History PlayingWith / OneHitKill

11th Nov '16 12:03:27 AM zequeins
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* '''Defied''': No matter how much the PlayerCharacter trains, the fire spell will never perform a OneHitKill.

to:

* '''Defied''': '''Defied''':
**
No matter how much the PlayerCharacter trains, the fire spell will never perform a OneHitKill.OneHitKill.
** The enemy actively ''dodges'' your OneHitKill attacks.
27th Oct '16 4:29:21 PM DustSnitch
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** The fun of the game ''is'' in being [[InvincibleHero a broken]] {{Badass}} [[OneManArmy who mows down mooks like a harvester through a wheat field]].

to:

** The fun of the game ''is'' in being [[InvincibleHero a [[GameBreaker broken]] {{Badass}} [[OneManArmy OneManArmy who mows down mooks like a harvester through a wheat field]].field.
4th Dec '15 7:13:48 AM Omegamaelstrom
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** The game features a spell designing mechanic which includes Instant Death as a possible

to:

** The game features a spell designing mechanic which includes Instant Death as a possiblepossible modifier.
20th Oct '15 9:13:59 AM Omegamaelstrom
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* '''Exploited''': Higher-level enemies can reflect the fireball to instantly kill the player, resulting in a short back and forth before

to:

* '''Exploited''': Higher-level enemies can [[AttackReflector reflect the fireball to instantly kill the player, resulting in a short back and forth beforeplayer]].
20th Oct '15 9:12:43 AM Omegamaelstrom
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* '''Straight''': The PlayerCharacter has a fire spell that spews instant death

to:

* '''Straight''': The PlayerCharacter has a fire spell that spews instant deathdeath.



** The same fire spell [[OneHitPolykill can continue through its original target]], hitting {{Mook}} after {{Mook}}

to:

** The same fire spell [[OneHitPolykill can continue through its original target]], hitting {{Mook}} after {{Mook}}{{Mook}}.



** The HPToOne spell also inflicts the Burn status, which deals residual damage



* '''Invoked''': A PlayerCharacter must train their fire spell for hours before making its effectiveness reach the level of OneHitKill.
* '''Exploited''': ???

to:

* '''Invoked''': '''Invoked''':
**
A PlayerCharacter must train their fire spell for hours before making its effectiveness reach the level of OneHitKill.
** The game features a spell designing mechanic which includes Instant Death as a possible
* '''Exploited''': ???Higher-level enemies can reflect the fireball to instantly kill the player, resulting in a short back and forth before



** Alternatively, the AwesomeButImpractical nature of the spell encourages players to use it on the resident [[DemonicSpider Demonic Spiders]] to avoid chewing through stamina or mana too quickly and use other spells more often.

to:

** Alternatively, the AwesomeButImpractical nature of the spell encourages players to use it on the resident [[DemonicSpider Demonic Spiders]] DemonicSpiders to avoid chewing through stamina or mana too quickly and use other spells more often.
20th Oct '15 9:07:08 AM Omegamaelstrom
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** ...Unless you [[AttackItsWeakPoint hit him just right]]

to:

** ...Unless you [[AttackItsWeakPoint hit him in just right]]right the right place]] [[BarrierChangeBoss or at just the right time]].
20th Oct '15 9:06:06 AM Omegamaelstrom
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** Alternatively, the AwesomeButImpractical nature of the spell encourages players to use it on the resident [[DemonicSpider]]s to avoid chewing through stamina or mana too quickly and use other spells more often.

to:

** Alternatively, the AwesomeButImpractical nature of the spell encourages players to use it on the resident [[DemonicSpider]]s [[DemonicSpider Demonic Spiders]] to avoid chewing through stamina or mana too quickly and use other spells more often.
20th Oct '15 9:05:26 AM Omegamaelstrom
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* '''Justified''': The fire spell actually conjures a ludicrously large ball of fire that would indeed reduce any organic matter to ashes
* '''Inverted''': The fire spell is used on a fire-type enemy... [[FeedItWithFire Who is healed by it]].

to:

* '''Justified''': The fire spell actually conjures a ludicrously large ball of fire that would indeed reduce any organic matter to ashes
ashes.
* '''Inverted''': The fire spell is used on a fire-type enemy... [[FeedItWithFire Who is healed fully by it]].



** ...But with training, they can almost negate the drawbacks entirely

to:

** ...But with training, they can almost negate the drawbacks entirelyentirely.
** Alternatively, the AwesomeButImpractical nature of the spell encourages players to use it on the resident [[DemonicSpider]]s to avoid chewing through stamina or mana too quickly and use other spells more often.
8th Jun '13 8:42:20 PM VPhantom
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** OneHitPointWonder (''any'' enemy, and likely the player too, can be instantly killed in one hit, probably including the FinalBoss and BonusBoss, thus averting ContractualBossInmunity).

to:

** OneHitPointWonder (''any'' enemy, and likely the player too, can be instantly killed in one hit, probably including the FinalBoss and BonusBoss, thus averting ContractualBossInmunity).ContractualBossImmunity).
8th Jun '13 6:57:59 PM MyFinalEdits
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** OneHitPointWonder
** There is no ContractualBossImmunity, so ''any'' enemy can be instantly killed, including the FinalBoss and BonusBoss, who can take [[MarathonBoss 30 minutes]] to defeat without it.

to:

** OneHitPointWonder
** There is no ContractualBossImmunity, so ''any'' enemy
OneHitPointWonder (''any'' enemy, and likely the player too, can be instantly killed, killed in one hit, probably including the FinalBoss and BonusBoss, who can take [[MarathonBoss 30 minutes]] to defeat without it.thus averting ContractualBossInmunity).
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.OneHitKill