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Changed line(s) 5 (click to see context) from:
* '''Justified''': You are playing as a CommieLand or a HiveMind.
to:
* '''Justified''': '''Justified''':
** You are playing as a CommieLand or aHiveMind.HiveMind.
** You own [[CompanyTown Corptown]].
** You are playing as a CommieLand or a
** You own [[CompanyTown Corptown]].
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Changed line(s) 5 (click to see context) from:
* '''Justified''': You are playing as a CommieLand.
to:
* '''Justified''': You are playing as a CommieLand.CommieLand or a HiveMind.
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* '''Zig-Zagged''': It depends on what faction you play. CommieLand build everything manually, State Capitalist need to zone areas, in which construction is delegated to AI, and PrivatelyOwnedSociety has everything built automatically.
to:
* '''Zig-Zagged''': It depends on what faction you play. CommieLand build builds everything manually, State Capitalist Capitalists need to zone areas, in which construction is delegated to AI, and PrivatelyOwnedSociety has everything built automatically.
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** ''Tropetown builder'' consider micromanagement to be part of the fun.
to:
** ''Tropetown builder'' developers consider micromanagement to be part of the fun.
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Added DiffLines:
'''Basic Trope''': Nothing can be built unless you explicitly order it.
* '''Straight''': ''Tropetown Builder'' requires you to build every building from scratch.
* '''Exaggerated''': You also have to manually design every room of a mall, the interior of every house and apartment, etc.
* '''Downplayed''': You can build energy and social service buildings, but almost everything else is built automatically.
* '''Justified''': You are playing as a CommieLand.
* '''Inverted''': You cannot build by yourself at all.
%% '''Subverted''': ???
%% '''Double Subverted''': ???
* '''Parodied''': You even have to manually control every vehicle, resulting in a collective case of DrivesLikeCrazy.
* '''Zig-Zagged''': It depends on what faction you play. CommieLand build everything manually, State Capitalist need to zone areas, in which construction is delegated to AI, and PrivatelyOwnedSociety has everything built automatically.
* '''Averted''': The game does not feature construction.
* '''Enforced''':
** ''Tropetown builder'' consider micromanagement to be part of the fun.
**The game is an AuthorTract about the benefits of economic planning.
%% '''Lampshaded'''
* '''Invoked''': The city implements central planning after DirtyCommies / ChummyCommies take over.
%% '''Exploited''':
%% '''Defied''': ???
%% '''Discussed''':
%% '''Conversed''':
* '''Deconstructed''': ''Tropetown Builder'' explores the real-life flaws and benefits of a planned economy.
----
The [[Main/CommandAndConquerEconomy main page link]] was built on the mayor's orders.
----
%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???
* '''Straight''': ''Tropetown Builder'' requires you to build every building from scratch.
* '''Exaggerated''': You also have to manually design every room of a mall, the interior of every house and apartment, etc.
* '''Downplayed''': You can build energy and social service buildings, but almost everything else is built automatically.
* '''Justified''': You are playing as a CommieLand.
* '''Inverted''': You cannot build by yourself at all.
%% '''Subverted''': ???
%% '''Double Subverted''': ???
* '''Parodied''': You even have to manually control every vehicle, resulting in a collective case of DrivesLikeCrazy.
* '''Zig-Zagged''': It depends on what faction you play. CommieLand build everything manually, State Capitalist need to zone areas, in which construction is delegated to AI, and PrivatelyOwnedSociety has everything built automatically.
* '''Averted''': The game does not feature construction.
* '''Enforced''':
** ''Tropetown builder'' consider micromanagement to be part of the fun.
**The game is an AuthorTract about the benefits of economic planning.
%% '''Lampshaded'''
* '''Invoked''': The city implements central planning after DirtyCommies / ChummyCommies take over.
%% '''Exploited''':
%% '''Defied''': ???
%% '''Discussed''':
%% '''Conversed''':
* '''Deconstructed''': ''Tropetown Builder'' explores the real-life flaws and benefits of a planned economy.
----
The [[Main/CommandAndConquerEconomy main page link]] was built on the mayor's orders.
----
%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???