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''Spider-Man and Venom: Maximum Carnage'' is a popular beat 'em up game for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNES based on ''ComicBook/MaximumCarnage'', published by Creator/{{LJN|Toys}}. The game allowed players to control either [[Characters/MarvelComicsPeterParker Spider-Man]] or [[Characters/MarvelComicsVenom Venom]], and featured the rest of the hero cast as summonable power-ups. A surprising amount of attention was paid to accurately recreating the comic, including levels modeled after scenes from individual issues, and villains' vulnerabilities or resistances to certain attacks.

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''Spider-Man and Venom: Maximum Carnage'' is a popular beat 'em up game for the UsefulNotes/SegaGenesis Platform/SegaGenesis and UsefulNotes/SuperNES Platform/SuperNES based on ''ComicBook/MaximumCarnage'', published by Creator/{{LJN|Toys}}. The game allowed players to control either [[Characters/MarvelComicsPeterParker Spider-Man]] or [[Characters/MarvelComicsVenom Venom]], and featured the rest of the hero cast as summonable power-ups. A surprising amount of attention was paid to accurately recreating the comic, including levels modeled after scenes from individual issues, and villains' vulnerabilities or resistances to certain attacks.
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* NeverSayDie: Dialogue from the original comics is reworked to avoid mentioning death. Specific examples include Spider-Man thinking that Dagger is "gone" rather than "dead" when wondering how Cloak can still teleport, and the final lines of the game noting that some monsters stay "locked up" as opposed to "dead and gone."

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* NeverSayDie: Dialogue from the original comics is reworked to avoid mentioning death. Specific examples include Spider-Man thinking that Dagger is "gone" rather than "dead" when wondering how Cloak can still teleport, and the final lines of the game noting that some monsters stay "locked up" as opposed to "dead and gone.buried."
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Crosswicking new trope.

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* PreEndingCredits: After the player [[spoiler:defeats Carnage and his family]], a cutscene will play where [[spoiler:Spider-Man confronts an angry Venom]] and the credits start to play. However, part way through, [[spoiler:an EvilLaugh echoes and the credits race upwards as Carnage surfaces in the nearby lake]], kicking off the two-part FinalBoss.

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Daredevil's not in the game (perhaps mistaking Iron Fist?). Filled out the list with the characters who are.


* NeverSayDie: Dialogue from the original comics is reworked to avoid mentioning death. Specific examples include Spider-Man thinking that Dagger is "gone" rather than "dead" when wondering how Cloak can still teleport, and the final lines of the game noting that some monsters stay "locked up" as opposed to "dead and gone."



* SupermanStaysOutOfGotham: Defied, not only is [[Characters/MarvelComicsVenom Venom]] an optional playable character, there are several heroes who will join the duo in combating the threat posed by [[Characters/MarvelComicsCarnage Carnage]] and the rogues gallery as summons -- These are: [[Characters/MarvelComicsSteveRogers Captain America]], [[ComicBook/NewWarriors Firestar]], [[Characters/MarvelComicsMattMurdock Daredevil]] and more.

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* SupermanStaysOutOfGotham: Defied, not only is [[Characters/MarvelComicsVenom Venom]] an optional playable character, there are several heroes who will join the duo in combating the threat posed by [[Characters/MarvelComicsCarnage Carnage]] and the rogues gallery as summons -- These are: [[Characters/BlackCatMarvelComics Black Cat]], [[Characters/MarvelComicsSteveRogers Captain America]], [[Characters/CloakAndDaggerMarvelComics Cloak and Dagger]], [[ComicBook/{{Deathlok}} Deathlok]], [[ComicBook/NewWarriors Firestar]], [[Characters/MarvelComicsMattMurdock Daredevil]] [[Characters/IronFist Iron Fist]], and more.[[Characters/{{Morbius}} Morbius]].

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* AbandonedArea: The final fight takes place in front of the condemned St. Estes Home for Boys.


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* AdaptedOut: The only hero from the comics not to make the cut is Nightwatch.


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* TheSmurfettePrinciple: Not counting Shriek, there is only one type of female enemy, though they have {{Palette Swap}}s.

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* AdaptationalNiceGuy: Carnage is not the BadBoss that he was in the comic book storyline, never being shown threatening or mistreating his underlings, so him breaking Shriek out, letting her keep Doppelganger as a pet after she asks him not to hurt him, and happily inviting Demogoblin to join him even after Demogoblin threatens him comes off as much more amiable ([[AffablyEvil in an evil way]]) than it did in the comics since these moments are not [[BaitTheDog subverted]] later on by him raging at or attacking any of the members of "Team Carnage."
* BarBrawl: One of the levels takes place in a nightclub, The Deep.
* BombardierMook: Demogoblin can fly around on his Goblin Glider, dropping Pumpkin Bombs.



* BossOnlyLevel: Various levels just have you fighting the villains, like Rooftop, The Hall, Central Park, and Rooftop 2.



* DegradedBoss: This happens after defeating the bosses in the level they are introduced in. These enemies would later become regular enemies, but without a gray healthbar that denotes their status as bosses.
* EasyLevelsHardBosses: The game has simple levels that involve beating up rioters. The boss fights are either introductions to EliteMooks or pit you against super villains with powerful attacks who are hard to beat unless you know their AssistCharacter weakness (even then, you're still in trouble if you screw up or forgot them); Shriek's the only one who isn't immune to being snared by webs. And then there's Muzzoid, who is very difficult to beat without an exploit.

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* BoulderBludgeon: You can take out enemies by throwing a big rock at them in Prospect Park.
* CanonForeigner: The Muzzoid, the big security robot that you fight in Fantastic Four HQ, was created for the game, and has no counterpart in either the ''Maximum Carnage'' storyline or any of the ''Fantastic Four'' comic books.
* TheCavalryArrivesLate: The Avengers only show up at the very end, to arrest the defeated Carnage.
* DegradedBoss: This happens after defeating the bosses mini-bosses in the level that they are introduced in. These enemies would later become regular enemies, but without a gray healthbar health bar that denotes their status as bosses.
mini-bosses.
* EasyLevelsHardBosses: The game has simple levels that involve beating up rioters. The boss fights are either introductions to EliteMooks or pit you against super villains with powerful attacks who are hard to beat unless you know their AssistCharacter weakness (even then, you're still in trouble if you screw up or forgot forget them); Shriek's the only one who isn't immune to being snared by webs. And then there's Muzzoid, who is very difficult to beat without an exploit.exploit.
* TheEndOrIsIt: "The end of '''''Maximum Carnage!''''' Or is it?"
* EvilLaugh: Carnage has a very Joker-esque one.



* GiantMook: The fat, club-wielding men who are surprisingly {{Acrofatic}}.
* GiantSpaceFleaFromNowhere: Carrion, unlike the other villains, does not get an introductory cutscene, merely showing up out of nowhere in Rooftop 2.



* HopelessBossFight: At the end of the first stage, as Spider-Man, you'll fight a GiantMook. Beat him, and then 2 Big Mooks, and then 4. The 4th one will have maximum HP, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.

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* HopelessBossFight: HeartsAreHealth: You recover HP by collecting big and small Hearts.
* HopelessBossFight:
**
At the end of the first stage, as Spider-Man, you'll fight a GiantMook. Beat him, and then 2 two Big Mooks, and then 4. The 4th fourth one will have maximum HP, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.Spider-Man.
** The fight with Doppelganger and Shriek in Central Park is impossible to win, as no matter how much damage you do to them, it always ends with them knocking out Venom.
* ItsAllUpstairsFromHere: The Climb level, which entails wall-crawling up a building while dodging attacks from Doppelganger and Shriek.
* MechaMooks: You fight these, small floating spheres that fire short-range lasers, instead of people in Fantastic 4 HQ.
* NoGearLevel: You lose whatever hero summons that you had on you during the final battle with Carnage.



* PrisonLevel: In the game for the Sega Genesis/Mega Drive, the player can alternate between Venom and Spider-Man at certain points in the game. In the Spider-Man route, he goes to the police station to quell a prisoners' riot.

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* PassThePopcorn: Carnage hangs out in the background, watching Doppelganger and Shriek brutalize Venom in Central Park.
* PersonalSpaceInvader: Carrion attacks by latching onto the player, damaging them with his TouchOfDeath.
* PrehensileHair: The female enemies can use their hair to whip Spidey or Venom.
* PrimalChestPound: In a variant, Doppelganger angrily pounds the ground as an IdleAnimation.
* PrisonLevel: In the game for the Sega Genesis/Mega Drive, the player can alternate between Venom and Spider-Man at certain points in the game. In the Spider-Man route, he goes to the police station to quell a prisoners' riot.



* RescueEquipmentAttack: Fire extinguishers can be chucked as weapons in the Secret Rooms.
* RooftopConfrontation: Spider-Man fights Doppelganger and Shriek on Rooftop, and a bunch of the villains are all fought on Rooftop 2.
* SkeleBot9000: The Muzzoid, a big security robot that you fight in Fantastic 4 Lab.



* SuperSpecialMove: If you managed to connect enough hits without being struck, their healthbar will start to blink, that goes faster the more you attack. Once complete, they let out a very powerful attack that can instantly defeat mooks and deal enough damage that will instantly destroy their grey healthbar.

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* SuperSpecialMove: If you managed to connect enough hits without being struck, their healthbar will start to blink, that goes faster SpiderSense: The only time it gets used is when it (and flashing arrows) warn Spidey of incoming attacks from Doppelganger and Shriek in the more you attack. Once complete, they let out a very powerful attack that can instantly defeat mooks and deal enough damage that will instantly destroy their grey healthbar.Climb level.



* VictoryFakeout: Carnage returns to attack the player's Spider-Man and Venom during the credits sequence.

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* SuperSpecialMove: If you manage to connect enough hits without being struck, the health bar will start to blink, going faster the more you attack. Once it fills up completely, the player character will let out a very powerful attack that can instantly defeat mooks and deal enough damage to instantly destroy the grey health bar of the mini-bosses
* SuperWindowJump: Doppelganger smashes through a stained-glass window to get to Spidey in The Hall.
* ThrowABarrelAtIt: What look like steel kegs can be thrown at enemies in New York Street 2 and the final Secret Room.
* ThrowTheBookAtThem: A heavy stack of newspapers can be thrown at enemies in the first level, New York Street.
* VictoryFakeout: Carnage returns to attack the player's Spider-Man and Venom player during the credits sequence.


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* ViolationOfCommonSense: To get to the final Secret Room, you have to let Carnage hit you in the doorway of the Ruined Boys Home.
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Updating Links


''Spider-Man and Venom: Maximum Carnage'' is a popular beat 'em up game for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNES based on ''ComicBook/MaximumCarnage'', published by Creator/{{LJN|Toys}}. The game allowed players to control either Spider-Man or Venom, and featured the rest of the hero cast as summonable power-ups. A surprising amount of attention was paid to accurately recreating the comic, including levels modeled after scenes from individual issues, and villains' vulnerabilities or resistances to certain attacks.

to:

''Spider-Man and Venom: Maximum Carnage'' is a popular beat 'em up game for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNES based on ''ComicBook/MaximumCarnage'', published by Creator/{{LJN|Toys}}. The game allowed players to control either Spider-Man [[Characters/MarvelComicsPeterParker Spider-Man]] or Venom, [[Characters/MarvelComicsVenom Venom]], and featured the rest of the hero cast as summonable power-ups. A surprising amount of attention was paid to accurately recreating the comic, including levels modeled after scenes from individual issues, and villains' vulnerabilities or resistances to certain attacks.



* GrappleMove: Both ComicBook/SpiderMan and ComicBook/{{Venom}} can pick up certain objects and even enemies and throw them.

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* GrappleMove: Both ComicBook/SpiderMan Spider-Man and ComicBook/{{Venom}} Venom can pick up certain objects and even enemies and throw them.



* HopelessBossFight: At the end of the first stage, as ComicBook/SpiderMan, you'll fight a GiantMook. Beat him, and then 2 Big Mooks, and then 4. The 4th one will have maximum HP, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.

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* HopelessBossFight: At the end of the first stage, as ComicBook/SpiderMan, Spider-Man, you'll fight a GiantMook. Beat him, and then 2 Big Mooks, and then 4. The 4th one will have maximum HP, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.



* SupermanStaysOutOfGotham: Defied, not only is ComicBook/{{Venom}} an optional playable character, there are several heroes who will join the duo in combating the threat posed by Carnage and the rogues gallery as summons -- These are: [[Characters/MarvelComicsSteveRogers Captain America]], [[ComicBook/NewWarriors Firestar]], Characters/{{Daredevil|MattMurdock}} and more.
* VictoryFakeout: ComicBook/{{Carnage}} returns to attack the player's ComicBook/SpiderMan and ComicBook/{{Venom}} during the credits sequence.

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* SupermanStaysOutOfGotham: Defied, not only is ComicBook/{{Venom}} [[Characters/MarvelComicsVenom Venom]] an optional playable character, there are several heroes who will join the duo in combating the threat posed by Carnage [[Characters/MarvelComicsCarnage Carnage]] and the rogues gallery as summons -- These are: [[Characters/MarvelComicsSteveRogers Captain America]], [[ComicBook/NewWarriors Firestar]], Characters/{{Daredevil|MattMurdock}} [[Characters/MarvelComicsMattMurdock Daredevil]] and more.
* VictoryFakeout: ComicBook/{{Carnage}} Carnage returns to attack the player's ComicBook/SpiderMan Spider-Man and ComicBook/{{Venom}} Venom during the credits sequence.
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* SupermanStaysOutOfGotham: Averted, as ComicBook/{{Venom}} is an optional playable character while several hero icons popped up throughout the game, summoning characters like [[Characters/MarvelComicsSteveRogers Captain America]], [[ComicBook/NewWarriors Firestar]], Characters/{{Daredevil|MattMurdock}} and more in order to help the player.

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* SupermanStaysOutOfGotham: Averted, as Defied, not only is ComicBook/{{Venom}} is an optional playable character while character, there are several hero icons popped up throughout heroes who will join the game, summoning characters like duo in combating the threat posed by Carnage and the rogues gallery as summons -- These are: [[Characters/MarvelComicsSteveRogers Captain America]], [[ComicBook/NewWarriors Firestar]], Characters/{{Daredevil|MattMurdock}} and more in order to help the player.more.
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* PutTheirHeadsTogether: Using webs while surrounded by two enemies will do this. The attack deals damage to both targets equal to the health of the weaker enemy, which means that it can actually OneHitKill some of the non-supervillains bosses in one hit if done right.

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* PutTheirHeadsTogether: Using webs while surrounded by two enemies will do this. The attack deals damage to both targets equal to the health of the weaker enemy, which means that it can actually OneHitKill some of the non-supervillains non-supervillain bosses in one hit if done right.
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* BossRush: The penultimate level is a BossOnlyLevel, where Spider-Man and Venom going up against the RoguesGallery before fighting Carnage.

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* BossRush: The penultimate level is a BossOnlyLevel, where Spider-Man and Venom going go up against the RoguesGallery before fighting Carnage.

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* BossRush: The game is made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
* DegradedBoss: This happens quite often in the SNES game, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly become annoyingly common enemies.

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* BossRush: The game penultimate level is made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle BossOnlyLevel, where Spider-Man and Venom going up against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
RoguesGallery before fighting Carnage.
* DegradedBoss: This happens quite often after defeating the bosses in the SNES game, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly level they are introduced in. These enemies would later become annoyingly common enemies.regular enemies, but without a gray healthbar that denotes their status as bosses.



* HopelessBossFight: At the end of the first stage, as ComicBook/SpiderMan, you'll fight a GiantMook. Beat him, and then 2 Big Mooks, and then 4. The 4th one will have maximum hp, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.

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* HopelessBossFight: At the end of the first stage, as ComicBook/SpiderMan, you'll fight a GiantMook. Beat him, and then 2 Big Mooks, and then 4. The 4th one will have maximum hp, HP, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.



* SuperSpecialMove: If you managed to connect enough hits without being struck, their healthbar will start to blink, that goes faster the more you attack. Once complete, they let out a very powerful attack that can instantly defeat mooks and deal enough damage that will instantly destroy their grey healthbar.



* VillainExitStageLeft: The RoguesGallery bosses normally leave the premise upon defeat in other stages. The only exception is the penultimate level, where they go down for good.



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* SugarWiki/AwesomeMusic: The opening theme, "Carnage Rules", is [[https://www.youtube.com/watch?v=hbnihYENjC8 freaking awesome]] in fact the whole damn soundtrack for the game probably counts. Green Jellÿ's goal may have been to make music SoBadItsGood, but with ''Maximum Carnage'', they went for headbangingly awesome metal. And, in case you're wondering? [[https://youtu.be/gevm2wPbC6Y&t=148s There's one with lyrics for it]]. Creator/GreenJelly were notable for being ''huge'' Carnage fans.
** [[https://youtu.be/WhmIa0XYTvQ "Super Villains"]], a 16-bit remix of [[Music/BlackSabbath "The Mob Rules"]]. No complaints can be had when it turned out that good.



* EasyLevelsHardBosses: The game has simple levels that involve beating up rioters. The boss fights are either introductions to EliteMooks or pit you against super villains with powerful attacks who are hard to beat unless you know their AssistCharacter weakness (even then, you're still in trouble if you screw up or forgot them); Shriek's the only one who isn't immune to being snared by webs. And then there's [[ThatOneBoss Muzzoid]], who is very difficult to beat without an exploit.

to:

* EasyLevelsHardBosses: The game has simple levels that involve beating up rioters. The boss fights are either introductions to EliteMooks or pit you against super villains with powerful attacks who are hard to beat unless you know their AssistCharacter weakness (even then, you're still in trouble if you screw up or forgot them); Shriek's the only one who isn't immune to being snared by webs. And then there's [[ThatOneBoss Muzzoid]], Muzzoid, who is very difficult to beat without an exploit.



* GoddamnedBoss: Carrion isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.



* GuideDangIt: In advertisements, there was a screenshot of Venom fighting inside the Statue of Liberty's crown. But you never see it, as choosing Venom partway through the game means he's stuck in a Cutscene Hell and only returns to gameplay before the final boss. Obviously a DummiedOut stage, right? ''Wrong''. As it turns out, during that Cutscene Hell, you can actually get Venom freed earlier by rapidly hitting a button before the cutscene he actually gets freed in, thus getting the Statue of Liberty stage and a host of hero summons.

to:

* GuideDangIt: In advertisements, there was a screenshot of Venom fighting inside the Statue of Liberty's crown. But you never see it, as choosing Venom partway through the game means he's stuck in a Cutscene Hell and only returns to gameplay before the final boss. Obviously a DummiedOut removed stage, right? ''Wrong''. As it turns out, during that Cutscene Hell, you can actually get Venom freed earlier by rapidly hitting a button before the cutscene he actually gets freed in, thus getting the Statue of Liberty stage and a host of hero summons.



* SuspiciouslySimilarSong: The BeatEmUp game for the SNES and Genesis was advertised as featuring a soundtrack composed by Green Jelly (later Green Jello) - who came up with an original title tune and Suspiciously Similar Songs to metal classics for the rest of the game. Most notable as well as fitting was [[https://youtu.be/umxPSmWLRlg Black Sabbath's "The Mob Rules"]] for boss fights. Unsurprising considering the band is best known for its copyright infringement lawsuits from Metallica for using their riffs in their songs ("Electric Harley House of Love" went as far as lampshading it).
* ThatOneBoss: Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
* TheProblemWithLicensedGames: Subverted, as the [[UsefulNotes/SuperNintendo SNES]] game has good controls, good music, and is actually all-around decent[[note]]It's probably best known for being one of the few SNES games that has a colored cartridge, in this case red. The port of Doom also had a red cart, and Killer Instinct had a black cart[[/note]]. Even the WebVideo/AngryVideoGameNerd was surprised, as when the Nerd declared it SoOkayItsAverage, then discovered it was made by [[Creator/LJNToys LJN]], [[GoMadFromTheRevelation it blew his mind and made him suffer a breakdown]]: "IT'S NOT SHIT! '''''[[SkywardScream IT'S NOOOOOOOOOOT SHIIIIIIIIIIT!!!]]'''''"
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Launching Page

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/spider_man_and_venom_maximum_carnage.jpg]]
%%[[caption-width-right:1000:some caption text]]

''Spider-Man and Venom: Maximum Carnage'' is a popular beat 'em up game for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNES based on ''ComicBook/MaximumCarnage'', published by Creator/{{LJN|Toys}}. The game allowed players to control either Spider-Man or Venom, and featured the rest of the hero cast as summonable power-ups. A surprising amount of attention was paid to accurately recreating the comic, including levels modeled after scenes from individual issues, and villains' vulnerabilities or resistances to certain attacks.

----
!!''Spider-Man and Venom: Maximum Carnage'' provides examples of:

* SugarWiki/AwesomeMusic: The opening theme, "Carnage Rules", is [[https://www.youtube.com/watch?v=hbnihYENjC8 freaking awesome]] in fact the whole damn soundtrack for the game probably counts. Green Jellÿ's goal may have been to make music SoBadItsGood, but with ''Maximum Carnage'', they went for headbangingly awesome metal. And, in case you're wondering? [[https://youtu.be/gevm2wPbC6Y&t=148s There's one with lyrics for it]]. Creator/GreenJelly were notable for being ''huge'' Carnage fans.
** [[https://youtu.be/WhmIa0XYTvQ "Super Villains"]], a 16-bit remix of [[Music/BlackSabbath "The Mob Rules"]]. No complaints can be had when it turned out that good.
* {{Bookends}}: The game begins after Carnage's escape, with Spider-Man pondering how his enemies never seem to stay locked up. At the end of the game, Black Cat tells him that she fears that "monsters like that have a way of '''returning'''," and he reassures her that she should have faith, and hopes that some monsters stay locked up forever.
* BossRush: The game is made of Boss Rush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
* DegradedBoss: This happens quite often in the SNES game, most notably with the two [[PrehensileHair long-haired]] girls who act as the boss of the first stage and quickly become annoyingly common enemies.
* EasyLevelsHardBosses: The game has simple levels that involve beating up rioters. The boss fights are either introductions to EliteMooks or pit you against super villains with powerful attacks who are hard to beat unless you know their AssistCharacter weakness (even then, you're still in trouble if you screw up or forgot them); Shriek's the only one who isn't immune to being snared by webs. And then there's [[ThatOneBoss Muzzoid]], who is very difficult to beat without an exploit.
* FissionMailed: The game has an {{inver|tedTrope}}sion, starting the ending credits after a battle with Carnage... only to interrupt them when he stands back up and the TrueFinalBoss fight starts.
* GoddamnedBoss: Carrion isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.
* GrappleMove: Both ComicBook/SpiderMan and ComicBook/{{Venom}} can pick up certain objects and even enemies and throw them.
* GuideDangIt: In advertisements, there was a screenshot of Venom fighting inside the Statue of Liberty's crown. But you never see it, as choosing Venom partway through the game means he's stuck in a Cutscene Hell and only returns to gameplay before the final boss. Obviously a DummiedOut stage, right? ''Wrong''. As it turns out, during that Cutscene Hell, you can actually get Venom freed earlier by rapidly hitting a button before the cutscene he actually gets freed in, thus getting the Statue of Liberty stage and a host of hero summons.
* HopelessBossFight: At the end of the first stage, as ComicBook/SpiderMan, you'll fight a GiantMook. Beat him, and then 2 Big Mooks, and then 4. The 4th one will have maximum hp, but it can be whittled down. If you win, you'll get the same event as if you lost, with Cloak and Dagger rescuing Spider-Man.
* ParasolOfPain: There are enemies who use umbrellas as both weapons and shields.
* PrisonLevel: In the game for the Sega Genesis/Mega Drive, the player can alternate between Venom and Spider-Man at certain points in the game. In the Spider-Man route, he goes to the police station to quell a prisoners' riot.
* PutTheirHeadsTogether: Using webs while surrounded by two enemies will do this. The attack deals damage to both targets equal to the health of the weaker enemy, which means that it can actually OneHitKill some of the non-supervillains bosses in one hit if done right.
* SchrodingersPlayerCharacter: Averted, as the player is offered a few times to play as Spider-Man or Venom, which determines the next stage, but the player must control both, Spider-Man and Venom, for the final stage.
* SupermanStaysOutOfGotham: Averted, as ComicBook/{{Venom}} is an optional playable character while several hero icons popped up throughout the game, summoning characters like [[Characters/MarvelComicsSteveRogers Captain America]], [[ComicBook/NewWarriors Firestar]], Characters/{{Daredevil|MattMurdock}} and more in order to help the player.
* SuspiciouslySimilarSong: The BeatEmUp game for the SNES and Genesis was advertised as featuring a soundtrack composed by Green Jelly (later Green Jello) - who came up with an original title tune and Suspiciously Similar Songs to metal classics for the rest of the game. Most notable as well as fitting was [[https://youtu.be/umxPSmWLRlg Black Sabbath's "The Mob Rules"]] for boss fights. Unsurprising considering the band is best known for its copyright infringement lawsuits from Metallica for using their riffs in their songs ("Electric Harley House of Love" went as far as lampshading it).
* ThatOneBoss: Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
* TheProblemWithLicensedGames: Subverted, as the [[UsefulNotes/SuperNintendo SNES]] game has good controls, good music, and is actually all-around decent[[note]]It's probably best known for being one of the few SNES games that has a colored cartridge, in this case red. The port of Doom also had a red cart, and Killer Instinct had a black cart[[/note]]. Even the WebVideo/AngryVideoGameNerd was surprised, as when the Nerd declared it SoOkayItsAverage, then discovered it was made by [[Creator/LJNToys LJN]], [[GoMadFromTheRevelation it blew his mind and made him suffer a breakdown]]: "IT'S NOT SHIT! '''''[[SkywardScream IT'S NOOOOOOOOOOT SHIIIIIIIIIIT!!!]]'''''"
* VictoryFakeout: ComicBook/{{Carnage}} returns to attack the player's ComicBook/SpiderMan and ComicBook/{{Venom}} during the credits sequence.
* WaterTowerDown: In the first fight against Doppelganger, it's possible to instantly defeat him by throwing a nearby water tower at him.

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