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2 | * DoingItForTheArt: This game was made after one of the developers of ''VideoGame/SnakesRevenge'' told Creator/HideoKojima that he should make a true ''VideoGame/MetalGear1'' sequel, and the game was released at a time when the Platform/{{MSX}}2 was practically dead as a gaming platform. |
3 | * LateExportForYou: The game wouldn't see the light of day outside Japan until it was finally included in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]'', 16 years after its original release. |
4 | * NoExportForYou: Until its aforementioned inclusion in ''Metal Gear Solid 3: Subsistence''. |
5 | * SequelFirst: ''VideoGame/MetalGearSolid'' included a plot synopsis of this and its predecessor in order to give newcomers to the series a bit of a background. |
6 | * WhatCouldHaveBeen: |
7 | ** One of Kojima's early plot ideas for ''Metal Gear 2'' involved a terrorist takeover of a nuclear weapons testing site within the United States. This idea was later recycled for ''Metal Gear Solid''. |
8 | ** Two other vehicular bosses were planned in addition to the Hind D and Metal Gear D. The Goriate (a tank) and Metal Gear Gustav (a smaller non-nuclear armed model of Metal Gear). There are actually various Goriate tanks inside Zanzibar Building in the final version, but they're just scenery. The concept for Metal Gear [=Gs=] was later recycled into the Walker Gears in ''VideoGame/MetalGearSolidVThePhantomPain''. |
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