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2* AlanSmithee: Almost everyone in the English voice cast were credited under pseudonyms due to them not knowing if their work had the Screen Actors Guild's blessing. The only voice actors who used their real names were Creator/DavidHayter, Doug Stone, and Scott Dolph.[[note]]Hayter was originally credited as "Sean Barker" in the demo, being an ActorAllusion to Hayter's character from ''Film/GuyverDarkHero''; he received SAG's blessing in time to get his real name in the game, though he's still credited as Sean Barker in the European manual. Stone, who used stage names for some other works, had previously recorded for video games under his real name, while Dolph was a Creator/{{Konami}} production staff member who simply provided some extra Genome Soldier lines.[[/note]] When the cast returned to re-record their lines for the Platform/NintendoGameCube remake, ''The Twin Snakes'', they all used their real names thanks to the project having open SAG support.
3* DoingItForTheArt: Hayter [[http://www.ingamechat.net/audio/EAR.Episode111.mp3 negotiated]] so that the entire cast of the original game could be reunited to reprise their roles in ''The Twin Snakes''.
4* ExecutiveMeddling: A sort of an inverse example for ''The Twin Snakes''. Cutscene director Ryuhei Kitamura originally wanted the remake's cutscenes to be extremely faithful to the ones in the original game, both in chorography and camera angles. Creator/HideoKojima, however, encouraged him to just forgo faithfulness and instead lean as heavily into his own style as possible, resulting in the comparably more over-the-top action that ended up in the finished product.
5* KillerApp: This was one of the big ones that helped the Platform/PlayStation dethrone Creator/{{Nintendo}}.
6* MarthDebutedInSmashBros: Due to NoExportForYou, players outside Japan first met Colonel Campbell and Master Miller in this game, not ''VideoGame/MetalGear2SolidSnake''. The same goes for Meryl Silverburgh, who debuted in ''VisualNovel/{{Policenauts}}''.
7* NewbieBoom: The game's status as a KillerApp for the Platform/{{PlayStation}} also meant that it was the introduction to the ''VideoGame/MetalGear'' series for many Western fans, as the [[Platform/NintendoEntertainmentSystem NES]] port of [[VideoGame/MetalGear1 the first game]] and ''VideoGame/SnakesRevenge'' where pretty much only hazy memories from a previous console generation at this point.
8* NoDubForYou: Unlike the [=PS1=] original, ''The Twin Snakes'' was never dubbed in Japanese, instead shipping out in Japan with subtitled English voice acting.
9* NoPortForYou: While the original ''MGS'' has been ported countless times to various platforms during the last two decades, ''The Twin Snakes'' has remained a [=GameCube=] exclusive.
10* TheOtherDarrin:
11** In ''The Twin Snakes'', Creator/RobPaulsen provided the voice of Gray Fox instead of Greg Eagles. Eagles would reprise his role as Donald Anderson, however.
12** In an interesting case, both Eagles and Paulsen did not reprise their roles for the ''Digital Graphic Novel''. Anderson and Gray Fox were instead voiced by Creator/JamesCMathisIII and Larc Spies, who respectively voiced these characters' younger selves in ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolidPortableOps''.
13* PlayingAgainstType: As aforementioned, Rob Paulsen is the Ninja in ''The Twin Snakes''. You know, the guy who voiced ''[[WesternAnimation/{{Animaniacs}} Yakko Warner]]'' and ''WesternAnimation/{{Pinky|AndTheBrain}}''? Wouldn't be [[WesternAnimation/TeenageMutantNinjaTurtles1987 the first time]] he's voiced a ninja though. Or [[WesternAnimation/TeenageMutantNinjaTurtles2012 the last time]] either.
14* RecursiveImport: The Japanese ''Integral'' edition has English voice acting and all the other added content from the overseas releases (multiple difficulties, Snake's tuxedo costume), in addition to having its own exclusive content (a sneaking suit for Meryl, a new weapon, new Codec frequencies and a first-person play mode).
15* RecycledScript: The game lifts quite a few plot points and set pieces more or less directly from ''Metal Gear 2'' (and, to a somewhat lesser degree, the original ''VideoGame/{{Metal Gear|1}}''), and even has a couple of very similar plot twists. It gets to the point where ''Metal Gear Solid'' can sometimes come across as an outright 3D remake of ''Metal Gear 2''. Specific examples include:
16** A puzzle which involves deactivating an electrified floor by destroying its power supply using guided missiles (previously featured in ''[=MG1=]'').
17** A boss fight with a rapid-fire weapon-wielding mercenary who is vulnerable to guided missiles (Machine Gun Kid in ''[=MG1=]'', Vulcan Raven in ''[=MGS1=]'').
18** An anonymous informant who warns Snake over the radio of incoming traps (Snake's Fan in ''[=MG2=]'', Deepthroat in ''[=MGS1=]''). One of the more notable examples, as both characters [[spoiler:turn out to be Gray Fox]].
19** One of Snake's contacts turns out to be the enemy commander, who is willingly giving advice to sabotage Snake's mission (Big Boss in ''[=MG1=]'', [[spoiler:Master Miller/Liquid Snake]] in ''[=MGS1=]'').
20** The first hostage Snake must rescue has a transmitter which pinpoints his location on Snake's radar (Dr. Marv in ''[=MG2=]'', Donald Anderson in ''[=MGS1=]''). Both turn out to be enemy spies in disguise (Black Ninja in ''[=MG2=]'', Decoy Octopus in ''[=MGS1=]'').
21** Snake must follow a female accomplice to the women's restroom in order to meet up with her (Gustava Heffner in ''[=MG2=]'', Meryl Silverburgh in ''[=MGS1=]'').
22** Snake is attacked while riding an elevator by a four man group of EliteMooks (The Four Horsemen in ''[=MG2=]'', the four stealth-camouflaged soldiers in ''[=MGS1=]'').
23** Snake ends up challenging Metal Gear's pilot to a fistfight (Gray Fox in ''[=MG2=]'', Liquid Snake in ''[=MGS1=]'').
24** Both ''[=MG2=]'' and ''[=MGS1=]'' feature, respectively, a key or keycard which changes shape at different temperatures, which requires backtracking to activate.
25** Both ''[=MG2=]'' and ''[=MGS1=]'' have a setpiece where an alarm is activated at the bottom of a long stairwell, leading to Snake having to shoot his way through hordes of guards while climbing the stairs.
26* SelfAdaptation: DoubleSubverted. The game was adapted as a comic book by Ashley Wood and Creator/IDWPublishing. But the comic book adaptation would be turned into a ''[[MotionComic Digital Graphic Novel]]'' movie, which would be directed by Creator/HideoKojima once again.
27* SequelGap: Eight years between ''VideoGame/MetalGear2SolidSnake'' (1990) and ''Metal Gear Solid'' (1998).
28* SerendipityWritesThePlot: Hayter has mentioned in an interview that the reason why the dialogue had to be re-recorded for ''The Twin Snakes'' was because all the original dialogue was recorded in a house that had been converted into a recording studio. With the [=GameCube=]'s much improved sound card, the player would have heard ''the traffic outside''.
29* TheShelfOfMovieLanguishment: The ''[[MotionComic Digital Graphic Novel]]'' film adaptation of the comic book adaptation was dubbed to English in 2008, but it would not see a release outside of Japan until 2013 as part of ''[[CompilationRerelease The Legacy Collection]]''.
30* StageNames: As aforementioned, because of some ambiguity about union rules regarding video game productions, most of the English cast used pseudonyms for the first game, with only David Hayter, Doug Stone, and Scott Dolph receiving credit under their own names. With later games, this was no longer an issue, so the returning actors' real names are credited in ''The Twin Snakes''.
31* ThrowItIn: Gray Fox's presence as the Cyborg Ninja, not to mention the entire concept of the Cyborg Ninja, was not originally going to be in the game: Creator/HideoKojima liked a unrelated sketch Yoji Shinkawa drew so much that he incorporated it into the game.
32* UrbanLegendOfZelda: It's been rumored that Decoy Octopus was supposed to have a boss fight, but it was scrapped due to hardware limitations of the [=PlayStation=], resulting in the concept for the fight being impossible to achieve. It also been rumored that aspects of the fight were used in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' in the Laughing Octopus fight.
33* WhatCouldHaveBeen:
34** The game originally entered development for the Platform/ThreeDOInteractiveMultiplayer under the title of ''Metal Gear 3''. Due to the decline of the 3DO, development of the game was moved over to the [=PlayStation=].
35** Otacon's appearance was supposed to be more indicative of a combination of [[Film/JurassicPark Dennis Nedry]] and Creator/MichaelMoore (i.e. an overweight slob with a baseball cap, always eating a chocolate bar). The design used in the final version was pitched in by Shinkawa as a way to rebel against it.
36** Gray Fox wasn't even originally going to be in the game. The Cyborg Ninja was a completely unrelated sketch Shinkawa had drawn in his spare time. As aforementioned, when Kojima first saw the drawing, he was so impressed by the design that he felt it would be a waste to not use it in the game, leading him to rewrite the script and giving Fox a prominent role in the story.
37** Psycho Mantis was originally going to reference games that were developed by other companies as well in the [=PS1=] version. This wasn't included because Kojima couldn't work out any deals with said companies, but it eventually made its way into ''The Twin Snakes'' (if only because of the fact that it was published on [[Platform/NintendoGameCube a Nintendo-owned console]], but even then all the games Mantis references are Nintendo titles, with no references to games by other developers).
38** The ability to hide bodies in lockers was planned for this game, but technical limitations meant it had to wait until ''VideoGame/MetalGearSolid2SonsOfLiberty''. Another feature that had to wait another game to be realized was Solid Snake's bandana tails-- files can be found within the game's data that they were intended to be present and animated here, but once again technical limitations forced it to be cut. Both aspects were later incorporated into ''The Twin Snakes''.
39** SingleAttemptGame was an option. Dying would not only kill Snake permanently, but make the game unplayable.
40** Kim Mai Guest was not the first choice to voice Mei Ling since the production team was concerned about having a voice actress who didn't have a lot of acting credits. The first (unknown) voice actress who was considered to voice Mei Ling didn't pass the audition, so Guest was brought in to do the lines.
41** At one point a Platform/GameCom port of the game was in development, but all the evidence left are [[https://www.unseen64.net/2010/01/16/metal-gear-solid-game-com-cancelled/ a few screenshots]]. Whether it would have been a direct adaptation or a ReformulatedGame akin to ''VideoGame/MetalGearGhostBabel'' is also unknown.
42** Ryuhei Kitamura originally wanted ''The Twin Snakes'' to have faithful recreations of the original cutscenes, but Kojima requested that they be made more over-the-top due to his admiration for the former's cinematic style.
43** [[https://web.archive.org/web/20071201133447/http://www.gamasutra.com/view/feature/2358/interview_silicon_knights_denis_.php In this interview with Denis Dyack]] about ''The Twin Snakes'', he mentioned that if Silicon Knights were given enough time, they could've added ''[=MGS2=]'' to the disc.

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