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Context VideoGame / CrashBandicootTheHugeAdventure

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1[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/crashadven.png]]
2[[caption-width-right:272:[[{{Tagline}} Big trouble, little planet.]]]]
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4''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in Japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Creator/VicariousVisions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and was the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog until ''VideoGame/CrashBandicoot4ItsAboutTime''.
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6Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon Crystals]] to power up Coco's machine that can reverse the shrinking effects.
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8Vicarious Visions followed ''The Huge Adventure'' with two sequels with the same basic gameplay: 2003's ''VideoGame/CrashBandicoot2NTranced'' (basically a MissionPackSequel with additional features such as gem shards and different levels), and 2004's ''VideoGame/CrashBandicootPurpleRiptosRampage'' (a Franchise/SpyroTheDragon CrossOver with more mini-games), plus a handheld version of ''VideoGame/CrashNitroKart'' in between.
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10!!Tropes used in this game:
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12* AdvancingWallOfDoom:
13** The snow levels have you outrunning a giant [[BigfootSasquatchAndYeti yeti]]; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.
14** [[spoiler:The true final 'fight' against Mega-Mix requires you to use the Crash Dash (here called '''Turbo Run''') in order to escape its clutches.]]
15* AmericanKirbyIsHardcore: As with every Crash Bandicoot game until recently, the game was given cuter designs in the Japanese release.
16* AntiFrustrationFeatures:
17** Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.
18** The game has a lot of FakeDifficulty due to the cramped GBA screen, which would make the Time Trials difficult as well because of all the things coming from off screen and the leaps of faith. And yet, the times for the [[BraggingRightsAward Platinum Relics]] are pretty generous. If you play at your absolute best, You can win the Platinum by about 15-20 seconds.
19* {{Backtracking}}: One of the space levels requires you to skip a life crate situated above some nitro crates barricaded by two walls, hit the green exclamation box at the end of the level, and backtrack to get the life crate. However, you can avoid having to do this if you sacrifice an Aku Aku mask on the nitros.
20* BagOfSpilling: Crash retains absolutely none of the powers he obtained in ''Warped'' for this game. This would make it the ''second time'' this happened after ''Wrath of Cortex''.
21* BearsAreBadNews: Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a PowerUpMount for Crash in the ice levels, but played straight with the bigger polar bears, who went from an AdvancingWallOfDoom in the second game to a minor enemy in this one.
22* BonusStage: The bonus stages from ''Cortex Strikes Back'' and ''Warped'' return here, with the difficulty of them ramped up pretty significantly.
23* CrateExpectations: As with previous ''Crash'' games, the levels are filled with boxes which the player should break in order to obtain Gems.
24* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''VideoGame/CrashBandicoot2CortexStrikesBack'' or ''VideoGame/CrashBandicoot3Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
25* DemotedToExtra: Despite having been previously playable in ''[[VideoGame/CrashBandicoot3Warped Warped]]'' and ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'', Crash's sister Coco gets downgraded to an NPC in this game.
26* DownTheDrain: The sewer levels from ''Cortex Strikes Back'' are featured in this game.
27* FakeDifficulty: Due to the limited resolution of the Game Boy Advance screen, sometimes it's impossible to see the platforms Crash is supposed to land on after a jump, leading to leaps of faith.
28* HardLevelsEasyBosses: The bosses are significantly easier than the levels that surround them, mostly sticking to very predictable and easy to dodge patterns.
29* IncredibleShrinkingMan: More like Incredible Shrinking ''Planet''. This of course means that practically all of the gameplay stays in proportion with Crash.
30* JetPack: Particularly unusually, this game not only brings back the jet pack from ''Crash 2'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).
31* JungleJapes: The jungle levels from ''Cortex Strikes Back'' appear here.
32* TheManyDeathsOfYou: Downplayed. Though some death animations from previous games return, the hardware limitations means that the angel transformation is the most recurring one, as it's used for almost every enemy and hazard.
33* MarketBasedTitle: This game is called ''Crash Bandicoot XS'' in Europe (which likely stands for "'''X'''tra '''S'''mall").
34* MergingMistake: The final boss is [[spoiler:Mega-Mix, a monstrous amalgamation of the four antagonists that comes to life after Crash accidentally causes Cortex's shrink ray to zap them simultaneously]].
35* PowerUpMount: Polar makes a return in this game, helping Crash evade a Yeti during the snow levels' 3D sections.
36* PutOnABus: Dr. Nefarious Tropy is the only major character from ''Warped'' to be absent. [[VideoGame/CrashBandicoot2NTranced The sequel]] uses this as part of its setup.
37* RecycledSoundtrack: As with the CutAndPasteEnvironments, all of this game's music is recycled from ''2'' and ''3''.
38* ShrinkRay: Cortex shrinking planet Earth to the size of a grape is what sets the plot in motion.
39* SlippySlideyIceWorld: The ice levels from ''Cortex Strikes Back'' are featured here.
40* SoundtrackDissonance: Given that the game runs entirely on a RecycledSoundtrack, this is to be expected. However, the game predominantly [[SubvertedTrope subverts]] this trope, using songs from ''Cortex Strikes Back'' and ''Warped'' where they should be. [[DoubleSubversion ...With four exceptions.]]
41** [[WaterfrontBossBattle Dingodile]] uses [[TripToTheMoonPlot N. Gin]]'s boss music from ''Warped''.
42** [[HumongousMecha N. Gin]] uses [[GladiatorGames Tiny]]'s boss music from ''Warped''.
43** [[HungryJungle Tiny]] uses [[GlacialApocalypse Dingodile]]'s boss music from ''Warped''.
44** Of all things, the [[BonusStage Bonus Stages]] use [[CoolPlane Rings of Power]]'s music from ''Warped''.
45* SpaceZone: The space station levels from ''Cortex Strikes Back'' make a return, but with enemies that came from ''Warped'''s future-themed levels.
46* SprintShoes: The last obtainable power is the Turbo Run, which is acquired after beating the final boss. It lets the player sprint by holding the L button.
47* TimeTrial: After completing a level for the first time, the player can revisit it to enter Time Trial mode. Finishing the stages under a set amount of time rewards Crash with Relics, which are necessary to unlock the true ending.
48* TrueFinalBoss: [[spoiler:Mega-Mix, a MergingMistake consisting of all 4 bosses in the game. Though it's more of a chase than a boss fight.]]
49* UnderTheSea: The underwater levels from ''Warped'' make an appearance here.

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