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1''Call of Dooty'' is a series of ''VideoGame/{{Doom}}'' [=WADs=] created by Matthew "Chubzdoomer" C., reimagining the first episode of the original ''Doom'' in the style of a ''VideoGame/CallOfDuty''-style modern military shooter. The series chronicles the exploits of Corporal Flynn Taggart as he infiltrates the UAC base on Phobos to eliminate a group of "Russians". The series is chock full of potshots at military shooter tropes and references to [=CoD=].
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3The series is currently up to level 3. Videos (and download links to the [=WADs=]) can be found [[https://www.youtube.com/watch?v=C4yIxUOWrtw here]], [[https://www.youtube.com/watch?v=NURfvG0lfpA here]] and [[https://www.youtube.com/watch?v=8F0AdWBmiQY here.]]
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5Not to be confused with ''Call of Doom'', which replaces all the weapons with weapons taken from digitized rendering of ''Call of Duty'' weapons, yet otherwise it plays normally.
6
7!!This series provides examples of:
8* ActionCommands: Lots of them, usually revolving around opening and breaching doors, though there's also ones for fixing steam leaks to continue on through a vent, and the prerequisite PressXToNotDie quick-time events.
9* AmericaSavesTheDay: Taggart and co are apparently still {{Space Marine}}s, but they still behave like an exaggeration of the gung-ho American soldier archetype (complete with speeches about freedom and democracy.)
10* CaptainObvious: Your occasional teammate, MissionControl, and drill sergeants sometimes like to point out some really obvious things.
11--> '''Drill Sergeant''': The shotgun is a close-quarters weapon that fires multiple projectiles per shot. It is great for killing enemies.
12* DiegeticInterface: Follows the "screen turns red and bloody as you're injured" shooter trope.
13* DownloadableContent: Parodied. The player has to go through the whole game (so far) with nothing but a pistol and shotgun (with the exception of a chaingun turret section in level 3.) Although there's more powerful weapons laying around, they're not allowed to actually use them without purchasing fictional DLC.
14** There's also the doorway to the "Tomb of Doom" in level 3 that's DLC-locked.
15* EarlyInstallmentWeirdness: Level 1 doesn't feature the muted color palette (meant to mock ''Call of Duty'''s RealIsBrown aesthetic) of the later episodes, has no ProductPlacement gags, and no achievements.
16* EasterEgg: Just like in ''VideoGame/CallOfDutyBlackOps'', the player can break free of their restraints during the level 2 starting menu and access a hidden game (this time the first level of VideoGame/Wolfenstein3D.)
17* ForcedTutorial: The second and third levels begin with these in the form of boot camp flashbacks.
18* GrandFinale: In 2017, four years after the third level was released, Chubzdoomer released [[https://www.youtube.com/watch?v=eN_1Tgm5DFU a video playthrough of Level 4]], billed as the finale of the game. [[spoiler: After going through two rooms, the player encounters a television screen, and a trailer for [[VideoGame/Doom2016 the 2016 game]] plays. Afterwards, a splash screen appears, praising the new ''Doom'' game for RevisitingTheRoots of the genre and not adopting the conventions of modern military shooters. It then goes on to say that Taggart didn't need to look for the Russians, he just needed to find himself. [[PoesLaw This pissed off gamers who were genuinely interested in]] [[WhatHappenedToTheMouse what the Russians were ultimately plotting]]. It doesn't help that the video was released on AprilFoolsDay.]]
19* InsistentTerminology: Those demons and zombies you're fighting? No no no, they're just Russians. Really!
20* InvisibleWall: If you try to move on before a cutscene's finished, you'll run into one of these.
21* MundaneMadeAwesome: Sort of. The series makes a ''huge'' deal about collecting key cards and powerups. When Taggart finds the partial invisibility power-up, it's treated with a large amount of build-up and even a bizarre DreamSequence before it's actually seen in action.
22* PlayerPunch:[[invoked]] {{Parodied|Trope}} in level 3, where Taggart suddenly encounters a dog and follows after it for a couple of hallways before it's killed by a demon. Taggart is utterly distraught over the death of a dog he's only known for less than 5 minutes.
23* PressXToNotDie: Naturally, there has to be plenty of quick-time events in a ''VideoGame/CallOfDuty'' parody.
24** The Spectre boss fight in level 3 is almost nothing but this, with the player having to press specific buttons to fight it off when it lunges at them until they can knock it into a nearby toxic pool.
25* ProductPlacement: There are quite a few ads strewn throughout levels 2 and 3. You even get achievements for looking at them.
26--> '''ACHIEVEMENT UNLOCKED'''\
27REFRESHED FOR BATTLE\
28Please visit www.pepsi.com
29* {{Railroading}}: Exaggerated. Going ''anywhere'' other then a strict path through the map gives you an out-of-bounds warning. And some points you aren't even allowed to go to specific points within a small room (it reaches its peak in level 1, where the player ends up in a tiny room, and gets an out-of-bounds warning for going ''anywhere'' other than straight to the door to the next room.)
30* RegeneratingHealth
31* RenegadeRussian: Subverted and parodied. You're clearly just fighting the same Doom zombies and demons, but everybody swears up and down that they're actually Russians.
32* ShoutOut: The second level references the main menu in ''VideoGame/CallOfDutyBlackOps'' with Taggart being strapped down and interrogated. It even has its own version of Black Ops' main menu EasterEgg.
33** Killing every enemy in level 3 gets you the "No Russian" achievement.
34** The thumbnails for levels 2 and 3 include the subtitles [[VideoGame/CallOfDutyBlackOps "Green Ops"]] and [[VideoGame/CallOfDutyGhosts "Spectres"]].
35* StoryToGameplayRatio: ''Waaaay'' on the opposite end of the original game.
36* TakeThat: To modern military shooter tropes like excessive {{Railroading}} and abuse of ProductPlacement, with some jabs taken at DLC.

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