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3[[folder:Live-Action TV]]
4->'''Adam Sessler:''' Morgan and I sometimes get a bad rap from anime fans. They think we don't like anime games.\
5'''Morgan Webb:''' Which isn't true. We just don't like games that suck. And ''coincidentally'', most anime games suck.
6-->-- ''Series/XPlay'' review of ''VideoGame/SuperDragonBallZ''
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9[[folder:Magazines]]
10->''...and why bother when the dumb saps will buy a box of dismembered dog's organs as long as it's got the film poster on the box?''
11-->-- '''Stuart Campbell''', ''Magazine/AmigaPower'', [[http://worldofstuart.excellentcontent.com/world/ap/movies.htm "Ready For Your Close-Up"]]
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13->''Game publishers seem to think that having a recognizable brand name will hypnotize players into ignoring bad graphics or nonexistent gameplay. History has repeatedly proven them wrong... Part of the problem is that every dollar spent on acquiring the license is money not put into making a fun game.''
14-->-- '''"Richard Del Medio"''' (pseudonym of ''Film/BluesBrothers2000'' developer [[http://blog.hardcoregaming101.net/2012/08/who-is-richard-del-medio-kusoge.html?showComment=1392000542109#c2633948280892534979 Jared Baierschmidt]]), ''Magazine/ElectronicGamingMonthly'', "How Bad Games Get Made"
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16->''Let's be honest, you'd be disappointed if you flicked through an issue of '''ONM''' and didn't find your monthly 'rubbish movie-licensed game review' fix. We wouldn't be surprised if there were actually more movie tie-ins than there are actual films themselves, yet we can count on one hand the number of licensed games that are [[SugarWiki/NoProblemWithLicensedGames actually any good]]. Most of them are soulless, money-spinning, generic pap.''
17-->-- '''Chris Scullion''', [[https://randomhoohaas.flyingomelette.com/blog/?p=756 Official Nintendo Magazine Issue 07 (September 2006)]], leading a review for a UsefulNotes/GameBoyAdvance game based on ''WesternAnimation/TheAntBully''
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20[[folder:Video Games]]
21->'''Strong Bad:''' Say it with me, The Cheat: Licensed video games are never good.
22-->-- ''VideoGame/StrongBadsCoolGameForAttractivePeople''[[note]]Which, ironically, is considered an example of SugarWiki/NoProblemWithLicensedGames.[[/note]]
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24->'''Rick:''' The game developers have put a whole bunch of portals all over the house and we gotta get rid of em all!
25->'''Morty:''' What are you talking about, Rick? I mean, that doesn't even make sense about how...the-the-there'd be a bunch of portals all around the house, you know?
26->'''Rick:''' Listen, Morty. [[LampshadeHanging This is just a licensed game, Morty! It's a licensed game...It had to...be made quick!]]
27-->-- ''[[WesternAnimation/RickAndMorty Rick and Morty's]] Rushed Licensed Adventure''
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30[[folder:Web Original]]
31->''The studios want them to be commercials, the game designers [[AdaptationDecay haven't seen the movie yet]] and the only people who buy them are confused grandparents [[MyNewGiftIsLame late for a birthday party]].''
32-->-- '''Website/{{Cracked}}''', [[http://www.cracked.com/article_19333_5-video-game-adaptations-that-missed-point-movie.html "5 Video Game Adaptations That Missed the Point of the Movie"]]
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34->''Everything in ''Dick Tracy'' seems deliberately crafted to be as agonizing and unfun as possible...the NES game is best [[CementShoes fitted with concrete galoshes and sunk to the bottom of the lake]] nearest to you.''
35-->--'''Sotenga''' [[http://www.hardcoregaming101.net/kusoge/kusoge-dicktracy.htm on]] ''Film/DickTracy'' (1990)
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37->''While bad movies often make bad games, it's when a great movie spawns an interactive atrocity when things hit rock bottom.''
38-->--'''''Gametrailers''''', [[https://www.youtube.com/watch?v=Cjs1fN9xhWU Top Ten Worst Movie Games]]
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40->''Presumably Creator/{{Sega}} took a look at the Famicom catalog and note that games based on cartoons were supposed to be slapdash, generic affairs.''
41-->--'''[[http://chrontendo.blogspot.com/2009/10/phantasy-star-here-at-last.html Doctor Sparkle]]''', ''WebVideo/{{Chrontendo}}'', on ''Zillion II: The Tri Formation''
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43->''They don't make games like this very often anymore, but there's a good reason for that. Because people wised up about buying licensed games when they were full retail titles. Let's hope they're still smart enough to do it when they're $10.''
44-->--'''Ben Jones''' of [=PSNStores.com=], on ''Film/{{RIPD}}: [[http://www.psnstores.com/review/review-r-i-p-d-the-video-game/ The Video Game]]''
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46->''Making games was an experimental process in 1989, even more so than today, when so many established formulas have proven successful. Couple that creative spirit with antiquated tech like the then 6-year-old Famicom, and developers had to be imaginative in how they brought movies to life as games. "Imaginative" is putting it gently, in fact. They had to get weird.''
47-->--''Website/AVClub'', [[http://www.avclub.com/article/japanese-studio-turned-major-league-extraordinarly-207568 Adapt And Die]]: ''Film/MajorLeague''
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49->''Wrestling and video games have been married together for nearly 35 years. With that being the case, how is it that wrestling games have never seemed to improve since the heyday of the Nintendo 64? Never has that been more true than with WWE 2K20, a game that was [[ObviousBeta so amazingly broken that it boggles ones mind that it was ever released]]. The [=GIFs=] alone have made it the stuff of legend. And just when we thought it couldn't get worse we learn that on January 1, 2020, [[EpicFail the game simply STOPPED WORKING!]] I'd note that was incredibly slopping programming, but maybe it was just the company's way of trying to save everyone from such an atrocious game.''
50-->-- '''''{{Website/WrestleCrap}}'''''
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54->"What's he [[HeartsAreHealth catching hearts]] for? I suppose it's like in the movie where Lorraine has a crush on Marty. Why isn't he ''avoiding'' the hearts then? Oh, I see. I guess he's catching them in a book or something. It's the most [[LiteralMinded literal interpretation]] of a movie. [='=]''It's about time, so let's have ''clocks!'' It's about romance, let's have ''hearts![='=] Was this game designed by a human being?"
55-->--'''WebVideo/TheAngryVideoGameNerd''' on ''VideoGame/{{Back to the Future|1989}}'' for the NES
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57->'''[[Creator/SylvesterStallone Stallone footage]]''': C'mon, is this the best you can do?\
58'''Noah''': It's clearly not the best ''you'' can do! What would you say if I told you I would rather watch ''Film/StopOrMyMomWillShoot'' '''and''' ''{{Film/Cobra}}'' in a double-feature than watch a single one of your half-hearted, improvised attempts to rack your stupid caveman brain for [[HaveANiceDeath a witty insult]]?
59-->--'''''WebVideo/TheSpoonyExperiment''''' plays ''Film/DemolitionMan'' (the game)
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61->"Ocean truly realized how lucrative these licenses could be, and started buying up everything they could get their grubby little mitts on... The games weren't bad, but people quickly grew tired of them because they were damn near identical... Basically, Ocean's games started to feel as if they were coming off an assembly line, and they also ended up making games that were just flat-out total shit... Although they still produced some cracking arcade conversions and original titles around this time, the licensed games are largely what most people remember about them anyhow, because they continued to pump them out to the bitter end of the 8-bit machines and beyond, by which time their once pristine reputation had taken a hell of a beating."
62-->-- '''Kimble Justice''' on Creator/OceanSoftware, "The A-Z of Licensed Games: [[https://www.youtube.com/watch?v=ZsZH4ynG2WA Navy Seals]]"
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64->"The NES ''Simpsons'' games were such a steaming ass pile squirted out the diseased dickhole of my arch nemesis [[Creator/LJNToys LJN]] in disguise! Creator/{{Acclaim}} was able to pass off their putrid piss poison as presents, ruining Christmas for lots of kids!"
65-->--'''WebVideo/TheAngryVideoGameNerd''' on ''WesternAnimation/TheSimpsons'' games for the NES
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67->"I'm not referring to any title in particular when I say this, but purely as a generalization... Licensed games, [[SugarWiki/NoProblemwithLicensedGames with some exceptions]], have a bit of reputation for not being as fun as "regular" games. People have been saying that since the NES and even before—since the 1980s, in other words. But if we're judging them solely on fun, I think it's only natural that licensed titles might not be able to measure up to the rest."
68-->--'''WebVideo/MasahiroSakuraiOnCreatingGames''', ''[[https://www.youtube.com/watch?v=EgUvH3YMVCM Faithfulness Comes First in Licensed Games]]''
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