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1'''Basic Trope''': Difficulty levels labelled other than standard variations of "easy" "medium" and "hard".
2* '''Straight''': From the easiest to hardest, the game has difficulty levels "safe" "questionable" and "explicit".
3* '''Exaggerated''':
4** From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.
5** The difficulty levels are [[EdibleThemeNaming named after fruits]] with no other distinction on the menu other than being listed from easiest to hardest.
6** Not only do the difficulty levels have quirky and non-standard names, the descriptions are also very unclear and vague to the point it enters NonIndicativeDifficulty territory.
7** There are multiple dimensions of difficulty levels, one pertaining to puzzle complexity, another to melee combat, a third to firearms. All of them have their own unique labels of difficulty.
8* '''Downplayed''': Only one of the difficulty levels has a quirky name.
9* '''Justified''':
10** Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullet hell" give hints about how tough it is.
11** The names are related to the setting or the plot of the game.
12* '''Inverted''': The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy".
13* '''Subverted''': The difficulty levels look odd but are actually a [[BilingualBonus different language]] for "easy" "medium" "hard".
14* '''Double Subverted''': They look like a different language, but when translated is "safe" "questionable" "explicit".
15* '''Parodied''':
16** From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
17** One of the difficulties is called impossible. [[UnwinnableByDesign They aren't kidding.]]
18* '''Zig Zagged''': From the easiest to hardest, the game has difficulty levels "child", "easy", "simple", "hard", "hellish"
19* '''Averted''': The game has difficulty levels of "easy", "normal" and "difficult"
20* '''Enforced''': The makers wanted to maintain player immersion into the game's atmosphere, even down to the erstwhile bureaucratic aspects of selecting difficulty levels of gameplay.
21* '''Lampshaded''':
22--> '''[[ExpositionFairy Buddy:]]''' Welcome to the "Nightmare" Mode, brave adventurer. In this playthrough, monsters will deal 20% more damage than the "Bad Dream" Mode, and your health will not [[AfterBossRecovery regenerate after Boss battles]]. Please proceed only if you have a high confidence in your abilities.
23* '''Invoked''':
24** Various {{Self Imposed Challenge}}s are made by the community, each with it's own odd name.
25** You can adjust your own difficulty and give it the name of your choice.
26* '''Exploited''': ???
27* '''Defied''': "The difficulty levels are called easy, mediums and hard... because they're easy, medium and hard. No need to complicate things."
28* '''Discussed''': "Oh, it's like one of those difficulty cookup things where it goes from "rare" to "medium rare" to "well done" to "currently on fire."
29* '''Conversed''': "Wait a minute! Aren't these supposed to be "easy", "normal" and "difficult"?"
30----
31Back to IdiosyncraticDifficultyLevels
32----
33%% Optional items, added after Conversed, at your discretion:
34%%
35%%* '''Implied''': ???
36%%* '''Deconstructed''': ???
37%%* '''Reconstructed''': ???
38%%* '''Plotted A Good Waste''': ???
39%%* '''Played For Laughs''': ???

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