1 | '''Basic Trope''': Nothing can be built unless you explicitly order it. |
2 | * '''Straight''': ''Tropetown Builder'' requires you to build every building from scratch. |
3 | * '''Exaggerated''': You also have to manually design every room of a mall, the interior of every house and apartment, etc. |
4 | * '''Downplayed''': You can build energy and social service buildings, but almost everything else is built automatically. |
5 | * '''Justified''': |
6 | ** You are playing as a CommieLand or a HiveMind. |
7 | ** You own [[CompanyTown Corptown]]. |
8 | * '''Inverted''': You cannot build by yourself at all. |
9 | %% '''Subverted''': ??? |
10 | %% '''Double Subverted''': ??? |
11 | * '''Parodied''': You even have to manually control every vehicle, resulting in a collective case of DrivesLikeCrazy. |
12 | * '''Zig-Zagged''': It depends on what faction you play. CommieLand builds everything manually, State Capitalists need to zone areas, in which construction is delegated to AI, and PrivatelyOwnedSociety has everything built automatically. |
13 | * '''Averted''': The game does not feature construction. |
14 | * '''Enforced''': |
15 | ** ''Tropetown builder'' developers consider micromanagement to be part of the fun. |
16 | ** The game is an AuthorTract about the benefits of economic planning. |
17 | %% '''Lampshaded''' |
18 | * '''Invoked''': The city implements central planning after DirtyCommies / ChummyCommies take over. |
19 | %% '''Exploited''': |
20 | %% '''Defied''': ??? |
21 | %% '''Discussed''': |
22 | %% '''Conversed''': |
23 | * '''Deconstructed''': ''Tropetown Builder'' explores the real-life flaws and benefits of a planned economy. |
24 | ---- |
25 | The [[Main/CommandAndConquerEconomy main page link]] was built on the mayor's orders. |
26 | ---- |
27 | %% Optional items, added after Conversed, at your discretion: |
28 | %% * '''Implied''': ??? |
29 | %% * '''Reconstructed''': ??? |
30 | %% * '''Played for Laughs''': ??? |
31 | %% * '''Played for Drama''': ??? |
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