1 | '''Basic Trope''': A weapon or move in a video game instantly kills another character in one shot. |
2 | * '''Straight''': The PlayerCharacter has a fire spell that spews instant death. |
3 | * '''Exaggerated''': |
4 | ** The same fire spell [[OneHitPolykill can continue through its original target]], hitting {{Mook}} after {{Mook}}. If it's cast by the enemy or boss instead, then it leads to a TotalPartyKill. |
5 | ** The fireball causes CessationOfExistence. [[note]]Obviously, this only counts as an Exaggeration in a setting with an afterlife.[[/note]] |
6 | ** OneHitPointWonder (''any'' enemy, and likely the player too, can be instantly killed in one hit, probably including the FinalBoss and {{Superboss}}, thus averting ContractualBossImmunity). |
7 | ** The player is in a game with multiple lives, but there exists an attack that instantly sets that counter to zero. |
8 | * '''Downplayed''': |
9 | ** The spell can do a NonlethalKO in a game where it's possible to pernamently kill. |
10 | ** The spell doesn't actually kill in one shot, but it hits so hard that it might as well be a one-shot if the target isn't significantly durable. |
11 | ** The spell will instantly kill anything that can't [[SmashingSurvival mash the buttons fast enough to escape]]. |
12 | ** The spell is survivable if the target has enough health, only to die from the second hit. |
13 | * '''Justified''': |
14 | ** The fire spell actually conjures a ludicrously large ball of fire that would indeed reduce any organic matter to ashes. |
15 | ** The fireball is super-concentrated enough to pierce through the head, no matter the armor. [[note]][[ChunkySalsaRule doesn't matter how much HP a character has, with the brain that gone...?]][[/note]] |
16 | * '''Inverted''': The fire spell is used on a fire-type enemy... [[FeedItWithFire Who is healed fully by it]]. |
17 | * '''Subverted''': |
18 | ** The fire spell causes instant death to minor {{Mooks}}, but [[ContractualBossImmunity not the]] BigBad. |
19 | ** The fire spell [[HPToOne always depletes the opponent's energy to just one point]]. |
20 | * '''Double Subverted''': |
21 | ** ...Unless you [[AttackItsWeakPoint hit him in just right the right place]] [[BarrierChangeBoss or at just the right time]]. |
22 | ** After the HPToOne fire spell, the opponent is hit by any next attack. |
23 | ** The HPToOne spell also inflicts the Burn status, which deals residual damage |
24 | * '''Parodied''': The PC summons up a ludicrously ''small'' fireball (e.g. ''strikes a match'') which nonetheless reduces the Mooks to ashes in spectacular fashion. |
25 | * '''Zig Zagged''': The fireball kills some {{Mooks}} in one cast and not others. |
26 | * '''Averted''': None of the spells in the game are OneHitKill. |
27 | * '''Enforced''': The spell in question is a key piece of the plot. |
28 | * '''Lampshaded''': "Taste instant death!" |
29 | * '''Invoked''': |
30 | ** A PlayerCharacter must train their fire spell for hours before making its effectiveness reach the level of OneHitKill. |
31 | ** The game features a spell designing mechanic which includes Instant Death as a possible modifier. |
32 | * '''Exploited''': Higher-level enemies can [[AttackReflector reflect the fireball]] [[HoistByHisOwnPetard to instantly kill the player]]. |
33 | * '''Defied''': |
34 | ** No matter how much the PlayerCharacter trains, the fire spell will never perform a OneHitKill. |
35 | ** The enemy actively ''dodges'' your OneHitKill attacks. |
36 | * '''Discussed''': "Dude, I just got the highest rank on my fireball spell!" |
37 | * '''Conversed''': "Wow, how did you just kill a 100-foot giant with a basketball-sized fireball?" |
38 | * '''Deconstructed''': |
39 | ** Using a fire spell of this magnitude costs the PlayerCharacter dearly in either stamina or mana and they must rest for quite a while before using it again. |
40 | ** The fire spell is so [[GameBreaker broken]] that the game isn't fun. |
41 | * '''Reconstructed''': |
42 | ** ...But with training, they can almost negate the drawbacks entirely. |
43 | ** Alternatively, the AwesomeButImpractical nature of the spell encourages players to use it on the resident DemonicSpiders to avoid chewing through stamina or mana too quickly and use other spells more often. |
44 | ** The fun of the game ''is'' in being a [[GameBreaker broken]] OneManArmy who mows down mooks like a harvester through a wheat field. |
45 | ---- |
46 | Back to OneHitKill |
47 | ---- |
48 | %% Optional items, added after Conversed, at your discretion: |
49 | %% |
50 | %%* '''Implied''': ??? |
51 | %%* '''Plotted A Good Waste''': ??? |
52 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / OneHitKill
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