1 | '''Basic Trope''': Mere contact with an enemy does damage to the player character. |
2 | * '''Straight''': Bob, the player character, takes damage whenever he makes contact with a slime. |
3 | * '''Exaggerated''': |
4 | ** Contact with a slime results in a OneHitKill. |
5 | ** Due to HitboxDissonance, Bob can take damage just from getting too close to the slime even if their sprites make no contact. |
6 | * '''Downplayed''': |
7 | ** Bob only takes damage if the contact lasts longer than two seconds. |
8 | ** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely overlap as long as their hitboxes don't make contact. |
9 | ** Bob takes ScratchDamage when he runs into a slime. |
10 | * '''Justified''': |
11 | ** Slimes' bodies are made of a substance that's toxic to humans. |
12 | ** Bob ran too fast when he collided. |
13 | * '''Inverted''': |
14 | ** Enemies take damage from contact with Bob. |
15 | ** Bob recovers health when making contact with a slime. |
16 | * '''Subverted''': Spike balls show up as enemies, but when Bob walks into one, he takes no damage. |
17 | * '''Double Subverted''': The game was lagging, and the damage is dealt a few seconds later. |
18 | * '''Parodied''': An enemy simply walks up to Bob [[CherryTapping and taps his shoulder]]. Bob ''explodes''. |
19 | * '''Zig-Zagged''': The game has inconsistent rules as to when contact damage applies and when it doesn't. |
20 | * '''Averted''': |
21 | ** Nothing happens from mere contact between Bob and enemies as long as neither is using an attack. |
22 | ** Due to the way the game is designed, contact between Bob and the enemies is impossible; they can only hit each other with projectiles. |
23 | * '''Enforced''': The developers couldn't give an attack animation to the slimes, so they just settled for making them always do damage on contact. |
24 | * '''Lampshaded''': "How do you do that? You aren't attacking!" |
25 | * '''Invoked''': An enemy wizard casts a damaging aura around the other enemies. |
26 | * '''Exploited''': After getting hit by a slime, Bob uses the resulting [[MercyInvincibility invincible frames]] to walk across SpikesOfDoom. |
27 | * '''Defied''': Bob uses a potion that temporarily makes him ghostly, allowing him to walk through enemies without taking damage. |
28 | * '''Discussed''': "Keep your distance from slimes, Bob, their bodies are toxic and will harm you on contact". |
29 | * '''Conversed''': ??? |
30 | * '''Implied''': ??? |
31 | * '''Deconstructed''': ??? |
32 | * '''Reconstructed''': Bob uses an InvincibilityPowerUp |
33 | * '''Played for Laughs''': ??? |
34 | * '''Played for Drama''': ??? |
35 | ---- |
http://tvtropes.org/pmwiki/context.php
FollowingContext PlayingWith / CollisionDamage
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load