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* '''Justified''': Slimes' bodies are made of a substance that's toxic to humans.
to:
** Bob takes ScratchDamage when he runs into a slime.
*'''Justified''': '''Justified''':
** Slimes' bodies are made of a substance that's toxic tohumans.humans.
** Bob ran too fast when he collided.
*
** Slimes' bodies are made of a substance that's toxic to
** Bob ran too fast when he collided.
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* '''Reconstructed''': ???
to:
* '''Reconstructed''': ???Bob uses an InvincibilityPowerUp
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Added example(s)
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* '''Inverted''': Enemies take damage from contact with Bob.
to:
* '''Inverted''': '''Inverted''':
** Enemies take damage from contact withBob.Bob.
** Bob recovers health when making contact with a slime.
** Enemies take damage from contact with
** Bob recovers health when making contact with a slime.
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** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely overlap as long as their hitboxes don't make contact
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** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely overlap as long as their hitboxes don't make contactcontact.
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** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely make contact as long as their hitboxes don't.
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** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely make contact overlap as long as their hitboxes don't.don't make contact
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** Due to the way the game is designed, contact between Bob and the enemies is impossible.
to:
** Due to the way the game is designed, contact between Bob and the enemies is impossible.impossible; they can only hit each other with projectiles.
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'''Basic Trope''': Mere contact with an enemy does damage to the player character.
* '''Straight''': Bob, the player character, takes damage whenever he makes contact with a slime.
* '''Exaggerated''':
** Contact with a slime results in a OneHitKill.
** Due to HitboxDissonance, Bob can take damage just from getting too close to the slime even if their sprites make no contact.
* '''Downplayed''':
** Bob only takes damage if the contact lasts longer than two seconds.
** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely make contact as long as their hitboxes don't.
* '''Justified''': Slimes' bodies are made of a substance that's toxic to humans.
* '''Inverted''': Enemies take damage from contact with Bob.
* '''Subverted''': Spike balls show up as enemies, but when Bob walks into one, he takes no damage.
* '''Double Subverted''': The game was lagging, and the damage is dealt a few seconds later.
* '''Parodied''': An enemy simply walks up to Bob [[CherryTapping and taps his shoulder]]. Bob ''explodes''.
* '''Zig-Zagged''': The game has inconsistent rules as to when contact damage applies and when it doesn't.
* '''Averted''':
** Nothing happens from mere contact between Bob and enemies as long as neither is using an attack.
** Due to the way the game is designed, contact between Bob and the enemies is impossible.
* '''Enforced''': The developers couldn't give an attack animation to the slimes, so they just settled for making them always do damage on contact.
* '''Lampshaded''': "How do you do that? You aren't attacking!"
* '''Invoked''': An enemy wizard casts a damaging aura around the other enemies.
* '''Exploited''': After getting hit by a slime, Bob uses the resulting [[MercyInvincibility invincible frames]] to walk across SpikesOfDoom.
* '''Defied''': Bob uses a potion that temporarily makes him ghostly, allowing him to walk through enemies without taking damage.
* '''Discussed''': "Keep your distance from slimes, Bob, their bodies are toxic and will harm you on contact".
* '''Conversed''': ???
* '''Implied''': ???
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Played for Laughs''': ???
* '''Played for Drama''': ???
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Back to CollisionDamage.
* '''Straight''': Bob, the player character, takes damage whenever he makes contact with a slime.
* '''Exaggerated''':
** Contact with a slime results in a OneHitKill.
** Due to HitboxDissonance, Bob can take damage just from getting too close to the slime even if their sprites make no contact.
* '''Downplayed''':
** Bob only takes damage if the contact lasts longer than two seconds.
** Due to HitboxDissonance, Bob's sprite and the enemy's sprite can safely make contact as long as their hitboxes don't.
* '''Justified''': Slimes' bodies are made of a substance that's toxic to humans.
* '''Inverted''': Enemies take damage from contact with Bob.
* '''Subverted''': Spike balls show up as enemies, but when Bob walks into one, he takes no damage.
* '''Double Subverted''': The game was lagging, and the damage is dealt a few seconds later.
* '''Parodied''': An enemy simply walks up to Bob [[CherryTapping and taps his shoulder]]. Bob ''explodes''.
* '''Zig-Zagged''': The game has inconsistent rules as to when contact damage applies and when it doesn't.
* '''Averted''':
** Nothing happens from mere contact between Bob and enemies as long as neither is using an attack.
** Due to the way the game is designed, contact between Bob and the enemies is impossible.
* '''Enforced''': The developers couldn't give an attack animation to the slimes, so they just settled for making them always do damage on contact.
* '''Lampshaded''': "How do you do that? You aren't attacking!"
* '''Invoked''': An enemy wizard casts a damaging aura around the other enemies.
* '''Exploited''': After getting hit by a slime, Bob uses the resulting [[MercyInvincibility invincible frames]] to walk across SpikesOfDoom.
* '''Defied''': Bob uses a potion that temporarily makes him ghostly, allowing him to walk through enemies without taking damage.
* '''Discussed''': "Keep your distance from slimes, Bob, their bodies are toxic and will harm you on contact".
* '''Conversed''': ???
* '''Implied''': ???
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Played for Laughs''': ???
* '''Played for Drama''': ???
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Back to CollisionDamage.