1 | '''Basic Trope''': An attack or weapon that goes through the target's armor to deal damage, allowing the attack to damage heavily-armored enemies. |
2 | * '''Straight''': The attack Armor Pierce ignores defense boosts from the target's armor when doing damage. |
3 | * '''Exaggerated''': |
4 | ** Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor. |
5 | ** Armor Pierce blasts through all defensive measures taken by the target, including cover and energy barriers; [[OneHitKill the only way to avoid dying from it is to dodge or be missed.]] |
6 | * '''Downplayed''': Armor Pierce does not completely ignore the opponent's armor; [[AntiArmor it just reduces the damage reduction from the armor]]. |
7 | * '''Justified''': |
8 | ** The attacker uses piercing, crushing, or incendiary weapons to get through the armor. |
9 | ** The attacker quickly looks for weak points in the armor and exploits them. |
10 | ** The attack teleports your weapon from your hand, [[TeleFrag directly into your target's brain.]] |
11 | ** The attack is magical in nature and can phase through solid armor. |
12 | ** The ShockAndAwe attack is [[ImprovisedLightningRod conducted by the armor]]. |
13 | * '''Inverted''': An attack does high damage, but is blocked if the opponent has any armor. |
14 | * '''Subverted''': Armor Pierce is actually just a normal, if somewhat more powerful attack, and is still affected by the target's armor's defense boosts. |
15 | * '''Double Subverted''': It turns out that the first attack was only meant to "pierce" the armor of the target. Future attacks do damage as though the opponent was not wearing armor. |
16 | * '''Parodied''': |
17 | ** The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a slap. |
18 | ** The spell works via [[TheNudifier stripping it's victims naked.]] |
19 | * '''Zig Zagged''': ArmorPiercingAttack works against some armored enemies and does not against others, [[GuideDangIt with no apparent way to tell which.]] |
20 | * '''Averted''': There are no {{Armor Piercing Attack}}s. If the opponent has heavy armor, just hit harder. |
21 | * '''Enforced''': It's a game that makes use of equipment-based defense boosts, and ArmorPiercingAttack is included as a counter to armor. |
22 | * '''Lampshaded''': "Ow! I didn't expect you to have an attack that ignores the defense boost from my armor!" |
23 | * '''Invoked''': "I'm buying that Armor Piercing Spear, in case we run into heavy-armor enemies!" |
24 | * '''Exploited''': |
25 | ** The IntrepidMerchant sells all the nearby bandits better armour so the heroes have to buy armour piercing equipment. |
26 | ** The attack is used to hunt [[MetalSlime goldshell turtles]], which have huge amounts of armour but tiny amounts of health, in order to grind faster. |
27 | * '''Defied''': "I have a spell that nullifies ArmorPiercingAttack!" |
28 | * '''Discussed''': "His armor is too strong for us to damage him normally! We need something that can pierce his armor!" |
29 | * '''Conversed''': "You're having trouble beating the Heavy Armor? Have you tried finding an Armor Piercing Spear?" |
30 | * '''Deconstructed''': Because ArmorPiercingAttack is so common, wearing armor becomes a disadvantage; i.e. ArmorIsUseless. |
31 | * '''Reconstructed''': |
32 | ** Armor has other uses that it's worth wearing despite the risk of armor piercing. |
33 | ** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks. |
34 | * '''Played For Laughs''': The almighty TinTyrant spents several minutes explaining how effective his suit of grade [[FourIsDeath IV]] PoweredArmour is and that they can't touch him...just after the ColdSniper boasted about how his gun can punch through anything up to grade XX. |
35 | * '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with Armor Piercing. |
36 | ---- |
37 | Go back to ArmorPiercingAttack, ignoring effects of Internet's armor in the process. |
38 | ---- |
39 | %% Optional items, added after Conversed, at your discretion: |
40 | %% |
41 | %%* '''Implied''': ??? |
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FollowingContext PlayingWith / ArmorPiercingAttack
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