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8[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/get_medieval_1716.jpg]]
9[[caption-width-right:200:Has someone seen the dragon?]]
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11Once upon a time, [[DoesThisRemindYouOfAnything the Great Dragon attacked an innocent city]] Dirin[[Literature/TheHobbit dale]], killing its king, burning a good couple of houses, causing a great uproar among local heroes and [[HeroicWannabe wannabe-heroes]], and inspiring Creator/MonolithProductions to make a game based on the adventures of the former.
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13Yes, this 1998 [[UsefulNotes/IBMPersonalComputer PC]] game is a SpiritualSuccessor (not to say: a total clone) of good old ''VideoGame/{{Gauntlet}}'' but this does not stop it from being an extremely addictive HackAndSlash filled to the brim with an unusual if, perhaps, a bit exaggerated sense of humor, making it an AffectionateParody of classic fantasy tropes and quirks. For today's gamers, it can have a specifically vintage taste, but when given a chance, turns out to be one of the best possible sources of mindless entertainment when you just need to, you know, kill some DemonicSpiders or other [[PersonalSpaceInvader personal space invaders]], earn some gold and lose some HitPoints.
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15!!Contains the following tropes:
16%% * AirborneMooks: Bats and their Red cousins, Phantom Knights, Wraiths, Dragons and Curses. They can float above hazards without being impaired by them.
17* AwesomeButImpractical: The Boots of Mercury - which are the power-up that massively increases your character's move speed - are not very effective due to the fact that they make it difficult to control the character's actions.
18* BanditMook: One of the non-standard enemies is a black ghost-like thing that moves very fast and, if allowed to get close to you, will steal all your scrolls, as well as your weapon and armor upgrades, then run away and disappear with them unless you can kill it and recover them. Suffice to say, if it happens before a boss fight, you are in trouble. They sometimes give something if you kill them before they reach you.
19* BossBattle: Every fifth level. All of them are of the [[DamageSpongeBoss damage sponge]] variety, but as the levels progress they will become increasingly difficult due to various obstacles thrown in.
20* BreakingTheFourthWall: All the characters address the player if they stand around for too long.
21* {{Curse}}: One of the non-standard enemies, faster than all player characters(save for Eryc) who can obstruct you by i.e reversing your controls, disallowing you ranged attack or by increasing your health drop rate. They are also tougher than normal monsters.
22* DamageOverTime: As expected of Gauntlet's clone. Characters will lampshade the constant health drop if you let them stay in place for too long.
23* DeathIsASlapOnTheWrist: You just have to wait a couple of seconds for the character to [[RespawnOnTheSpot respawn]]. Can be annoying if you start swarmed by monsters.
24* DemBones: Skeletons are some of the more advanced enemies in the game. They throw their swords at you to attack.
25* DestroyableItems: Chests, weapon/armor Upgrades, life refills and scrolls can be destroyed. Characters or The Voice will comment on the matter.
26%% * DungeonCrawling
27%% * ElectricTorture: As a kind of a DeathTrap.
28* EveryoneIsASuper: Even Kellina, who apparently uses a sword and a shield to fight, has a magical attack at her disposition.
29* EverythingTryingToKillYou: Everything that moves in the levels is out to make sure you die. Nobody is out to help you.
30%% * GiantSpiders: Coming in two flavors, {{The Goomba}}-ish one and literally {{Demonic Spiders}}-ish one.
31%% * GlassCannon: All the player characters are made of wet paper, especially on the highest difficulty setting.
32* GodMode: There is a cheat code that makes you completely invulnerable. More literally, the God-Like powerup makes enemies grovel around as if you were a god, leaving them open to a quick application of your blade on their throats.
33* HealingPotion: The powerups that recover your character's health look like colored vials with a heart, evoking the image of the classic fantasy healing potion.
34* {{Intangibility}}: Hags, Phantom Knights and Wraiths have a brief one which can make player's projectile pass through harmlessly, complete with brief disappearing. [[OhCrap Including bosses.]] Still vulnerable to Magic Scrolls though.
35* InterchangeableAntimatterKeys: The keys disappear, but only those made of the same [[ElementalCrafting metal]] are interchangeable.
36* LockedDoor: Locked doors will bar your progress through the levels often. In order to progress, you'll have to find bronze, silver or gold keys depending on the type of door or, for some of them, locate a switch that will open them. All doors that must be opened with keys can also be opened by the Skeleton Key powerup.
37* ManOnFire: While walking through the dungeon, you can very literally catch a hot by stepping into a puddle of flames drifting over the floor. Sadly, this does not apply to your enemies.
38* TheMaze: All of the levels are labyrinthine in design, but this trope fits more for the mazes you have to traverse after beating a boss in order to reach the next level set. To encourage you to solve them quickly, there's always a Skeleton Key powerup at the entrance, and the end, on top of the exit, also has a door only the Skeleton Key can open, behind which there is a stash of helpful items.
39* MoneyForNothing: Gold is here only to indicate how many points you scored - you can't use it to buy anything.
40* MookMaker: All enemies are spawned by various spawners that can, and should, be destroyed.
41* MultiMookMelee: Like in ''Gauntlet'', you can get close and personal when fighting enemies. It's usually discouraged to go against large hordes, though, since they will tear you apart before you can get rid of them all.
42* NoticeThis: The Shiny Sense powerup allows you to locate treasures, and even helps you find out if a chest contains something useful or if you should leave it alone.
43* OneHitKill: Even on the highest difficulties picking up Lvl. 2 weapon upgrade will allow you to one-shot any mook short of a Curse or Thief.
44%% * OrbitingParticleShield: The Fury of the Sun powerup, which acts as a constant Magic Scroll to everything that comes nearby.
45* SkeletonKey: One of the powerups you can get is a key with a skull emblem called the Skeleton Key. Like all other powerups, it disappears after its timer reaches zero, but during that time it can open any lock without consuming any of your other keys. Additionally, there are some doors that only this key can open.
46* SprintShoes: The Boots of Mercury powerup, which greatly increases movement speed. It's more of a nuisance though as it's harder to control your character under its effect.
47* RandomlyGeneratedLevels: One of the game modes allow you to traverse endless random dungeons.
48%% * SealedEvilInACan: Thieves and Curses.
49* SmartBomb: The Magic Scrolls, which one-shot everything on the screen save for bosses.
50%% * StandardFantasySetting: Where all this takes place.
51%% * TheVeryDefinitelyFinalDungeon: Eventually, in the Dragon Quest mode.
52* ThrowingYourSwordAlwaysWorks: Skeletons and Phantom Knights use swords as projectiles.
53%%* WarpWhistle

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