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Context VideoGame / SpiderManAndVenomMaximumCarnage

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4''Spider-Man and Venom: Maximum Carnage'' is a popular beat 'em up game for the Platform/SegaGenesis and Platform/SuperNES based on ''ComicBook/MaximumCarnage'', published by Creator/{{LJN|Toys}}. The game allowed players to control either [[Characters/MarvelComicsPeterParker Spider-Man]] or [[Characters/MarvelComicsVenom Venom]], and featured the rest of the hero cast as summonable power-ups. A surprising amount of attention was paid to accurately recreating the comic, including levels modeled after scenes from individual issues, and villains' vulnerabilities or resistances to certain attacks.
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7!!''Spider-Man and Venom: Maximum Carnage'' provides examples of:
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9* AbandonedArea: The final fight takes place in front of the condemned St. Estes Home for Boys.
10* AdaptationalNiceGuy: Carnage is not the BadBoss that he was in the comic book storyline, never being shown threatening or mistreating his underlings, so him breaking Shriek out, letting her keep Doppelganger as a pet after she asks him not to hurt him, and happily inviting Demogoblin to join him even after Demogoblin threatens him comes off as much more amiable ([[AffablyEvil in an evil way]]) than it did in the comics since these moments are not [[BaitTheDog subverted]] later on by him raging at or attacking any of the members of "Team Carnage."
11* AdaptedOut: The only hero from the comics not to make the cut is Nightwatch.
12* BarBrawl: One of the levels takes place in a nightclub, The Deep.
13* BombardierMook: Demogoblin can fly around on his Goblin Glider, dropping Pumpkin Bombs.
14* {{Bookends}}: The game begins after Carnage's escape, with Spider-Man pondering how his enemies never seem to stay locked up. At the end of the game, Black Cat tells him that she fears that "monsters like that have a way of '''returning'''," and he reassures her that she should have faith, and hopes that some monsters stay locked up forever.
15* BossOnlyLevel: Various levels just have you fighting the villains, like Rooftop, The Hall, Central Park, and Rooftop 2.
16* BossRush: The penultimate level is a BossOnlyLevel, where Spider-Man and Venom go up against the RoguesGallery before fighting Carnage.
17* BoulderBludgeon: You can take out enemies by throwing a big rock at them in Prospect Park.
18* CanonForeigner: The Muzzoid, the big security robot that you fight in Fantastic Four HQ, was created for the game, and has no counterpart in either the ''Maximum Carnage'' storyline or any of the ''Fantastic Four'' comic books.
19* TheCavalryArrivesLate: The Avengers only show up at the very end, to arrest the defeated Carnage.
20* DegradedBoss: This happens after defeating the mini-bosses in the level that they are introduced in. These enemies later become regular enemies, but without a gray health bar that denotes their status as mini-bosses.
21* EasyLevelsHardBosses: The game has simple levels that involve beating up rioters. The boss fights are either introductions to EliteMooks or pit you against super villains with powerful attacks who are hard to beat unless you know their AssistCharacter weakness (even then, you're still in trouble if you screw up or forget them); Shriek's the only one who isn't immune to being snared by webs. And then there's Muzzoid, who is very difficult to beat without an exploit.
22* TheEndOrIsIt: "The end of '''''Maximum Carnage!''''' Or is it?"
23* EvilLaugh: Carnage has a very Joker-esque one.
24* FissionMailed: The game has an {{inver|tedTrope}}sion, starting the ending credits after a battle with Carnage... only to interrupt them when he stands back up and the TrueFinalBoss fight starts.
25* GiantMook: The fat, club-wielding men who are surprisingly {{Acrofatic}}.
26* GiantSpaceFleaFromNowhere: Carrion, unlike the other villains, does not get an introductory cutscene, merely showing up out of nowhere in Rooftop 2.
27* GrappleMove: Both Spider-Man and Venom can pick up certain objects and even enemies and throw them.
28* GuideDangIt: In advertisements, there was a screenshot of Venom fighting inside the Statue of Liberty's crown. But you never see it, as choosing Venom partway through the game means he's stuck in a Cutscene Hell and only returns to gameplay before the final boss. Obviously a removed stage, right? ''Wrong''. As it turns out, during that Cutscene Hell, you can actually get Venom freed earlier by rapidly hitting a button before the cutscene he actually gets freed in, thus getting the Statue of Liberty stage and a host of hero summons.
29* HeartsAreHealth: You recover HP by collecting big and small Hearts.
30* HopelessBossFight:
31** At the end of the first stage, as Spider-Man, you'll fight a GiantMook. Beat him, and then two Big Mooks, and then 4. The fourth one will have maximum HP, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.
32** The fight with Doppelganger and Shriek in Central Park is impossible to win, as no matter how much damage you do to them, it always ends with them knocking out Venom.
33* ItsAllUpstairsFromHere: The Climb level, which entails wall-crawling up a building while dodging attacks from Doppelganger and Shriek.
34* MechaMooks: You fight these, small floating spheres that fire short-range lasers, instead of people in Fantastic 4 HQ.
35* NeverSayDie: Dialogue from the original comics is reworked to avoid mentioning death. Specific examples include Spider-Man thinking that Dagger is "gone" rather than "dead" when wondering how Cloak can still teleport, and the final lines of the game noting that some monsters stay "locked up" as opposed to "dead and buried."
36* NoGearLevel: You lose whatever hero summons that you had on you during the final battle with Carnage.
37* ParasolOfPain: There are enemies who use umbrellas as both weapons and shields.
38* PassThePopcorn: Carnage hangs out in the background, watching Doppelganger and Shriek brutalize Venom in Central Park.
39* PersonalSpaceInvader: Carrion attacks by latching onto the player, damaging them with his TouchOfDeath.
40* PreEndingCredits: After the player [[spoiler:defeats Carnage and his family]], a cutscene will play where [[spoiler:Spider-Man confronts an angry Venom]] and the credits start to play. However, part way through, [[spoiler:an EvilLaugh echoes and the credits race upwards as Carnage surfaces in the nearby lake]], kicking off the two-part FinalBoss.
41* PrehensileHair: The female enemies can use their hair to whip Spidey or Venom.
42* PrimalChestPound: In a variant, Doppelganger angrily pounds the ground as an IdleAnimation.
43* PrisonLevel: In the Spider-Man route, he goes to the police station to quell a prisoners' riot.
44* PutTheirHeadsTogether: Using webs while surrounded by two enemies will do this. The attack deals damage to both targets equal to the health of the weaker enemy, which means that it can actually OneHitKill some of the non-supervillain bosses in one hit if done right.
45* RescueEquipmentAttack: Fire extinguishers can be chucked as weapons in the Secret Rooms.
46* RooftopConfrontation: Spider-Man fights Doppelganger and Shriek on Rooftop, and a bunch of the villains are all fought on Rooftop 2.
47* SkeleBot9000: The Muzzoid, a big security robot that you fight in Fantastic 4 Lab.
48* SchrodingersPlayerCharacter: Averted, as the player is offered a few times to play as Spider-Man or Venom, which determines the next stage, but the player must control both, Spider-Man and Venom, for the final stage.
49* TheSmurfettePrinciple: Not counting Shriek, there is only one type of female enemy, though they have {{Palette Swap}}s.
50* SpiderSense: The only time it gets used is when it (and flashing arrows) warn Spidey of incoming attacks from Doppelganger and Shriek in the Climb level.
51* SupermanStaysOutOfGotham: Defied, not only is [[Characters/MarvelComicsVenom Venom]] an optional playable character, there are several heroes who will join the duo in combating the threat posed by [[Characters/MarvelComicsCarnage Carnage]] and the rogues gallery as summons -- These are: [[Characters/BlackCatMarvelComics Black Cat]], [[Characters/MarvelComicsSteveRogers Captain America]], [[Characters/CloakAndDaggerMarvelComics Cloak and Dagger]], [[ComicBook/{{Deathlok}} Deathlok]], [[ComicBook/NewWarriors Firestar]], [[Characters/IronFist Iron Fist]], and [[Characters/{{Morbius}} Morbius]].
52* SuperSpecialMove: If you manage to connect enough hits without being struck, the health bar will start to blink, going faster the more you attack. Once it fills up completely, the player character will let out a very powerful attack that can instantly defeat mooks and deal enough damage to instantly destroy the grey health bar of the mini-bosses
53* SuperWindowJump: Doppelganger smashes through a stained-glass window to get to Spidey in The Hall.
54* ThrowABarrelAtIt: What look like steel kegs can be thrown at enemies in New York Street 2 and the final Secret Room.
55* ThrowTheBookAtThem: A heavy stack of newspapers can be thrown at enemies in the first level, New York Street.
56* VictoryFakeout: Carnage returns to attack the player during the credits sequence.
57* VillainExitStageLeft: The RoguesGallery bosses normally leave the premise upon defeat in other stages. The only exception is the penultimate level, where they go down for good.
58* ViolationOfCommonSense: To get to the final Secret Room, you have to let Carnage hit you in the doorway of the Ruined Boys Home.
59* WaterTowerDown: In the first fight against Doppelganger, it's possible to instantly defeat him by throwing a nearby water tower at him.

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