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Merging Mistake fits better than Fusion Dance.


* FusionDance: The final boss is [[spoiler:Mega-Mix, a monstrous amalgamation of the four antagonists that comes to life after Crash accidentally causes Cortex's shrink ray to zap them simultaneously]].



* MergingMistake: The final boss is [[spoiler:Mega-Mix, a monstrous amalgamation of the four antagonists that comes to life after Crash accidentally causes Cortex's shrink ray to zap them simultaneously]].



* TrueFinalBoss: [[spoiler:Mega-Mix, an accidental FusionDance consisting of all 4 bosses in the game. Though it's more of a chase than a boss fight.]]

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* TrueFinalBoss: [[spoiler:Mega-Mix, an accidental FusionDance a MergingMistake consisting of all 4 bosses in the game. Though it's more of a chase than a boss fight.]]

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* AntiFrustrationFeatures: Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.one.
** The game has a lot of FakeDifficulty due to the cramped GBA screen, which would make the Time Trials difficult as well because of all the things coming from off screen and the leaps of faith. And yet, the times for the [[BraggingRightsAward Platinum Relics]] are pretty generous. If you play at your absolute best, You can win the Platinum by about 15-20 seconds.



* SuspiciousVideoGameGenerosity: The game has a lot of FakeDifficulty due to the cramped GBA screen, which would make the Time Trials difficult as well because of all the things coming from off screen and the leaps of faith. And yet, the times for the [[BraggingRightsAward Platinum Relics]] are pretty generous. If you play at your absolute best, You can win the Platinum by about 15-20 seconds.

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* AbsurdlySpaciousSewer: The sewer levels from ''Cortex Strikes Back'' are featured in this game.


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* DownTheDrain: The sewer levels from ''Cortex Strikes Back'' are featured in this game.
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* AdvancingWallOfDoom: As with every Crash Bandicoot game until recently, the game was given cuter designs in the Japanese release.

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* AdvancingWallOfDoom: As with every Crash Bandicoot game until recently, the game was given cuter designs in the Japanese release.AdvancingWallOfDoom:



AmericanKirbyIsHardcore:

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AmericanKirbyIsHardcore:* AmericanKirbyIsHardcore: As with every Crash Bandicoot game until recently, the game was given cuter designs in the Japanese release.

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* AdvancingWallOfDoom:

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* AdvancingWallOfDoom:AdvancingWallOfDoom: As with every Crash Bandicoot game until recently, the game was given cuter designs in the Japanese release.


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AmericanKirbyIsHardcore:

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''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in Japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Creator/VicariousVisions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.

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''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in Japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Creator/VicariousVisions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is was the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.
Dog until ''VideoGame/CrashBandicoot4ItsAboutTime''.
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Added DiffLines:

* SuspiciousVideoGameGenerosity: The game has a lot of FakeDifficulty due to the cramped GBA screen, which would make the Time Trials difficult as well because of all the things coming from off screen and the leaps of faith. And yet, the times for the [[BraggingRightsAward Platinum Relics]] are pretty generous. If you play at your absolute best, You can win the Platinum by about 15-20 seconds.
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Camera Screw is now YMMV


* CameraScrew: The camera is zoomed in on Crash, which can lead to FakeDifficulty by preventing the player from seeing where they are supposed to go next. This also leads to problems after obtaining the Turbo Run, as Crash's increased speed means enemies spawn before the player can react to them.
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* MarketBasedTitle: This game is called ''Crash Bandicoot XS'' in Europe (which stands for "'''X'''tra '''S'''mall").

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* MarketBasedTitle: This game is called ''Crash Bandicoot XS'' in Europe (which likely stands for "'''X'''tra '''S'''mall").
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* MarketBasedTitle: This game is called ''Crash Bandicoot XS'' in Europe(which stands for "Xtra Small").

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* MarketBasedTitle: This game is called ''Crash Bandicoot XS'' in Europe(which Europe (which stands for "Xtra Small")."'''X'''tra '''S'''mall").



* SoundtrackDissonance: Given that the game runs entirely on a RecycledSoundtrack, this is to be expected. However, the game predominantly [[SubvertedTrope subverts]] this trope, using songs from ''2'' and ''Warped'' where they should be. [[DoubleSubversion ...With four exceptions.]]

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* SoundtrackDissonance: Given that the game runs entirely on a RecycledSoundtrack, this is to be expected. However, the game predominantly [[SubvertedTrope subverts]] this trope, using songs from ''2'' ''Cortex Strikes Back'' and ''Warped'' where they should be. [[DoubleSubversion ...With four exceptions.]]
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Speculattive Tropibg aside, a recycled song is too minor to qualify for this trope.


* AnachronismStew: Possibly. The enemies and song from ''Warped'''s future levels make a return in the space station levels, but might no longer make any sense because this game isn't about TimeTravel. However, these could be chalked up to being inventions of Dr. Cortex.
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* AnachronismStew: The enemies and song from ''Warped'''s future levels make a return in the space station levels, but no longer make any sense because this game isn't about TimeTravel.

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* AnachronismStew: Possibly. The enemies and song from ''Warped'''s future levels make a return in the space station levels, but might no longer make any sense because this game isn't about TimeTravel.TimeTravel. However, these could be chalked up to being inventions of Dr. Cortex.

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* SpaceZone: The space station levels from ''Cortex Strikes Back'' make a return, but with enemies that came from ''Warped'''s future-themed levels.
* SprintShoes: The last obtainable power is the Turbo Run, which is acquired after beating the final boss. It lets the player sprint by holding the L button.


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* SpaceZone: The space station levels from ''Cortex Strikes Back'' make a return, but with enemies that came from ''Warped'''s future-themed levels.
* SprintShoes: The last obtainable power is the Turbo Run, which is acquired after beating the final boss. It lets the player sprint by holding the L button.
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* SpaceZone: The space station levels from ''Cortex Strikes Back'' make a return, but with enemies that came from ''Warped'''s future-themed levels.
Tabs MOD

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** [[UnderwaterBossBattle Dingodile]] uses [[TripToTheMoonPlot N. Gin]]'s boss music from ''Warped''.

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** [[UnderwaterBossBattle [[WaterfrontBossBattle Dingodile]] uses [[TripToTheMoonPlot N. Gin]]'s boss music from ''Warped''.
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** Of all things, the [[BonusStage Bonus Stages]] uses [[CoolPlane Rings of Power]]'s music from ''Warped''.

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** Of all things, the [[BonusStage Bonus Stages]] uses use [[CoolPlane Rings of Power]]'s music from ''Warped''.
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None

Added DiffLines:

* SoundtrackDissonance: Given that the game runs entirely on a RecycledSoundtrack, this is to be expected. However, the game predominantly [[SubvertedTrope subverts]] this trope, using songs from ''2'' and ''Warped'' where they should be. [[DoubleSubversion ...With four exceptions.]]
** [[UnderwaterBossBattle Dingodile]] uses [[TripToTheMoonPlot N. Gin]]'s boss music from ''Warped''.
** [[HumongousMecha N. Gin]] uses [[GladiatorGames Tiny]]'s boss music from ''Warped''.
** [[HungryJungle Tiny]] uses [[GlacialApocalypse Dingodile]]'s boss music from ''Warped''.
** Of all things, the [[BonusStage Bonus Stages]] uses [[CoolPlane Rings of Power]]'s music from ''Warped''.
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* UnderTheSea: The underwater levels from ''Warped'' make an appearance here.

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* UnderTheSea: The underwater levels from ''Warped'' make an appearance here.here.
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* CameraScrew: The game is ''heavily'' accused of suffering from this, with the camera being way too zoomed in to see what is coming up.
* CrateExpectations: It's a Crash game, what did you expect?

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* CameraScrew: The game is ''heavily'' accused of suffering from this, with the camera being way too is zoomed in on Crash, which can lead to see what is coming up.
FakeDifficulty by preventing the player from seeing where they are supposed to go next. This also leads to problems after obtaining the Turbo Run, as Crash's increased speed means enemies spawn before the player can react to them.
* CrateExpectations: It's a Crash game, what did you expect?As with previous ''Crash'' games, the levels are filled with boxes which the player should break in order to obtain Gems.



* FusionDance: [[spoiler:Mega-Mix, an accidental example.]]

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* FakeDifficulty: Due to the limited resolution of the Game Boy Advance screen, sometimes it's impossible to see the platforms Crash is supposed to land on after a jump, leading to leaps of faith.
* FusionDance: The final boss is [[spoiler:Mega-Mix, an accidental example.]]a monstrous amalgamation of the four antagonists that comes to life after Crash accidentally causes Cortex's shrink ray to zap them simultaneously]].



* TheManyDeathsOfYou: Keeping in par with the Crash tradition.
* MarketBasedTitle: As mentioned, this game is called ''Crash Bandicoot XS'' in Europe(which stands for "Xtra Small").
* PowerUpMount: Polar makes a return in this game.

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* TheManyDeathsOfYou: Keeping in par with Downplayed. Though some death animations from previous games return, the Crash tradition.
hardware limitations means that the angel transformation is the most recurring one, as it's used for almost every enemy and hazard.
* MarketBasedTitle: As mentioned, this This game is called ''Crash Bandicoot XS'' in Europe(which stands for "Xtra Small").
* PowerUpMount: Polar makes a return in this game.game, helping Crash evade a Yeti during the snow levels' 3D sections.



* ShrinkRay: What sets the plot in motion.

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* ShrinkRay: What Cortex shrinking planet Earth to the size of a grape is what sets the plot in motion.



* SprintShoes: This becomes an obtainable power after beating the final boss. [[BagOfSpilling Again.]]
* TimeTrial: The relics return yet again for this game.

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* SprintShoes: This becomes an The last obtainable power is the Turbo Run, which is acquired after beating the final boss. [[BagOfSpilling Again.]]
It lets the player sprint by holding the L button.
* TimeTrial: The relics return yet again After completing a level for this game.the first time, the player can revisit it to enter Time Trial mode. Finishing the stages under a set amount of time rewards Crash with Relics, which are necessary to unlock the true ending.
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''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in Japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.

to:

''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in Japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions Creator/VicariousVisions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.
Is there an issue? Send a MessageReason:
None


''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.

to:

''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe and ''Crash Bandicoot Advance'' in japan, Japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.
Is there an issue? Send a MessageReason:
None


''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.

to:

''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, Europe and ''Crash Bandicoot Advance'' in japan, is the first portable installment in the ''VideoGame/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance in 2002. While pared down and almost entirely a 2D platformer compared to the console series, the game was generally critically acclaimed, and is the highest rated ''original'' Crash Bandicoot game on Metacritic that wasn't developed by Naughty Dog.

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* AdvancingWallOfDoom: The snow levels have you outrunning a giant [[BigfootSasquatchAndYeti yeti]]; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.

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* AdvancingWallOfDoom: AdvancingWallOfDoom:
**
The snow levels have you outrunning a giant [[BigfootSasquatchAndYeti yeti]]; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.

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