Follow TV Tropes

Following

Context PlayingWith / CommandAndConquerEconomy

Go To

1'''Basic Trope''': Nothing can be built unless you explicitly order it.
2* '''Straight''': ''Tropetown Builder'' requires you to build every building from scratch.
3* '''Exaggerated''': You also have to manually design every room of a mall, the interior of every house and apartment, etc.
4* '''Downplayed''': You can build energy and social service buildings, but almost everything else is built automatically.
5* '''Justified''':
6** You are playing as a CommieLand or a HiveMind.
7** You own [[CompanyTown Corptown]].
8* '''Inverted''': You cannot build by yourself at all.
9%% '''Subverted''': ???
10%% '''Double Subverted''': ???
11* '''Parodied''': You even have to manually control every vehicle, resulting in a collective case of DrivesLikeCrazy.
12* '''Zig-Zagged''': It depends on what faction you play. CommieLand builds everything manually, State Capitalists need to zone areas, in which construction is delegated to AI, and PrivatelyOwnedSociety has everything built automatically.
13* '''Averted''': The game does not feature construction.
14* '''Enforced''':
15** ''Tropetown builder'' developers consider micromanagement to be part of the fun.
16** The game is an AuthorTract about the benefits of economic planning.
17%% '''Lampshaded'''
18* '''Invoked''': The city implements central planning after DirtyCommies / ChummyCommies take over.
19%% '''Exploited''':
20%% '''Defied''': ???
21%% '''Discussed''':
22%% '''Conversed''':
23* '''Deconstructed''': ''Tropetown Builder'' explores the real-life flaws and benefits of a planned economy.
24----
25The [[Main/CommandAndConquerEconomy main page link]] was built on the mayor's orders.
26----
27%% Optional items, added after Conversed, at your discretion:
28%% * '''Implied''': ???
29%% * '''Reconstructed''': ???
30%% * '''Played for Laughs''': ???
31%% * '''Played for Drama''': ???

Top