History VideoGame / GuruminAMonstrousAdventure

27th Mar '16 4:52:26 PM TheOneWhoTropes
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* RewardingVandalism: [[GurrenLagann Yours is the drill]] that will pierce ''everything''.

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* RewardingVandalism: [[GurrenLagann [[Anime/TengenToppaGurrenLagann Yours is the drill]] that will pierce ''everything''.
6th Oct '15 11:31:07 PM NTC3
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http://static.tvtropes.org/pmwiki/pub/images/gurumin_game_6214.jpg
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Gurumin is a 3D Action Adventure game made by Creator/{{Falcom}} for the [[UsefulNotes/MicrosoftWindows PC]], that was later ported to the [[PlaystationPortable PSP]]. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said ''[[ActionGirl heroine]]?''

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http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/gurumin_game_6214.jpg
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Gurumin
jpg]]
'''Gurumin'''
is a 3D Action Adventure game made by Creator/{{Falcom}} for the [[UsefulNotes/MicrosoftWindows PC]], that was later ported to the [[PlaystationPortable PSP]]. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said ''[[ActionGirl heroine]]?''
20th Aug '15 12:46:56 PM GlennMagusHarvey
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The game is available on PSP, as well as on Windows PC via [[Website/GOGDotCom GOG]] and {{UsefulNotes/Steam}}.

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The game is available in English, published by Mastiff, on PSP, [[UsefulNotes/PlaystationPortable PSP]], as well as on Windows PC via [[Website/GOGDotCom GOG]] and {{UsefulNotes/Steam}}.
20th Aug '15 12:45:15 PM GlennMagusHarvey
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Added DiffLines:

The game is available on PSP, as well as on Windows PC via [[Website/GOGDotCom GOG]] and {{UsefulNotes/Steam}}.
9th May '15 12:43:03 PM hatespickingnames
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Gurumin is an 3D Action Adventure game made by Creator/{{Falcom}} for the [[UsefulNotes/MicrosoftWindows PC]], that was later ported to the [[PlaystationPortable PSP]]. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said ''[[ActionGirl heroine]]?''

to:

Gurumin is an a 3D Action Adventure game made by Creator/{{Falcom}} for the [[UsefulNotes/MicrosoftWindows PC]], that was later ported to the [[PlaystationPortable PSP]]. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said ''[[ActionGirl heroine]]?''
30th Mar '15 10:50:11 PM Kytseo
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* BreakingTheFourthWall: Right before you gain the ability to play as Popon, Parin hands her the game's script so that she'll know her lines.
17th Aug '14 3:10:02 AM justanid
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Gurumin is an 3D Action Adventure PC game that was later ported to the {{PSP}}, made by the people of Falcom. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said [[ActionGirl ''heroine'']]?

to:

http://static.tvtropes.org/pmwiki/pub/images/gurumin_game_6214.jpg
%%[[caption-width:200:some caption text]]

Gurumin is an 3D Action Adventure PC game made by Creator/{{Falcom}} for the [[UsefulNotes/MicrosoftWindows PC]], that was later ported to the {{PSP}}, made by the people of Falcom.[[PlaystationPortable PSP]]. The gameplay makes you go through several dungeon-like levels to retrieve a semi-important plot item at the end, at which point you fight a boss in an often tiny arena and save an NPC. Rinse and repeat until the end. Due to this simplistic nature and the kiddy look every character sports, you would think reviews for this thing would be less than... stellar? Well... that was not the case. It has a something that makes everyone love it, because it does not try to be what it's not: what it does, it does well. It may be easy, cliched, rather short (many people finish their first runthrough at 20 hours) and cartoony, but has a certain charm which makes people come back for more. And featuring FIVE unlockable difficulty levels, four of which are mandatory to get HundredPercentCompletion, you will be enjoying this cute, kiddy heroine's adventures for a while. Wait, what? You said [[ActionGirl ''heroine'']]?
''[[ActionGirl heroine]]?''



Examples of tropes:

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Examples of tropes:
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!!This video-game provides examples of:
26th May '14 1:00:54 AM Takata
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* SpeakingSimlish: Mosby's character quirk. Not even his Phantom partners can understand what is he saying, until he gets fed up and improvises some in-universe subtitles (as the in-game ones don't help at all)


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**He improvises some in-universe subtitles when Rocko completely fails at attempting to translate for him.
**Mosby seems to be using a CypherLanguage. To translate it back to English, for every letter Mosby speaks, read the letter to its left on a qwerty keyboard (full stops, spaces and apostrophes are exempted). For example, when Mosby says "divj", it translates to "such". Mosby frequently complains about work.
31st Oct '13 6:17:21 AM KakuradyDrakenar
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* LevelInReverse
This list shows the last 9 events of 9. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GuruminAMonstrousAdventure