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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hatred.jpg]]
2[[caption-width-right:350: No one will be safe. No one will be saved.]]
3
4->''"My name is not important. What is important is what I'm going to do... I just fuckin' hate this world. And the human worms feasting on its carcass. My whole life is just cold, bitter hatred. And I always wanted to die violently. This is the time of vengeance and no life is worth saving. And I will put in the grave as many as I can. It's time for me to kill. And it's time for me to die. My genocide crusade begins here."''
5-->-- '''[[SpellMyNameWithAThe The]] [[NamesToRunAwayFromReallyFast Antagonist]]''', teaser trailer
6
7''Hatred'' is an isometric third-person shooter released in June 1, 2015 exclusively for [[Platform/MicrosoftWindows the PC]]. It revolves around [[BloodKnight the Antagonist]], a [[MisanthropeSupreme misanthropic]], dystheistic, misotheistic [[AxCrazy psychopath]] leading a one-man war on the citizens of New York State. [[DeathSeeker Wanting to die violently]] in an insane and twisted LastStand, the killer seeks to end as many lives as he possibly can after years of utter contempt for other human beings comes to a boiling point.
8
9Developed by Polish game development newcomers Destructive Creations, the game became infamous for officially receiving an [[MediaNotes/AdultsOnlyRatingESRB AO (Adults Only)]] rating from the [[MediaNotes/EntertainmentSoftwareRatingBoard ESRB]], becoming one of the few video games in history (alongside ''VideoGame/ThrillKill'' and ''VideoGame/{{Manhunt}} 2'') to be given this rating simply based on violent content.
10
11The game is only available via Platform/{{Steam}},[[note]]Attempts to get the game released on consoles were being considered by the developers, though the game may need to be censored to do so[[/note]] as Website/GOGDotCom has refused to carry it, and the AO rating has all but prevented the game from being licensed for any major home gaming consoles. A Platform/NintendoSwitch release was announced, though whether it will be released in its current state, or get released at all, remains to be seen. Considering Nintendo prides themselves as purveyors of "family-friendly" media, the release of such a game on their platform is perhaps up to debate. However, considering ''they let '''VideoGame/{{Postal}}''' of all things'' on their platform, it's still a possibility. So make of that as you will.
12
13A free Survival DLC was added on September 15, 2015. As the name implies, the DLC adds a new survival mode that chronologically takes place after the main campaign. The mode stars a trio of cultists who became affected by the events of the game and end up revering the Antagonist as a god, thus seeking to continue his work of "cleansing" the world. In February 2016, Steam Workshop support was also added.
14
15The official website for the game can be viewed [[http://www.destructivecreations.pl/ here]].
16
17Trailers: [[https://www.youtube.com/watch?v=qV3PhvCf_Jg Trailer 1,]] [[https://www.youtube.com/watch?v=Pa8sQb9nb7w Trailer 2.]]
18-----
19!!Tropes used in ''Hatred'':
20* AbsurdlySpaciousSewer: The Marina level starts you out in one of these.
21* AnimationBump: It has been heavily noted and recognized that, while the death animations are extremely gruesome, they are surprisingly detailed and fluid. Many animations shown so far are very average considering the genre, but the "up close and personal" death animations are the ones that stand out.
22* ArtificialStupidity:
23** Civilians can suffer from this at times. Sometimes, a civilian may not run when you attack (or even may run ''directly towards you''), and can even get stuck in walls or scenery.
24** Enemy A.I isn't much better. Enemies shoot at walls or the floor trying to hit you (no bullet penetration), rush through doorways into gunfire despite the presence of dozens of their allies' corpses, kill each other with friendly fire, or blow themselves up with grenades.
25* ArtisticLicenseMilitary: Where to begin with the military base level? Nearly every building is generically labeled "Army Office", the armory is completely insecure with the front door agape and several missiles lying in the open, dozens of pistols are scattered around the barracks in full view instead of being locked up, the drill sergeant has his own two-story house in the middle of the base with full furnishings, and "canteen" is misspelled as "cantine". Almost nothing is gotten right when it came to the level's accuracy at portraying a base. This may be intentional - the game came inches away from being refused by all publishers and left to perish; at least it has "not being a suitable simulator for military base killing spree training" going for it.
26* ArtisticLicenseNuclearPhysics: There is no way an actual nuclear plant would have enough material to reach critical mass and cause a nuclear detonation even with the help of explosives. Not to mention causing a core meltdown requires much more than simply inputting a code on a console.
27* AuthorTract: The developer has gone for the record to say that the game was made as a reactionary statement to the trends seen in the video game industry. Namely, vivid color, [[PoliticalCorrectnessIsEvil political correctness]], politeness, and games as art.
28* AxCrazy: The Antagonist wants to kill himself and take as many people with him as possible. At no point does he express any doubt about what he's doing or show sympathy to any other human being.
29* BadassLongcoat: The Antagonist wears a black one.
30* TheBadGuyWins: Let's just say that the Antagonist's endgame is relatively easy compared to "taking over" New York, and leave it at that.
31* BarbarianLonghair: With an emphasis on ''barbarian''. The Antagonist has straight black hair.
32* BigApplesauce: The game takes place in upstate New York.
33* BlackComedy: The achievements list is chock full of this. It's full of darkly humorous titles, quotes and {{take that}}s at many things.
34* BloodKnight: The Antagonist more than once mentions the rush he gets out of committing mass murder.
35* BondOneLiner: The Antagonist cranks out some stone cold ones as he viciously executes people.
36* CharacterOverlap: The Antagonist is playable as an EasterEgg in the UpdatedRerelease of ''VideoGame/{{Postal}}''.
37* CheckPoint: Sort of a cross between this and VideoGameLives. The game awards the player with "respawn points" at certain points. However, these respawn points are finite, and if the player runs out they have to start the level over again.
38* CopKiller: Cops make up the many victims you are tasked to murder. In fact, the final task in stage 1 is to storm the local police station after the survivors of the Antagonist's rampage hole up inside it.
39* CrapsackWorld: The Antagonist's monologue in the trailer seems to set this tone for the game as a whole pretty well. Then again since the Antagonist comes off as an angsty StrawNihilist, this may be just his view of the setting.
40* CreativeClosingCredits: The [[https://www.youtube.com/watch?v=AhbwCgTOrN0 credits]] begin with a montage of the Antagonist killing people with names of the creators popping up in areas, giving an effect of some films in recent years.
41* CruelAndUnusualDeath: Pretty much anyone the Antagonist gets his hands on receives this, due to his violent finishing moves.
42* CrueltyIsTheOnlyOption: Oh very much, yes. Practically the only goal given for the game is to violently murder anyone within viewing distance.
43* DarkActionGirl: Widowmaker, one of the playable characters in the Survival DLC.
44* DeathSeeker: In one of the darkest manners possible, one of the Antagonist's objectives other than killing everyone is to "die violently".
45* {{Dehumanization}}: The Antagonist calls his victims "parasites" and "worms". When the police arrive, one of his quips describes them as society's "meatshields".
46* DeliberatelyMonochrome: Of the Limited Palette variety. The entire game is in black and white, with certain special effects appearing in color such as blood, light up building signs, police car lights and large explosions.
47* DespairSpeech: Almost ''everything'' the Antagonist says is a long, drawn-out speech which more or less can be shortened down to "I must kill them all!".
48* DieChairDie: Plenty of scenery can be destroyed or damaged if attacked, such as doors and furniture, as well as ''whole buildings''.
49* DogKickingExcuse: The Antagonist makes it clear that he has no definable reason for his spree killing other than he hates everyone and wants to die. Whatever excuse the player can come up with changes nothing, The Antagonist is just a suicidal spree killer.
50* DownerEnding: [[spoiler: The Antagonist gets the violent death he desires, but not before causing a nuclear meltdown that destroys the entire town]].
51* DownTheDrain: Level 2 has the Antagonist flee into the sewers to move on to the next area and plan an ambush for approaching SWAT teams.
52* EliteMooks: SWAT officers are much tougher than standard police officers, being able to take around 3 times as much punishment and using sub-machine guns, in addition to travelling in larger groups than police officers. Soldiers show up in the later levels and have even more health and firepower.
53* EveryCarIsAPinto: Every car in the game can be blown to bits in a fiery explosion. You can even make it explode just by kicking it seven times.
54* EvilLaugh: [[spoiler:The Antagonist, near the end.]]
55* FinishingMove: The Antagonist can perform various brutal finishing moves with his weapons on an incapacitated target.
56* FinishingStomp: One of the Antagonist's finishing moves involves [[YourHeadAsplode stomping a person's]] [[MadeOfPlasticine head into mush]].
57* FireBreathingWeapon: During the Downtown stage, the Antagonist gets his hands on a flamethrower.
58* FlatCharacter: We aren't given much about the Antagonist's character and backstory other than he hates humanity, wants to kill everyone and wants to die violently. Mostly intentional on the creators' part, seeing as the gameplay is the main focus of the game.
59* ForbiddenFruit: Many people bought the game not because they were interested in the gameplay or premise, but because they wanted to spite the MoralGuardians trying to get the game banned.
60* TheFourthWallWillNotProtectYou: The main menu has The Antagonist pointing his pistol at ''you'', and would [[GuiltBasedGaming shoot you as soon as you'd quit the game]].
61* FromBadToWorse: Pretty much what goes down with the rampage you inflict upon society. The longer your rampage goes on, the higher the escalation becomes.
62* FromNobodyToNightmare: The main point of the game. The Antagonist was just an Average Joe who decides to violently kill everyone in sight and die violently himself, because of his [[TitleDrop Hatred]] for humanity. TruthInTelevision, sadly, which is the reason the game has gained so much controversy and dislike in the gaming media.
63* GoingCritical: [[spoiler:The Antagonist's final mission before getting killed is to initiate an explosive-facilitated meltdown at a nuclear power plant, destroying most of the city.]]
64* GoingPostal: This game is all about a psychopath going on a murderous rampage.
65* {{Gorn}}: The violence in the game is undeniably unsettling, allowing the Antagonist to [[BoomHeadshot blow the heads of his victims up]] [[ShotgunsAreJustBetter with shotgun blasts]] or brutally knife people and stick guns in their mouths, among [[CruelAndUnusualDeath other horrifically gory deaths]].
66* GroinAttack: One of the executions involves grabbing your victim and ''stabbing them repeatedly in the groin area.''
67* HatesEveryoneEqually: The Antagonist really hates everyone regardless of race, gender, etc. as the developers has stated in their [[http://www.destructivecreations.pl/ website]] (in their forums, they even made a ShoutOut to ''VideoGame/{{Postal}}''):
68-->''"The Antagonist is killing everyone equally, race doesn't matter (it's randomly generated for all NPC's), sex doesn't matter (it's random too), so you can call it the most tolerant game, promoting equality. Here everybody dies."''
69** This adds some irony considering there's an achievement called "feminist" and another called "misogynist" for killing a certain amount of men/women respectively, regardless of whether the player was actually singling out either group. Though this might just be the game talking and not the views of The Antagonist himself.
70* HeroicBystander: Though most civilians will run in terror of your rampage, there are plenty you will run into that are well armed. In fact, it is possible for cowering civilians to find weapons on the ground and attempt to stop you with them.
71* HiddenDepths: The Antagonist seems to be quite capable of thinking things through, instead of just mindlessly slaughtering everything in his way. He hides from the cops in the sewer, takes a train to the power plant and waits until he's close, even arming himself with stolen military weapons. This just serves to make him more terrifying, as he takes the most effective possible route to kill everyone.
72* HumanShield: Doesn't appear in the game proper, but the Antagonist considers the police to be a literal example.
73* ImperialStormtrooperMarksmanshipAcademy: The Antagonist can sometimes seem like an alumni, as the aiming controls leave a lot to be desired.
74* IronicName: The Antagonist is the title given to the VillainProtagonist, who granted acts as an antagonist to everyone around him.
75* KarmaHoudini: [[spoiler:The Antagonist is ultimately shot to death -- but of course, he's a DeathSeeker anyway. Furthermore, he even gets to GoOutWithASmile, knowing that his nuclear meltdown is successful.]]
76* LackOfEmpathy: The Antagonist shows no empathy to those he kills (or anyone else).
77* LimitedLoadout: In a rare nod to realism, the Antagonist can only carry three guns at a time.
78* LoadsAndLoadsOfLoading: The game suffers from this in its earliest release version. The creators are trying their best to fix this as well and performance issues in later updates.
79* MisanthropeSupreme: The Antagonist's entire motivation is his hatred of all humanity.
80* MadeOfIron: The Antagonist is capable of surviving dozens of bullets with nary a bullet hole on his coat, and is never once seen administering first aid to himself or showing pain the entire game. [[spoiler: In the ending, he laughs as soldiers riddle his chest with dozens of assault rifle bullets at close range. Somehow, he ''survives'' that and is able to activate the explosive charges he placed, ''and apparently survives the explosion long enough to give one last one-liner''.]] Maybe his pure hatred keeps him alive.
81* MadeOfPlasticine: The civilians seem to suffer from this. The Antagonist is perfectly capable of [[FinishingStomp smashing a victim's head in with one clean stomp with his boot]], a feat that would be quite difficult to pull off in real life. Not to mention people can have their heads blown off with one clean blast with a shotgun or other weapons without hassle.
82* MotiveRant: The Antagonist gives one in the trailer, as shown in the page quote above. He also deploys many more throughout the game's cutscenes as well.
83* MurderSimulator: Has been accused of being one by various gaming websites due to its controversial premise.
84* {{Narcissist}}: The Antagonist seems to think he's some kind of {{Ubermensch}}.
85* NightmareFetishist: The Antagonist to a T, except he actually acts on his wishes to kill and be killed horribly.
86* NintendoHard: The Antagonist hates the world, and above the lowest difficulty level, you'll find that the world hates him just as much back.
87* NoNameGiven: The main character straight up states that his name is "not important", and indeed it is never revealed. He's alternately referred to as the Antagonist (which doesn't really make sense since he's objectively a VillainProtagonist), the Crusader, [[ExactWords or Not Important]].
88* NoPlotNoProblem: What makes ''Hatred'' different from other violent video games is that while other violent video games such as ''VideoGame/GrandTheftAuto'', ''VideoGame/{{Postal}}'', ''VideoGame/CallOfDuty'', and ''Franchise/MortalKombat'' have some degree of storytelling and characterization (as well as punishing the player for any [[VideoGameCrueltyPunishment cruel actions]]), ''Hatred'' has virtually no plot or characterization at all. In fact, the developers said the purpose of this game is to simply kill everyone in your path and the game will not have any form of plot or characterization.
89** The DLC's give a ''little'' bit more story, with the setting being New York and the aftermath of the massacre, and how the Antagonist's rampage affected three people for the worse, and they too become killers.
90* OmnicidalManiac: The Antagonist's stated aspiration, from the opening monolog of the game.
91* OneHitKill:
92** Appears to be the case when using guns against civilians, though multiple hits may be needed for some.
93** The Antagonist can go down in a single hit if he is run over by a car.
94* OneManArmy: Of the more sinister variety. You are essentially playing as a '''walking apocalypse'''. The Antagonist is able to slaughter his way through hundreds of police officers, SWAT officers, and even soldiers. The achievements for killing 10,000 people is called "Raider of Apocalypse". It's even lampshaded by the Antagonist himself after his rampage through the army base.
95-->'''The Antagonist''': ''"One man conquering an army base. [[BloodKnight Nothing compares to this feeling. Absolutely nothing.]]"''
96* OutOfTheInferno: When the game starts up, the Antagonist walks out of an explosion and points his pistol at the screen before the menu appears.
97* ThePasswordIsAlwaysSwordfish: The code to [[spoiler: trigger a nuclear meltdown at the end of the game]] is not only a simple 3-digit number, but is also just whatever the player decides to enter on the number pad. The first video to showcase this scene went with [[NumberOfTheBeast 666]].
98* PaintTheTownRed: So much death and destruction.
99* PrecisionFStrike: "I just fuckin' hate this world. And the human worms feasting on its carcass."
100* PsychoKnifeNut: While the Antagonist's main weapons are guns, he also really likes to stab and cut people. You can even perform various psychotic finishers with knives.
101* RagdollPhysics: Runs on the Unreal Engine.
102* RandomDrop: You can loot any enemies you kill for extra weapons.
103* RefugeInAudacity: A meta-example. It seems that this game's purpose is cause as much controversy as possible, [[{{NoSuchThingAsBadPublicity}} to the utter enjoyment of the developers of the game and those who support it]]. For example, when it was put up on Steam Greenlight, it was one of the highest recommended games (top 10), got taken down, was then ''reinstated by Gabe Newell himself'', [[GoneHorriblyRight and then proceeded to be the most popular game in Greenlight before being accepted. Upon release, it was briefly the bestselling game on Steam despite negative reception.]]
104* {{Revenge}}: The Antagonist's alleged motivation for the whole rampage he inflicts. Alleged, because what the world ''did'' to set him off (if anything) is left to the player's imagination.
105* RippedFromTheHeadlines: The reason the game is so controversial is due to the fact that it's based partly on real life mass shootings.
106* {{Sadist}}: The Antagonist describes his murder spree as "feeling like the most intense drug". Many of his executions of incapacitated civilians also involve more violence than is truly necessary to finish them off.
107* SeanConneryIsAboutToShootYou: The Antagonist adopts this pose in the main menu.
108* ShoutOut:
109** The game's logo is very similar in design to the famous logo for the ''[[VideoGame/{{Doom}} Doom]]'' series. Most likely intentional, considering the [[{{NewMediaAreEvil}} controversies]] ''Doom'' has under its belt in comparison with this game.
110** The game is similar to the original ''VideoGame/{{Postal}}'', due to its isometric viewpoint and mass murder premise. So much so that it is considered a SpiritualSuccessor.
111** Speaking of ''VideoGame/{{Postal}}'', the achievement for setting 500 people on fire is called "Postal Dude Would Be Proud".
112** Related to that, [[http://steamcommunity.com/stats/341940/achievements the achievement for setting 200 people on fire is]] "[[UsefulNotes/KentuckyFriedChicken Kentucky Fried People]]"
113** The muted colour palette with splashes of colour on an otherwise black and white background and gritty tone brings to mind ''Film/TheSpirit'' or ''ComicBook/SinCity'' in some viewers. It might also remind some people of ''VideoGame/MadWorld'', another game known for its tremendous violence.
114** "[[Creator/MichaelBay Bay]] Would be Proud", the achievement requires you to "Destroy 50 explosive items".
115* TheSocialDarwinist: The Antagonist, type I, IV and VI.
116* TheSociopath: The Antagonist, who shows little emotion aside from, well, hatred during his shooting spree.
117* SpiritualSuccessor: It's essentially the first ''VideoGame/{{Postal}}'' game, but with a modern engine and an even more unlikable "protagonist".
118* StrawNihilist: The Antagonist, of course.
119* StuffBlowingUp: Objects such as cars and compressed air tanks can explode if fired upon. The Antagonist also has grenades and molotovs in his arsenal.
120* SuicideByCop: The Antagonist wants to die, but he also wants to die '''violently'''. So he sets off on a one-man crusade to murder everybody. [[spoiler:The cops come in at the end and take the Crusader down just before he triggers a nuclear explosion, which he still manages to do.]]
121* TalkingIsAFreeAction: After completing each level, the Antagonist proceeds to talk throughout the whole succeeding cutscene, with no more opposition opting to just shoot him in the midst of it.
122* TakeThat: Meta-example. The creators of the game have publicly stated that the creation of the game is a response to the over-saturation of {{Art Game}}s and PoliticalCorrectnessIsEvil in the gaming community as of recent. To further rub the anti-PC attitude that the game is presented in, a straw poll was created for the game on 4chan that suggested that they add children as killable npcs - and the fans made it one of the most supported options. [[EveryoneHasStandards However, the developers officially stated that children and animals will not appear in the game, killable or otherwise]].
123** Killing 2,000 men in the game nabs you the achievement [[StrawFeminist "Feminist"]] while killing 2,000 women nabs you the achievement [[StrawMisogynist "Misogynist"]].
124** [[StrawManPolitical Firing 10,000 rounds total in the game gets you the achievement "Liberal" while firing 25,000 get you "Conservative".]]
125* TakeThatAudience: Playing the game for 50 hours gets you the achievement [[YouBastard "You Should See a Shrink"]].
126* TakeThatCritics: Developer comments in the free "Survival" ExpansionPack [[https://www.youtube.com/watch?v=lp5SGPjGBbU video on YouTube]] makes fun of the moral guardian game website(s) that originally called the game racist and sexist.
127-->"Yep, now you can play as a chick and a black guy. Where is [[MoralGuardians Polygon's]] god now?"
128* TitleDrop: The Antagonist's hatred is mentioned in the opening monologue.
129* ThereIsNoKillLikeOverkill: The Antagonist carries an assortment of military grade weaponry just to kill civilians and police officers.
130* TragicVillain: Implied with the Antagonist. While it's never outright stated that he is this, at the beginning of the game he talks about how his whole life has been nothing but "cold, bitter hatred" and how he plans revenge on the human race, strongly suggesting he's lived a very miserable life where he's been mistreated and wronged by other people, turning him into what he is.
131* UltraSuperDeathGoreFestChainsawer3000: The closest thing to a real-life commercial example of this trope.
132* VideoGameCrueltyPotential: [[{{Invoked Trope}} Invoked]]. It's your outright stated goal to murder waves of innocent civilians in various horrific ways throughout the game. Civilians even outright ''beg'' the Antagonist to spare them.
133* VillainProtagonist: The Antagonist is a ruthless and psychopathic mass murderer driven by hatred for humanity and a desire to die violently taking as many innocent civilians and other people with him as he can. It's a bit... disturbing. In fact, the developers outright state that you're playing as the villain here. One of the loading screen tips encourages you to run from combat and hunt down civilians to get health back if things get too tough, stating that "you're not a hero" and shouldn't be ashamed.
134* WideOpenSandbox: Of the more limited variety. The game offers seven large inclosed free-to-roam areas of which the player can rampage through.
135* WouldHitAGirl: The Antagonist has absolutely no qualms about shooting or knifing women to death, though to be fair, he has no qualms [[HatesEveryoneEqually shooting or knifing just about anyone anyway]].
136* WouldNotShootACivilian: Averted. Most of the Antagonist's targets are civilians.
137* YouBastard:
138** It is currently ambiguous if this is an aversion or not, given that the developers encourage players to kill people in the game. The violence itself is PlayedForDrama in a horrifying fashion, so it's not clear if the game has this as a message. Nonetheless, the achievement for playing for 50 hours ("You Should See a Shrink") invokes this.
139** In the tutorial, the hostage that you execute addresses you in this way.
140* YoureInsane: Gets directed at the Antagonist near the end of the game, when [[spoiler:the control room guy learns of the Crusader's intent to overload the reactors of the power plant]].
141* YourHeadAsplode: Can be inflicted on poor defenseless civilians with specific weapons such as the shotgun.

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