1 | '''Basic Trope''': Difficulty levels labelled other than standard variations of "easy" "medium" and "hard". |
2 | * '''Straight''': From the easiest to hardest, the game has difficulty levels "safe" "questionable" and "explicit". |
3 | * '''Exaggerated''': |
4 | ** From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play. |
5 | ** The difficulty levels are [[EdibleThemeNaming named after fruits]] with no other distinction on the menu other than being listed from easiest to hardest. |
6 | ** Not only do the difficulty levels have quirky and non-standard names, the descriptions are also very unclear and vague to the point it enters NonIndicativeDifficulty territory. |
7 | ** There are multiple dimensions of difficulty levels, one pertaining to puzzle complexity, another to melee combat, a third to firearms. All of them have their own unique labels of difficulty. |
8 | * '''Downplayed''': Only one of the difficulty levels has a quirky name. |
9 | * '''Justified''': |
10 | ** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullet hell" give hints about how tough it is. |
11 | ** The names are related to the setting or the plot of the game. |
12 | * '''Inverted''': The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy". |
13 | * '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard". |
14 | * '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable" "explicit". |
15 | * '''Parodied''': |
16 | ** From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije". |
17 | ** One of the difficulties is called impossible. [[UnwinnableByDesign They aren't kidding.]] |
18 | * '''Zig Zagged''': From the easiest to hardest, the game has difficulty levels "child", "easy", "simple", "hard", "hellish" |
19 | * '''Averted''': The game has difficulty levels of "easy", "normal" and "difficult" |
20 | * '''Enforced''': The makers wanted to maintain player immersion into the game's atmosphere, even down to the erstwhile bureaucratic aspects of selecting difficulty levels of gameplay. |
21 | * '''Lampshaded''': |
22 | --> '''[[ExpositionFairy Buddy:]]''' Welcome to the "Nightmare" Mode, brave adventurer. In this playthrough, monsters will deal 20% more damage than the "Bad Dream" Mode, and your health will not [[AfterBossRecovery regenerate after Boss battles]]. Please proceed only if you have a high confidence in your abilities. |
23 | * '''Invoked''': |
24 | ** Various {{Self Imposed Challenge}}s are made by the community, each with it's own odd name. |
25 | ** You can adjust your own difficulty and give it the name of your choice. |
26 | * '''Exploited''': ??? |
27 | * '''Defied''': "The difficulty levels are called easy, mediums and hard... because they're easy, medium and hard. No need to complicate things." |
28 | * '''Discussed''': "Oh, it's like one of those difficulty cookup things where it goes from "rare" to "medium rare" to "well done" to "currently on fire." |
29 | * '''Conversed''': "Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?" |
30 | ---- |
31 | Back to IdiosyncraticDifficultyLevels |
32 | ---- |
33 | %% Optional items, added after Conversed, at your discretion: |
34 | %% |
35 | %%* '''Implied''': ??? |
36 | %%* '''Deconstructed''': ??? |
37 | %%* '''Reconstructed''': ??? |
38 | %%* '''Plotted A Good Waste''': ??? |
39 | %%* '''Played For Laughs''': ??? |
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