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1[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/clydes_adventure.png]]
2''Clyde's Adventure'' is a platform computer game released by Moonlite Software in 1992. The objective of the game is to explore castles, collect gems, and find the exit. Clyde, the main character, has a supply of energy that depletes whenever he walks, jumps, or falls from a great height. If his energy reaches 0, it causes Clyde to die with a shriek. With no "enemies," ''Clyde's Adventure'' is predominantly a puzzle game. The challenge comes from avoiding traps, using Clyde's magic wand to manipulate the environment, and finding the most efficient route before Clyde runs out of energy.
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4The game has two chapters, each containing 16 castles:
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6* Episode 1: Lost Treasure of Tahookaboo
7* Episode 2: The Vanished King
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9Originally, Episode 1 was shareware, while Episode 2 was available only upon registration. Moonlite software has since released the entire game as freeware.
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11''VideoGame/ClydesRevenge'' is a sequel to this game.
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15!!This VideoGame contains examples of:
16* EpisodicGame: There are two episodes making up this game.
17* FrictionlessIce: Clyde will slide at a constant speed on ice, even if he lands on it directly from above. He can freely change his direction while on it, though.
18* GottaCatchThemAll: Clyde has to collect all the gems in each castle.
19* HintSystem: There are notes on the walls that provide hints, but they're often [[TrialAndErrorGamePlay too vague for the player to make informed choices]]. Some notes also provide funny statements or [[{{Troll}} mock the player for going the wrong way and trapping themselves]].
20* MacGuffin: In addition to gems, each castle has a treasure that Clyde must find before he heads for the exit. They serve no purpose beyond that.
21* PixelHunt: Much of the time you have to locate triggers for the appearing/disappearing walls/floors mentioned below or hidden teleporters (and [[TrialAndErrorGameplay hope they're in your favor]]).
22* TrialAndErrorGameplay: A central mechanic. Clyde's energy is very limited and [[WizardNeedsFoodBadly depletes fast]], so he has to take the shortest possible route, which is always very ''not'' obvious. There are also invisible "magic triggers" that make walls and floors materialize out of or disappear into thin air; a wall might suddenly [[UnwinnableByDesign appear behind Clyde in a dead end]] or disappear in front of him, sometimes both. A platform might appear [[LeapOfFaith as Clyde jumps]] or disappear under his feet, which might send him into the intended path or SpikesOfDoom. Teleporters often come in pairs, where one leads the correct way and the other sends Clyde to his death or entrapment (or is supposed to be used later), with no indication of which is which.
23* WizardNeedsFoodBadly: Clyde has an [[LifeMeter Energy Meter]] that depletes ''very'' fast as he walks, jumps, and [[FallingDamage falls]] (and touches moving SpikesOfDoom in later levels). He needs to collect dots of energy to replenish it.

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