much angst, as he is not able to speak with his old human friend anymore. [[spoiler:In the good ending, Parin suggests spraying paint over him, but the portal between worlds closes before this idea can be taken advantage of.]]
45* KillerRabbit:
46** [[spoiler:The {{superboss}}, Black Bean. Despite looking like one of the weaker enemies in the game, he is very difficult to defeat even on Beginner Mode!]]
47** Mosby is a Killer '''Butterfly'''.
48* KleptomaniacHero: Parin has no problem taking money anywhere she can. Talking to Disc the shopkeeper before first going to Monster Village has her trying to open the register until she's caught.
49* LastEpisodeNewCharacter: [[spoiler:Popon, the other playable girl (and only on NewGamePlus) appears in the credits moving to Tiese.]]
50* LevelInReverse: The optional levels do this, placing you at what was the end of the corresponding normal level and having you work your way back to the start with rearranged obstacles and enemies.
51* LittleMissBadass: Well, duh. It takes a lot of badassness to say you are going to fight the Phantoms with just [[TalkToTheFist your legs]].
52* MagicSkirt: The protagonist has shadowing and there's no physics for her skirt, so all of that platforming and bombastic combat aren't a problem. [[spoiler: Unless you're playing on the hardest difficulty, Happy, in which case the shadow's gone altogether.]]
53* MagnetHands: Especially egregious at the ending sequence. Parin does not let go of her drill even in the weirdest circumstances (she's taking the monster's heirloom artifact with her to her world!)
54* MiniGame: We have whack-a-mole, soccer, jump-the-lasers, boulder breaking...
55* MirrorMatch: This is Cream's boss battle gimmick, the Phantom ClingyJealousGirl: make up to four blue Parin clones and hide among them.
56* MultipleEndings: [[spoiler:Defeating the FinalBoss without giving every piece of furniture back to their owners gets you a significantly inferior ending than if you do, with only the good ending unlocking anything.]]
57* MyHovercraftIsFullOfEels: One monster attempts to translate for Mosby, and it doesn't go well. He even guesses "My boot is full of eels" at one point.
58* NewGamePlus: You get access to a new sidequest (and the final unlockable wallpaper) as well as new costumes, difficulty levels, the Boss Rush and the extra playable heroine.
59* NoSenseOfDirection: Digby, the younger mole brother. Strangely enough, only when underground... if he walks, he can find his way just fine.
60* NonLethalKO: Despite dissolving into light when you defeat them, the bosses can always be found hanging around the area afterwards.
61* OurMonstersAreDifferent: That is the premise of the game. Even the Phantoms, the random mooks you have to defeat, look like one-eyed, blue colored Mr Potato Heads. Very huggable.
62* OneSizeFitsAll: Even if Parin's and [[spoiler: Popon's]] physique looks the same, the latter can't use the former's dresses or hats.
63* OnlySmartPeopleMayPass: the optional stages have rather weird and puzzling entry conditions.
64* PaperFanOfDoom: The Prince tends to bring one out when irritated.
65* PermanentlyMissableContent: If you give Hyperbolic the wrong responses, you are locked out of the Platinum medal sidequest for the whole playthrough. And if you eat the cake destined to him, you cannot finish the ChainOfDeals.
66* PlayableEpilogue: After you beat the final boss, you get to walk around the world and talk to all your monster friends.
67* PostDefeatExplosionChain: Bosses lightly explode, then slowly dissolve into light.
68* PunnyName: The name of the legendary drill's original wielder? [[spoiler:Hyperbolic]].
69* QuirkyMinibossSquad: The four phantom bosses you fight over the course of the game each have personality quirks and unique powers.
70* RewardingVandalism: The dungeons are ''full'' of destructible objects.
71** Get a little too trigger-happy with drilling stuff though, and you might miss a few Platinum Medals; one medal requires you to stand inside a hollow breakable cube, another requires you to jump onto a breakable pillar, and two others require you to stand on breakable tree stumps in two different dungeons.
72* RhythmGame: There are slight elements of this. Dealing critical hits requires you to attack to the beat of the music.
73* SaveBothWorlds: In the end [[spoiler:the released Tokaron will start rampaging on the Human World as well if Parin and crew don't stop it.]]
74* SealedEvilInACan: Early on, Puku mentions that Parin's drill was used by its previous wielder to defeat and seal away a dragon named Tokaron. [[spoiler:He plans to unseal it so that it will destroy the Human World as revenge for humans burning down his home forest.]]
75* SequelHook: The epilogue is ''full'' of them. Roughly: [[spoiler: It's never explained what the deal with [[GiantSpaceFleaFromNowhere Black Bean]] was, the real Prince of the Phantoms is still missing, Doc says the entity that cursed Tokaron is still at large, and Parin leaves the monster world sure they'll meet again.]] Aside from several ports, no sequel as yet exists, though Mastiff and Falcom have said that there's a decent chance of a sequel if the ports drum up enough interest.
76* SkewedPriorities: Before she can pull the drill out from the stone to help her monster friends, she stops what she's doing to ask if they'll buy her a shortcake.
77* SleepModeSize: Mosby looks like a cute moth creature, about a foot in height. At least until the fight starts.
78* StealthMentor: Motoro, the big blue cat monster. You end up discovering that he wrote all the signs which offer you advice inside the stages.
79* {{Superboss}}: Black Bean. It's bad enough that he splits into three and you can only hurt one, but all three are very fast AND can teleport. You'll also have a hard time landing hits since they spam attacks that constantly juggle you. And the final insult: it's ultimate attack Neo Galaxy does a huge amount of damage and ''cannot be avoided.''
80* SuperDeformed: All the characters are squat, big-eyed and huggable. Calling it cute just might be an understatement.
81* SweetTooth: Parin loves pastries and candy. All of the healing items that can be purchased are sweets.
82* SwordOfPlotAdvancement: Parin's drill is obtained from a stone slab in much the same vein as the Arthurian legends...
83* ThemeNaming: The game areas are called after vegetables: Potato Ruins, Radish Woods...
84* ThisIsADrill: Parin's choice of a weapon is a drill lent by her monster friends. [[spoiler:Popon uses a more conventional [[HeroesPreferSwords sword]].]]
85* TheUnintelligible: Mosby. Even the other Phantoms can't understand him, and it's gotten to the point where they basically just smile and nod.
86** He improvises some in-universe subtitles when Rocko completely fails at attempting to translate for him.
87** Mosby seems to be using a CypherLanguage. To translate it back to English, for every letter Mosby speaks, read the letter to its left on a qwerty keyboard (full stops, spaces and apostrophes are exempted). For example, when Mosby says "divj", it translates to "such". Mosby frequently complains about work.
88* ViolationOfCommonSense: you have to ''sink'' to the bottom of an underground river to get to a hidden room, needed for a S score... in a game where swimming hurts you. As well as another chest only reachable if you use enemies as stepping stones... in a game where most enemies do not respawn.

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