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1Abandon all hope, ye who reads this index, for all the things within are {{curse}}d! Or curses... or just really bad things to have happen to you. But still! Beware... despair...
2and do other things that rhyme with "air"! ''Booooo...''
3
4The idea of a curse comes to us from some of [[OlderThanDirt the earliest writing]], and possibly from before that. In popular imagination, a curse is a powerful form of FunctionalMagic, cast by a [[PowersThatBe god]] or a person with extensive knowledge of the arcane and willingness to make a deal with a [[{{Satan}} devil]], placed upon an object, place, person, or group, and used to punish the caster's enemies with misfortune ranging from epic tragedy to biblical plagues to a series of minor annoyances. The term has also been used simply to describe a series of misfortunes that may be unrelated, or to highlight a downside of risk to an otherwise advantageous endeavor. While in the 'traditional' sense, curses have been largely relegated to SpeculativeFiction, they also show up in works on the realistic end of the SlidingScaleOfRealisticVersusFantastic, religious texts, and, ''allegedly'' in RealLife.
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6!!Tropes:
7[[index]]
8* '''{{Curse}}''': An evil spell or other malediction, usually visited upon someone out of punishment or cruelty. The core of this index.
9* ArtifactOfAttraction: Everybody wants to get their hands on it, which is bad news for those who own it.
10* ArtifactOfDeath: Using this item will ultimately lead to your death.
11* ArtifactOfDoom: This item is powerful and evil, and usually wants your soul.
12* BarredFromTheAfterlife: A character has died, but can't enter heaven or hell.
13* BeatTheCurseOutOfHim: Haven't got any magic to cure someone of a curse? Don't worry! You can simply ''punch it out of them'' instead!
14* BlessedWithSuck: A "blessing" that in practice feels more like a curse.
15** SoBeautifulItsACurse: Bland heroines complain all the time about being beautiful, but for some people, being beautiful ''can'' make your life miserable.
16* CartwrightCurse: If you're the love interest of a character with this curse, you're not going to last long.
17* CursedItem: An item which curses those who use it.
18* CurseEscapeClause: A lot of curses provide an "out" of sorts. This is that "out."
19* CurseOfThePharaoh: {{Ancient Egypt}}ian pyramids are always cursed and haunted by the {{mumm|y}}ified pharaohs interred there.
20* CurseThatCures: A sick or injured character is cured as a side effect of being {{Curse}}d.
21* CurseIsFoiledAgain: A broken curse brings good fortune upon those who did not deserve the curse.
22* CursedWithAwesome: A "curse" that in practice turns out to be very, very useful indeed.
23* DeadlyBook: A book that may have been cursed to harm or even kill whoever reads it (or writes in it).
24* DomesticApplianceDisaster: Chaos caused by a domestic appliance.
25* DoomMagnet: If you're a friend, lover or even acquaintance of this character, your days are numbered.
26* DoomedNewClothes: That new outfit you just spent a fortune on? Won't last five minutes.
27* DyingCurse: Killing your enemy may leave one last chance for revenge.
28* EvilWeapon: This weapon has a mind of its own, and wants to use you to work its evil will.
29* EvolutionaryPressureCooker: Classical ''[[https://en.wikipedia.org/wiki/Gu_(poison) gu]]'' or ''[[https://en.wikipedia.org/wiki/Kodoku kodoku]]'' was described in folklore as an attempt to create either a strong curse, or [[ToxicTropes a poison]].
30* FairyDevilmother: A FairyGodmother that inflicts curses instead of blessings.
31* FalseInnocenceTrick: Falling for this can lead to curses.
32* FlyingDutchman: This character is cursed to walk or sail the earth forever.
33* GoneHorriblyWrong: Messing with the laws of nature and/or physics ForScience can have horrible consequences.
34** GoneHorriblyRight: Sometimes an experiment can succeed ''too'' well, having just as horrible consequences as going wrong.
35* GypsyCurse: You shouldn't have pissed off that old Romani lady, because now she's laid a disproportionate curse on you and yours.
36* HereditaryCurse: Not only are you cursed, but so are all of your descendants.
37* HulkingOut: One of the most common forms of transformation, and usually runs up a huge clothes shopping bill.
38* IllFatedFlowerbed: Any gardener's precious parterre ''will'' be trampled.
39* IndianBurialGround: Native American cemeteries are better left alone. If you try to mess with them... well, nice knowing you.
40* InheritanceBacklash: When you inherited something with a nasty surprise inside.
41* InvoluntaryShapeshifting: Transformation brought about by a curse, and which you have utterly no control over.
42* TheJinx: Wherever you go, disasters follow.
43* KeepingTheHandicap: Not wanting to be relieved of a curse.
44* LeakingCanOfEvil: The evil may be [[SealedEvilInACan sealed]], but the area where it was sealed suffers supernaturally from its presence.
45* TheLittleShopThatWasntThereYesterday: Your one-stop shop for all your supernatural needs. Just don't expect a returns policy.
46* MagneticMedium: ISeeDeadPeople... now they won't leave me alone.
47* MidasTouch: Touching something less valuable to make it more valuable, but it leads to too much of a good thing.
48* OneCurseLimit: Once you are under a curse, you cannot be affected by another one.
49* OnlyHasSameSexAdmirers: A straight character is only considered attractive by characters of the same gender.
50* PlagueOfGoodFortune: Everything is going right for a change... just when you ''don't'' want it to!
51* PrayerOfMalice: Someone prays to their god, asking them to put a divine curse on their enemy.
52* PricelessMingVase: It's rare, it's valuable, and it's worth a fortune. It's not going to survive.
53* TheProductionCurse: Strange misfortunes befall on the cast and crew members of a film or television show in production.
54* ThePunishment: Punishing someone by turning them into a supernatural creature of darkness. Yeah, ''that's'' gonna go ''really'' well...
55* PyrrhicVictory: You've won, but at a ruinous cost.
56* SealedEvilInACan: Often used to try to keep the result of ThePunishment from destroying everything... until it's eventually released centuries later.
57* TemptingFate: You should never say some things, even in jest, because that is just asking for things to go straight to hell.
58** WhatCouldPossiblyGoWrong: The dreaded words that, when spoken, will doom damned near any undertaking to failure or worse.
59* TomeOfEldritchLore: A book containing knowledge that's dangerous to have.
60* UnholyGround: This accursed land is haunted by malevolent forces and offensive to all that is good.
61* WanderingJew: This character is cursed to walk or sail the earth forever.
62* WatchThePaintJob: The rarer, more expensive and more precious a vehicle is, the less likely it is to survive the story intact.
63** ThePreciousPreciousCar: Especially if it happens to be owned by someone you really, ''really'' don't want to piss off.
64* WhoWantsToLiveForever: When everyone you've known and love have died while you continue to live on, one thing is certain -- immortality sucks.
65* WorldWreckingWave: A supernatural disaster that leads to everything going straight to hell.
66* WoundThatWillNotHeal: A supernaturally inflicted wound that will not heal by normal means.
67[[/index]]

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